From bc0b3c61ae0b742da304cada451fba1df72bb0ad Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 8 Nov 2023 22:24:21 +0000 Subject: GUI elements -> Godot UI nodes generator --- extension/src/openvic-extension/Checksum.cpp | 34 -- extension/src/openvic-extension/Checksum.hpp | 26 - extension/src/openvic-extension/GameSingleton.cpp | 595 --------------------- extension/src/openvic-extension/GameSingleton.hpp | 141 ----- .../src/openvic-extension/LoadLocalisation.cpp | 168 ------ .../src/openvic-extension/LoadLocalisation.hpp | 32 -- extension/src/openvic-extension/MapMesh.cpp | 163 ------ extension/src/openvic-extension/MapMesh.hpp | 34 -- extension/src/openvic-extension/UIAdapter.cpp | 404 ++++++++++++++ extension/src/openvic-extension/UIAdapter.hpp | 19 + extension/src/openvic-extension/Utilities.cpp | 149 ------ extension/src/openvic-extension/Utilities.hpp | 44 -- .../openvic-extension/classes/GFXIconTexture.cpp | 112 ++++ .../openvic-extension/classes/GFXIconTexture.hpp | 52 ++ .../src/openvic-extension/classes/MapMesh.cpp | 163 ++++++ .../src/openvic-extension/classes/MapMesh.hpp | 34 ++ extension/src/openvic-extension/register_types.cpp | 31 +- .../openvic-extension/singletons/AssetManager.cpp | 152 ++++++ .../openvic-extension/singletons/AssetManager.hpp | 61 +++ .../src/openvic-extension/singletons/Checksum.cpp | 34 ++ .../src/openvic-extension/singletons/Checksum.hpp | 24 + .../openvic-extension/singletons/GameSingleton.cpp | 549 +++++++++++++++++++ .../openvic-extension/singletons/GameSingleton.hpp | 129 +++++ .../singletons/LoadLocalisation.cpp | 160 ++++++ .../singletons/LoadLocalisation.hpp | 31 ++ .../src/openvic-extension/utility/Utilities.cpp | 167 ++++++ .../src/openvic-extension/utility/Utilities.hpp | 55 ++ 27 files changed, 2167 insertions(+), 1396 deletions(-) delete mode 100644 extension/src/openvic-extension/Checksum.cpp delete mode 100644 extension/src/openvic-extension/Checksum.hpp delete mode 100644 extension/src/openvic-extension/GameSingleton.cpp delete mode 100644 extension/src/openvic-extension/GameSingleton.hpp delete mode 100644 extension/src/openvic-extension/LoadLocalisation.cpp delete mode 100644 extension/src/openvic-extension/LoadLocalisation.hpp delete mode 100644 extension/src/openvic-extension/MapMesh.cpp delete mode 100644 extension/src/openvic-extension/MapMesh.hpp create mode 100644 extension/src/openvic-extension/UIAdapter.cpp create mode 100644 extension/src/openvic-extension/UIAdapter.hpp delete mode 100644 extension/src/openvic-extension/Utilities.cpp delete mode 100644 extension/src/openvic-extension/Utilities.hpp create mode 100644 extension/src/openvic-extension/classes/GFXIconTexture.cpp create mode 100644 extension/src/openvic-extension/classes/GFXIconTexture.hpp create mode 100644 extension/src/openvic-extension/classes/MapMesh.cpp create mode 100644 extension/src/openvic-extension/classes/MapMesh.hpp create mode 100644 extension/src/openvic-extension/singletons/AssetManager.cpp create mode 100644 extension/src/openvic-extension/singletons/AssetManager.hpp create mode 100644 extension/src/openvic-extension/singletons/Checksum.cpp create mode 100644 extension/src/openvic-extension/singletons/Checksum.hpp create mode 100644 extension/src/openvic-extension/singletons/GameSingleton.cpp create mode 100644 extension/src/openvic-extension/singletons/GameSingleton.hpp create mode 100644 extension/src/openvic-extension/singletons/LoadLocalisation.cpp create mode 100644 extension/src/openvic-extension/singletons/LoadLocalisation.hpp create mode 100644 extension/src/openvic-extension/utility/Utilities.cpp create mode 100644 extension/src/openvic-extension/utility/Utilities.hpp (limited to 'extension/src/openvic-extension') diff --git a/extension/src/openvic-extension/Checksum.cpp b/extension/src/openvic-extension/Checksum.cpp deleted file mode 100644 index 6da5afe..0000000 --- a/extension/src/openvic-extension/Checksum.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include "Checksum.hpp" - -#include -#include - -#include "openvic-extension/utility/ClassBindings.hpp" - -using namespace OpenVic; -using namespace godot; - -void Checksum::_bind_methods() { - OV_BIND_METHOD(Checksum::get_checksum_text); -} - -Checksum* Checksum::get_singleton() { - return _checksum; -} - -Checksum::Checksum() { - ERR_FAIL_COND(_checksum != nullptr); - _checksum = this; -} - -Checksum::~Checksum() { - ERR_FAIL_COND(_checksum != this); - _checksum = nullptr; -} - -/* REQUIREMENTS: - * DAT-8 - */ -godot::String Checksum::get_checksum_text() { - return godot::String("1234abcd"); -} diff --git a/extension/src/openvic-extension/Checksum.hpp b/extension/src/openvic-extension/Checksum.hpp deleted file mode 100644 index 2b2f959..0000000 --- a/extension/src/openvic-extension/Checksum.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include -#include -#include - -namespace OpenVic { - class Checksum : public godot::Object { - GDCLASS(Checksum, godot::Object) - - // BEGIN BOILERPLATE - static inline Checksum* _checksum = nullptr; - - protected: - static void _bind_methods(); - - public: - static Checksum* get_singleton(); - - Checksum(); - ~Checksum(); - // END BOILERPLATE - - godot::String get_checksum_text(); - }; -} diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp deleted file mode 100644 index 9dae7f2..0000000 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ /dev/null @@ -1,595 +0,0 @@ -#include "GameSingleton.hpp" - -#include -#include -#include - -#include - -#include "openvic-extension/LoadLocalisation.hpp" -#include "openvic-extension/Utilities.hpp" -#include "openvic-extension/utility/ClassBindings.hpp" - -using namespace godot; -using namespace OpenVic; - -using OpenVic::Utilities::godot_to_std_string; -using OpenVic::Utilities::std_to_godot_string; -using OpenVic::Utilities::std_view_to_godot_string; - -void