From cef940108fe15752c3ef66f43f5169403fa2f71d Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 3 Jun 2023 14:37:10 -0400 Subject: Reorganize the file structure of the files in `game/src` --- .../ProvinceOverviewPanel/ProvinceOverviewPanel.gd | 122 --------------------- .../ProvinceOverviewPanel.tscn | 86 --------------- 2 files changed, 208 deletions(-) delete mode 100644 game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd delete mode 100644 game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn (limited to 'game/src/GameSession/ProvinceOverviewPanel') diff --git a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd deleted file mode 100644 index 67060bf..0000000 --- a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd +++ /dev/null @@ -1,122 +0,0 @@ -extends PanelContainer - -@export var _province_name_label : Label -@export var _region_name_label : Label -@export var _life_rating_bar : ProgressBar -@export var _rgo_icon_texture_rect : TextureRect -@export var _rgo_name_label : Label -@export var _buildings_container : Container - -const _missing_suffix : String = "_MISSING" - -var _selected_index : int: - get: return _selected_index - set(v): - _selected_index = v - update_info() -var _province_info : Dictionary - -func _ready(): - GameSingleton.province_selected.connect(_on_province_selected) - GameSingleton.state_updated.connect(update_info) - update_info() - -enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING } - -func _expand_building(building_identifier : String) -> void: - if GameSingleton.expand_building(_selected_index, building_identifier) != OK: - push_error("Failed to expand ", building_identifier, " in province #", _selected_index); - -# Each building row contains: -# level - Level Label -# name - Name Label -# button - Expansion Button -# progress_bar - Expansion ProgressBar -var _building_rows : Array[Dictionary] - -# REQUIREMENTS: -# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189 -# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197 -# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205 -func _add_building_row() -> void: - var row : Dictionary - - row.level = Label.new() - row.level.text = "X" - _buildings_container.add_child(row.level) - - row.name = Label.new() - row.name.text = GameSingleton.get_building_info_building_key() + _missing_suffix - _buildings_container.add_child(row.name) - - row.button = Button.new() - row.button.text = "EXPAND_PROVINCE_BUILDING" - row.button.size_flags_horizontal = Control.SIZE_EXPAND_FILL - row.button.mouse_filter = Control.MOUSE_FILTER_PASS - row.button.pressed.connect(func(): _expand_building(row.name.text)) - _buildings_container.add_child(row.button) - - row.progress_bar = ProgressBar.new() - row.progress_bar.max_value = 1 - row.progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL - row.progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS - _buildings_container.add_child(row.progress_bar) - - _building_rows.append(row) - _set_building_row(_building_rows.size() - 1, {}) - -func _set_building_row(index : int, building : Dictionary) -> void: - if index < 0 or index > _building_rows.size(): - push_error("Invalid building row index: ", index, " (max ", _building_rows.size(), ")") - return - if index == _building_rows.size(): _add_building_row() - var row := _building_rows[index] - if building.is_empty(): - row.level.visible = false - row.name.visible = false - row.progress_bar.visible = false - row.button.visible = false - return - row.level.text = str(building.get(GameSingleton.get_building_info_level_key(), 0)) - row.level.visible = true - row.name.text = building.get(GameSingleton.get_building_info_building_key(), - GameSingleton.get_building_info_building_key() + _missing_suffix) - row.name.visible = true - - var expansion_state : int = building.get(GameSingleton.get_building_info_expansion_state_key(), - CANNOT_EXPAND) - var show_progress_bar := expansion_state == PREPARING or expansion_state == EXPANDING - row.progress_bar.value = building.get(GameSingleton.get_building_info_expansion_progress_key(), 0) - row.progress_bar.visible = show_progress_bar - row.button.disabled = expansion_state != CAN_EXPAND - row.button.visible = not show_progress_bar - -func update_info() -> void: - _province_info = GameSingleton.get_province_info_from_index(_selected_index) - if _province_info: - _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(), - GameSingleton.get_province_info_province_key() + _missing_suffix) - _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(), - GameSingleton.get_province_info_region_key() + _missing_suffix) - - _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0) - _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ "life_rating": _life_rating_bar.value }) - - _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(), - GameSingleton.get_province_info_rgo_key() + _missing_suffix) - _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text) - - var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), []) - for i in max(buildings.size(), _building_rows.size()): - _set_building_row(i, buildings[i] if i < buildings.size() else {}) - - show() - else: - hide() - mouse_exited.emit() - -func _on_province_selected(index : int) -> void: - _selected_index = index - -func _on_close_button_pressed() -> void: - GameSingleton.set_selected_province(0) diff --git a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn deleted file mode 100644 index a233db0..0000000 --- a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn +++ /dev/null @@ -1,86 +0,0 @@ -[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] - -[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"] - -[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")] -editor_description = "UI-56" -anchors_preset = 2 -anchor_top = 1.0 -anchor_bottom = 1.0 -offset_top = -300.0 -offset_right = 200.0 -grow_vertical = 0 -mouse_filter = 1 -script = ExtResource("1_3n8k5") -_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") -_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") -_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar") -_rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon") -_rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName") -_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") - -[node name="PanelList" type="VBoxContainer" parent="."] -layout_mode = 2 - -[node name="TopBarList" type="HBoxContainer" parent="PanelList"] -layout_mode = 2 - -[node name="NameList" type="VBoxContainer" parent="PanelList/TopBarList"] -layout_mode = 2 -size_flags_horizontal = 3 -size_flags_vertical = 0 - -[node name="ProvinceName" type="Label" parent="PanelList/TopBarList/NameList"] -editor_description = "UI-57" -layout_mode = 2 -text = "province_MISSING" -vertical_alignment = 1 - -[node name="RegionName" type="Label" parent="PanelList/TopBarList/NameList"] -editor_description = "UI-58" -layout_mode = 2 -text = "region_MISSING" -vertical_alignment = 1 - -[node name="LifeRatingBar" type="ProgressBar" parent="PanelList/TopBarList/NameList"] -editor_description = "UI-62" -layout_mode = 2 -mouse_filter = 1 - -[node name="CloseButton" type="Button" parent="PanelList/TopBarList"] -custom_minimum_size = Vector2(30, 30) -layout_mode = 2 -size_flags_vertical = 0 -mouse_filter = 1 -text = "X" - -[node name="InteractList" type="VBoxContainer" parent="PanelList"] -layout_mode = 2 -size_flags_vertical = 3 - -[node name="HSeparator" type="HSeparator" parent="PanelList/InteractList"] -layout_mode = 2 -mouse_filter = 1 - -[node name="RGOInfo" type="HBoxContainer" parent="PanelList/InteractList"] -editor_description = "UI-112" -layout_mode = 2 - -[node name="RGOIcon" type="TextureRect" parent="PanelList/InteractList/RGOInfo"] -editor_description = "UI-100" -layout_mode = 2 - -[node name="RGOName" type="Label" parent="PanelList/InteractList/RGOInfo"] -layout_mode = 2 -text = "rgo_MISSING" -vertical_alignment = 1 - -[node name="HSeparator2" type="HSeparator" parent="PanelList/InteractList"] -layout_mode = 2 -mouse_filter = 1 - -[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"] -layout_mode = 2 -columns = 3 - -[connection signal="pressed" from="PanelList/TopBarList/CloseButton" to="." method="_on_close_button_pressed"] -- cgit v1.2.3-56-ga3b1