From 87ac0ca20d78c45507f03da78bce398e471e944f Mon Sep 17 00:00:00 2001 From: BrickPi Date: Wed, 13 Nov 2024 21:05:46 -0600 Subject: switch minimap background UI --- .../GameSession/MapControlPanel/MapControlPanel.gd | 62 ---------------------- 1 file changed, 62 deletions(-) delete mode 100644 game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd (limited to 'game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd') diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd deleted file mode 100644 index 61de6ae..0000000 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ /dev/null @@ -1,62 +0,0 @@ -extends PanelContainer - -signal game_session_menu_button_pressed -signal search_button_pressed -signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -signal minimap_clicked(pos_clicked : Vector2) -signal zoom_in_button_pressed -signal zoom_out_button_pressed - -@export var _mapmodes_grid : GridContainer - -var _mapmode_button_group : ButtonGroup - -# REQUIREMENTS: -# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563 -func _add_mapmode_button(identifier : String) -> void: - var button := Button.new() - button.text = identifier - button.tooltip_text = identifier - button.toggle_mode = true - button.button_group = _mapmode_button_group - button.mouse_filter = MOUSE_FILTER_PASS - button.focus_mode = FOCUS_NONE - _mapmodes_grid.add_child(button) - if _mapmode_button_group.get_pressed_button() == null: - button.button_pressed = true - -func _ready() -> void: - _mapmode_button_group = ButtonGroup.new() - _mapmode_button_group.pressed.connect(_mapmode_pressed) - for index : int in GameSingleton.get_mapmode_count(): - _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) - -# REQUIREMENTS: -# * UIFUN-10 -func _on_game_session_menu_button_pressed() -> void: - game_session_menu_button_pressed.emit() - -func _on_search_button_pressed() -> void: - search_button_pressed.emit() - -# REQUIREMENTS: -# * SS-76 -# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142 -func _mapmode_pressed(button : BaseButton) -> void: - GameSingleton.set_mapmode(button.tooltip_text) - -func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: - map_view_camera_changed.emit(near_left, far_left, far_right, near_right) - -func _on_minimap_clicked(pos_clicked : Vector2) -> void: - minimap_clicked.emit(pos_clicked) - -# REQUIREMENTS: -# * UIFUN-269 -func _on_zoom_in_button_pressed() -> void: - zoom_in_button_pressed.emit() - -# REQUIREMENTS: -# * UIFUN-270 -func _on_zoom_out_button_pressed() -> void: - zoom_out_button_pressed.emit() -- cgit v1.2.3-56-ga3b1