From 7e2700514652212e50a006ad525e7c7ca8e7840c Mon Sep 17 00:00:00 2001 From: Hop311 Date: Sat, 29 Apr 2023 20:00:44 +0100 Subject: Terrain textures + province colour alpha channel --- game/src/Autoload/Events.gd | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'game/src/Autoload/Events.gd') diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index f94d338..47c3b88 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -8,7 +8,9 @@ var ShaderManager = preload("Events/ShaderManager.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" const _water_province_file : String = "res://common/map/water.json" const _region_file : String = "res://common/map/regions.json" -const _province_shape_file : String = "res://common/map/provinces.png" +const _terrain_file : String = "res://common/map/terrain.json" +const _province_image_file : String = "res://common/map/provinces.png" +const _terrain_image_file : String = "res://common/map/terrain.png" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 @@ -19,5 +21,7 @@ func _ready(): push_error("Failed to load water provinces") if GameSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") - if GameSingleton.load_province_shape_file(_province_shape_file) != OK: - push_error("Failed to load province shapes") + if GameSingleton.load_terrain_file(_terrain_file) != OK: + push_error("Failed to load terrain variants") + if GameSingleton.load_map_images(_province_image_file, _terrain_image_file) != OK: + push_error("Failed to load map images") -- cgit v1.2.3-56-ga3b1