From bc0b3c61ae0b742da304cada451fba1df72bb0ad Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 8 Nov 2023 22:24:21 +0000 Subject: GUI elements -> Godot UI nodes generator --- .../openvic-extension/classes/GFXIconTexture.hpp | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 extension/src/openvic-extension/classes/GFXIconTexture.hpp (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.hpp') diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.hpp b/extension/src/openvic-extension/classes/GFXIconTexture.hpp new file mode 100644 index 0000000..3ed5b3e --- /dev/null +++ b/extension/src/openvic-extension/classes/GFXIconTexture.hpp @@ -0,0 +1,52 @@ +#pragma once + +#include + +#include + +namespace OpenVic { + class GFXIconTexture : public godot::AtlasTexture { + GDCLASS(GFXIconTexture, godot::AtlasTexture) + + /* PROPERTY automatically defines getter functions: + * - get_gfx_texture_sprite + * - get_icon_index + * - get_icon_count */ + GFX::TextureSprite const* PROPERTY(gfx_texture_sprite); + GFX::frame_t PROPERTY(icon_index); + GFX::frame_t PROPERTY(icon_count); + + protected: + static void _bind_methods(); + + public: + GFXIconTexture(); + + static godot::Ref make_gfx_icon_texture( + GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon = GFX::NO_FRAMES + ); + + /* Discard the GFX::TextureSprite, atlas texture and icon index. */ + void clear(); + + /* Set the GFX::TextureSprite, load its texture as an atlas and set its displayed icon */ + godot::Error set_gfx_texture_sprite( + GFX::TextureSprite const* new_gfx_texture_sprite, GFX::frame_t icon = GFX::NO_FRAMES + ); + + /* Search for a GFX::TextureSprite with the specfied name and, + * if successful, call set_gfx_texture_sprite to set it and its icon */ + godot::Error set_gfx_texture_sprite_name( + godot::String const& gfx_texture_sprite_name, GFX::frame_t icon = GFX::NO_FRAMES + ); + + /* Return the name of the GFX::TextureSprite, or an empty String if it's null */ + godot::String get_gfx_texture_sprite_name() const; + + /* Set icon_index to a value between one and icon_count (inclusive), and update the AtlasTexture's region + * to display that frame. An index of zero can be used if gfx_texture_sprite has no frames (zero icon_count). + * If zero is used but icon_count is non-zero, icon_index defaults to icon_count (the last frame, + * not the first frame because it is often empty). */ + godot::Error set_icon_index(GFX::frame_t new_icon_index); + }; +} -- cgit v1.2.3-56-ga3b1