From eb87e2af53bd693e04739aaee84fde408e72f3a9 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Wed, 22 Mar 2023 16:56:24 +0000 Subject: Basic Game Session skeleton (#67) * Fixed grab_focus error on not is_inside_tree * Moved SampleGame to GameSession/GameSession * Basic GameSession and GameSessionMenu/Escape Menu * Map Control Panel skeleton * Added requirement comments * Removed unnecessary CenterContainer --- game/src/GameSession/GameSessionMenu.gd | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 game/src/GameSession/GameSessionMenu.gd (limited to 'game/src/GameSession/GameSessionMenu.gd') diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd new file mode 100644 index 0000000..3722b52 --- /dev/null +++ b/game/src/GameSession/GameSessionMenu.gd @@ -0,0 +1,19 @@ +extends PanelContainer + +signal close_button_pressed + +@export var _main_menu_scene : PackedScene + +func _ready(): + print("GameSessionMenu ready") + +# REQUIREMENTS: +# * SS-47 +# * UIFUN-69 +func _on_to_main_menu_pressed(): + get_tree().change_scene_to_packed(_main_menu_scene) + +# REQUIREMENTS: +# * UIFUN-69 +func _on_close_button_pressed(): + close_button_pressed.emit() -- cgit v1.2.3-56-ga3b1