From bd9b0206bcfc8848c865055a933d1e207521ac8e Mon Sep 17 00:00:00 2001 From: Hop311 Date: Mon, 22 May 2023 13:57:00 +0100 Subject: GD/std string cleanup + separate data loading cpp --- extension/src/LoadGameOpenVic.cpp | 450 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 450 insertions(+) create mode 100644 extension/src/LoadGameOpenVic.cpp (limited to 'extension/src/LoadGameOpenVic.cpp') diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp new file mode 100644 index 0000000..7f33bf5 --- /dev/null +++ b/extension/src/LoadGameOpenVic.cpp @@ -0,0 +1,450 @@ +#include "GameSingleton.hpp" + +#include +#include +#include + +#include "Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +static Error _load_json_file(String const& file_description, String const& file_path, Variant& result) { + result.clear(); + UtilityFunctions::print("Loading ", file_description, " file: ", file_path); + const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); + Error err = FileAccess::get_open_error(); + if (err != OK || file.is_null()) { + UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); + return err == OK ? FAILED : err; + } + const String json_string = file->get_as_text(); + JSON json; + err = json.parse(json_string); + if (err != OK) { + UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, + "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); + return err; + } + result = json.get_data(); + return err; +} + +using parse_json_entry_func_t = std::function; + +static Error _parse_json_dictionary_file(String const& file_description, String const& file_path, + String const& identifier_prefix, parse_json_entry_func_t parse_entry) { + Variant json_var; + Error err = _load_json_file(file_description, file_path, json_var); + if (err != OK) return err; + const Variant::Type type = json_var.get_type(); + if (type != Variant::DICTIONARY) { + UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", + Variant::get_type_name(type), " (expected Dictionary)"); + return FAILED; + } + Dictionary const& dict = json_var; + const Array identifiers = dict.keys(); + for (int64_t idx = 0; idx < identifiers.size(); ++idx) { + String const& identifier = identifiers[idx]; + Variant const& entry = dict[identifier]; + if (identifier.is_empty()) { + UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); + err = FAILED; + continue; + } + if (!identifier.begins_with(identifier_prefix)) + UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); + if (parse_entry(identifier, entry) != OK) err = FAILED; + } + return err; +} + +static colour_t _parse_colour(Variant const& var) { + const Variant::Type type = var.get_type(); + if (type == Variant::ARRAY) { + Array const& colour_array = var; + if (colour_array.size() == 3) { + colour_t colour = NULL_COLOUR; + for (int jdx = 0; jdx < 3; ++jdx) { + Variant const& var = colour_array[jdx]; + if (var.get_type() != Variant::FLOAT) return NULL_COLOUR; + const double colour_double = var; + if (std::trunc(colour_double) != colour_double) return NULL_COLOUR; + const int64_t colour_int = static_cast(colour_double); + if (colour_int < 0 || colour_int > 255) return NULL_COLOUR; + colour = (colour << 8) | colour_int; + } + return colour; + } + } else if (type == Variant::STRING) { + String const& colour_string = var; + if (colour_string.is_valid_hex_number()) { + const int64_t colour_int = colour_string.hex_to_int(); + if (colour_int != NULL_COLOUR && colour_int <= MAX_COLOUR_RGB) + return colour_int; + } + } + return NULL_COLOUR; +} + +Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { + const colour_t colour = _parse_colour(entry); + if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { + UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); + return FAILED; + } + return ERR(game_manager.map.add_province(godot_to_std_string(identifier), colour)); +} + +Error GameSingleton::load_province_identifier_file(String const& file_path) { + const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_province_identifier_entry(identifier, entry); + }); + game_manager.map.lock_provinces(); + return err; +} + +Error GameSingleton::load_water_province_file(String const& file_path) { + Variant json_var; + Error err = _load_json_file("water province", file_path, json_var); + if (err != OK) return err; + Variant::Type type = json_var.get_type(); + if (type != Variant::ARRAY) { + UtilityFunctions::push_error("Invalid water province JSON: root has type ", + Variant::get_type_name(type), " (expected Array)"); + err = FAILED; + } else { + Array const& array = json_var; + for (int64_t idx = 0; idx < array.size(); ++idx) { + Variant const& entry = array[idx]; + type = entry.get_type(); + if (type != Variant::STRING) { + UtilityFunctions::push_error("Invalid water province identifier: ", entry); + err = FAILED; + continue; + } + String const& identifier = entry; + if (game_manager.map.set_water_province(godot_to_std_string(identifier)) != SUCCESS) + err = FAILED; + } + } + game_manager.map.lock_water_provinces(); + return err; +} + +Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { + Error err = OK; + Variant::Type type = entry.get_type(); + std::vector province_identifiers; + if (type == Variant::ARRAY) { + Array const& province_array = entry; + for (int64_t idx = 0; idx < province_array.size(); ++idx) { + Variant const& province_var = province_array[idx]; + type = province_var.get_type(); + if (type == Variant::STRING) { + String const& province_string = province_var; + province_identifiers.push_back(godot_to_std_string(province_string)); + } else { + UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); + err = FAILED; + } + } + } + if (province_identifiers.empty()) { + UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); + return FAILED; + } + return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifiers)); +} + +Error GameSingleton::load_region_file(String const& file_path) { + const Error err = _parse_json_dictionary_file("region", file_path, "region_", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_region_entry(identifier, entry); + }); + game_manager.map.lock_regions(); + return err; +} + +Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant const& entry, String const& terrain_texture_dir_path) { + const colour_t colour = _parse_colour(entry); + if (colour == NULL_COLOUR || colour > MAX_COLOUR_RGB) { + UtilityFunctions::push_error("Invalid colour for terrain texture \"", identifier, "\": ", entry); + return FAILED; + } + const String terrain_path = terrain_texture_dir_path + identifier; + Ref terrain_image; + terrain_image.instantiate(); + const Error err = terrain_image->load(terrain_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path); + return err; + } + return ERR(terrain_variants.add_item({ godot_to_std_string(identifier), colour, terrain_image })); +} + +Error GameSingleton::load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { + const Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", + [this, terrain_texture_dir_path](String const& identifier, Variant const& entry) -> Error { + return _parse_terrain_entry(identifier, entry, terrain_texture_dir_path + String { "/" }); + }); + terrain_variants.lock(); + if (terrain_variants.get_item_count() == 0) { + UtilityFunctions::push_error("Failed to load terrain textures!"); + return FAILED; + } + + Array terrain_images; + for (TerrainVariant const& var : terrain_variants.get_items()) { + terrain_variant_map[var.get_colour()] = terrain_images.size(); + terrain_images.append(var.get_image()); + } + + terrain_texture.instantiate(); + if (terrain_texture->create_from_images(terrain_images) != OK) { + UtilityFunctions::push_error("Failed to create terrain texture array!"); + return FAILED; + } + return err; +} + +Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) { + if (province_shape_texture.is_valid()) { + UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); + return FAILED; + } + + // Load images + Ref province_image, terrain_image; + province_image.instantiate(); + terrain_image.instantiate(); + Error err = province_image->load(province_image_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load province image: ", province_image_path); + return err; + } + err = terrain_image->load(terrain_image_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path); + return err; + } + + // Validate dimensions and format + const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); + if (province_dims.x < 1 || province_dims.y < 1) { + UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path); + err = FAILED; + } + if (province_dims != terrain_dims) { + UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ", + terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))"); + err = FAILED; + } + static constexpr Image::Format expected_format = Image::FORMAT_RGB8; + const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format(); + if (province_format != expected_format) { + UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path); + err = FAILED; + } + if (terrain_format != expected_format) { + UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path); + err = FAILED; + } + if (err != OK) return err; + + // Generate interleaved province and terrain ID image + if (game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), + terrain_image->get_data().ptr(), terrain_variant_map) != SUCCESS) err = FAILED; + + static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; + // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT + for (int i = 0; i < 2; ++i) + for (image_subdivisions[i] = 1; province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || + province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); + + Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data(); + const Vector2i divided_dims = province_dims / image_subdivisions; + Array province_shape_images; + province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); + for (int32_t v = 0; v < image_subdivisions.y; ++v) { + for (int32_t u = 0; u < image_subdivisions.x; ++u) { + PackedByteArray