From d3f3187209cb4085f27f95ce8ad2a77af25704fd Mon Sep 17 00:00:00 2001 From: Hop311 Date: Sun, 23 Apr 2023 19:49:01 +0100 Subject: C++ refactoring + simulation prototype --- extension/src/openvic2/GameAdvancementHook.cpp | 120 ++++++++++++------------- 1 file changed, 59 insertions(+), 61 deletions(-) (limited to 'extension/src/openvic2/GameAdvancementHook.cpp') diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp index 3db3224..c78847b 100644 --- a/extension/src/openvic2/GameAdvancementHook.cpp +++ b/extension/src/openvic2/GameAdvancementHook.cpp @@ -1,69 +1,67 @@ -#include "GameAdvancementHook.hpp" +#include "openvic2/GameAdvancementHook.hpp" -namespace OpenVic2 { - GameAdvancementHook::GameAdvancementHook(AdvancementFunction function, bool startPaused, GameSpeed startingSpeed) { - triggerFunction = function; - lastPolledTime = std::chrono::high_resolution_clock::now(); - isPaused = startPaused; - currentSpeed = startingSpeed; - } +using namespace OpenVic2; - void GameAdvancementHook::increaseSimulationSpeed() { - switch (currentSpeed) { - case(GameSpeed::Speed1): - currentSpeed = GameSpeed::Speed2; - break; - case(GameSpeed::Speed2): - currentSpeed = GameSpeed::Speed3; - break; - case(GameSpeed::Speed3): - currentSpeed = GameSpeed::Speed4; - break; - case(GameSpeed::Speed4): - currentSpeed = GameSpeed::Speed5; - break; - } - } +const std::vector GameAdvancementHook::GAME_SPEEDS = { + std::chrono::milliseconds{ 4000 }, + std::chrono::milliseconds{ 3000 }, + std::chrono::milliseconds{ 2000 }, + std::chrono::milliseconds{ 1000 }, + std::chrono::milliseconds{ 100 }, + std::chrono::milliseconds{ 1 } }; - void GameAdvancementHook::decreaseSimulationSpeed() { - switch (currentSpeed) { - case(GameSpeed::Speed2): - currentSpeed = GameSpeed::Speed1; - break; - case(GameSpeed::Speed3): - currentSpeed = GameSpeed::Speed2; - break; - case(GameSpeed::Speed4): - currentSpeed = GameSpeed::Speed3; - break; - case(GameSpeed::Speed5): - currentSpeed = GameSpeed::Speed4; - break; - } - } +GameAdvancementHook::GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused, speed_t startingSpeed) + : triggerFunction{ tickFunction }, refreshFunction{ updateFunction }, isPaused{ startPaused } { + lastPolledTime = std::chrono::high_resolution_clock::now(); + setSimulationSpeed(startingSpeed); +} + +void GameAdvancementHook::setSimulationSpeed(speed_t speed) { + if (speed < 0) + currentSpeed = 0; + else if (speed >= GAME_SPEEDS.size()) + currentSpeed = GAME_SPEEDS.size() - 1; + else + currentSpeed = speed; +} + +GameAdvancementHook::speed_t GameAdvancementHook::getSimulationSpeed() const { + return currentSpeed; +} + +void GameAdvancementHook::increaseSimulationSpeed() { + setSimulationSpeed(currentSpeed + 1); +} + +void GameAdvancementHook::decreaseSimulationSpeed() { + setSimulationSpeed(currentSpeed - 1); +} + +bool GameAdvancementHook::canIncreaseSimulationSpeed() const { + return currentSpeed + 1 < GAME_SPEEDS.size(); +} + +bool GameAdvancementHook::canDecreaseSimulationSpeed() const { + return currentSpeed > 0; +} - GameAdvancementHook GameAdvancementHook::operator++(int) { - GameAdvancementHook oldCopy = *this; - increaseSimulationSpeed(); - return oldCopy; - }; +GameAdvancementHook& GameAdvancementHook::operator++() { + increaseSimulationSpeed(); + return *this; +}; - GameAdvancementHook GameAdvancementHook::operator--(int) { - GameAdvancementHook oldCopy = *this; - decreaseSimulationSpeed(); - return oldCopy; - }; +GameAdvancementHook& GameAdvancementHook::operator--() { + decreaseSimulationSpeed(); + return *this; +}; - void GameAdvancementHook::conditionallyAdvanceGame() { - if (!isPaused) { - std::chrono::time_point previousTime = lastPolledTime; - std::chrono::time_point currentTime = std::chrono::high_resolution_clock::now(); - if (std::chrono::duration_cast(currentTime - previousTime).count() >= static_cast(currentSpeed)) { - lastPolledTime = currentTime; - if (triggerFunction) { - triggerFunction(); - } - } +void GameAdvancementHook::conditionallyAdvanceGame() { + if (!isPaused) { + std::chrono::time_point currentTime = std::chrono::high_resolution_clock::now(); + if (std::chrono::duration_cast(currentTime - lastPolledTime) >= GAME_SPEEDS[currentSpeed]) { + lastPolledTime = currentTime; + if (triggerFunction) triggerFunction(); } } -} \ No newline at end of file + if (refreshFunction) refreshFunction(); +} -- cgit v1.2.3-56-ga3b1