From c0d76b78d3762e6eec3ed1c62618be84c5b7559b Mon Sep 17 00:00:00 2001 From: Hop311 Date: Thu, 30 Mar 2023 22:50:50 +0100 Subject: Add terrain map With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture --- game/src/GameSession/GameSession.gd | 2 +- game/src/GameSession/GameSession.tscn | 24 +-- game/src/GameSession/MapControlPanel.tscn | 9 +- game/src/GameSession/MapView.gd | 185 ++++++++++++++++++++++++ game/src/GameSession/MapView.tscn | 27 ++++ game/src/GameSession/ProvinceOverviewPanel.gd | 22 +++ game/src/GameSession/ProvinceOverviewPanel.tscn | 40 +++++ game/src/GameSession/TerrainMap.gdshader | 48 ++++++ 8 files changed, 345 insertions(+), 12 deletions(-) create mode 100644 game/src/GameSession/MapView.gd create mode 100644 game/src/GameSession/MapView.tscn create mode 100644 game/src/GameSession/ProvinceOverviewPanel.gd create mode 100644 game/src/GameSession/ProvinceOverviewPanel.tscn create mode 100644 game/src/GameSession/TerrainMap.gdshader (limited to 'game/src/GameSession') diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 0d69bf2..38eaba1 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -1,4 +1,4 @@ -extends Control +extends Node @export var _game_session_menu : Control diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index f984daf..390040e 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,23 +1,20 @@ -[gd_scene load_steps=4 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] +[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] +[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] -[node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] +[node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102" -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") +[node name="MapView" parent="." instance=ExtResource("4_xkg5j")] + [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] visible = false -layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -27,7 +24,6 @@ grow_horizontal = 2 grow_vertical = 2 [node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")] -layout_mode = 1 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 @@ -36,5 +32,13 @@ anchor_bottom = 1.0 grow_horizontal = 0 grow_vertical = 0 +[node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] +anchors_preset = -1 +anchor_top = 0.583333 +anchor_right = 0.15625 +offset_top = 0.0 +offset_right = 0.0 + +[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 71d43e7..2a0c971 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,7 +1,13 @@ -[gd_scene load_steps=2 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[sub_resource type="InputEventAction" id="InputEventAction_5nck3"] +action = &"ui_cancel" + +[sub_resource type="Shortcut" id="Shortcut_fc1tk"] +events = [SubResource("InputEventAction_5nck3")] + [node name="PanelContainer" type="PanelContainer"] editor_description = "SS-103" script = ExtResource("1_ign64") @@ -27,6 +33,7 @@ layout_mode = 2 [node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 +shortcut = SubResource("Shortcut_fc1tk") text = "ESC" [connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd new file mode 100644 index 0000000..faf90e8 --- /dev/null +++ b/game/src/GameSession/MapView.gd @@ -0,0 +1,185 @@ +extends Node3D + +signal province_selected(identifier : String) + +const _action_north : StringName = &"map_north" +const _action_east : StringName = &"map_east" +const _action_south : StringName = &"map_south" +const _action_west : StringName = &"map_west" +const _action_zoomin : StringName = &"map_zoomin" +const _action_zoomout : StringName = &"map_zoomout" +const _action_drag : StringName = &"map_drag" +const _action_click : StringName = &"map_click" + +const _shader_param_province_index : StringName = &"province_index_tex" +const _shader_param_province_colour : StringName = &"province_colour_tex" +const _shader_param_hover_pos : StringName = &"hover_pos" +const _shader_param_selected_pos : StringName = &"selected_pos" + +@export var _camera : Camera3D + +@export var _cardinal_move_speed : float = 1.0 +@export var _edge_move_threshold: float = 0.15 +@export var _edge_move_speed: float = 2.5 +var _drag_anchor : Vector2 +var _drag_active : bool = false + +@export var _zoom_target_min : float = 0.2 +@export var _zoom_target_max : float = 5.0 +@export var _zoom_target_step : float = 0.1 +@export var _zoom_epsilon : float = _zoom_target_step * 0.1 +@export var _zoom_speed : float = 5.0 +@export var _zoom_target : float = 1.0: + get: return _zoom_target + set(v): _zoom_target = clamp(v, _zoom_target_min, _zoom_target_max) + +@export var _map_mesh_instance : MeshInstance3D +var _map_mesh : MapMesh +var _map_shader_material : ShaderMaterial +var _map_image_size : Vector2 +var _map_province_index_image : Image +var _map_mesh_corner : Vector2 +var _map_mesh_dims : Vector2 + +var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) +var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) + +func _ready(): + if _camera == null: + push_error("MapView's _camera variable hasn't been set!") + return + if _map_mesh_instance == null: + push_error("MapView's _map_mesh variable hasn't been set!") + return + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh + + # Set map mesh size and get bounds + _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) + _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform + _map_mesh_corner = Vector2( + min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), + min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) + ) + _map_mesh_dims = abs(Vector2( + map_mesh_aabb.position.x - map_mesh_aabb.end.x, + map_mesh_aabb.position.z - map_mesh_aabb.end.z + )) + + var map_material = _map_mesh_instance.get_active_material(0) + if map_material == null: + push_error("Map mesh is missing material!") + return + if not map_material is ShaderMaterial: + push_error("Invalid map mesh material class: ", map_material.get_class()) + return + _map_shader_material = map_material + # Province index texture + _map_province_index_image = MapSingleton.get_province_index_image() + if _map_province_index_image == null: + push_error("Failed to get province index image!") + return + var province_index_texture := ImageTexture.create_from_image(_map_province_index_image) + _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) + # Province colour texture + var province_colour_image = MapSingleton.get_province_colour_image() + if province_colour_image == null: + push_error("Failed to get province colour image!") + return + var province_colour_texture := ImageTexture.create_from_image(province_colour_image) + _map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture) + +func _unhandled_input(event : InputEvent): + if event.is_action_pressed(_action_click): + # Check if the mouse is outside of bounds + if _map_mesh.is_valid_uv_coord(_mouse_pos_map): + _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) + var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size) + var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos) + province_selected.emit(province_identifier) + elif event.is_action_pressed(_action_drag): + if _drag_active: + push_warning("Drag being activated while already active!") + _drag_active = true + _drag_anchor = _mouse_pos_map + elif event.is_action_released(_action_drag): + if not _drag_active: + push_warning("Drag being deactivated while already not active!") + _drag_active = false + elif event.is_action_pressed(_action_zoomin, true): + _zoom_target -= _zoom_target_step + elif event.is_action_pressed(_action_zoomout, true): + _zoom_target += _zoom_target_step + +func _physics_process(delta : float): + _mouse_pos_viewport = get_viewport().get_mouse_position() + # Process movement + _movement_process(delta) + # Keep within map bounds + _clamp_over_map() + # Process zooming + _zoom_process(delta) + # Orient based on height + _update_orientation() + # Calculate where the mouse lies on the map + _update_mouse_map_position() + +func _movement_process(delta : float) -> void: + var direction : Vector2 + if _drag_active: + direction = (_drag_anchor - _mouse_pos_map) * _map_mesh_dims + else: + direction = _edge_scrolling_vector() + _cardinal_movement_vector() + # Scale movement speed with height + direction *= _camera.position.y * delta + _camera.position += Vector3(direction.x, 0, direction.y) + +func _edge_scrolling_vector() -> Vector2: + var viewport_dims := Vector2(Resolution.get_current_resolution()) + var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); + if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4): + mouse_vector *= 0 + return mouse_vector * _edge_move_speed + +func _cardinal_movement_vector() -> Vector2: + var move := Vector2( + float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), + float(Input.is_action_pressed(_action_south)) - float(Input.is_action_pressed(_action_north)) + ) + return move * _cardinal_move_speed + +func _clamp_over_map() -> void: + _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) + _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) + +func _zoom_process(delta : float) -> void: + var height := _camera.position.y + var zoom := _zoom_target - height + height += zoom * _zoom_speed * delta + var new_zoom := _zoom_target - height + # Set to target if height is within _zoom_epsilon of it or has overshot past it + if abs(new_zoom) < _zoom_epsilon or sign(zoom) != sign(new_zoom): + height = _zoom_target + _camera.position.y = height + +func _update_orientation() -> void: + var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) + _camera.look_at(_camera.position + dir) + +func _update_mouse_map_position() -> void: + var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) + var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + var intersection_vec := intersection as Vector3 + # This loops both horizontally (good) and vertically (bad) + _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims + _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn new file mode 100644 index 0000000..4650acb --- /dev/null +++ b/game/src/GameSession/MapView.