index_data_array; + index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); + + for (int32_t y = 0; y < divided_dims.y; ++y) + memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), + province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, + divided_dims.x * sizeof(Map::shape_pixel_t)); + + const Ref province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); + if (province_shape_subimage.is_null()) { + UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); + err = FAILED; + } + province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; + } + } + + province_shape_texture.instantiate(); + if (province_shape_texture->create_from_images(province_shape_images) != OK) { + UtilityFunctions::push_error("Failed to create terrain texture array!"); + err = FAILED; + } + + return err; +} + +Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& entry) { + if (entry.get_type() != Variant::DICTIONARY) { + UtilityFunctions::push_error("Invalid good entry for ", identifier, ": ", entry); + return FAILED; + } + Dictionary const& dict = entry; + + static const String key_category = "category"; + Variant const& var_category = dict.get(key_category, ""); + String category; + if (var_category.get_type() == Variant::STRING) category = var_category; + else UtilityFunctions::push_error("Invalid good category for ", identifier, ": ", var_category); + + static const String key_base_price = "base_price"; + Variant const& var_base_price = dict.get(key_base_price, NULL_PRICE); + price_t base_price = NULL_PRICE; + if (var_base_price.get_type() == Variant::FLOAT) base_price = var_base_price; + else UtilityFunctions::push_error("Invalid good base price for ", identifier, ": ", var_base_price); + + static const String key_colour = "colour"; + Variant const& var_colour = dict.get(key_colour, ""); + const colour_t colour = _parse_colour(var_colour); + if (colour > MAX_COLOUR_RGB) { + UtilityFunctions::push_error("Invalid good colour for ", identifier, ": ", var_colour); + return FAILED; + } + + static const String key_default_available = "default_available"; + Variant const& var_default_available = dict.get(key_default_available, true); + bool default_available = false; + if (var_default_available.get_type() == Variant::BOOL) default_available = var_default_available; + else UtilityFunctions::push_error("Invalid good available default bool value for ", identifier, ": ", var_default_available); + + static const String key_tradeable = "tradeable"; + Variant const& var_tradeable = dict.get(key_tradeable, true); + bool tradeable = false; + if (var_tradeable.get_type() == Variant::BOOL) tradeable = var_tradeable; + else UtilityFunctions::push_error("Invalid good tradeable bool value for ", identifier, ": ", var_tradeable); + + static const String key_currency = "currency"; + Variant const& var_currency = dict.get(key_currency, true); + bool currency = false; + if (var_currency.get_type() == Variant::BOOL) currency = var_currency; + else UtilityFunctions::push_error("Invalid good currency bool value for ", identifier, ": ", var_currency); + + static const String key_overseas_maintenance = "overseas_maintenance"; + Variant const& var_overseas_maintenance = dict.get(key_overseas_maintenance, true); + bool overseas_maintenance = false; + if (var_overseas_maintenance.get_type() == Variant::BOOL) overseas_maintenance = var_overseas_maintenance; + else UtilityFunctions::push_error("Invalid good overseas maintenance bool value for ", identifier, ": ", var_overseas_maintenance); + + return ERR(game_manager.good_manager.add_good(godot_to_std_string(identifier), godot_to_std_string(category), + colour, base_price, default_available, tradeable, currency, overseas_maintenance)); +} + +Error GameSingleton::load_goods(String const& defines_path, String const& icons_dir_path) { + Error err = _parse_json_dictionary_file("good", defines_path, "good_", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_good_entry(identifier, entry); + }); + game_manager.good_manager.lock_goods(); + for (Good const& good : game_manager.good_manager.get_goods()) { + Ref image; + image.instantiate(); + const String path = icons_dir_path + String { "/" } + std_to_godot_string(good.get_identifier()) + ".png"; + const Error good_err = image->load(path); + if (good_err || image.is_null()) { + UtilityFunctions::push_error("Failed to load good icon image: ", path); + err = FAILED; + continue; + } + Ref tex = ImageTexture::create_from_image(image); + if (tex.is_null()) { + UtilityFunctions::push_error("Failed to generate good icon texture: ", path); + err = FAILED; + continue; + } + good_icons[std_to_godot_string(good.get_identifier())] = tex; + } + return err; +} + +StringName const& GameSingleton::get_province_identifier_file_key() { + static const StringName key = "province_identifiers"; + return key; +} +StringName const& GameSingleton::get_water_province_file_key() { + static const StringName key = "water_provinces"; + return key; +} +StringName const& GameSingleton::get_region_file_key() { + static const StringName key = "regions"; + return