From cef940108fe15752c3ef66f43f5169403fa2f71d Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 3 Jun 2023 14:37:10 -0400 Subject: Reorganize the file structure of the files in `game/src` --- game/src/Game/Autoload/Resolution.gd | 101 +++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 game/src/Game/Autoload/Resolution.gd (limited to 'game/src/Game/Autoload/Resolution.gd') diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd new file mode 100644 index 0000000..c973ba9 --- /dev/null +++ b/game/src/Game/Autoload/Resolution.gd @@ -0,0 +1,101 @@ +extends Node + +signal resolution_added(value : Vector2i, name : StringName, display_name : StringName) +signal resolution_changed(value : Vector2i) +signal window_mode_changed(value : Window.Mode) + +const error_resolution : Vector2i = Vector2i(-1,-1) + +@export +var minimum_resolution : Vector2i = Vector2i(1,1) + +const _starting_resolutions : Dictionary = { + Vector2i(3840,2160): &"4K", + Vector2i(2560,1080): &"UW1080p", + Vector2i(1920,1080): &"1080p", + Vector2i(1366,768) : &"", + Vector2i(1536,864) : &"", + Vector2i(1280,720) : &"720p", + Vector2i(1440,900) : &"", + Vector2i(1600,900) : &"", + Vector2i(1024,600) : &"", + Vector2i(800,600) : &"" +} + +var _resolutions : Dictionary + +const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)" +var _regex : RegEx + +func _ready(): + assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!") + for resolution_value in _starting_resolutions: + add_resolution(resolution_value, _starting_resolutions[resolution_value]) + assert(not _resolutions.is_empty(), "No valid starting resolutions!") + + _regex = RegEx.new() + var err := _regex.compile(_regex_pattern) + assert(err == OK, "Resolution RegEx failed to compile!") + + +func has_resolution(resolution_value : Vector2i) -> bool: + return resolution_value in _resolutions + +func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool: + if has_resolution(resolution_value): return true + var res_dict := { value = resolution_value, name = &"" } + var display_name := "%sx%s" % [resolution_value.x, resolution_value.y] + if not resolution_name.is_empty(): + res_dict.name = resolution_name + display_name = "%s (%s)" % [display_name, resolution_name] + res_dict.display_name = StringName(display_name) + if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y: + push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y]) + return false + resolution_added.emit(resolution_value, resolution_name, display_name) + _resolutions[resolution_value] = res_dict + return true + +func get_resolution_value_list() -> Array: + var list := _resolutions.keys() + list.sort_custom(func(a, b): return a > b) + return list + +func get_resolution_name(resolution_value : Vector2i) -> StringName: + return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name + +func get_resolution_display_name(resolution_value : Vector2i) -> StringName: + return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name + +func get_resolution_value_from_string(resolution_string : String) -> Vector2i: + if not resolution_string.is_empty(): + for resolution in _resolutions.values(): + if resolution_string == resolution.name or resolution_string == resolution.display_name: + return resolution.value + var result := _regex.search(resolution_string) + if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int()) + return error_resolution + +func get_current_resolution() -> Vector2i: + var window := get_viewport().get_window() + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + return window.content_scale_size + _: + return window.size + +func set_resolution(resolution : Vector2i) -> void: + if not has_resolution(resolution): + push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y]) + var window := get_viewport().get_window() + if get_current_resolution() != resolution: + resolution_changed.emit(resolution) + match window.mode: + Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN: + window.content_scale_size = resolution + _: + window.size = resolution + window.content_scale_size = Vector2i(0,0) + +func reset_resolution() -> void: + set_resolution(get_current_resolution()) -- cgit v1.2.3-56-ga3b1