From cef940108fe15752c3ef66f43f5169403fa2f71d Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 3 Jun 2023 14:37:10 -0400 Subject: Reorganize the file structure of the files in `game/src` --- .../GameSession/MapControlPanel/MapControlPanel.gd | 57 ----------- .../MapControlPanel/MapControlPanel.tscn | 107 --------------------- game/src/GameSession/MapControlPanel/Minimap.gd | 105 -------------------- .../GameSession/MapControlPanel/Minimap.gdshader | 18 ---- 4 files changed, 287 deletions(-) delete mode 100644 game/src/GameSession/MapControlPanel/MapControlPanel.gd delete mode 100644 game/src/GameSession/MapControlPanel/MapControlPanel.tscn delete mode 100644 game/src/GameSession/MapControlPanel/Minimap.gd delete mode 100644 game/src/GameSession/MapControlPanel/Minimap.gdshader (limited to 'game/src/GameSession/MapControlPanel') diff --git a/game/src/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/GameSession/MapControlPanel/MapControlPanel.gd deleted file mode 100644 index 0cef057..0000000 --- a/game/src/GameSession/MapControlPanel/MapControlPanel.gd +++ /dev/null @@ -1,57 +0,0 @@ -extends PanelContainer - -signal game_session_menu_button_pressed -signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -signal minimap_clicked(pos_clicked : Vector2) -signal zoom_in_button_pressed -signal zoom_out_button_pressed - -@export var _mapmodes_grid : GridContainer - -var _mapmode_button_group : ButtonGroup - -# REQUIREMENTS: -# * UI-550, UI-552, UI-554, UI-561 -func _add_mapmode_button(identifier : String) -> void: - var button := Button.new() - button.text = identifier - button.tooltip_text = identifier - button.toggle_mode = true - button.button_group = _mapmode_button_group - button.mouse_filter = MOUSE_FILTER_PASS - _mapmodes_grid.add_child(button) - if _mapmode_button_group.get_pressed_button() == null: - button.button_pressed = true - -func _ready(): - _mapmode_button_group = ButtonGroup.new() - _mapmode_button_group.pressed.connect(_mapmode_pressed) - for index in GameSingleton.get_mapmode_count(): - _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) - -# REQUIREMENTS: -# * UIFUN-10 -func _on_game_session_menu_button_pressed() -> void: - game_session_menu_button_pressed.emit() - -# REQUIREMENTS: -# * SS-76 -# * UIFUN-129, UIFUN-131, UIFUN-133 -func _mapmode_pressed(button : BaseButton) -> void: - GameSingleton.set_mapmode(button.tooltip_text) - -func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: - map_view_camera_changed.emit(near_left, far_left, far_right, near_right) - -func _on_minimap_clicked(pos_clicked : Vector2) -> void: - minimap_clicked.emit(pos_clicked) - -# REQUIREMENTS: -# * UIFUN-269 -func _on_zoom_in_button_pressed() -> void: - zoom_in_button_pressed.emit() - -# REQUIREMENTS: -# * UIFUN-270 -func _on_zoom_out_button_pressed() -> void: - zoom_out_button_pressed.emit() diff --git a/game/src/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel/MapControlPanel.tscn deleted file mode 100644 index bd4a010..0000000 --- a/game/src/GameSession/MapControlPanel/MapControlPanel.tscn +++ /dev/null @@ -1,107 +0,0 @@ -[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] - -[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/MapControlPanel.gd" id="1_ign64"] -[ext_resource type="Shader" path="res://src/GameSession/MapControlPanel/Minimap.gdshader" id="2_rinsg"] -[ext_resource type="Script" path="res://src/GameSession/MapControlPanel/Minimap.gd" id="3_s4dml"] - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_bhuqb"] -shader = ExtResource("2_rinsg") -shader_parameter/province_shape_subdivisions = null -shader_parameter/selected_index = null - -[sub_resource type="InputEventAction" id="InputEventAction_5nck3"] -action = &"ui_cancel" - -[sub_resource type="Shortcut" id="Shortcut_fc1tk"] -events = [SubResource("InputEventAction_5nck3")] - -[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] -editor_description = "SS-103, UI-548" -mouse_filter = 1 -script = ExtResource("1_ign64") -_mapmodes_grid = NodePath("MapPanelMargin/MapPanelList/MapDisplayList/MapmodesGrid") - -[node name="MapPanelMargin" type="MarginContainer" parent="."] -layout_mode = 2 -theme_override_constants/margin_left = 5 -theme_override_constants/margin_top = 5 -theme_override_constants/margin_right = 5 -theme_override_constants/margin_bottom = 5 - -[node name="MapPanelList" type="HBoxContainer" parent="MapPanelMargin"] -layout_mode = 2 -theme_override_constants/separation = 6 -alignment = 1 - -[node name="MapDisplayList" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] -layout_mode = 2 -alignment = 1 - -[node name="MapmodesGrid" type="GridContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] -editor_description = "UI-750" -layout_mode = 2 -columns = 11 - -[node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] -editor_description = "UI-549" -layout_mode = 2 -size_flags_horizontal = 4 -size_flags_vertical = 4 -mouse_filter = 1 - -[node name="MinimapTexture" type="ColorRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] -editor_description = "UI-751, FS-338" -material = SubResource("ShaderMaterial_bhuqb") -layout_mode = 2 -color = Color(0.921569, 0.835294, 0.701961, 1) - -[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap" node_paths=PackedStringArray("_minimap_texture")] -layout_mode = 2 -mouse_filter = 1 -script = ExtResource("3_s4dml") -_minimap_texture = NodePath("../MinimapTexture") - -[node name="AuxiliaryPanel" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] -editor_description = "UI-761" -layout_mode = 2 - -[node name="GameSessionMenuButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] -editor_description = "UI-9" -layout_mode = 2 -mouse_filter = 1 -shortcut = SubResource("Shortcut_fc1tk") -text = "ESC" - -[node name="LedgerButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] -editor_description = "UI-860" -layout_mode = 2 -mouse_filter = 1 -text = "L" - -[node name="FindButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] -editor_description = "UI-861" -layout_mode = 2 -mouse_filter = 1 -text = "F" - -[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] -layout_mode = 2 -alignment = 1 - -[node name="ZoomInButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] -editor_description = "UI-862" -layout_mode = 2 -mouse_filter = 1 -text = "+" - -[node name="ZoomOutButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] -editor_description = "UI-863" -layout_mode = 2 -mouse_filter = 1 -text = "-" - -[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] -[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] -[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] -[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] -[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"] diff --git a/game/src/GameSession/MapControlPanel/Minimap.gd b/game/src/GameSession/MapControlPanel/Minimap.gd deleted file mode 100644 index 1f9b75e..0000000 --- a/game/src/GameSession/MapControlPanel/Minimap.gd +++ /dev/null @@ -1,105 +0,0 @@ -extends Control - -signal minimap_clicked(pos_clicked : Vector2) - -const _action_click : StringName = &"map_click" - -@export var _minimap_texture : Control -var _minimap_shader : ShaderMaterial - -var _viewport_points : PackedVector2Array - -func _ready(): - _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150 - var minimap_material := _minimap_texture.get_material() - if Events.ShaderManager.set_up_shader(minimap_material, false) != OK: - push_error("Failed to set up minimap shader") - else: - _minimap_shader = minimap_material - GameSingleton.province_selected.connect(_on_province_selected) - -func _on_province_selected(index : int) -> void: - if _minimap_shader != null: - _minimap_shader.set_shader_parameter(Events.ShaderManager.param_selected_index, index) - -# REQUIREMENTS -# * SS-80 -# * UI-752 -func _draw() -> void: - if _viewport_points.size() > 1: - draw_multiline(_viewport_points, Color.WHITE, -1) - -# REQUIREMENTS -# * SS-81 -# * UIFUN-127 -func _unhandled_input(event : InputEvent): - if event is InputEventMouse and Input.is_action_pressed(_action_click): - var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) - if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: - minimap_clicked.emit(pos_clicked) - -# Returns the point on the line going through p and q with the specific x coord -func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2: - if p.x == q.x: - return Vector2(x, 0.5 * (p.y + q.y)) - var t := (x - q.x) / (p.x - q.x) - return q + t * (p - q) - -# Returns the point on the line going through p and q with the specific y coord -func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2: - if p.y == q.y: - return Vector2(0.5 * (p.x + q.x), y) - var t := (y - q.y) / (p.y - q.y) - return q + t * (p - q) - -const _one_x := Vector2(1, 0) - -func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void: - if left.x < 0: - if right.x < 0: - _viewport_points.push_back(left + _one_x) - _viewport_points.push_back(right + _one_x) - else: - var mid_point := _intersect_x(left, right, 0) - _viewport_points.push_back(mid_point) - _viewport_points.push_back(right) - mid_point.x = 1 - _viewport_points.push_back(left + _one_x) - _viewport_points.push_back(mid_point) - elif right.x > 1: - if left.x > 1: - _viewport_points.push_back(left - _one_x) - _viewport_points.push_back(right - _one_x) - else: - var mid_point := _intersect_x(left, right, 1) - _viewport_points.push_back(left) - _viewport_points.push_back(mid_point) - mid_point.x = 0 - _viewport_points.push_back(mid_point) - _viewport_points.push_back(right - _one_x) - else: - _viewport_points.push_back(left) - _viewport_points.push_back(right) - -# This can break if the viewport is rotated too far! -func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: - # Bound far y coords - if far_left.y < 0: - far_left = _intersect_y(near_left, far_left, 0) - if far_right.y < 0: - far_right = _intersect_y(near_right, far_right, 0) - # Bound near y coords - if near_left.y > 1: - near_left = _intersect_y(near_left, far_left, 1) - if near_right.y > 1: - near_right = _intersect_y(near_right, far_right, 1) - - _viewport_points.clear() - _add_line_looped_over_x(near_left, near_right) - _add_line_looped_over_x(far_left, far_right) - _add_line_looped_over_x(far_left, near_left) - _add_line_looped_over_x(near_right, far_right) - - for i in _viewport_points.size(): - _viewport_points[i] *= size - queue_redraw() diff --git a/game/src/GameSession/MapControlPanel/Minimap.gdshader b/game/src/GameSession/MapControlPanel/Minimap.gdshader deleted file mode 100644 index 608abe2..0000000 --- a/game/src/GameSession/MapControlPanel/Minimap.gdshader +++ /dev/null @@ -1,18 +0,0 @@ -shader_type canvas_item; - -#include "res://src/GameSession/ProvinceIndexSampler.gdshaderinc" - -// Index of the currently selected province -uniform uint selected_index; - -const vec3 land_colour = vec3(0.5); -const vec3 selected_colour = vec3(1.0, 1.0, 0.0); - -void fragment() { - uvec3 data = read_uvec3(UV); - uint index = uvec2_to_uint(data.rg); - float is_land = float(data.b != 0u); - float is_selected = float(index == selected_index); - COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); - COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); -} -- cgit v1.2.3-56-ga3b1