From 4e9764ee29fb7b453862835d5aa3a081b0f9a269 Mon Sep 17 00:00:00 2001 From: hop311 Date: Mon, 18 Dec 2023 23:38:54 +0000 Subject: Back to UI Work - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types --- extension/src/openvic-extension/classes/GFXIconTexture.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.hpp') diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.hpp b/extension/src/openvic-extension/classes/GFXIconTexture.hpp index 3ed5b3e..176d855 100644 --- a/extension/src/openvic-extension/classes/GFXIconTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXIconTexture.hpp @@ -35,12 +35,12 @@ namespace OpenVic { ); /* Search for a GFX::TextureSprite with the specfied name and, - * if successful, call set_gfx_texture_sprite to set it and its icon */ + * if successful, call set_gfx_texture_sprite to set it and its icon. */ godot::Error set_gfx_texture_sprite_name( godot::String const& gfx_texture_sprite_name, GFX::frame_t icon = GFX::NO_FRAMES ); - /* Return the name of the GFX::TextureSprite, or an empty String if it's null */ + /* Return the name of the GFX::TextureSprite, or an empty String if it's null. */ godot::String get_gfx_texture_sprite_name() const; /* Set icon_index to a value between one and icon_count (inclusive), and update the AtlasTexture's region -- cgit v1.2.3-56-ga3b1