GameSingleton::_bind_methods() { - OV_BIND_SMETHOD(setup_logger); - - OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" }); - OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {})); - - OV_BIND_METHOD(GameSingleton::lookup_file, { "path" }); - OV_BIND_METHOD(GameSingleton::setup_game); - - OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" }); - OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" }); - - OV_BIND_METHOD(GameSingleton::get_width); - OV_BIND_METHOD(GameSingleton::get_height); - OV_BIND_METHOD(GameSingleton::get_aspect_ratio); - OV_BIND_METHOD(GameSingleton::get_terrain_texture); - OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions); - OV_BIND_METHOD(GameSingleton::get_province_shape_texture); - OV_BIND_METHOD(GameSingleton::get_province_colour_texture); - - OV_BIND_METHOD(GameSingleton::get_mapmode_count); - OV_BIND_METHOD(GameSingleton::get_mapmode_identifier); - OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" }); - OV_BIND_METHOD(GameSingleton::get_selected_province_index); - OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" }); - - OV_BIND_METHOD(GameSingleton::expand_building, { "province_index", "building_type_identifier" }); - - OV_BIND_METHOD(GameSingleton::set_paused, { "paused" }); - OV_BIND_METHOD(GameSingleton::toggle_paused); - OV_BIND_METHOD(GameSingleton::is_paused); - OV_BIND_METHOD(GameSingleton::increase_speed); - OV_BIND_METHOD(GameSingleton::decrease_speed); - OV_BIND_METHOD(GameSingleton::can_increase_speed); - OV_BIND_METHOD(GameSingleton::can_decrease_speed); - OV_BIND_METHOD(GameSingleton::get_longform_date); - OV_BIND_METHOD(GameSingleton::try_tick); - - ADD_SIGNAL(MethodInfo("state_updated")); - ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - - OV_BIND_SMETHOD(get_province_info_province_key); - OV_BIND_SMETHOD(get_province_info_region_key); - OV_BIND_SMETHOD(get_province_info_life_rating_key); - OV_BIND_SMETHOD(get_province_info_terrain_type_key); - OV_BIND_SMETHOD(get_province_info_total_population_key); - OV_BIND_SMETHOD(get_province_info_pop_types_key); - OV_BIND_SMETHOD(get_province_info_pop_ideologies_key); - OV_BIND_SMETHOD(get_province_info_pop_cultures_key); - OV_BIND_SMETHOD(get_province_info_rgo_key); - OV_BIND_SMETHOD(get_province_info_buildings_key); - - OV_BIND_SMETHOD(get_building_info_building_key); - OV_BIND_SMETHOD(get_building_info_level_key); - OV_BIND_SMETHOD(get_building_info_expansion_state_key); - OV_BIND_SMETHOD(get_building_info_start_date_key); - OV_BIND_SMETHOD(get_building_info_end_date_key); - OV_BIND_SMETHOD(get_building_info_expansion_progress_key); - - OV_BIND_SMETHOD(get_piechart_info_size_key); - OV_BIND_SMETHOD(get_piechart_info_colour_key); - - OV_BIND_SMETHOD( - draw_pie_chart, - { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius", - "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim", - "donut_inner_radius" } - ); - - OV_BIND_SMETHOD(load_image, { "path" }); -} - -void GameSingleton::draw_pie_chart( - Ref image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, - float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, - float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius -) { - Utilities::draw_pie_chart( - image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius - ); -} - -Ref GameSingleton::load_image(String const& path) { - return Utilities::load_godot_image(path); -} - -GameSingleton* GameSingleton::get_singleton() { - return singleton; -} - -void GameSingleton::_on_state_updated() { - _update_colour_image(); - emit_signal("state_updated"); -} - -/* REQUIREMENTS: - * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 - */ -GameSingleton::GameSingleton() - : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } { - ERR_FAIL_COND(singleton != nullptr); - singleton = this; -} - -void GameSingleton::setup_logger() { - Logger::set_info_func([](std::string&& str) { - UtilityFunctions::print(std_to_godot_string(str)); - }); - Logger::set_warning_func([](std::string&& str) { - UtilityFunctions::push_warning(std_to_godot_string(str)); - }); - Logger::set_error_func([](std::string&& str) { - UtilityFunctions::push_error(std_to_godot_string(str)); - }); -} - -GameSingleton::~GameSingleton() { - ERR_FAIL_COND(singleton != this); - singleton = nullptr; -} - -Error GameSingleton::setup_game() { - bool ret = game_manager.setup(); - ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); - return ERR(ret); -} - -int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { - const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); - const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); - return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h); -} - -StringName const& GameSingleton::get_province_info_province_key() { - static const StringName key = "province"; - return key; -} -StringName const& GameSingleton::get_province_info_region_key() { - static const StringName key = "region"; - return key; -} -StringName const& GameSingleton::get_province_info_life_rating_key() { - static const StringName key = "life_rating"; - return key; -} -StringName const& GameSingleton::get_province_info_terrain_type_key() { - static const StringName key = "terrain_type"; - return key; -} -StringName const& GameSingleton::get_province_info_total_population_key() { - static const StringName key = "total_population"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_types_key() { - static const StringName key = "pop_types"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_ideologies_key() { - static const StringName key = "pop_ideologies"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_cultures_key() { - static const StringName key = "pop_cultures"; - return key; -} -StringName const& GameSingleton::get_province_info_rgo_key() { - static const StringName key = "rgo"; - return key; -} -StringName const& GameSingleton::get_province_info_buildings_key() { - static const StringName key = "buildings"; - return key; -} - -StringName const& GameSingleton::get_building_info_building_key() { - static const StringName key = "building"; - return key; -} -StringName const& GameSingleton::get_building_info_level_key() { - static