key; +} +StringName const& GameSingleton::get_terrain_variant_file_key() { + static const StringName key = "terrain_variants"; + return key; +} +StringName const& GameSingleton::get_terrain_texture_dir_key() { + static const StringName key = "terrain_textures"; + return key; +} +StringName const& GameSingleton::get_province_image_file_key() { + static const StringName key = "province_image"; + return key; +} +StringName const& GameSingleton::get_terrain_image_file_key() { + static const StringName key = "terrain_image"; + return key; +} +StringName const& GameSingleton::get_goods_file_key() { + static const StringName key = "goods"; + return key; +} +StringName const& GameSingleton::get_good_icons_dir_key() { + static const StringName key = "good_icons"; + return key; +} + +Error GameSingleton::load_defines(Dictionary const& file_dict) { + Error err = OK; + if (load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load province identifiers!"); + err = FAILED; + } + if (load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load water provinces!"); + err = FAILED; + } + if (load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load regions!"); + err = FAILED; + } + if (load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), + file_dict.get(get_terrain_texture_dir_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load terrain variants!"); + err = FAILED; + } + if (load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load map images!"); + err = FAILED; + } + if (load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { + UtilityFunctions::push_error("Failed to load goods!"); + err = FAILED; + } + if (_load_hardcoded_defines() != OK) { + UtilityFunctions::push_error("Failed to hardcoded defines!"); + err = FAILED; + } + return err; +} -- cgit v1.2.3-56-ga3b1 From 42b4b45d7d1216770077e0676cd66750cae26932 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Mon, 22 May 2023 18:06:25 +0100 Subject: Map compatibility mode --- extension/deps/openvic-simulation | 2 +- extension/src/GameSingleton.cpp | 3 +- extension/src/GameSingleton.hpp | 23 +++-- extension/src/LoadGameCompatibility.cpp | 154 ++++++++++++++++++++++++++++++++ extension/src/LoadGameOpenVic.cpp | 60 ++++++++----- game/src/Autoload/Events.gd | 15 +++- game/src/GameSession/MapView.gd | 2 +- 7 files changed, 228 insertions(+), 31 deletions(-) create mode 100644 extension/src/LoadGameCompatibility.cpp (limited to 'extension/src/LoadGameOpenVic.cpp') diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation index 15e960f..35b038f 160000 --- a/extension/deps/openvic-simulation +++ b/extension/deps/openvic-simulation @@ -1 +1 @@ -Subproject commit 15e960f93ced8c94a6a45ebb2b44d0705ff7f8f6 +Subproject commit 35b038fe91d4f3c4b3ffdc4f48385ac3b2082664 diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 6b3456a..cb7d0a7 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -2,7 +2,7 @@ #include -#include "openvic/Logger.hpp" +#include "openvic/utility/Logger.hpp" #include "Utilities.hpp" @@ -13,6 +13,7 @@ GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_defines", "file_dict"), &GameSingleton::load_defines); + ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_path"), &GameSingleton::load_defines_compatibility_mode); ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 4c809af..6bfb741 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -11,6 +11,8 @@ namespace OpenVic { const godot::Ref image; public: + static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t)); + TerrainVariant(std::string const& new_identfier, colour_t new_colour, godot::Ref const& new_image) : HasIdentifier { new_identfier }, @@ -42,12 +44,16 @@ namespace OpenVic { godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry, godot::String const& terrain_texture_dir_path); godot::Error _parse_good_entry(godot::String const& identifier, godot::Variant const& entry); - godot::Error load_province_identifier_file(godot::String const& file_path); - godot::Error load_water_province_file(godot::String const& file_path); - godot::Error load_region_file(godot::String const& file_path); - godot::Error load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); - godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); - godot::Error load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + godot::Error _load_province_identifier_file(godot::String const& file_path); + godot::Error _load_water_province_file(godot::String const& file_path); + godot::Error _load_region_file(godot::String const& file_path); + godot::Error _load_terrain_variants(godot::String const& terrain_identifiers_path, godot::String const& terrain_texture_dir_path); + godot::Error _generate_terrain_texture_array(); + godot::Error _load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path, bool flip_vertical = false); + godot::Error _load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + + godot::Error _load_province_identifier_file_compatibility_mode(godot::String const& file_path); + godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_image_path, godot::String