From 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e Mon Sep 17 00:00:00 2001 From: Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> Date: Fri, 7 Apr 2023 18:10:49 +0200 Subject: Add minimap for terrain map With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement --- extension/src/MapSingleton.hpp | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) (limited to 'extension/src/MapSingleton.hpp') diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp index 71761cd..9205e92 100644 --- a/extension/src/MapSingleton.hpp +++ b/extension/src/MapSingleton.hpp @@ -1,19 +1,27 @@ #pragma once +#include + #include + #include "openvic2/Map.hpp" namespace OpenVic2 { class MapSingleton : public godot::Object { + using parse_json_entry_func_t = std::function; GDCLASS(MapSingleton, godot::Object) static MapSingleton* singleton; - godot::Ref province_shape_image, province_index_image, province_colour_image; - int32_t width = 0, height = 0; + godot::Ref province_index_image, province_colour_image; Map map; + Mapmode::index_t mapmode_index = 0; + godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path, + godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const; + godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); + godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); protected: static void _bind_methods(); @@ -24,11 +32,21 @@ namespace OpenVic2 { ~MapSingleton(); godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); - godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords); + + Province* get_province_from_uv_coords(godot::Vector2 const& coords); + Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const; + int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; + godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const; int32_t get_width() const; int32_t get_height() const; godot::Ref get_province_index_image() const; godot::Ref get_province_colour_image() const; + + godot::Error update_colour_image(); + int32_t get_mapmode_count() const; + godot::String get_mapmode_identifier(int32_t index) const; + godot::Error set_mapmode(godot::String const& identifier); }; } -- cgit v1.2.3-56-ga3b1