const StringName key = "level"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_state_key() { - static const StringName key = "expansion_state"; - return key; -} -StringName const& GameSingleton::get_building_info_start_date_key() { - static const StringName key = "start_date"; - return key; -} -StringName const& GameSingleton::get_building_info_end_date_key() { - static const StringName key = "end_date"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_progress_key() { - static const StringName key = "expansion_progress"; - return key; -} - -StringName const& GameSingleton::get_piechart_info_size_key() { - static const StringName key = "size"; - return key; -} -StringName const& GameSingleton::get_piechart_info_colour_key() { - static const StringName key = "colour"; - return key; -} - -template T> -static Dictionary _distribution_to_dictionary(decimal_map_t const& dist) { - Dictionary dict; - for (auto const& [key, val] : dist) { - if (key != nullptr) { - Dictionary sub_dict; - sub_dict[GameSingleton::get_piechart_info_size_key()] = val.to_float(); - sub_dict[GameSingleton::get_piechart_info_colour_key()] = Utilities::to_godot_color(key->get_colour()); - dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict); - } else { - UtilityFunctions::push_error("Null distribution key with value ", val.to_float()); - } - } - return dict; -} - -Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { - Province const* province = game_manager.get_map().get_province_by_index(index); - if (province == nullptr) { - return {}; - } - Dictionary ret; - - ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); - - Region const* region = province->get_region(); - if (region != nullptr) { - ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); - } - - Good const* rgo = province->get_rgo(); - if (rgo != nullptr) { - ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); - } - - ret[get_province_info_life_rating_key()] = province->get_life_rating(); - - TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) { - ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); - } - - ret[get_province_info_total_population_key()] = province->get_total_population(); - decimal_map_t const& pop_types = province->get_pop_type_distribution(); - if (!pop_types.empty()) { - ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); - } - decimal_map_t const& ideologies = province->get_ideology_distribution(); - if (!ideologies.empty()) { - ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); - } - decimal_map_t const& cultures = province->get_culture_distribution(); - if (!cultures.empty()) { - ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); - } - - std::vector const& buildings = province->get_buildings(); - if (!buildings.empty()) { - Array buildings_array; - buildings_array.resize(buildings.size()); - for (size_t idx = 0; idx < buildings.size(); ++idx) { - BuildingInstance const& building = buildings[idx]; - - Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier()); - building_dict[get_building_info_level_key()] = static_cast(building.get_current_level()); - building_dict[get_building_info_expansion_state_key()] = static_cast(building.get_expansion_state()); - building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); - building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string()); - building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress(); - - buildings_array[idx] = building_dict; - } - ret[get_province_info_buildings_key()] = buildings_array; - } - return ret; -} - -int32_t GameSingleton::get_width() const { - return game_manager.get_map().get_width(); -} - -int32_t GameSingleton::get_height() const { - return game_manager.get_map().get_height(); -} - -float GameSingleton::get_aspect_ratio() const { - return static_cast(get_width()) / static_cast(get_height()); -} - -Ref GameSingleton::get_terrain_texture() const { - return terrain_texture; -} - -Vector2i GameSingleton::get_province_shape_image_subdivisions() const { - return image_subdivisions; -} - -Ref GameSingleton::get_province_shape_texture() const { - return province_shape_texture; -} - -Ref GameSingleton::get_province_colour_texture() const { - return province_colour_texture; -} - -Error GameSingleton::_update_colour_image() { - static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = - (static_cast(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; - colour_data_array.resize(colour_data_array_size); - - Error err = OK; - if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { - err = FAILED; - } - - static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - if (province_colour_image.is_null()) { - province_colour_image.instantiate(); - ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image"); - } - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); - if (province_colour_texture.is_null()) { - province_colour_texture = ImageTexture::create_from_image(province_colour_image); - ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture"); - } else { - province_colour_texture->update(province_colour_image); - } - return err; -} - -int32_t GameSingleton::get_mapmode_count() const { - return game_manager.get_map().get_mapmode_count(); -} - -String GameSingleton::get_mapmode_identifier(int32_t index) const { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) { - return std_view_to_godot_string(mapmode->get_identifier()); - } - return String {}; -} - -Error GameSingleton::set_mapmode(String const& identifier) { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_identifier(godot_to_std_string(identifier)); - if (mapmode == nullptr) { - UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); - return FAILED; - } - mapmode_index = mapmode->get_index(); - _update_colour_image(); - return OK; -} - -int32_t GameSingleton::get_selected_province_index() const { - return game_manager.get_map().get_selected_province_index(); -} - -void GameSingleton::set_selected_province(int32_t