const& terrain_texturesheet_path); /* Hardcoded data for defining things for which parsing from files has * not been implemented, currently mapmodes and building types. @@ -83,6 +89,11 @@ namespace OpenVic { */ godot::Error load_defines(godot::Dictionary const& file_dict); + /* Load the game's defines in compatiblity mode from the filepath + * pointing to the defines folder. + */ + godot::Error load_defines_compatibility_mode(godot::String const& file_path); + /* Post-load/restart game setup - reset the game to post-load state * and (re)generate starting data, e.g. buildings. */ diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp new file mode 100644 index 0000000..29b773e --- /dev/null +++ b/extension/src/LoadGameCompatibility.cpp @@ -0,0 +1,154 @@ +#include "GameSingleton.hpp" + +#include +#include + +#include "openvic/utility/BMP.hpp" + +#include "Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) { + UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path); + + const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); + Error err = FileAccess::get_open_error(); + if (err != OK || file.is_null()) { + UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path); + return err == OK ? FAILED : err; + } + + int line_number = 0; + while (!file->eof_reached()) { + const PackedStringArray line = file->get_csv_line(";"); + line_number++; + + if (line.is_empty() || (line.size() == 1 && line[0].is_empty())) + continue; + + if (line_number < 2) continue; // skip header line + index_t id = NULL_INDEX; + colour_t colour = NULL_COLOUR; + if (line.size() > 0) { + if (line[0].is_empty()) { + id = game_manager.map.get_province_count() + 1; + } else if (line[0].is_valid_int()) { + const int64_t val = line[0].to_int(); + if (val > NULL_INDEX && val <= MAX_INDEX) id = val; + } + for (int i = 1; i < 4; ++i) { + if (line.size() > i) { + if (line[i].is_valid_int()) { + const int64_t int_val = line[i].to_int(); + if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { + colour = (colour << 8) | int_val; + continue; + } + } else if (line[i].is_valid_float()) { + const double double_val = line[i].to_float(); + if (std::trunc(double_val) == double_val) { + const int64_t int_val = double_val; + if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { + colour = (colour << 8) | int_val; + continue; + } + } + } + } + colour = NULL_COLOUR; + break; + } + } + if (id == NULL_INDEX || colour == NULL_COLOUR) { + UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path); + err = FAILED; + continue; + } + static const std::string province_prefix = "PROV"; + if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED; + } + game_manager.map.lock_provinces(); + return err; +} + +Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { + // Read BMP's palette to determine terrain variant colours which texture they're associated with + BMP bmp; + if (bmp.open(godot_to_c_string(terrain_image_path)) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) { + UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path); + return FAILED; + } + std::vector const& palette = bmp.get_palette(); + static constexpr int32_t SHEET_DIMS = 8, PALETTE_SIZE = SHEET_DIMS * SHEET_DIMS; + if (palette.size() == 0 || palette.size() < PALETTE_SIZE) { + UtilityFunctions::push_error("Invalid BMP palette size for terrain image: ", static_cast(palette.size()), " (expected ", PALETTE_SIZE, ")"); + return FAILED; + } + + // Load the terrain texture sheet and prepare to slice it up + Ref terrain_sheet; + terrain_sheet.instantiate(); + if (terrain_sheet->load(terrain_texturesheet_path) != OK) { + UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); + return FAILED; + } + terrain_sheet->flip_y(); + const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); + if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { + UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); + return FAILED; + } + const int32_t slice_size = sheet_width / SHEET_DIMS; + + { + Ref water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); + ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); + water_image->fill({ 0.0f, 0.0f, 1.0f }); + terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image }); + } + Error err = OK; + for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) { + const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; + const Ref terrain_image = terrain_sheet->get_region(slice); + if (terrain_image.is_null() || terrain_image->is_empty()) { + UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); + err = FAILED; + continue; + } + if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED; + } + terrain_variants.lock(); + if (_generate_terrain_texture_array() != OK) return FAILED; + return err; +} + +Error GameSingleton::load_defines_compatibility_mode(String const& file_path) { + static const String province_identifier_file = "/map/definition.csv"; + static const String province_image_file = "/map/provinces.bmp"; + static const String terrain_image_file = "/map/terrain.bmp"; + static