From bdc2ba527bc02e7cdf977f6040f2ca85aa4f9a94 Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 28 Aug 2024 23:16:24 +0100 Subject: Add tooltips for buttons, labels, icons, pie charts, sliders, and progress bars --- .../NationManagementScreen/BudgetMenu.gd | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) (limited to 'game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd') diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd index ea92beb..021c9f2 100644 --- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd +++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd @@ -42,6 +42,12 @@ var _debt_chart : GUIPieChart const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET +# TODO - testing function, should be replaced with calls to SIM which trigger UI updates through gamestate_updated +func _on_tax_slider_changed(slider : GUIScrollbar, label : GUILabel, tooltip : String, value : int) -> void: + label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1) + slider.set_tooltip_string("%s: §Y%s%%" % [tr(tooltip), GUINode.float_to_string_dp(value, 1)]) + + func _ready() -> void: GameSingleton.gamestate_updated.connect(_update_info) @@ -87,15 +93,24 @@ func _ready() -> void: # income var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider") if _lower_class_slider and _lower_class_label: - _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)) + _lower_class_slider.value_changed.connect( + func (value : int) -> void: + _on_tax_slider_changed(_lower_class_slider, _lower_class_label, "BUDGET_TAX_POOR", value) + ) _lower_class_slider.emit_value_changed() var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider") if _middle_class_slider and _middle_class_label: - _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)) + _middle_class_slider.value_changed.connect( + func (value : int) -> void: + _on_tax_slider_changed(_middle_class_slider, _middle_class_label, "BUDGET_TAX_MIDDLE", value) + ) _middle_class_slider.emit_value_changed() var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider") if _upper_class_slider and _upper_class_label: - _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)) + _upper_class_slider.value_changed.connect( + func (value : int) -> void: + _on_tax_slider_changed(_upper_class_slider, _upper_class_label, "BUDGET_TAX_RICH", value) + ) _upper_class_slider.emit_value_changed() # costs -- cgit v1.2.3-56-ga3b1