index) { - game_manager.get_map().set_selected_province(index); - _update_colour_image(); - emit_signal("province_selected", index); -} - -Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { - if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) { - UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); - return FAILED; - } - return OK; -} - -void GameSingleton::set_paused(bool paused) { - game_manager.get_clock().isPaused = paused; -} - -void GameSingleton::toggle_paused() { - game_manager.get_clock().isPaused = !game_manager.get_clock().isPaused; -} - -bool GameSingleton::is_paused() const { - return game_manager.get_clock().isPaused; -} - -void GameSingleton::increase_speed() { - game_manager.get_clock().increaseSimulationSpeed(); -} - -void GameSingleton::decrease_speed() { - game_manager.get_clock().decreaseSimulationSpeed(); -} - -bool GameSingleton::can_increase_speed() const { - return game_manager.get_clock().canIncreaseSimulationSpeed(); -} - -bool GameSingleton::can_decrease_speed() const { - return game_manager.get_clock().canDecreaseSimulationSpeed(); -} - -String GameSingleton::get_longform_date() const { - return std_to_godot_string(game_manager.get_today().to_string()); -} - -void GameSingleton::try_tick() { - game_manager.get_clock().conditionallyAdvanceGame(); -} - -Error GameSingleton::_load_map_images(bool flip_vertical) { - if (province_shape_texture.is_valid()) { - UtilityFunctions::push_error("Map images have already been loaded!"); - return FAILED; - } - - Error err = OK; - - const Vector2i province_dims { - static_cast(game_manager.get_map().get_width()), - static_cast(game_manager.get_map().get_height()) - }; - - static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions - // required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) { - image_subdivisions[i] = 1; - while (province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0) { - ++image_subdivisions[i]; - } - } - - Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data(); - const Vector2i divided_dims = province_dims / image_subdivisions; - Array province_shape_images; - province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); - for (int32_t v = 0; v < image_subdivisions.y; ++v) { - for (int32_t u = 0; u < image_subdivisions.x; ++u) { - PackedByteArray index_data_array; - index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - - for (int32_t y = 0; y < divided_dims.y; ++y) { - memcpy( - index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), - province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t) - ); - } - - const Ref province_shape_subimage = - Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); - if (province_shape_subimage.is_null()) { - UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); - err = FAILED; - } - province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; - } - } - - province_shape_texture.instantiate(); - if (province_shape_texture->create_from_images(province_shape_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - err = FAILED; - } - - if (_update_colour_image() != OK) { - err = FAILED; - } - - return err; -} - -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_texturesheet_path) { - static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; - - // Load the terrain texture sheet and prepare to slice it up - Ref terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); - if (terrain_sheet.is_null()) { - UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); - return FAILED; - } - terrain_sheet->flip_y(); - const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); - if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error( - "Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, - " (must be square with dims positive multiples of ", SHEET_DIMS, ")" - ); - return FAILED; - } - const int32_t slice_size = sheet_width / SHEET_DIMS; - - Array terrain_images; - { - static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF; - Ref water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); - ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.1f, 0.1f, 0.5f }); - terrain_images.append(water_image); - } - Error err = OK; - for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) { - const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; - const Ref terrain_image = terrain_sheet->get_region(slice); - if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error( - "Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path - ); - err = FAILED; - } - terrain_images.append(terrain_image); - } - - terrain_texture.instantiate(); - if (terrain_texture->create_from_images(terrain_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - return FAILED; - } - return err; -} - -Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga"; - - Dataloader::path_vector_t roots; - for (String const& path : file_paths) { - roots.push_back(godot_to_std_string(path)); - } - - Error err = OK; - - if (!dataloader.set_roots(roots)) { - Logger::error("Failed to set dataloader roots!"); - err = FAILED; - } - if (!dataloader.load_defines(game_manager)) { - UtilityFunctions::push_error("Failed to load defines!"); - err = FAILED; - } - if (_load_terrain_variants_compatibility_mode(std_to_godot_string( - dataloader.lookup_file(terrain_texture_file).string())) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images(true) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (!game_manager.load_hardcoded_defines()) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - if (!dataloader.load_localisation_files(LoadLocalisation::add_message)) { - UtilityFunctions::push_error("Failed to load localisation!"); - err = FAILED; - } - - return err; -} - -String GameSingleton::search_for_game_path(String hint_path) { - return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); -} - -String GameSingleton::lookup_file(String const& path) const { - return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); -} diff --git a/extension/src/openvic-extension/GameSingleton.hpp b/extension/src/openvic-extension/GameSingleton.hpp