From 1455861632cd50f48f6e8ef8c50004087eff36f1 Mon Sep 17 00:00:00 2001 From: hop311 Date: Fri, 2 Feb 2024 20:19:21 +0000 Subject: Basic Nation Management Screen framework --- .../Autoload/Events/NationManagementScreens.gd | 25 ++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 game/src/Game/Autoload/Events/NationManagementScreens.gd (limited to 'game/src/Game/Autoload/Events/NationManagementScreens.gd') diff --git a/game/src/Game/Autoload/Events/NationManagementScreens.gd b/game/src/Game/Autoload/Events/NationManagementScreens.gd new file mode 100644 index 0000000..4bdca6d --- /dev/null +++ b/game/src/Game/Autoload/Events/NationManagementScreens.gd @@ -0,0 +1,25 @@ +class_name NationManagementScreensEventsObject +extends RefCounted + +signal update_active_nation_management_screen(screen : NationManagement.Screen) + +var _current_screen : NationManagement.Screen = NationManagement.Screen.NONE + +# Set the current nation management screen. This emits an update signal to force +# the argument screen to update, even if it was already the current screen. +# Used by miscellaneous screen opening buttons (e.g. in province overview panel) +# and by the close and toggle functions below. +func open_nation_management_screen(screen : NationManagement.Screen) -> void: + _current_screen = screen + update_active_nation_management_screen.emit(_current_screen) + +# Close the screen if it is already open. Used for screens' close buttons. +func close_nation_management_screen(screen : NationManagement.Screen) -> void: + if screen == _current_screen: + open_nation_management_screen(NationManagement.Screen.NONE) + +# Either switch to the screen or close it if it is already open. Used for topbar's buttons. +func toggle_nation_management_screen(screen : NationManagement.Screen) -> void: + if screen == _current_screen: + screen = NationManagement.Screen.NONE + open_nation_management_screen(screen) -- cgit v1.2.3-56-ga3b1