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] + +[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] +[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] +render_priority = 0 +shader = ExtResource("1_upocn") +shader_parameter/hover_pos = Vector2(0.5, 0.5) +shader_parameter/selected_pos = Vector2(0.5, 0.5) +shader_parameter/terrain_tex = ExtResource("3_l8pnf") + +[sub_resource type="MapMesh" id="MapMesh_3gtsd"] + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +script = ExtResource("1_exccw") +_camera = NodePath("MapCamera") +_map_mesh_instance = NodePath("MapMeshInstance") + +[node name="MapCamera" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) + +[node name="MapMeshInstance" type="MeshInstance3D" parent="."] +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) +material_override = SubResource("ShaderMaterial_tayeg") +mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd new file mode 100644 index 0000000..434f6b1 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -0,0 +1,22 @@ +extends Panel + +@export var _province_name_label : Label + +@export var province_identifier: String = "": + get: return province_identifier + set(v): + province_identifier = v + update_info() + +func _ready(): + update_info() + +func update_info() -> void: + _province_name_label.text = province_identifier + "_NAME" + visible = not province_identifier.is_empty() + +func _on_province_selected(identifier : String) -> void: + province_identifier = identifier + +func _on_button_pressed() -> void: + province_identifier = "" diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn new file mode 100644 index 0000000..e21b1c3 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -0,0 +1,40 @@ +[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] + +[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] + +[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -300.0 +offset_right = 200.0 +grow_vertical = 0 +script = ExtResource("1_3n8k5") +_province_name_label = NodePath("VBoxContainer/ProvinceName") + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = -1 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 10.0 +offset_top = 5.0 +offset_right = -10.0 +offset_bottom = -5.0 + +[node name="ProvinceName" type="Label" parent="VBoxContainer"] +layout_mode = 2 +text = "PROVINCE_NAME" +vertical_alignment = 1 + +[node name="Button" type="Button" parent="."] +custom_minimum_size = Vector2(30, 30) +layout_mode = 1 +anchors_preset = -1 +anchor_left = 0.85 +anchor_right = 1.0 +anchor_bottom = 0.103333 +grow_horizontal = 0 +text = "X" + +[connection signal="pressed" from="Button" to="." method="_on_button_pressed"] diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader new file mode 100644 index 0000000..a6774fd --- /dev/null +++ b/game/src/GameSession/TerrainMap.gdshader @@ -0,0 +1,48 @@ +shader_type spatial; + +render_mode unshaded; + +// Cosmetic terrain texture +uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; +// Province index texture +uniform sampler2D province_index_tex : repeat_enable, filter_nearest; +// Province colour texture +uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; +// Position of the mouse over the map mesh in UV coords +uniform vec2 hover_pos; +// Position in UV coords of a pixel belonging to the currently selected province +uniform vec2 selected_pos; + +uvec2 vec2_to_uvec2(vec2 v) { + return uvec2(v * 255.0); +} + +uint uvec2_to_uint(uvec2 v) { + return (v.y << 8u) | v.x; +} + +uvec2 read_uvec2(sampler2D tex, vec2 uv) { + return vec2_to_uvec2(texture(tex, uv).rg); +} + +uint read_uint16(sampler2D tex, vec2 uv) { + return uvec2_to_uint(read_uvec2(tex, uv)); +} + +void fragment() { + uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); + + uint prov_index = uvec2_to_uint(prov_idx_split); + uint hover_index = read_uint16(province_index_tex, hover_pos); + uint selected_index = read_uint16(province_index_tex, selected_pos); + + // Boost prov_colour's contribution if it matches hover_colour or selected_colour + float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5; + // Don't mix if the province index is 0 + mix_val *= float(prov_index != 0u); + + vec3 terrain_colour = texture(terrain_tex, UV).rgb; + vec3 province_colour = texelFetch(province_colour_tex, ivec2(prov_idx_split), 0).rgb; + + ALBEDO = mix(terrain_colour, province_colour, mix_val); +} -- cgit v1.2.3-56-ga3b1 From 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e Mon Sep 17 00:00:00 2001 From: Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> Date: Fri, 7 Apr 2023 18:10:49 +0200 Subject: Add minimap for terrain map With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement --- extension/src/Checksum.hpp | 8 +- extension/src/LoadLocalisation.hpp | 1 - extension/src/MapMesh.cpp | 1 - extension/src/MapSingleton.cpp | 359 +++++++++++++++--------- extension/src/MapSingleton.hpp | 24 +- extension/src/Simulation.hpp | 6 +- extension/src/TestSingleton.hpp | 1 - extension/src/openvic2/Map.cpp | 283 ++++++++++++++++--- extension/src/openvic2/Map.hpp | 78 ++++- extension/src/openvic2/Province.cpp | 40 +++ extension/src/openvic2/Region.cpp | 26 ++ extension/src/openvic2/Types.hpp | 7 + extension/src/register_types.cpp | 7 +- extension/src/register_types.h | 2 +- game/art/terrain/terrain.png | Bin 0 -> 27542091 bytes game/art/terrain/terrain.png.import | 34 +++ game/art/ui/minimap.png | Bin 0 -> 122017 bytes game/art/ui/minimap.png.import | 34 +++ game/art/ui/minimap_frame.png | Bin 0 -> 1043 bytes game/art/ui/minimap_frame.png.import | 34 +++ game/common/map/regions.json | 6 + game/common/map/terrain/terrain.png | Bin 27542091 -> 0 bytes game/common/map/terrain/terrain.png.import | 34 --- game/localisation/en_GB/mapmodes.csv | 5 + game/localisation/en_GB/mapmodes.csv.import | 3 + game/src/Autoload/Events.gd | 5 + game/src/GameSession/GameSession.tscn | 9 +- game/src/GameSession/MapControlPanel.gd | 40 ++- game/src/GameSession/MapControlPanel.tscn | 36 ++- game/src/GameSession/MapView.gd | 160 ++++++++--- game/src/GameSession/MapView.tscn | 10 +- game/src/GameSession/Minimap.gd | 89 ++++++ game/src/GameSession/ProvinceOverviewPanel.tscn | 2 + game/src/GameSession/TerrainMap.gdshader | 13 +- 34 files changed, 1058 insertions(+), 299 deletions(-) create mode 100644 extension/src/openvic2/Province.cpp create mode 100644 extension/src/openvic2/Region.cpp create mode 100644 extension/src/openvic2/Types.hpp create mode 100644 game/art/terrain/terrain.png create mode 100644 game/art/terrain/terrain.png.import create mode 100644 game/art/ui/minimap.png create mode 100644 game/art/ui/minimap.png.import create mode 100644 game/art/ui/minimap_frame.png create mode 100644 game/art/ui/minimap_frame.png.import create mode 100644 game/common/map/regions.json delete mode 100644 game/common/map/terrain/terrain.png delete mode 100644 game/common/map/terrain/terrain.png.import create mode 100644 game/localisation/en_GB/mapmodes.csv create mode 100644 game/localisation/en_GB/mapmodes.csv.import create mode 100644 game/src/GameSession/Minimap.gd (limited to 'game/src/GameSession') diff --git a/extension/src/Checksum.hpp b/extension/src/Checksum.hpp index ebdbd43..717910e 100644 --- a/extension/src/Checksum.hpp +++ b/extension/src/Checksum.hpp @@ -1,15 +1,13 @@ #pragma once -#include #include -#include namespace OpenVic2 { class Checksum : public godot::Object { GDCLASS(Checksum, godot::Object) //BEGIN BOILERPLATE - static Checksum* _checksum; + inline static Checksum* _checksum = nullptr; protected: static void _bind_methods() { @@ -33,6 +31,4 @@ namespace OpenVic2 { return godot::String("1234abcd"); } }; - - Checksum* Checksum::_checksum = nullptr; -} \ No newline at end of file +} diff --git a/extension/src/LoadLocalisation.hpp b/extension/src/LoadLocalisation.hpp index f54a025..49c0313 100644 --- a/extension/src/LoadLocalisation.hpp +++ b/extension/src/LoadLocalisation.hpp @@ -1,6 +1,5 @@ #pragma once -#include #include namespace OpenVic2 { diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp index f0fc819..91c7611 100644 --- a/extension/src/MapMesh.cpp +++ b/extension/src/MapMesh.cpp @@ -111,7 +111,6 @@ Array MapMesh::_create_mesh_array() const { uv.x = -repeat_proportion; for (int i = 0; i <= subdivide_w + 1; ++i) { - points[point_index] = point; normals[point_index] = normal; tangents[point_index * 4 + 0] = 1.0f; diff --git a/extension/src/MapSingleton.cpp b/extension/src/MapSingleton.cpp index 0f5fe7c..73cf522 100644 --- a/extension/src/MapSingleton.cpp +++ b/extension/src/MapSingleton.cpp @@ -11,21 +11,50 @@ MapSingleton* MapSingleton::singleton = nullptr; void MapSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file); + ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &MapSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file); - ClassDB::bind_method(D_METHOD("get_province_identifier_from_pixel_coords", "coords"), &MapSingleton::get_province_identifier_from_pixel_coords); + + ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &MapSingleton::get_province_index_from_uv_coords); + ClassDB::bind_method(D_METHOD("get_province_identifier_from_uv_coords", "coords"), &MapSingleton::get_province_identifier_from_uv_coords); ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height); ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &MapSingleton::get_province_colour_image); + + ClassDB::bind_method(D_METHOD("update_colour_image"), &MapSingleton::update_colour_image); + ClassDB::bind_method(D_METHOD("get_mapmode_count"), &MapSingleton::get_mapmode_count); + ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &MapSingleton::get_mapmode_identifier); + ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &MapSingleton::set_mapmode); } MapSingleton* MapSingleton::get_singleton() { return singleton; } +/* REQUIREMENTS: + * MAP-21, MAP-25 + */ MapSingleton::MapSingleton() { ERR_FAIL_COND(singleton != nullptr); singleton = this; + + using mapmode_t = std::pair; + const std::vector mapmodes = { + { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, + { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { + Region const* region = province.get_region(); + if (region != nullptr) return region->get_provinces().front()->get_colour(); + return province.get_colour(); + } }, + { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { + const uint8_t f = float(province.get_index()) / float(map.get_province_count()) * 255.0f; + return (f << 16) | (f << 8) | f; + } } + }; + std::string error_message = ""; + for (mapmode_t mapmode : mapmodes) + if (map.add_mapmode(mapmode.first, mapmode.second, error_message) != SUCCESS) + UtilityFunctions::push_error(error_message.c_str()); } MapSingleton::~MapSingleton() { @@ -33,172 +62,171 @@ MapSingleton::~MapSingleton() { singleton = nullptr; } -Error MapSingleton::load_province_identifier_file(String const& file_path) { - UtilityFunctions::print("Loading identifier file: ", file_path); +Error MapSingleton::parse_json_dictionary_file(String const& file_description, String const& file_path, + String const& identifier_prefix, parse_json_entry_func_t parse_entry) const { + UtilityFunctions::print("Loading ", file_description, " file: ", file_path); Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load province identifier file: ", file_path); + UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); return err == OK ? FAILED : err; } - String json_string = file->get_as_text(); + const String json_string = file->get_as_text(); Ref json; json.instantiate(); err = json->parse(json_string); - if (err) { - UtilityFunctions::push_error("Failed to parse province identifier file as JSON: ", file_path, + if (err != OK) { + UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, "\nError at line ", json->get_error_line(), ": ", json->get_error_message()); return err; } - Variant json_var = json->get_data(); - Variant::Type type = json_var.get_type(); + const Variant json_var = json->get_data(); + const Variant::Type type = json_var.get_type(); if (type != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid province identifier JSON: root has type ", + UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", Variant::get_type_name(type), " (expected Dictionary)"); return FAILED; } - Dictionary prov_dict = json_var; - Array prov_identifiers = prov_dict.keys(); - for (int idx = 0; idx < prov_identifiers.size(); ++idx) { - String const& identifier = prov_identifiers[idx]; - Variant const& colour_var = prov_dict[identifier]; + const Dictionary dict = json_var; + const Array identifiers = dict.keys(); + for (int idx = 0; idx < identifiers.size(); ++idx) { + String const& identifier = identifiers[idx]; + Variant const& entry = dict[identifier]; if (identifier.is_empty()) { - UtilityFunctions::push_error("Empty province identifier with colour: ", colour_var); + UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); err = FAILED; continue; } - static const String prov_prefix = "prov_"; - if (!identifier.begins_with(prov_prefix)) - UtilityFunctions::push_warning("Province identifier missing prefix: ", identifier); - type = colour_var.get_type(); - Province::colour_t colour = Province::NULL_COLOUR; - if (type == Variant::ARRAY) { - Array colour_array = colour_var; - if (colour_array.size() == 3) { - for (int jdx = 0; jdx < 3; ++jdx) { - Variant var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) { - colour = Province::NULL_COLOUR; - break; - } - double colour_double = var; - if (std::trunc(colour_double) != colour_double) { - colour = Province::NULL_COLOUR; - break; - } - int64_t colour_int = static_cast(colour_double); - if (colour_int < 0 || colour_int > 255) { - colour = Province::NULL_COLOUR; - break; - } - colour = (colour << 8) | colour_int; + if (!identifier.begins_with(identifier_prefix)) + UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); + if (parse_entry(identifier, entry) != OK) err = FAILED; + } + return err; +} + +Error MapSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { + const Variant::Type type = entry.get_type(); + Province::colour_t colour = Province::NULL_COLOUR; + if (type == Variant::ARRAY) { + const Array colour_array = entry; + if (colour_array.size() == 3) { + for (int jdx = 0; jdx < 3; ++jdx) { + const Variant var = colour_array[jdx]; + if (var.get_type() != Variant::FLOAT) { + colour = Province::NULL_COLOUR; + break; } - } - } else if (type == Variant::STRING) { - String colour_string = colour_var; - if (colour_string.is_valid_hex_number()) { - int64_t colour_int = colour_string.hex_to_int(); - if (0 <= colour_int && colour_int <= 0xFFFFFF) - colour = colour_int; + double colour_double = var; + if (std::trunc(colour_double) != colour_double) { + colour = Province::NULL_COLOUR; + break; + } + int64_t colour_int = static_cast(colour_double); + if (colour_int < 0 || colour_int > 255) { + colour = Province::NULL_COLOUR; + break; + } + colour = (colour << 8) | colour_int; } } - if (colour == Province::NULL_COLOUR) { - UtilityFunctions::push_error("Invalid province identifier colour for ", identifier, ": ", colour_var); - err = FAILED; - continue; - } - std::string error_message; - if (!map.add_province(identifier.utf8().get_data(), colour, error_message)) { - UtilityFunctions::push_error(error_message.c_str()); - err = FAILED; + } else if (type == Variant::STRING) { + String colour_string = entry; + if (colour_string.is_valid_hex_number()) { + int64_t colour_int = colour_string.hex_to_int(); + if (0 <= colour_int && colour_int <= 0xFFFFFF) + colour = colour_int; } + } else { + UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); + return FAILED; } + std::string error_message = ""; + if (map.add_province(identifier.utf8().get_data(), colour, error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + return FAILED; + } + return OK; +} + +Error MapSingleton::load_province_identifier_file(String const& file_path) { + const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", + [this](String const& identifier, Variant const& entry) -> Error { + return this->_parse_province_identifier_entry(identifier, entry); + }); map.lock_provinces(); return err; } -static Province::colour_t colour_at(PackedByteArray const& colour_data_array, int32_t idx) { - return (colour_data_array[idx * 3] << 16) | (colour_data_array[idx * 3 + 1] << 8) | colour_data_array[idx * 3 + 2]; +Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { + Error err = OK; + Variant::Type type = entry.get_type(); + std::vector province_identifiers; + if (type == Variant::ARRAY) { + const Array province_array = entry; + for (int64_t idx = 0; idx < province_array.size(); ++idx) { + const Variant province_var = province_array[idx]; + type = province_var.get_type(); + if (type == Variant::STRING) { + String province_string = province_var; + province_identifiers.push_back(province_string.utf8().get_data()); + } else { + UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); + err = FAILED; + } + } + } + std::string error_message = ""; + if (map.add_region(identifier.utf8().get_data(), province_identifiers, error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + return FAILED; + } + return err; +} + +Error MapSingleton::load_region_file(String const& file_path) { + const Error err = parse_json_dictionary_file("region", file_path, "region_", + [this](String const& identifier, Variant const& entry) -> Error { + return this->_parse_region_entry(identifier, entry); + }); + map.lock_regions(); + return err; } Error MapSingleton::load_province_shape_file(String const& file_path) { - if (province_shape_image.is_valid()) { + if (province_index_image.is_valid()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } + Ref province_shape_image; province_shape_image.instantiate(); Error err = province_shape_image->load(file_path); if (err != OK) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); - province_shape_image.unref(); return err; } - width = province_shape_image->get_width(); - height = province_shape_image->get_height(); + int32_t width = province_shape_image->get_width(); + int32_t height = province_shape_image->get_height(); if (width < 1 || height < 1) { UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); err = FAILED; } static const Image::Format expected_format = Image::FORMAT_RGB8; - Image::Format format = province_shape_image->get_format(); + const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); err = FAILED; } - if (err) { - province_shape_image.unref(); - return err; - } + if (err != OK) return err; - std::vector province_checklist(map.get_province_count()); - - PackedByteArray shape_data_array = province_shape_image->get_data(), index_data_array; - index_data_array.resize(width * height * sizeof(Province::index_t)); - Province::index_t* index_data = reinterpret_cast(index_data_array.ptrw()); - - for (int32_t y = 0; y < height; ++y) { - for (int32_t x = 0; x < width; ++x) { - const int32_t idx = x + y * width; - const Province::colour_t colour = colour_at(shape_data_array, idx); - if (colour == Province::NULL_COLOUR) { - index_data[idx] = Province::NULL_INDEX; - continue; - } - if (x > 0) { - const int32_t jdx = idx - 1; - if (colour_at(shape_data_array, jdx) == colour) { - index_data[idx] = index_data[jdx]; - continue; - } - } - if (y > 0) { - const int32_t jdx = idx - width; - if (colour_at(shape_data_array, jdx) == colour) { - index_data[idx] = index_data[jdx]; - continue; - } - } - const Province* province = map.get_province_by_colour(colour); - if (province) { - Province::index_t index = province->get_index(); - index_data[idx] = index; - province_checklist[index - 1] = true; - continue; - } - UtilityFunctions::push_error("Unrecognised province colour ", Province::colour_to_hex_string(colour).c_str(), " at (", x, ", ", y, ")"); - err = FAILED; - index_data[idx] = Province::NULL_INDEX; - } + std::string error_message = ""; + if (map.generate_province_index_image(width, height, province_shape_image->get_data().ptr(), error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + err = FAILED; } - for (size_t idx = 0; idx < province_checklist.size(); ++idx) { - if (!province_checklist[idx]) { - Province* province = map.get_province_by_index(idx + 1); - if (province) UtilityFunctions::push_error("Province missing from shape image: ", province->to_string().c_str()); - else UtilityFunctions::push_error("Province missing for index: ", static_cast(idx + 1)); - err = FAILED; - } - } + PackedByteArray index_data_array; + index_data_array.resize(width * height * sizeof(Province::index_t)); + memcpy(index_data_array.ptrw(), map.get_province_index_image().data(), index_data_array.size()); province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); if (province_index_image.is_null()) { @@ -206,45 +234,51 @@ Error MapSingleton::load_province_shape_file(String const& file_path) { err = FAILED; } - PackedByteArray colour_data_array; - colour_data_array.resize((Province::MAX_INDEX + 1) * 3); - for (size_t idx = 1; idx <= map.get_province_count(); ++idx) { - const Province* province = map.get_province_by_index(idx); - if (province) { - const Province::colour_t colour = province->get_colour(); - colour_data_array[3 * idx + 0] = (colour >> 16) & 0xFF; - colour_data_array[3 * idx + 1] = (colour >> 8) & 0xFF; - colour_data_array[3 * idx + 2] = colour & 0xFF; - } else UtilityFunctions::push_error("Missing province at index ", static_cast(idx)); - } - static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - province_colour_image = Image::create_from_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGB8, colour_data_array); - if (province_colour_image.is_null()) { - UtilityFunctions::push_error("Failed to create province colour image"); - err = FAILED; - } + if (update_colour_image() != OK) err = FAILED; return err; } -String MapSingleton::get_province_identifier_from_pixel_coords(Vector2i const& coords) { +Province* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) { + if (province_index_image.is_valid()) { + const PackedByteArray index_data_array = province_index_image->get_data(); + Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); + const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); + } + return nullptr; +} + +Province const* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) const { if (province_index_image.is_valid()) { const PackedByteArray index_data_array = province_index_image->get_data(); - const Province::index_t* index_data = reinterpret_cast(index_data_array.ptr()); - const int32_t x_mod_w = UtilityFunctions::posmod(coords.x, width); - const int32_t y_mod_h = UtilityFunctions::posmod(coords.y, height); - const Province* province = map.get_province_by_index(index_data[x_mod_w + y_mod_h * width]); - if (province) return province->get_identifier().c_str(); + Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); + const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); } + return nullptr; +} + +int32_t MapSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { + Province const* province = get_province_from_uv_coords(coords); + if (province != nullptr) return province->get_index(); + return Province::NULL_INDEX; +} + +String MapSingleton::get_province_identifier_from_uv_coords(Vector2 const& coords) const { + Province const* province = get_province_from_uv_coords(coords); + if (province != nullptr) return province->get_identifier().c_str(); return String{}; } int32_t MapSingleton::get_width() const { - return width; + return map.get_width(); } int32_t MapSingleton::get_height() const { - return height; + return map.get_height(); } Ref MapSingleton::get_province_index_image() const { @@ -254,3 +288,48 @@ Ref MapSingleton::get_province_index_image() const { Ref MapSingleton::get_province_colour_image() const { return province_colour_image; } + +Error MapSingleton::update_colour_image() { + static PackedByteArray colour_data_array; + static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 3; + colour_data_array.resize(colour_data_array_size); + + Error err = OK; + std::string error_message = ""; + if (map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw(), error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + err = FAILED; + } + + static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + if (province_colour_image.is_null()) + province_colour_image.instantiate(); + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, + false, Image::FORMAT_RGB8, colour_data_array); + if (province_colour_image.is_null()) { + UtilityFunctions::push_error("Failed to update province colour image"); + return FAILED; + } + return err; +} + +int32_t MapSingleton::get_mapmode_count() const { + return map.get_mapmode_count(); +} + +String MapSingleton::get_mapmode_identifier(int32_t index) const { + Mapmode const* mapmode = map.get_mapmode_by_index(index); + if (mapmode != nullptr) return mapmode->get_identifier().c_str(); + return String{}; +} + +Error MapSingleton::set_mapmode(godot::String const& identifier) { + Mapmode const* mapmode = map.get_mapmode_by_identifier(identifier.utf8().get_data()); + if (mapmode != nullptr) { + mapmode_index = mapmode->get_index(); + return OK; + } else { + UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); + return