From ac29e4040fc20c50c8f0eb64b1194f6398165eb0 Mon Sep 17 00:00:00 2001 From: hop311 Date: Wed, 8 May 2024 00:14:00 +0100 Subject: Generate building models --- game/src/Game/GameSession/GameSession.gd | 1 + game/src/Game/GameSession/ModelManager.gd | 19 +++++++++++++++++++ 2 files changed, 20 insertions(+) (limited to 'game/src/Game/GameSession') diff --git a/game/src/Game/GameSession/GameSession.gd b/game/src/Game/GameSession/GameSession.gd index a07ce32..843ecd8 100644 --- a/game/src/Game/GameSession/GameSession.gd +++ b/game/src/Game/GameSession/GameSession.gd @@ -9,6 +9,7 @@ func _ready() -> void: push_error("Failed to setup game") _model_manager.generate_units() + _model_manager.generate_buildings() func _process(_delta : float) -> void: GameSingleton.try_tick() diff --git a/game/src/Game/GameSession/ModelManager.gd b/game/src/Game/GameSession/ModelManager.gd index 17d2c1e..8cec49d 100644 --- a/game/src/Game/GameSession/ModelManager.gd +++ b/game/src/Game/GameSession/ModelManager.gd @@ -61,6 +61,25 @@ func _generate_unit(unit_dict : Dictionary) -> void: add_child(model) +func generate_buildings() -> void: + for building : Dictionary in ModelSingleton.get_buildings(): + _generate_building(building) + +func _generate_building(building_dict : Dictionary) -> void: + const model_key : StringName = &"model" + const position_key : StringName = &"position" + const rotation_key : StringName = &"rotation" + + var model : Node3D = _generate_model(building_dict[model_key]) + if not model: + return + + model.scale *= MODEL_SCALE + model.rotate_y(PI + building_dict.get(rotation_key, 0.0)) + model.set_position(_map_view._map_to_world_coords(building_dict[position_key]) + Vector3(0, 0.1 * MODEL_SCALE, 0)) + + add_child(model) + func _generate_model(model_dict : Dictionary, culture : String = "", is_unit : bool = false) -> Node3D: const file_key : StringName = &"file" const scale_key : StringName = &"scale" -- cgit v1.2.3-56-ga3b1