From 6e350a3dc0b596b1f76fab3b943b67b7713ea4fa Mon Sep 17 00:00:00 2001 From: hop311 Date: Mon, 4 Dec 2023 00:12:16 +0000 Subject: Sim submodule update + extension compatibility --- game/src/Game/Theme/PieChart/PieChart.gd | 216 ----------------------------- game/src/Game/Theme/PieChart/PieChart.tscn | 38 ----- 2 files changed, 254 deletions(-) delete mode 100644 game/src/Game/Theme/PieChart/PieChart.gd delete mode 100644 game/src/Game/Theme/PieChart/PieChart.tscn (limited to 'game/src/Game/Theme') diff --git a/game/src/Game/Theme/PieChart/PieChart.gd b/game/src/Game/Theme/PieChart/PieChart.gd deleted file mode 100644 index 4b81b28..0000000 --- a/game/src/Game/Theme/PieChart/PieChart.gd +++ /dev/null @@ -1,216 +0,0 @@ -@tool -extends TextureRect - -class_name PieChart - - -@export var donut : bool = false -@export_range(0.0, 1.0) var donut_inner_radius : float = 0.5 -@export_range(0.0, 0.5) var radius : float = 0.4 -@export var shadow_displacement : Vector2 = Vector2(0.55, 0.6) -@export var shadow_tightness : float = 1.0 -@export var shadow_radius : float = 0.6 -@export var shadow_thickness : float = 1.0 - -@export var trim_colour : Color = Color(0.0, 0.0, 0.0) -@export_range(0.0, 1.0) var trim_size : float = 0.02 -@export var donut_inner_trim : bool = true -@export var slice_gradient_falloff : float = 3.6 -@export var slice_gradient_base : float = 3.1 - -@export var _rich_tooltip : RichTextLabel -var _pie_chart_image : Image - -# A data class for the pie chart -class SliceData: - extends RefCounted - # Primary properties, change these to change - # the displayed piechart - var colour : Color = Color(1.0, 0.0, 0.0) - var tooltip : String = "" - var quantity : float = -1 - # Derived properties, don't set from an external script - var final_angle : float = -1 - var percentage : float = 0: - get: - return percentage - set(value): - percentage = clampf(value, 0, 1) - - func _init(quantityIn : float, tooltipIn : String, colourIn : Color): - colour = colourIn - tooltip = tooltipIn - quantity = quantityIn - -# The key of an entry of this dictionary should be an easy to reference constant -# The tooltip label is what the user will actually read -var _slices : Dictionary = {} - -# Slice keys/labels in the order they should be displayed -var _slice_order : Array = [] - -# Example slices: -""" - "label1": SliceData.new(5, "Conservative", Color(0.0, 0.0, 1.0)), - "label2": SliceData.new(3, "Liberal", Color(1.0, 1.0, 0.0)), - "label3": SliceData.new(2, "Reactionary", Color(0.4, 0.0, 0.6)) -""" - -# These functions are the interface a developer will use to update the piechart -# The piechart will only redraw once one of these has been triggered -func add_or_replace_label(labelName : String, quantity : float, tooltip : String, colour : Color = Color(0.0, 0.0, 0.0)) -> void: - _slices[labelName] = SliceData.new(quantity, tooltip, colour) - if _slice_order.find(labelName) == -1: - _slice_order.push_back(labelName) - _recalculate() - -func update_label_quantity(labelName : String, quantity : float) -> void: - if _slices.has(labelName): - _slices[labelName].quantity = quantity - _recalculate() - -func update_label_colour(labelName : String, colour : Color) -> void: - if _slices.has(labelName): - _slices[labelName].colour = colour - _recalculate() - -func update_label_tooltip(labelName : String, tooltip : String) -> void: - if _slices.has(labelName): - _slices[labelName].tooltip = tooltip - -func remove_label(labelName : String) -> bool: - if _slices.erase(labelName): - var index := _slice_order.find(labelName) - if index == -1: - push_error("Slice in dictionary but not order list: ", labelName) - else: - _slice_order.remove_at(index) - _recalculate() - return true - return false - -func clear_slices() -> void: - _slices.clear() - _slice_order.clear() - -# Distribution dictionary of the form: -# { "