FAILED; + } +} diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp index 71761cd..9205e92 100644 --- a/extension/src/MapSingleton.hpp +++ b/extension/src/MapSingleton.hpp @@ -1,19 +1,27 @@ #pragma once +#include + #include + #include "openvic2/Map.hpp" namespace OpenVic2 { class MapSingleton : public godot::Object { + using parse_json_entry_func_t = std::function; GDCLASS(MapSingleton, godot::Object) static MapSingleton* singleton; - godot::Ref province_shape_image, province_index_image, province_colour_image; - int32_t width = 0, height = 0; + godot::Ref province_index_image, province_colour_image; Map map; + Mapmode::index_t mapmode_index = 0; + godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path, + godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const; + godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); + godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); protected: static void _bind_methods(); @@ -24,11 +32,21 @@ namespace OpenVic2 { ~MapSingleton(); godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); - godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords); + + Province* get_province_from_uv_coords(godot::Vector2 const& coords); + Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const; + int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; + godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const; int32_t get_width() const; int32_t get_height() const; godot::Ref get_province_index_image() const; godot::Ref get_province_colour_image() const; + + godot::Error update_colour_image(); + int32_t get_mapmode_count() const; + godot::String get_mapmode_identifier(int32_t index) const; + godot::Error set_mapmode(godot::String const& identifier); }; } diff --git a/extension/src/Simulation.hpp b/extension/src/Simulation.hpp index 8959310..b84016b 100644 --- a/extension/src/Simulation.hpp +++ b/extension/src/Simulation.hpp @@ -1,8 +1,6 @@ #pragma once -#include #include -#include #include namespace OpenVic2 { @@ -11,7 +9,7 @@ namespace OpenVic2 { std::vector exampleProvinces; //BEGIN BOILERPLATE - static Simulation* _simulation; + inline static Simulation* _simulation = nullptr; protected: static void _bind_methods() { @@ -47,6 +45,4 @@ namespace OpenVic2 { return exampleProvinces[provinceID]; } }; - - Simulation* Simulation::_simulation = nullptr; } diff --git a/extension/src/TestSingleton.hpp b/extension/src/TestSingleton.hpp index d140516..1261573 100644 --- a/extension/src/TestSingleton.hpp +++ b/extension/src/TestSingleton.hpp @@ -1,7 +1,6 @@ #pragma once #include -#include namespace OpenVic2 { class TestSingleton : public godot::Object diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/Map.cpp index d980b88..1654189 100644 --- a/extension/src/openvic2/Map.cpp +++ b/extension/src/openvic2/Map.cpp @@ -1,73 +1,126 @@ #include "Map.hpp" #include -#include -#include using namespace OpenVic2; -Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - index(new_index), identifier(new_identifier), colour(new_colour) { - assert(index != NULL_INDEX); - assert(!identifier.empty()); - assert(colour != NULL_COLOUR); -} +static const std::string SEPARATOR = "\n - "; -std::string Province::colour_to_hex_string(colour_t colour) { - std::ostringstream stream; - stream << std::hex << std::setfill('0') << std::setw(6) << colour; - return stream.str(); +Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func) + : index(new_index), identifier(new_identifier), colour_func(new_colour_func) { + assert(!identifier.empty()); + assert(colour_func != nullptr); } -Province::index_t Province::get_index() const { +Mapmode::index_t Mapmode::get_index() const { return index; } -std::string const& Province::get_identifier() const { +std::string const& Mapmode::get_identifier() const { return identifier; } -Province::colour_t Province::get_colour() const { - return colour; -} - -std::string Province::to_string() const { - return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")"; +Mapmode::colour_func_t Mapmode::get_colour_func() const { + return colour_func; } -bool Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) { +return_t Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) { if (provinces_locked) { error_message = "The map's province list has already been locked!"; - return false; + return FAILURE; } if (provinces.size() >= Province::MAX_INDEX) { error_message = "The map's province list is full - there can be at most " + std::to_string(Province::MAX_INDEX) + " provinces"; - return false; + return FAILURE; + } + if (identifier.empty()) { + error_message = "Empty province identifier for colour " + Province::colour_to_hex_string(colour); + return FAILURE; } if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { error_message = "Invalid province colour: " + Province::colour_to_hex_string(colour); - return false; + return FAILURE; } Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; for (Province const& province : provinces) { - if (province.identifier == identifier) { + if (province.get_identifier() == identifier) { error_message = "Duplicate province identifiers: " + province.to_string() + " and " + new_province.to_string(); - return false; + return FAILURE; } - if (province.colour == colour) { + if (province.get_colour() == colour) { error_message = "Duplicate province colours: " + province.to_string() + " and " + new_province.to_string(); - return false; + return FAILURE; } } provinces.push_back(new_province); error_message = "Added province: " + new_province.to_string(); - return true; + return SUCCESS; } void Map::lock_provinces() { provinces_locked = true; } +return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message) { + if (regions_locked) { + error_message = "The map's region list has already been locked!"; + return FAILURE; + } + if (identifier.empty()) { + error_message = "Empty region identifier!"; + return FAILURE; + } + if (provinces.empty()) { + error_message = "Empty province list for region " + identifier; + return FAILURE; + } + Region new_region{ identifier }; + error_message = "Error message for region: " + identifier; + for (std::string const& province_identifier : province_identifiers) { + Province* province = get_province_by_identifier(province_identifier); + if (province != nullptr) { + if (new_region.contains_province(province)) + error_message += SEPARATOR + "Duplicate province identifier " + province_identifier; + else { + size_t other_region_index = reinterpret_cast(province->get_region()); + if (other_region_index != 0) { + other_region_index--; + error_message += SEPARATOR + "Province " + province_identifier + " is already part of "; + if (other_region_index < regions.size()) + error_message += regions[other_region_index].get_identifier(); + else + error_message += "an unknown region with index " + std::to_string(other_region_index); + } else new_region.provinces.push_back(province); + } + } else error_message += SEPARATOR + "Invalid province identifier " + province_identifier; + } + if (!new_region.get_province_count()) { + error_message += SEPARATOR + "No valid provinces in region's list"; + return FAILURE; + } + for (Region const& region : regions) { + if (region.get_identifier() == identifier) { + error_message += SEPARATOR + "Duplicate region identifiers: " + region.get_identifier() + " and " + identifier; + return FAILURE; + } + } + regions.push_back(new_region); + error_message += SEPARATOR + "Added region: " + identifier; + // Used to detect provinces listed in multiple regions, will + // be corrected once regions is stable (i.e. lock_regions). + Region* tmp_region_index = reinterpret_cast(regions.size()); + for (Province* province : new_region.get_provinces()) + province->region = tmp_region_index; + return SUCCESS; +} + +void Map::lock_regions() { + regions_locked = true; + for (Region& region : regions) + for (Province* province : region.get_provinces()) + province->region = ®ion; +} + size_t Map::get_province_count() const { return provinces.size(); } @@ -76,14 +129,178 @@ Province* Map::get_province_by_index(Province::index_t index) { return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; } +Province const* Map::get_province_by_index(Province::index_t index) const { + return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; +} + Province* Map::get_province_by_identifier(std::string const& identifier) { - for (Province& province : provinces) - if (province.identifier == identifier) return &province; + if (!identifier.empty()) + for (Province& province : provinces) + if (province.get_identifier() == identifier) return &province; + return nullptr; +} + +Province const* Map::get_province_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Province const& province : provinces) + if (province.get_identifier() == identifier) return &province; return nullptr; } Province* Map::get_province_by_colour(Province::colour_t colour) { - for (Province& province : provinces) - if (province.colour == colour) return &province; + if (colour != Province::NULL_COLOUR) + for (Province& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +Province const* Map::get_province_by_colour(Province::colour_t colour) const { + if (colour != Province::NULL_COLOUR) + for (Province const& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { + return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; +} + +return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message) { + if (!province_index_image.empty()) { + error_message = "Province index image has already been generated!"; + return FAILURE; + } + if (!provinces_locked) { + error_message = "Province index image cannot be generated until after provinces are locked!"; + return FAILURE; + } + if (new_width < 1 || new_height < 1) { + error_message = "Invalid province image dimensions: " + std::to_string(new_width) + "x" + std::to_string(new_height); + return FAILURE; + } + if (colour_data == nullptr) { + error_message = "Province colour data pointer is null!"; + return FAILURE; + } + width = new_width; + height = new_height; + province_index_image.resize(width * height); + + std::vector province_checklist(provinces.size()); + return_t ret = SUCCESS; + + error_message = "Error message for province index image generation:"; + + for (int32_t y = 0; y < height; ++y) { + for (int32_t x = 0; x < width; ++x) { + const int32_t idx = x + y * width; + const Province::colour_t colour = colour_at(colour_data, idx); + if (colour == Province::NULL_COLOUR) { + province_index_image[idx] = Province::NULL_INDEX; + continue; + } + if (x > 0) { + const int32_t jdx = idx - 1; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + if (y > 0) { + const int32_t jdx = idx - width; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + Province const* province = get_province_by_colour(colour); + if (province != nullptr) { + const Province::index_t index = province->get_index(); + province_index_image[idx] = index; + province_checklist[index - 1] = true; + continue; + } + error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(x) + ")"; + ret = FAILURE; + province_index_image[idx] = Province::NULL_INDEX; + } + } + + for (size_t idx = 0; idx < province_checklist.size(); ++idx) { + if (!province_checklist[idx]) { + error_message += SEPARATOR + "Province missing from shape image: " + provinces[idx].to_string(); + ret = FAILURE; + } + } + + error_message += SEPARATOR + "Generated province index image"; + return ret; +} + +size_t Map::get_width() const { + return width; +} + +size_t Map::get_height() const { + return height; +} + +std::vector const& Map::get_province_index_image() const { + return province_index_image; +} + +return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message) { + if (identifier.empty()) { + error_message = "Empty mapmode identifier!"; + return FAILURE; + } + if (colour_func == nullptr) { + error_message = "Mapmode colour function is null for identifier: " + identifier; + return FAILURE; + } + Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; + for (Mapmode const& mapmode : mapmodes) { + if (mapmode.get_identifier() == identifier) { + error_message = "Duplicate mapmode identifiers: " + mapmode.get_identifier() + " and " + identifier; + return FAILURE; + } + } + mapmodes.push_back(new_mapmode); + error_message = "Added mapmode: " + identifier; + return SUCCESS; +} + +size_t Map::get_mapmode_count() const { + return mapmodes.size(); +} + +Mapmode const* Map::get_mapmode_by_index(size_t index) const { + return index < mapmodes.size() ? &mapmodes[index] : nullptr; +} + +Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Mapmode const& mapmode : mapmodes) + if (mapmode.get_identifier() == identifier) return &mapmode; return nullptr; } + +return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const { + if (target == nullptr) { + error_message = "Mapmode colour target pointer is null!"; + return FAILURE; + } + if (index >= mapmodes.size()) { + error_message = "Invalid mapmode index: " + std::to_string(index); + return FAILURE; + } + Mapmode const& mapmode = mapmodes[index]; + target += 3; // Skip past Province::NULL_INDEX + for (Province const& province : provinces) { + const Province::colour_t colour = mapmode.get_colour_func()(*this, province); + *target++ = (colour >> 16) & 0xFF; + *target++ = (colour >> 8) & 0xFF; + *target++ = colour & 0xFF; + } + return SUCCESS; +} diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/Map.hpp index 365d78b..42963c9 100644 --- a/extension/src/openvic2/Map.hpp +++ b/extension/src/openvic2/Map.hpp @@ -3,43 +3,111 @@ #include #include #include +#include + +#include "Types.hpp" namespace OpenVic2 { + struct Region; + struct Map; + /* REQUIREMENTS: + * MAP-43, MAP-47 + */ struct Province { + friend struct Map; + using colour_t = uint32_t; using index_t = uint16_t; - friend struct Map; + static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; private: index_t index; std::string identifier; colour_t colour; + Region* region = nullptr; - Province(index_t index, std::string const& identifier, colour_t colour); + Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); public: static std::string colour_to_hex_string(colour_t colour); index_t get_index() const; std::string const& get_identifier() const; colour_t get_colour() const; + Region* get_region() const; std::string to_string() const; }; + /* REQUIREMENTS: + * MAP-6, MAP-44, MAP-48 + */ + struct Region { + friend struct Map; + private: + std::string identifier; + std::vector provinces; + + Region(std::string const& new_identifier); + public: + std::string const& get_identifier() const; + size_t get_province_count() const; + bool contains_province(Province const* province) const; + std::vector const& get_provinces() const; + }; + + struct Mapmode { + friend struct Map; + + using colour_func_t = std::function; + using index_t = size_t; + private: + index_t index; + std::string identifier; + colour_func_t colour_func; + + Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); + public: + index_t get_index() const; + std::string const& get_identifier() const; + colour_func_t get_colour_func() const; + }; + + /* REQUIREMENTS: + * MAP-4 + */ struct Map { private: std::vector provinces; - bool provinces_locked = false; + std::vector regions; + bool provinces_locked = false, regions_locked = false; + size_t width = 0, height = 0; + std::vector province_index_image; + std::vector mapmodes; public: - bool add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); + return_t add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); void lock_provinces(); + return_t add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message); + void lock_regions(); size_t get_province_count() const; Province* get_province_by_index(Province::index_t index); + Province const* get_province_by_index(Province::index_t index) const; Province* get_province_by_identifier(std::string const& identifier); + Province const* get_province_by_identifier(std::string const& identifier) const; Province* get_province_by_colour(Province::colour_t colour); - }; + Province const* get_province_by_colour(Province::colour_t colour) const; + + return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message); + size_t get_width() const; + size_t get_height() const; + std::vector const& get_province_index_image() const; + return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message); + size_t get_mapmode_count() const; + Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; + Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; + return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const; + }; } diff --git a/extension/src/openvic2/Province.cpp b/extension/src/openvic2/Province.cpp new file mode 100644 index 0000000..49f1b0e --- /dev/null +++ b/extension/src/openvic2/Province.cpp @@ -0,0 +1,40 @@ +#include "Map.hpp" + +#include +#include +#include + +using namespace OpenVic2; + +Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : + index(new_index), identifier(new_identifier), colour(new_colour) { + assert(index != NULL_INDEX); + assert(!identifier.empty()); + assert(colour != NULL_COLOUR); +} + +std::string Province::colour_to_hex_string(colour_t colour) { + std::ostringstream stream; + stream << std::hex << std::setfill('0') << std::setw(6) << colour; + return stream.str(); +} + +Province::index_t Province::get_index() const { + return index; +} + +std::string const& Province::get_identifier() const { + return identifier; +} + +Province::colour_t Province::get_colour() const { + return colour; +} + +Region* Province::get_region() const { + return