From 1455861632cd50f48f6e8ef8c50004087eff36f1 Mon Sep 17 00:00:00 2001 From: hop311 Date: Fri, 2 Feb 2024 20:19:21 +0000 Subject: Basic Nation Management Screen framework --- game/src/Game/Autoload/Events.gd | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'game/src/Game/Autoload/Events.gd') diff --git a/game/src/Game/Autoload/Events.gd b/game/src/Game/Autoload/Events.gd index 4f38f61..091a122 100644 --- a/game/src/Game/Autoload/Events.gd +++ b/game/src/Game/Autoload/Events.gd @@ -1,9 +1,11 @@ ## Events are exclusively for the purpose of handling global signals ## This is to reduce "signal bubbling" which is when a signal callback is used to "bubble" the signal callbacks up the scene tree. -## It does such by providing a global interface of signals that are connected to and emitted by that are garunteed to exist. +## It does such by providing a global interface of signals that are connected to and emitted by that are guaranteed to exist. extends Node -var Options: OptionsEventsObject +var Options : OptionsEventsObject +var NationManagementScreens : NationManagementScreensEventsObject func _init() -> void: Options = OptionsEventsObject.new() + NationManagementScreens = NationManagementScreensEventsObject.new() -- cgit v1.2.3-56-ga3b1