const String terrain_texture_dir = "/map/terrain/texturesheet.tga"; + + Error err = OK; + if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) { + UtilityFunctions::push_error("Failed to load province identifiers!"); + err = FAILED; + } + game_manager.map.lock_water_provinces(); + game_manager.map.lock_regions(); + if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) { + UtilityFunctions::push_error("Failed to load terrain variants!"); + err = FAILED; + } + if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) { + UtilityFunctions::push_error("Failed to load map images!"); + err = FAILED; + } + game_manager.good_manager.lock_goods(); + if (_load_hardcoded_defines() != OK) { + UtilityFunctions::push_error("Failed to hardcoded defines!"); + err = FAILED; + } + return err; +} diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp index 7f33bf5..f856fd6 100644 --- a/extension/src/LoadGameOpenVic.cpp +++ b/extension/src/LoadGameOpenVic.cpp @@ -97,7 +97,7 @@ Error GameSingleton::_parse_province_identifier_entry(String const& identifier, return ERR(game_manager.map.add_province(godot_to_std_string(identifier), colour)); } -Error GameSingleton::load_province_identifier_file(String const& file_path) { +Error GameSingleton::_load_province_identifier_file(String const& file_path) { const Error err = _parse_json_dictionary_file("province identifier", file_path, "prov_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_province_identifier_entry(identifier, entry); @@ -106,7 +106,7 @@ Error GameSingleton::load_province_identifier_file(String const& file_path) { return err; } -Error GameSingleton::load_water_province_file(String const& file_path) { +Error GameSingleton::_load_water_province_file(String const& file_path) { Variant json_var; Error err = _load_json_file("water province", file_path, json_var); if (err != OK) return err; @@ -159,7 +159,7 @@ Error GameSingleton::_parse_region_entry(String const& identifier, Variant const return ERR(game_manager.map.add_region(godot_to_std_string(identifier), province_identifiers)); } -Error GameSingleton::load_region_file(String const& file_path) { +Error GameSingleton::_load_region_file(String const& file_path) { const Error err = _parse_json_dictionary_file("region", file_path, "region_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_region_entry(identifier, entry); @@ -185,20 +185,32 @@ Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant cons return ERR(terrain_variants.add_item({ godot_to_std_string(identifier), colour, terrain_image })); } -Error GameSingleton::load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { - const Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", +Error GameSingleton::_load_terrain_variants(String const& terrain_identifiers_path, String const& terrain_texture_dir_path) { + Error err = _parse_json_dictionary_file("terrain variants", terrain_identifiers_path, "", [this, terrain_texture_dir_path](String const& identifier, Variant const& entry) -> Error { return _parse_terrain_entry(identifier, entry, terrain_texture_dir_path + String { "/" }); }); terrain_variants.lock(); + if (_generate_terrain_texture_array() != OK) return FAILED; + return err; +} + +Error GameSingleton::_generate_terrain_texture_array() { + Error err = OK; if (terrain_variants.get_item_count() == 0) { UtilityFunctions::push_error("Failed to load terrain textures!"); return FAILED; } + // TerrainVariant count is limited by the data type representing it in the map image + if (terrain_variants.get_item_count() > TerrainVariant::MAX_INDEX) { + UtilityFunctions::push_error("Too many terrain textures - all after the first ", MAX_INDEX, " will be ignored"); + err = FAILED; + } Array terrain_images; - for (TerrainVariant const& var : terrain_variants.get_items()) { - terrain_variant_map[var.get_colour()] = terrain_images.size(); + for (size_t i = 0; i < terrain_variants.get_item_count() && i < TerrainVariant::MAX_INDEX; ++i) { + TerrainVariant const& var = *terrain_variants.get_item_by_index(i); + terrain_variant_map[var.get_colour()] = i; terrain_images.append(var.get_image()); } @@ -210,7 +222,7 @@ Error GameSingleton::load_terrain_variants(String const& terrain_identifiers_pat return err; } -Error GameSingleton::load_map_images(String const& province_image_path, String const& terrain_image_path) { +Error GameSingleton::_load_map_images(String const& province_image_path, String const& terrain_image_path, bool flip_vertical) { if (province_shape_texture.is_valid()) { UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); return FAILED; @@ -231,6 +243,11 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c return err; } + if (flip_vertical) { + province_image->flip_y(); + terrain_image->flip_y(); + } + // Validate dimensions and format const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); if (province_dims.x < 1 || province_dims.y < 1) { @@ -243,13 +260,14 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c err = FAILED; } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - const Image::Format province_format = province_image->get_format(), terrain_format = terrain_image->get_format(); - if (province_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", province_format, ", should be ", expected_format, ") for province image: ", province_image_path); + if (province_image->get_format() == Image::FORMAT_RGBA8) province_image->convert(expected_format); + if (terrain_image->get_format() == Image::FORMAT_RGBA8) terrain_image->convert(expected_format); + if (province_image->get_format() != expected_format) { + UtilityFunctions::push_error("Invalid format (", province_image->get_format(), ", should be ", expected_format, ") for province image: ", province_image_path); err = FAILED; } - if (terrain_format != expected_format) { - UtilityFunctions::push_error("Invalid format (", terrain_format, ", should be ", expected_format, ") for terrain image: ", terrain_image_path); + if (terrain_image->get_format() != expected_format) { + UtilityFunctions::push_error("Invalid format (", terrain_image->get_format(), ", should be ", expected_format, ") for terrain image: ", terrain_image_path); err = FAILED; } if (err != OK) return err; @@ -293,6 +311,8 @@ Error GameSingleton::load_map_images(String const& province_image_path, String c err = FAILED; } + if (_update_colour_image() != OK) err = FAILED; + return err; } @@ -351,7 +371,7 @@ Error GameSingleton::_parse_good_entry(String const& identifier, Variant const& colour, base_price, default_available, tradeable, currency, overseas_maintenance)); } -Error GameSingleton::load_goods(String const& defines_path, String const& icons_dir_path) { +Error GameSingleton::_load_goods(String const& defines_path, String const& icons_dir_path) { Error err = _parse_json_dictionary_file("good", defines_path, "good_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_good_entry(identifier, entry); @@ -417,28 +437,28 @@ StringName const& GameSingleton::get_good_icons_dir_key() { Error GameSingleton::load_defines(Dictionary const& file_dict) { Error err = OK; - if (load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { + if (_load_province_identifier_file(file_dict.get(get_province_identifier_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load province identifiers!"); err = FAILED; } - if (load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { + if (_load_water_province_file(file_dict.get(get_water_province_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load water provinces!"); err = FAILED; } - if (load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { + if (_load_region_file(file_dict.get(get_region_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load regions!"); err = FAILED; } - if (load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), + if (_load_terrain_variants(file_dict.get(get_terrain_variant_file_key(), ""), file_dict.get(get_terrain_texture_dir_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } - if (load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { + if (_load_map_images(file_dict.get(get_province_image_file_key(), ""), file_dict.get(get_terrain_image_file_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load map images!"); err = FAILED; } - if (load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { + if (_load_goods(file_dict.get(get_goods_file_key(), ""), file_dict.get(get_good_icons_dir_key(), "")) != OK) { UtilityFunctions::push_error("Failed to load goods!"); err = FAILED; } diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 6dc9ebd..0193a08 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -17,11 +17,22 @@ var _define_filepaths_dict : Dictionary = { GameSingleton.get_good_icons_dir_key(): "res://art/economy/goods" } +# Set this to your Vic2 install dir or a mod's dir to enable compatibility mode +# (this won't work for mods which rely on vanilla map assets, copy missing assets +# into the mod's dir for a temporary fix) +const _compatibility_mode_path : String = "" + # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): var start := Time.get_ticks_usec() - if GameSingleton.load_defines(_define_filepaths_dict) != OK: - push_error("Failed to load game defines!") + + if _compatibility_mode_path: + if GameSingleton.load_defines_compatibility_mode(_compatibility_mode_path) != OK: + push_error("Errors loading game defines!") + else: + if GameSingleton.load_defines(_define_filepaths_dict) != OK: + push_error("Errors loading game defines!") + var end := Time.get_ticks_usec() print("Loading took ", float(end - start) / 1000000, " seconds") diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 22a7e6b..ced8bb7 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -69,7 +69,7 @@ func _ready(): _map_mesh = _map_mesh_instance.mesh # Set map mesh size and get bounds - const pixels_per_terrain_tile : float = 64.0 + const pixels_per_terrain_tile : float = 32.0 _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, float(GameSingleton.get_height()) / pixels_per_terrain_tile) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform -- cgit v1.2.3-56-ga3b1