deleted file mode 100644 index ec26c3c..0000000 --- a/extension/src/openvic-extension/GameSingleton.hpp +++ /dev/null @@ -1,141 +0,0 @@ -#pragma once - -#include -#include - -#include -#include - -namespace OpenVic { - - class GameSingleton : public godot::Object { - GDCLASS(GameSingleton, godot::Object) - - inline static GameSingleton* singleton = nullptr; - - GameManager game_manager; - Dataloader dataloader; - - godot::Vector2i image_subdivisions; - godot::Ref province_shape_texture; - godot::Ref province_colour_image; - godot::Ref province_colour_texture; - Mapmode::index_t mapmode_index = 0; - godot::Ref terrain_texture; - - godot::Error _generate_terrain_texture_array(); - godot::Error _load_map_images(bool flip_vertical = false); - - godot::Error _load_terrain_variants_compatibility_mode(godot::String const& terrain_texturesheet_path); - - /* Generate the province_colour_texture from the current mapmode. - */ - godot::Error _update_colour_image(); - void _on_state_updated(); - - protected: - static void _bind_methods(); - - public: - static void draw_pie_chart( - godot::Ref image, godot::Array const& stopAngles, godot::Array const& colours, float radius, - godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, - bool donut_inner_trim, float donut_inner_radius - ); - - static godot::Ref load_image(godot::String const& path); - - static GameSingleton* get_singleton(); - - GameSingleton(); - ~GameSingleton(); - - static void setup_logger(); - - /* Load the game's defines in compatiblity mode from the filepath - * pointing to the defines folder. - */ - godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths); - - static godot::String search_for_game_path(godot::String hint_path = {}); - - godot::String lookup_file(godot::String const& path) const; - - /* Post-load/restart game setup - reset the game to post-load state - * and (re)generate starting data, e.g. buildings. - */ - godot::Error setup_game(); - - int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; - - static godot::StringName const& get_province_info_province_key(); - static godot::StringName const& get_province_info_region_key(); - static godot::StringName const& get_province_info_life_rating_key(); - static godot::StringName const& get_province_info_terrain_type_key(); - static godot::StringName const& get_province_info_total_population_key(); - static godot::StringName const& get_province_info_pop_types_key(); - static godot::StringName const& get_province_info_pop_ideologies_key(); - static godot::StringName const& get_province_info_pop_cultures_key(); - static godot::StringName const& get_province_info_rgo_key(); - static godot::StringName const& get_province_info_buildings_key(); - - static godot::StringName const& get_building_info_building_key(); - static godot::StringName const& get_building_info_level_key(); - static godot::StringName const& get_building_info_expansion_state_key(); - static godot::StringName const& get_building_info_start_date_key(); - static godot::StringName const& get_building_info_end_date_key(); - static godot::StringName const& get_building_info_expansion_progress_key(); - - static godot::StringName const& get_piechart_info_size_key(); - static godot::StringName const& get_piechart_info_colour_key(); - - /* Get info to display in Province Overview Panel, packaged in - * a Dictionary using the StringNames above as keys. - */ - godot::Dictionary get_province_info_from_index(int32_t index) const; - - int32_t get_width() const; - int32_t get_height() const; - float get_aspect_ratio() const; - - /* The cosmetic terrain textures stored in a Texture2DArray. - */ - godot::Ref get_terrain_texture() const; - - /* Number of (vertical, horizontal) subdivisions the province shape image - * was split into when making the province_shape_texture to ensure no - * piece had a dimension greater than 16383. - */ - godot::Vector2i get_province_shape_image_subdivisions() const; - - /* The map, encoded in RGB8 with RG representing province index and B representing terrain texture. - * To support a wider range of GPUs, the image is divided so that no piece has a dimension - * greater than 16383 and the pieces are stored in a Texture2DArray. - */ - godot::Ref get_province_shape_texture() const; - - /* The colour each province should be tinted, arranged in - * index order into a 256x256 RGB8 texture. - */ - godot::Ref get_province_colour_texture() const; - - int32_t get_mapmode_count() const; - godot::String get_mapmode_identifier(int32_t index) const; - godot::Error set_mapmode(godot::String const& identifier); - int32_t get_selected_province_index() const; - void set_selected_province(int32_t index); - - godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier); - - void set_paused(bool paused); - void toggle_paused(); - bool is_paused() const; - void increase_speed(); - void decrease_speed(); - bool can_increase_speed() const; - bool can_decrease_speed() const; - godot::String get_longform_date() const; - void try_tick(); - }; -} diff --git a/extension/src/openvic-extension/LoadLocalisation.cpp b/extension/src/openvic-extension/LoadLocalisation.cpp deleted file mode 100644 index ee90633..0000000 --- a/extension/src/openvic-extension/LoadLocalisation.cpp +++ /dev/null @@ -1,168 +0,0 @@ -#include "LoadLocalisation.hpp" - -#include -#include -#include -#include - -#include "openvic-extension/Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -LoadLocalisation* LoadLocalisation::singleton = nullptr; - -void LoadLocalisation::_bind_methods() { - ClassDB::bind_method(D_METHOD("load_file", "file_path", "locale"), &LoadLocalisation::load_file); - ClassDB::bind_method(D_METHOD("load_locale_dir", "dir_path", "locale"), &LoadLocalisation::load_locale_dir); - ClassDB::bind_method(D_METHOD("load_localisation_dir", "dir_path"), &LoadLocalisation::load_localisation_dir); -} - -LoadLocalisation* LoadLocalisation::get_singleton() { - return singleton; -} - -LoadLocalisation::LoadLocalisation() { - ERR_FAIL_COND(singleton != nullptr); - singleton = this; -} - -LoadLocalisation::~LoadLocalisation() { - ERR_FAIL_COND(singleton != this); - singleton = nullptr; -} - -Error LoadLocalisation::_load_file(String const& file_path, Ref translation) const { - const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load localisation file: ", file_path); - return err == OK ? FAILED : err; - } - int line_number = 0; - while (!file->eof_reached()) { - static const String delimeter = ";"; - const PackedStringArray line = file->get_csv_line(delimeter); - line_number++; - if (line.size() < 2 || line[0].is_empty() || line[1].is_empty()) { - if (!line[0].is_empty()) { - UtilityFunctions::push_warning( - "Key \"", line[0], "\" missing value on line ", line_number, " in file: ", file_path - ); - err = FAILED; - } else if (line.size() >= 2 && !line[1].is_empty()) { - UtilityFunctions::push_warning( - "Value \"", line[1], "\" missing key on line ", line_number, " in file: ", file_path - ); - err = FAILED; - } - continue; - } - translation->add_message(line[0], line[1].c_unescape()); - } - return err; -} - -Ref LoadLocalisation::_get_translation(String const& locale) const { - TranslationServer* server = TranslationServer::get_singleton(); - if (server == nullptr) { - UtilityFunctions::push_error("Failed to get TranslationServer singleton"); - return nullptr; - } - Ref translation = server->get_translation_object(locale); - if (translation.is_null() || translation->get_locale() != locale) { - translation.instantiate(); - translation->set_locale(locale); - server->add_translation(translation); - } - return translation; -} - -Error LoadLocalisation::load_file(String const& file_path, String const& locale) const { - return _load_file(file_path, _get_translation(locale)); -} - -/* REQUIREMENTS - * FS-18, FS-24, FS-25 - */ -Error LoadLocalisation::load_locale_dir(String const& dir_path, String const& locale) const { - if (!DirAccess::dir_exists_absolute(dir_path)) { - UtilityFunctions::push_error("Locale directory does not exist: ", dir_path); - return FAILED; - } - /* This will add the locale to the list of loaded locales even if it has no - * localisation files - this is useful for testing other aspects of localisation - * such as number formatting and text direction. To disable this behaviour and - * only show non-empty localisations, move the `_get_translation` call to after - * the `files.size()` check. - */ - const Ref translation = _get_translation(locale); - const PackedStringArray files = DirAccess::get_files_at(dir_path); - if (files.size() < 1) { - UtilityFunctions::push_error("Locale directory does not contain any files: ", dir_path); - return FAILED; - } - Error err = OK; - for (String const& file_name : files) { - if (file_name.get_extension().to_lower() == "csv") { - if (_load_file(dir_path.path_join(file_name), translation) != OK) { - err = FAILED; - } - } - } - return err; -} - -/* REQUIREMENTS - * FS-23 - */ -Error LoadLocalisation::load_localisation_dir(String const& dir_path) const { - if (!DirAccess::dir_exists_absolute(dir_path)) { - UtilityFunctions::push_error("Localisation directory does not exist: ", dir_path); - return FAILED; - } - PackedStringArray const dirs = DirAccess::get_directories_at(dir_path); - if (dirs.size() < 1) { - UtilityFunctions::push_error("Localisation directory does not contain any sub-directories: ", dir_path); - return FAILED; - } - TranslationServer* server = TranslationServer::get_singleton(); - if (server == nullptr) { - UtilityFunctions::push_error("Failed to get TranslationServer singleton"); - return FAILED; - } - Error err = OK; - for (String const& locale_name : dirs) { - if (locale_name != server->standardize_locale(locale_name)) { - UtilityFunctions::push_error("Invalid locale directory name: ", locale_name); - } else if (load_locale_dir(dir_path.path_join(locale_name), locale_name) == OK) { - continue; - } - err = FAILED; - } - return err; -} -bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation) { - static Ref translations[Dataloader::_LocaleCount] = { nullptr }; - Ref& translation = translations[locale]; - if (translation.is_null()) { - translation = singleton->_get_translation(Dataloader::locale_names[locale]); - if (translation.is_null()) { - UtilityFunctions::push_error("Failed to get translation object: ", Dataloader::locale_names[locale]); - return false; - } - } - const StringName godot_key = Utilities::std_view_to_godot_string(key); - const StringName godot_localisation = Utilities::std_view_to_godot_string(localisation); - if (0) { - const StringName old_localisation = translation->get_message(godot_key); - if (!old_localisation.is_empty()) { - UtilityFunctions::push_warning( - "Changing translation ", godot_key, " (", Dataloader::locale_names[locale], ") from \"", - old_localisation, "\" to \"", godot_localisation, "\"" - ); - } - } - translation->add_message(godot_key, godot_localisation); - return true; -} diff --git a/extension/src/openvic-extension/LoadLocalisation.hpp b/extension/src/openvic-extension/LoadLocalisation.hpp deleted file mode 100644 index 8f6423e..0000000 --- a/extension/src/openvic-extension/LoadLocalisation.hpp +++ /dev/null @@ -1,32 +0,0 @@ -#pragma once - -#include - -#include - -namespace OpenVic { - class LoadLocalisation : public godot::Object { - - GDCLASS(LoadLocalisation, godot::Object) - - static LoadLocalisation* singleton; - - godot::Error _load_file(godot::String const& file_path, godot::Ref translation) const; - godot::Ref _get_translation(godot::String const& locale) const; - - protected: - static void _bind_methods(); - - public: - static LoadLocalisation* get_singleton(); - - LoadLocalisation(); - ~LoadLocalisation(); - - godot::Error load_file(godot::String const& file_path, godot::String const& locale) const; - godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale) const; - godot::Error load_localisation_dir(godot::String const& dir_path) const; - - static bool add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation); - }; -} diff --git a/extension/src/openvic-extension/MapMesh.cpp b/extension/src/openvic-extension/MapMesh.cpp deleted file mode 100644 index a557105..0000000 --- a/extension/src/openvic-extension/MapMesh.cpp +++ /dev/null @@ -1,163 +0,0 @@ -#include "MapMesh.hpp" - -#include - -#include "openvic-extension/utility/ClassBindings.hpp" - -using namespace godot; -using namespace OpenVic; - -void MapMesh::_bind_methods() { - OV_BIND_METHOD(MapMesh::set_aspect_ratio, { "ratio" }); - OV_BIND_METHOD(MapMesh::get_aspect_ratio); - - OV_BIND_METHOD(MapMesh::set_repeat_proportion, { "proportion" }); - OV_BIND_METHOD(MapMesh::get_repeat_proportion); - - OV_BIND_METHOD(MapMesh::set_subdivide_width, { "divisions" }); - OV_BIND_METHOD(MapMesh::get_subdivide_width); - - OV_BIND_METHOD(MapMesh::set_subdivide_depth, { "divisions" }); - OV_BIND_METHOD(MapMesh::get_subdivide_depth); - - OV_BIND_METHOD(MapMesh::get_core_aabb); - OV_BIND_METHOD(MapMesh::is_valid_uv_coord); - - ADD_PROPERTY( - PropertyInfo(Variant::FLOAT, "aspect_ratio", PROPERTY_HINT_NONE, "suffix:m"), "set_aspect_ratio", "get_aspect_ratio" - ); - ADD_PROPERTY( - PropertyInfo(Variant::FLOAT, "repeat_proportion", PROPERTY_HINT_NONE, "suffix:m"), "set_repeat_proportion", - "get_repeat_proportion" - ); - ADD_PROPERTY( - PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", - "get_subdivide_width" - ); - ADD_PROPERTY( - PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", - "get_subdivide_depth" - ); -} - -void MapMesh::_request_update() { - // Hack to trigger _update_lightmap_size and _request_update in PrimitiveMesh - set_add_uv2(get_add_uv2()); -} - -void MapMesh::set_aspect_ratio(const float ratio) { - aspect_ratio = ratio; - _request_update(); -} - -float MapMesh::get_aspect_ratio() const { - return aspect_ratio; -} - -void MapMesh::set_repeat_proportion(const float proportion) { - repeat_proportion = proportion; - _request_update(); -} - -float MapMesh::get_repeat_proportion() const { - return repeat_proportion; -} - -void MapMesh::set_subdivide_width(const int32_t divisions) { - subdivide_w = divisions > 0 ? divisions : 0; - _request_update(); -} - -int32_t MapMesh::get_subdivide_width() const { - return subdivide_w; -} - -void MapMesh::set_subdivide_depth(const int32_t divisions) { - subdivide_d = divisions > 0 ? divisions : 0; - _request_update(); -} - -int32_t MapMesh::get_subdivide_depth() const { - return subdivide_d; -} - -AABB MapMesh::get_core_aabb() const { - const Vector3 size { aspect_ratio, 0.0f, 1.0f }; - return AABB { size * -0.5f, size }; -} - -bool MapMesh::is_valid_uv_coord(godot::Vector2 const& uv) const { - return 0.0f <= uv.y && uv.y <= 1.0f; -} - -Array MapMesh::_create_mesh_array() const { - Array arr; - arr.resize(Mesh::ARRAY_MAX); - - const int32_t vertex_count = (subdivide_w + 2) * (subdivide_d + 2); - const int32_t indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6; - - PackedVector3Array points; - PackedVector3Array normals; - PackedFloat32Array tangents; - PackedVector2Array uvs; - PackedInt32Array indices; - - points.resize(vertex_count); - normals.resize(vertex_count); - tangents.resize(vertex_count * 4); - uvs.resize(vertex_count); - indices.resize(indice_count); - - static const Vector3 normal { 0.0f, 1.0f, 0.0f }; - const Size2 uv_size { 1.0f + 2.0f * repeat_proportion, 1.0f }; - const Size2 size { aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f; - - int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0; - Vector2 subdivide_step { 1.0f / (subdivide_w + 1.0f), 1.0f / (subdivide_d + 1.0f) }; - Vector3 point { 0.0f, 0.0f, start_pos.y }; - Vector2 point_step = subdivide_step * size; - Vector2 uv {}, uv_step = subdivide_step * uv_size; - - for (int32_t j = 0; j <= subdivide_d + 1; ++j) { - point.x = start_pos.x; - uv.x = -repeat_proportion; - - for (int32_t i = 0; i <= subdivide_w + 1; ++i) { - points[point_index] = point; - normals[point_index] = normal; - tangents[point_index * 4 + 0] = 1.0f; - tangents[point_index * 4 + 1] = 0.0f; - tangents[point_index * 4 + 2] = 0.0f; - tangents[point_index * 4 + 3] = 1.0f; - uvs[point_index] = uv; - point_index++; - - if (i > 0 && j > 0) { - indices[indice_index + 0] = prevrow + i - 1; - indices[indice_index + 1] = prevrow + i; - indices[indice_index + 2] = thisrow + i - 1; - indices[indice_index + 3] = prevrow + i; - indices[indice_index + 4] = thisrow + i; - indices[indice_index + 5] = thisrow + i - 1; - indice_index += 6; - } - - point.x += point_step.x; - uv.x += uv_step.x; - } - - point.z += point_step.y; - uv.y += uv_step.y; - prevrow = thisrow; - thisrow = point_index; - } - - arr[Mesh::ARRAY_VERTEX] = points; - arr[Mesh::ARRAY_NORMAL] = normals; - arr[Mesh::ARRAY_TANGENT] = tangents; - arr[Mesh::ARRAY_TEX_UV] = uvs; - arr[Mesh::ARRAY_INDEX] = indices; - - return arr; -} diff --git a/extension/src/openvic-extension/MapMesh.hpp b/extension/src/openvic-extension/MapMesh.hpp deleted file mode 100644 index 38b208c..0000000 --- a/extension/src/openvic-extension/MapMesh.hpp +++ /dev/null @@ -1,34 +0,0 @@ -#pragma once - -#include - -namespace OpenVic { - class MapMesh : public godot::PrimitiveMesh { - GDCLASS(MapMesh, godot::PrimitiveMesh) - - float aspect_ratio = 2.0f, repeat_proportion = 0.5f; - int32_t subdivide_w = 0, subdivide_d = 0; - - protected: - static void _bind_methods(); - void _request_update(); - - public: - void set_aspect_ratio(const float ratio); - float get_aspect_ratio() const; - - void set_repeat_proportion(const float proportion); - float get_repeat_proportion() const; - - void set_subdivide_width(const int32_t divisions); - int32_t get_subdivide_width() const; - - void set_subdivide_depth(const int32_t divisions); - int32_t get_subdivide_depth() const; - - godot::AABB get_core_aabb() const; - bool is_valid_uv_coord(godot::Vector2 const& uv) const; - - godot::Array _create_mesh_array() const override; - }; -} diff --git a/extension/src/openvic-extension/UIAdapter.cpp b/extension/src/openvic-extension/UIAdapter.cpp new file mode 100644 index 0000000..5b889d6 --- /dev/null +++ b/extension/src/openvic-extension/UIAdapter.cpp @@ -0,0 +1,404 @@ +#include "UIAdapter.