From 112de0ac9c7ce26bd75d06e4cd3bc91adee716e3 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sun, 23 Apr 2023 23:36:42 -0400 Subject: Support features up to clang-format 14 Add .editorconfig Update C++ files within `extension/src` to follow .clang-format --- extension/src/openvic2/GameAdvancementHook.hpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'extension/src/openvic2/GameAdvancementHook.hpp') diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp index 07f8414..1fe7737 100644 --- a/extension/src/openvic2/GameAdvancementHook.hpp +++ b/extension/src/openvic2/GameAdvancementHook.hpp @@ -5,25 +5,25 @@ #include namespace OpenVic2 { - //Conditionally advances game with provided behaviour - //Class governs game speed and pause state + // Conditionally advances game with provided behaviour + // Class governs game speed and pause state class GameAdvancementHook { - public: + public: using AdvancementFunction = std::function; using RefreshFunction = std::function; using speed_t = int8_t; - //Minimum number of miliseconds before the simulation advances + // Minimum number of miliseconds before the simulation advances static const std::vector GAME_SPEEDS; - private: + private: std::chrono::time_point lastPolledTime; - //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later + // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later AdvancementFunction triggerFunction; RefreshFunction refreshFunction; speed_t currentSpeed; - public: + public: bool isPaused; GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0); -- cgit v1.2.3-56-ga3b1