From 31ea2b89222599b9282804191a673973bdad35b7 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Thu, 24 Aug 2023 03:20:38 -0400 Subject: Add signals to MusicConductor Used for streamlining MusicPlayer Enable music on startup Add sound option loading on startup Fix MusicPlayer play button starting with incorrect text --- game/src/Game/MusicConductor/MusicPlayer.gd | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) (limited to 'game/src/Game/MusicConductor/MusicPlayer.gd') diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd index e0a9006..e83ab9b 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.gd +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -12,55 +12,47 @@ var _is_user_dragging_progress_slider : bool = false func _ready(): for songName in MusicConductor.get_all_song_names(): _song_selector_button.add_item(songName, _song_selector_button.item_count) - _update_song_name_visual() - _update_play_pause_button() + _on_song_set(MusicConductor.get_current_song_index()) + MusicConductor.song_started.connect(_on_song_set) + MusicConductor.song_paused.connect(_update_play_pause_button) + MusicConductor.song_scrubbed.connect(_update_play_pause_button) _set_music_player_visible(MusicConductor.is_music_player_visible) +func _on_song_set(track_id : int) -> void: + _song_selector_button.selected = track_id + _update_play_pause_button() func _process(_delta): if !_is_user_dragging_progress_slider: _progress_slider.value = MusicConductor.get_current_song_progress_percentage() -func _update_song_name_visual(): - _song_selector_button.selected = MusicConductor.get_current_song_index() - -func _update_play_pause_button(): +func _update_play_pause_button(_arg1 = null, _arg2 = null): _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" func _on_play_pause_button_pressed(): MusicConductor.toggle_play_pause() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-93 func _on_next_song_button_pressed(): MusicConductor.select_next_song() - _update_song_name_visual() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-94 func _on_previous_song_button_pressed(): MusicConductor.select_previous_song() - _update_song_name_visual() - _update_play_pause_button() # REQUIREMENTS # * UIFUN-95 func _on_option_button_item_selected(index): MusicConductor.start_song_by_index(index) - _update_song_name_visual() - _update_play_pause_button() - func _on_progress_slider_drag_started(): _is_user_dragging_progress_slider = true - func _on_progress_slider_drag_ended(_value_changed): MusicConductor.scrub_song_by_percentage(_progress_slider.value) _is_user_dragging_progress_slider = false - _update_play_pause_button() func _set_music_player_visible(is_player_visible : bool) -> void: MusicConductor.is_music_player_visible = is_player_visible -- cgit v1.2.3-56-ga3b1