From 2940411cb33a64cd41c2d39ddf98aab54edc9f69 Mon Sep 17 00:00:00 2001 From: BrickPi Date: Fri, 19 Jan 2024 15:52:24 -0600 Subject: Reorganise Asset File Structure --- game/assets/localisation/README.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 game/assets/localisation/README.md (limited to 'game/assets/localisation/README.md') diff --git a/game/assets/localisation/README.md b/game/assets/localisation/README.md new file mode 100644 index 0000000..909e380 --- /dev/null +++ b/game/assets/localisation/README.md @@ -0,0 +1,16 @@ +# Localisation + +This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a semicolon-separated key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries. + +``` +;; Example Localisation Comment +EXAMPLE_KEY;Example Value +ANOTHER_EXAMPLE;Another Example; This is a comment + +;; Entries with empty keys/values are skipped but can still produce warnings +THIS;; produces a warning! +;As; does this! +;; This doesn't! +BUT_THIS_DOES +AND_THIS; +``` -- cgit v1.2.3-56-ga3b1