From cef940108fe15752c3ef66f43f5169403fa2f71d Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 3 Jun 2023 14:37:10 -0400 Subject: Reorganize the file structure of the files in `game/src` --- game/src/Game/Menu/OptionMenu/OptionsMenu.gd | 68 ++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 game/src/Game/Menu/OptionMenu/OptionsMenu.gd (limited to 'game/src/Game/Menu/OptionMenu/OptionsMenu.gd') diff --git a/game/src/Game/Menu/OptionMenu/OptionsMenu.gd b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd new file mode 100644 index 0000000..5f6a088 --- /dev/null +++ b/game/src/Game/Menu/OptionMenu/OptionsMenu.gd @@ -0,0 +1,68 @@ +extends Control + +# REQUIREMENTS +# * SS-13 + +signal back_button_pressed + +func _ready(): + # Prepare options menu before loading user settings + var tab_bar : TabBar = $Margin/Tab.get_child(0, true) + + # This ends up easier to manage then trying to manually recreate the TabContainer's behavior + # These buttons can be accessed regardless of the tab + var button_list := HBoxContainer.new() + button_list.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) + button_list.alignment = BoxContainer.ALIGNMENT_END + tab_bar.add_child(button_list) + + # REQUIREMENTS + # * UI-12 + # * UIFUN-14 + var reset_button := Button.new() + reset_button.text = "OPTIONS_RESET" + reset_button.pressed.connect(Events.Options.try_reset_settings) + button_list.add_child(reset_button) + + # REQUIREMENTS + # * UI-11 + # * UIFUN-17 + var back_button := Button.new() + back_button.text = "OPTIONS_BACK" + back_button.pressed.connect(_on_back_button_pressed) + button_list.add_child(back_button) + get_viewport().get_window().close_requested.connect(_on_window_close_requested) + _save_overrides.call_deferred() + Events.Options.save_settings.connect(func(_f): self._save_overrides.call_deferred()) + +func _notification(what): + match what: + NOTIFICATION_CRASH: + _on_window_close_requested() + +func _input(event): + if self.is_visible_in_tree(): + if event.is_action_pressed("ui_cancel"): + _on_back_button_pressed() + +func _on_back_button_pressed(): + Events.Options.save_settings_to_file() + back_button_pressed.emit() + +func _on_window_close_requested() -> void: + if visible: + Events.Options.save_settings_to_file() + +func _save_overrides() -> void: + var override_path : String = ProjectSettings.get_setting("application/config/project_settings_override", "") + if override_path.is_empty(): + override_path = ProjectSettings.get_setting(Events.Options.settings_file_path_setting, Events.Options.settings_file_path_default) + var file := ConfigFile.new() + var err_ret := file.load(override_path) + if err_ret != OK: push_error("Failed to load overrides from %s" % override_path) + file.set_value("display", "window/size/mode", get_viewport().get_window().mode) + var resolution : Vector2i = Resolution.get_current_resolution() + file.set_value("display", "window/size/viewport_width", resolution.x) + file.set_value("display", "window/size/viewport_height", resolution.y) + err_ret = file.save(override_path) + if err_ret != OK: push_error("Failed to save overrides to %s" % override_path) -- cgit v1.2.3-56-ga3b1