From 4e9764ee29fb7b453862835d5aa3a081b0f9a269 Mon Sep 17 00:00:00 2001 From: hop311 Date: Mon, 18 Dec 2023 23:38:54 +0000 Subject: Back to UI Work - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types --- game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd') diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd index 6cdbf28..eb4dd9f 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd @@ -24,10 +24,10 @@ func _add_mapmode_button(identifier : String) -> void: if _mapmode_button_group.get_pressed_button() == null: button.button_pressed = true -func _ready(): +func _ready() -> void: _mapmode_button_group = ButtonGroup.new() _mapmode_button_group.pressed.connect(_mapmode_pressed) - for index in GameSingleton.get_mapmode_count(): + for index : int in GameSingleton.get_mapmode_count(): _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: -- cgit v1.2.3-56-ga3b1