From bc0b3c61ae0b742da304cada451fba1df72bb0ad Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 8 Nov 2023 22:24:21 +0000 Subject: GUI elements -> Godot UI nodes generator --- extension/src/openvic-extension/MapMesh.cpp | 163 ---------------------------- 1 file changed, 163 deletions(-) delete mode 100644 extension/src/openvic-extension/MapMesh.cpp (limited to 'extension/src/openvic-extension/MapMesh.cpp') diff --git a/extension/src/openvic-extension/MapMesh.cpp b/extension/src/openvic-extension/MapMesh.cpp deleted file mode 100644 index a557105..0000000 --- a/extension/src/openvic-extension/MapMesh.cpp +++ /dev/null @@ -1,163 +0,0 @@ -#include "MapMesh.hpp" - -#include - -#include "openvic-extension/utility/ClassBindings.hpp" - -using namespace godot; -using namespace OpenVic; - -void MapMesh::_bind_methods() { - OV_BIND_METHOD(MapMesh::set_aspect_ratio, { "ratio" }); - OV_BIND_METHOD(MapMesh::get_aspect_ratio); - - OV_BIND_METHOD(MapMesh::set_repeat_proportion, { "proportion" }); - OV_BIND_METHOD(MapMesh::get_repeat_proportion); - - OV_BIND_METHOD(MapMesh::set_subdivide_width, { "divisions" }); - OV_BIND_METHOD(MapMesh::get_subdivide_width); - - OV_BIND_METHOD(MapMesh::set_subdivide_depth, { "divisions" }); - OV_BIND_METHOD(MapMesh::get_subdivide_depth); - - OV_BIND_METHOD(MapMesh::get_core_aabb); - OV_BIND_METHOD(MapMesh::is_valid_uv_coord); - - ADD_PROPERTY( - PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_NONE, "suffix:m"), "set_aspect_ratio", "get_aspect_ratio" - ); - ADD_PROPERTY( - PropertyInfo(Variant::FLOAT, "repeat_proportion", PROPERTY_HINT_NONE, "suffix:m"), "set_repeat_proportion", - "get_repeat_proportion" - ); - ADD_PROPERTY( - PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", - "get_subdivide_width" - ); - ADD_PROPERTY( - PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", - "get_subdivide_depth" - ); -} - -void MapMesh::_request_update() { - // Hack to trigger _update_lightmap_size and _request_update in PrimitiveMesh - set_add_uv2(get_add_uv2()); -} - -void MapMesh::set_aspect_ratio(const float ratio) { - aspect_ratio = ratio; - _request_update(); -} - -float MapMesh::get_aspect_ratio() const { - return aspect_ratio; -} - -void MapMesh::set_repeat_proportion(const float proportion) { - repeat_proportion = proportion; - _request_update(); -} - -float MapMesh::get_repeat_proportion() const { - return repeat_proportion; -} - -void MapMesh::set_subdivide_width(const int32_t divisions) { - subdivide_w = divisions > 0 ? divisions : 0; - _request_update(); -} - -int32_t MapMesh::get_subdivide_width() const { - return subdivide_w; -} - -void MapMesh::set_subdivide_depth(const int32_t divisions) { - subdivide_d = divisions > 0 ? divisions : 0; - _request_update(); -} - -int32_t MapMesh::get_subdivide_depth() const { - return subdivide_d; -} - -AABB MapMesh::get_core_aabb() const { - const Vector3 size { aspect_ratio, 0.0f, 1.0f }; - return AABB { size * -0.5f, size }; -} - -bool MapMesh::is_valid_uv_coord(godot::Vector2 const& uv) const { - return 0.0f <= uv.y && uv.y <= 1.0f; -} - -Array MapMesh::_create_mesh_array() const { - Array arr; - arr.resize(Mesh::ARRAY_MAX); - - const int32_t vertex_count = (subdivide_w + 2) * (subdivide_d + 2); - const int32_t indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6; - - PackedVector3Array points; - PackedVector3Array normals; - PackedFloat32Array tangents; - PackedVector2Array uvs; - PackedInt32Array indices; - - points.resize(vertex_count); - normals.resize(vertex_count); - tangents.resize(vertex_count * 4); - uvs.resize(vertex_count); - indices.resize(indice_count); - - static const Vector3 normal { 0.0f, 1.0f, 0.0f }; - const Size2 uv_size { 1.0f + 2.0f * repeat_proportion, 1.0f }; - const Size2 size { aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f; - - int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0; - Vector2 subdivide_step { 1.0f / (subdivide_w + 1.0f), 1.0f / (subdivide_d + 1.0f) }; - Vector3 point { 0.0f, 0.0f, start_pos.y }; - Vector2 point_step = subdivide_step * size; - Vector2 uv {}, uv_step = subdivide_step * uv_size; - - for (int32_t j = 0; j <= subdivide_d + 1; ++j) { - point.x = start_pos.x; - uv.x = -repeat_proportion; - - for (int32_t i = 0; i <= subdivide_w + 1; ++i) { - points[point_index] = point; - normals[point_index] = normal; - tangents[point_index * 4 + 0] = 1.0f; - tangents[point_index * 4 + 1] = 0.0f; - tangents[point_index * 4 + 2] = 0.0f; - tangents[point_index * 4 + 3] = 1.0f; - uvs[point_index] = uv; - point_index++; - - if (i > 0 && j > 0) { - indices[indice_index + 0] = prevrow + i - 1; - indices[indice_index + 1] = prevrow + i; - indices[indice_index + 2] = thisrow + i - 1; - indices[indice_index + 3] = prevrow + i; - indices[indice_index + 4] = thisrow + i; - indices[indice_index + 5] = thisrow + i - 1; - indice_index += 6; - } - - point.x += point_step.x; - uv.x += uv_step.x; - } - - point.z += point_step.y; - uv.y += uv_step.y; - prevrow = thisrow; - thisrow = point_index; - } - - arr[Mesh::ARRAY_VERTEX] = points; - arr[Mesh::ARRAY_NORMAL] = normals; - arr[Mesh::ARRAY_TANGENT] = tangents; - arr[Mesh::ARRAY_TEX_UV] = uvs; - arr[Mesh::ARRAY_INDEX] = indices; - - return arr; -} -- cgit v1.2.3-56-ga3b1