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "openvic-extension/classes/GFXIconTexture.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +using OpenVic::Utilities::std_view_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string_name; + +bool GodotGUIBuilder::generate_element(GUI::Element const* element, AssetManager& asset_manager, Control*& result) { + if (element == nullptr) { + UtilityFunctions::push_error("Invalid element passed to GodotGUIBuilder - null!"); + return false; + } + static const std::map type_map { + { GUI::Icon::get_type_static(), &generate_icon }, + { GUI::Button::get_type_static(), &generate_button }, + { GUI::Checkbox::get_type_static(), &generate_checkbox }, + { GUI::Text::get_type_static(), &generate_text }, + { GUI::OverlappingElementsBox::get_type_static(), &generate_overlapping_elements }, + { GUI::ListBox::get_type_static(), &generate_listbox }, + { GUI::Window::get_type_static(), &generate_window } + }; + const decltype(type_map)::const_iterator it = type_map.find(element->get_type()); + if (it != type_map.end()) { + return it->second(*element, asset_manager, result); + } else { + UtilityFunctions::push_error("Invalid GUI element type: ", std_view_to_godot_string(element->get_type())); + result = nullptr; + return false; + } +} + +template T> +static T* new_control(GUI::Element const& element) { + T* node = memnew(T); + ERR_FAIL_NULL_V(node, nullptr); + + using enum GUI::Element::orientation_t; + using enum Control::LayoutPreset; + static const std::map orientation_map { + { UPPER_LEFT, PRESET_TOP_LEFT }, { LOWER_LEFT, PRESET_BOTTOM_LEFT }, + { LOWER_RIGHT, PRESET_BOTTOM_RIGHT }, { UPPER_RIGHT, PRESET_TOP_RIGHT }, + { CENTER, PRESET_CENTER } + }; + + node->set_name(std_view_to_godot_string(element.get_name())); + const decltype(orientation_map)::const_iterator it = orientation_map.find(element.get_orientation()); + if (it != orientation_map.end()) { + node->set_anchors_and_offsets_preset(it->second); + } else { + UtilityFunctions::push_error("Invalid orientation for GUI element ", + std_view_to_godot_string(element.get_name())); + } + node->set_position(Utilities::to_godot_ivec2(element.get_position())); + node->set_focus_mode(Control::FOCUS_NONE); + + return node; +} + +bool GodotGUIBuilder::generate_icon(GUI::Element const& element, AssetManager& asset_manager, Control*& result) { + GUI::Icon const& icon = static_cast(element); + + result = nullptr; + const String icon_name = std_view_to_godot_string(icon.get_name()); + + /* Change to use sprite type to choose Godot node type! */ + bool ret = true; + if (icon.get_sprite() != nullptr) { + if (icon.get_sprite()->is_type()) { + TextureRect* godot_texture_rect = new_control(icon); + if (godot_texture_rect == nullptr) { + UtilityFunctions::push_error("Failed to create TextureRect for GUI icon ", icon_name); + return false; + } + + GFX::TextureSprite const* texture_sprite = icon.get_sprite()->cast_to(); + Ref texture = GFXIconTexture::make_gfx_icon_texture(texture_sprite, icon.get_frame()); + if (texture.is_valid()) { + godot_texture_rect->set_texture(texture); + } else { + UtilityFunctions::push_error("Failed to make GFXIconTexture for GUI icon ", icon_name); + ret = false; + } + + result = godot_texture_rect; + } else if (icon.get_sprite()->is_type()) { + TextureRect* godot_texture_rect = new_control(icon); + if (godot_texture_rect == nullptr) { + UtilityFunctions::push_error("Failed to create TextureRect for GUI icon ", icon_name); + return false; + } + + const StringName texture_file = + std_view_to_godot_string_name(icon.get_sprite()->cast_to()->get_texture_file()); + const Ref texture = asset_manager.get_texture(texture_file); + if (texture.is_valid()) { + godot_texture_rect->set_texture(texture); + } else { + UtilityFunctions::push_error("Failed to load masked flag sprite ", texture_file, " for GUI icon ", icon_name); + ret = false; + } + + result = godot_texture_rect; + } else if (icon.get_sprite()->is_type()) { + TextureProgressBar* godot_progress_bar = new_control(icon); + if (godot_progress_bar == nullptr) { + UtilityFunctions::push_error("Failed to create TextureProgressBar for GUI icon ", icon_name); + return false; + } + + const StringName back_texture_file = + std_view_to_godot_string_name(icon.get_sprite()->cast_to()->get_back_texture_file()); + const Ref back_texture = asset_manager.get_texture(back_texture_file); + if (back_texture.is_valid()) { + godot_progress_bar->set_under_texture(back_texture); + } else { + UtilityFunctions::push_error("Failed to load progress bar base sprite ", back_texture_file, " for GUI icon ", icon_name); + ret = false; + } + + const StringName progress_texture_file = + std_view_to_godot_string_name(icon.get_sprite()->cast_to()->get_progress_texture_file()); + const Ref progress_texture = asset_manager.get_texture(progress_texture_file); + if (progress_texture.is_valid()) { + godot_progress_bar->set_progress_texture(progress_texture); + } else { + UtilityFunctions::push_error( + "Failed to load progress bar base sprite ", progress_texture_file, " for GUI icon ", icon_name + ); + ret = false; + } + + result = godot_progress_bar; + } else if (icon.get_sprite()->is_type()) { + + } else if (icon.get_sprite()->is_type()) { + + } else { + UtilityFunctions::push_error("Invalid sprite type ", std_view_to_godot_string(icon.get_sprite()->get_type()), + " for GUI icon ", icon_name); + ret = false; + } + } else { + UtilityFunctions::push_error("Null sprite for GUI icon ", icon_name); + ret = false; + } + return ret; +} + +bool GodotGUIBuilder::generate_button(GUI::Element const& element, AssetManager& asset_manager, Control*& result) { + GUI::Button const& button = static_cast(element); + + // TODO - shortcut, sprite, text + result = nullptr; + const String button_name = std_view_to_godot_string(button.get_name()); + + Button* godot_button = new_control