From c0d76b78d3762e6eec3ed1c62618be84c5b7559b Mon Sep 17 00:00:00 2001 From: Hop311 Date: Thu, 30 Mar 2023 22:50:50 +0100 Subject: Add terrain map With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture --- extension/src/MapSingleton.hpp | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 extension/src/MapSingleton.hpp (limited to 'extension/src/MapSingleton.hpp') diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp new file mode 100644 index 0000000..71761cd --- /dev/null +++ b/extension/src/MapSingleton.hpp @@ -0,0 +1,34 @@ +#pragma once + +#include +#include "openvic2/Map.hpp" + +namespace OpenVic2 { + class MapSingleton : public godot::Object { + + GDCLASS(MapSingleton, godot::Object) + + static MapSingleton* singleton; + + godot::Ref province_shape_image, province_index_image, province_colour_image; + int32_t width = 0, height = 0; + Map map; + + protected: + static void _bind_methods(); + + public: + static MapSingleton* get_singleton(); + + MapSingleton(); + ~MapSingleton(); + + godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_province_shape_file(godot::String const& file_path); + godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords); + int32_t get_width() const; + int32_t get_height() const; + godot::Ref get_province_index_image() const; + godot::Ref get_province_colour_image() const; + }; +} -- cgit v1.2.3-56-ga3b1