From 3490e740a7235dce236fc2ce973e5cbf64d6e727 Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 15 Nov 2023 23:54:57 +0000 Subject: Striped mapmodes --- game/src/Game/GameSession/MapView.gd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'game/src/Game/GameSession/MapView.gd') diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index 345ab9e..7093c69 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -74,7 +74,10 @@ func _ready(): # Set map mesh size and get bounds const pixels_per_terrain_tile : float = 32.0 _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_terrain_tile_factor, - float(GameSingleton.get_height()) / pixels_per_terrain_tile) + float(GameSingleton.get_map_height()) / pixels_per_terrain_tile) + const pixels_per_stripe_tile : float = 16.0 + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_stripe_tile_factor, + float(GameSingleton.get_map_height()) / pixels_per_stripe_tile) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), -- cgit v1.2.3-56-ga3b1