From b6413251a866c76538869b84ed1c9b9852f7c507 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 22 Dec 2023 23:01:51 -0500 Subject: Apply type hints to menu scripts --- game/src/Game/LoadingScreen.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'game/src/Game/LoadingScreen.gd') diff --git a/game/src/Game/LoadingScreen.gd b/game/src/Game/LoadingScreen.gd index 08cd2a8..c1bfdc6 100644 --- a/game/src/Game/LoadingScreen.gd +++ b/game/src/Game/LoadingScreen.gd @@ -22,14 +22,14 @@ func start_loading_screen(thread_safe_function : Callable) -> void: thread.start(thread_safe_function) -func try_update_loading_screen(percent_complete: float, quote_should_change = false): +func try_update_loading_screen(percent_complete: float, quote_should_change := false) -> void: # forces the function to behave as if deferred await get_tree().process_frame progress_bar.value = percent_complete if quote_should_change: quote_label.text = quotes[randi() % quotes.size()] -func _ready(): +func _ready() -> void: if Engine.is_editor_hint(): return thread = Thread.new() # FS-3, UI-30, UIFUN-35 @@ -39,6 +39,6 @@ func _ready(): quotes = [""] animation_player.play("loadingscreen_gear") -func _exit_tree(): +func _exit_tree() -> void: if thread != null and thread.is_started(): thread.wait_to_finish() -- cgit v1.2.3-56-ga3b1