region; +} + +std::string Province::to_string() const { + return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")"; +} diff --git a/extension/src/openvic2/Region.cpp b/extension/src/openvic2/Region.cpp new file mode 100644 index 0000000..6ee05f5 --- /dev/null +++ b/extension/src/openvic2/Region.cpp @@ -0,0 +1,26 @@ +#include "Map.hpp" + +#include +#include + +using namespace OpenVic2; + +Region::Region(std::string const& new_identifier) : identifier(new_identifier) { + assert(!identifier.empty()); +} + +std::string const& Region::get_identifier() const { + return identifier; +} + +size_t Region::get_province_count() const { + return provinces.size(); +} + +bool Region::contains_province(Province const* province) const { + return province && std::find(provinces.begin(), provinces.end(), province) != provinces.end(); +} + +std::vector const& Region::get_provinces() const { + return provinces; +} diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp new file mode 100644 index 0000000..0fb1c8b --- /dev/null +++ b/extension/src/openvic2/Types.hpp @@ -0,0 +1,7 @@ +#pragma once + +namespace OpenVic2 { + using return_t = bool; + // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. + static const return_t SUCCESS = false, FAILURE = true; +} diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp index 16e59b2..9fd934e 100644 --- a/extension/src/register_types.cpp +++ b/extension/src/register_types.cpp @@ -1,8 +1,5 @@ #include "register_types.h" -#include -#include -#include -#include + #include #include "TestSingleton.hpp" @@ -74,7 +71,7 @@ extern "C" { // Initialization. - GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { + GDExtensionBool GDE_EXPORT openvic2_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); init_obj.register_initializer(initialize_openvic2_types); diff --git a/extension/src/register_types.h b/extension/src/register_types.h index 860359f..1bc96f8 100644 --- a/extension/src/register_types.h +++ b/extension/src/register_types.h @@ -1,6 +1,6 @@ #pragma once -#include +#include void initialize_openvic2_types(godot::ModuleInitializationLevel); void uninitialize_openvic2_types(godot::ModuleInitializationLevel); \ No newline at end of file diff --git a/game/art/terrain/terrain.png b/game/art/terrain/terrain.png new file mode 100644 index 0000000..6d36dee Binary files /dev/null and b/game/art/terrain/terrain.png differ diff --git a/game/art/terrain/terrain.png.import b/game/art/terrain/terrain.png.import new file mode 100644 index 0000000..d7a078f --- /dev/null +++ b/game/art/terrain/terrain.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cmw0pvjthnn8c" +path="res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/terrain.png" +dest_files=["res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png new file mode 100644 index 0000000..9922b28 Binary files /dev/null and b/game/art/ui/minimap.png differ diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import new file mode 100644 index 0000000..36f22e7 --- /dev/null +++ b/game/art/ui/minimap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0sm1jfu4kyv3" +path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap.png" +dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png new file mode 100644 index 0000000..21aa2ce Binary files /dev/null and b/game/art/ui/minimap_frame.png differ diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import new file mode 100644 index 0000000..3d2aeee --- /dev/null +++ b/game/art/ui/minimap_frame.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vr1hq2stk8ny" +path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap_frame.png" +dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/common/map/regions.json b/game/common/map/regions.json new file mode 100644 index 0000000..bbeeb56 --- /dev/null +++ b/game/common/map/regions.json @@ -0,0 +1,6 @@ +{ + "region_europe": ["prov_britain", "prov_ireland", "prov_iceland"], + "region_america": ["prov_cuba"], + "region_africa": ["prov_madagascar"], + "region_asia": ["prov_ceylon", "prov_formosa"] +} diff --git a/game/common/map/terrain/terrain.png b/game/common/map/terrain/terrain.png deleted file mode 100644 index 6d36dee..0000000 Binary files a/game/common/map/terrain/terrain.png and /dev/null differ diff --git a/game/common/map/terrain/terrain.png.import b/game/common/map/terrain/terrain.png.import deleted file mode 100644 index 56ba5dc..0000000 --- a/game/common/map/terrain/terrain.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cmw0pvjthnn8c" -path="res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://common/map/terrain/terrain.png" -dest_files=["res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"] - -[params] - -compress/mode=3 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=2 -compress/channel_pack=0 -mipmaps/generate=true -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv new file mode 100644 index 0000000..c5b1bb0 --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv @@ -0,0 +1,5 @@ + +,, Test Mapmodes +mapmode_province,Province Mapmode +mapmode_region,Region Mapmode +mapmode_index,Index Mapmode diff --git a/game/localisation/en_GB/mapmodes.csv.import b/game/localisation/en_GB/mapmodes.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 040cb06..f4aac70 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -4,10 +4,15 @@ var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" +const _region_file : String = "res://common/map/regions.json" const _province_shape_file : String = "res://common/map/provinces.png" +# REQUIREMENTS +# * FS-333, FS-335, FS-341 func _ready(): if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") + if MapSingleton.load_region_file(_region_file) != OK: + push_error("Failed to load regions") if MapSingleton.load_province_shape_file(_province_shape_file) != OK: push_error("Failed to load province shapes") diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index 390040e..e270f8a 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -7,7 +7,7 @@ [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] [node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] -editor_description = "SS-102" +editor_description = "SS-102, UI-546" script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") @@ -29,6 +29,8 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 +offset_left = -350.0 +offset_top = -210.0 grow_horizontal = 0 grow_vertical = 0 @@ -39,6 +41,11 @@ anchor_right = 0.15625 offset_top = 0.0 offset_right = 0.0 +[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] +[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] +[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] +[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index ad56536..693890f 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -1,8 +1,46 @@ extends PanelContainer signal game_session_menu_button_pressed +signal mapmode_changed +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) +signal minimap_clicked(pos_clicked : Vector2) + +@export var _mapmodes_grid : GridContainer + +var _mapmode_button_group : ButtonGroup + +# REQUIREMENTS: +# * UI-550, UI-554 +func _add_mapmode_button(identifier : String) -> void: + var button := Button.new() + button.text = identifier + button.tooltip_text = identifier + button.toggle_mode = true + button.button_group = _mapmode_button_group + _mapmodes_grid.add_child(button) + if _mapmode_button_group.get_pressed_button() == null: + button.button_pressed = true + +func _ready(): + _mapmode_button_group = ButtonGroup.new() + _mapmode_button_group.pressed.connect(_mapmode_pressed) + for index in MapSingleton.get_mapmode_count(): + _add_mapmode_button(MapSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: # * UIFUN-10 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: game_session_menu_button_pressed.emit() + +# REQUIREMENTS: +# * SS-76 +# * UIFUN-129, UIFUN-133 +func _mapmode_pressed(button : BaseButton) -> void: + MapSingleton.set_mapmode(button.tooltip_text) + mapmode_changed.emit() + +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _on_minimap_clicked(pos_clicked : Vector2) -> void: + minimap_clicked.emit(pos_clicked) diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 2a0c971..70d7eab 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,6 +1,9 @@ -[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="2_r613r"] +[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"] +[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="4_f1exl"] [sub_resource type="InputEventAction" id="InputEventAction_5nck3"] action = &"ui_cancel" @@ -8,23 +11,42 @@ action = &"ui_cancel" [sub_resource type="Shortcut" id="Shortcut_fc1tk"] events = [SubResource("InputEventAction_5nck3")] -[node name="PanelContainer" type="PanelContainer"] +[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] editor_description = "SS-103" +mouse_filter = 1 script = ExtResource("1_ign64") +_mapmodes_grid = NodePath("HBoxContainer/VBoxContainer/MapmodesGrid") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 +alignment = 2 [node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] layout_mode = 2 -[node name="MapmodesPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="MapmodesGrid" type="GridContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-750" layout_mode = 2 -text = "MAPMODES" +columns = 11 -[node name="MinimapPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-549" layout_mode = 2 -text = "MINIMAP" +mouse_filter = 1 + +[node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"] +editor_description = "UI-751, FS-338" +layout_mode = 2 +texture = ExtResource("2_r613r") + +[node name="ViewportQuad" type="Control" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +mouse_filter = 2 +script = ExtResource("3_s4dml") + +[node name="Frame" type="NinePatchRect" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +texture = ExtResource("4_f1exl") [node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"] editor_description = "UI-761" @@ -36,4 +58,6 @@ layout_mode = 2 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" +[connection signal="map_view_camera_changed" from="." to="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] [connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index faf90e8..54d8df8 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,7 @@ extends Node3D signal province_selected(identifier : String) +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" @@ -13,17 +14,19 @@ const _action_click : StringName = &"map_click" const _shader_param_province_index : StringName = &"province_index_tex" const _shader_param_province_colour : StringName = &"province_colour_tex" -const _shader_param_hover_pos : StringName = &"hover_pos" -const _shader_param_selected_pos : StringName = &"selected_pos" +const _shader_param_hover_index : StringName = &"hover_index" +const _shader_param_selected_index : StringName = &"selected_index" @export var _camera : Camera3D @export var _cardinal_move_speed : float = 1.0 -@export var _edge_move_threshold: float = 0.15 +@export var _edge_move_threshold: float = 0.02 @export var _edge_move_speed: float = 2.5 var _drag_anchor : Vector2 var _drag_active : bool = false +var _mouse_over_viewport : bool = false + @export var _zoom_target_min : float = 0.2 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @@ -38,38 +41,33 @@ var _map_mesh : MapMesh var _map_shader_material : ShaderMaterial var _map_image_size : Vector2 var _map_province_index_image : Image +var _map_province_colour_image : Image +var _map_province_colour_texture : ImageTexture var _map_mesh_corner : Vector2 var _map_mesh_dims : Vector2 var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) +var _viewport_dims : Vector2 = Vector2(1, 1) +# ??? Strange Godot/GDExtension Bug ??? +# Upon first opening a clone of this repo with the Godot Editor, +# if MapSingleton.get_province_index_image is called before MapMesh +# is referenced in the script below, then the editor will crash due +# to a failed HashMap lookup. I'm not sure if this is a bug in the +# editor, GDExtension, my own extension, or a combination of them. +# This was an absolute pain to track down. --- hop311 func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") return + _zoom_target = _camera.position.y if _map_mesh_instance == null: push_error("MapView's _map_mesh variable hasn't been set!") return - if not _map_mesh_instance.mesh is MapMesh: - push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") - return - _map_mesh = _map_mesh_instance.mesh - - # Set map mesh size and get bounds - _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) - _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y - var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform - _map_mesh_corner = Vector2( - min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), - min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) - ) - _map_mesh_dims = abs(Vector2( - map_mesh_aabb.position.x - map_mesh_aabb.end.x, - map_mesh_aabb.position.z - map_mesh_aabb.end.z - )) - var map_material = _map_mesh_instance.get_active_material(0) + # Shader Material + var map_material := _map_mesh_instance.get_active_material(0) if map_material == null: push_error("Map mesh is missing material!") return @@ -77,6 +75,7 @@ func _ready(): push_error("Invalid map mesh material class: ", map_material.get_class()) return _map_shader_material = map_material + # Province index texture _map_province_index_image = MapSingleton.get_province_index_image() if _map_province_index_image == null: @@ -84,22 +83,72 @@ func _ready(): return var province_index_texture := ImageTexture.create_from_image(_map_province_index_image) _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) + # Province colour texture - var province_colour_image = MapSingleton.get_province_colour_image() - if province_colour_image == null: + _map_province_colour_image = MapSingleton.get_province_colour_image() + if _map_province_colour_image == null: push_error("Failed to get province colour image!") return - var province_colour_texture := ImageTexture.create_from_image(province_colour_image) - _map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture) + _map_province_colour_texture = ImageTexture.create_from_image(_map_province_colour_image) + _map_shader_material.set_shader_parameter(_shader_param_province_colour, _map_province_colour_texture) + + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh + + # Set map mesh size and get bounds + _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) + _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform + _map_mesh_corner = Vector2( + min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), + min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) + ) + _map_mesh_dims = abs(Vector2( + map_mesh_aabb.position.x - map_mesh_aabb.end.x, + map_mesh_aabb.position.z - map_mesh_aabb.end.z + )) + +func _notification(what : int): + match what: + NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window + _on_mouse_entered_viewport() + NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window + _on_mouse_exited_viewport() + +func _update_colour_texture() -> void: + MapSingleton.update_colour_image() + _map_province_colour_texture.update(_map_province_colour_image) + +func _world_to_map_coords(pos : Vector3) -> Vector2: + return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims + +func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: + var ray_origin := _camera.project_ray_origin(pos_viewport) + var ray_normal := _camera.project_ray_normal(pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + return _world_to_map_coords(intersection as Vector3) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) + return Vector2(0.5, 0.5) +# REQUIREMENTS +# * SS-31 func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) - var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size) - var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos) + var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) + var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map) province_selected.emit(province_identifier) + else: + print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): if _drag_active: push_warning("Drag being activated while already active!") @@ -116,6 +165,7 @@ func _unhandled_input(event : InputEvent): func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() + _viewport_dims = Vector2(Resolution.get_current_resolution()) # Process movement _movement_process(delta) # Keep within map bounds @@ -124,9 +174,13 @@ func _physics_process(delta : float): _zoom_process(delta) # Orient based on height _update_orientation() + # Update viewport on minimap + _update_minimap_viewport() # Calculate where the mouse lies on the map _update_mouse_map_position() +# REQUIREMENTS +# * UIFUN-124 func _movement_process(delta : float) -> void: var direction : Vector2 if _drag_active: @@ -137,13 +191,18 @@ func _movement_process(delta : float) -> void: direction *= _camera.position.y * delta _camera.position += Vector3(direction.x, 0, direction.y) +# REQUIREMENTS +# * UIFUN-125 func _edge_scrolling_vector() -> Vector2: - var viewport_dims := Vector2(Resolution.get_current_resolution()) - var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); - if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4): + if not _mouse_over_viewport: + return Vector2() + var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) + if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: mouse_vector *= 0 return mouse_vector * _edge_move_speed +# REQUIREMENTS +# * SS-75 func _cardinal_movement_vector() -> Vector2: var move := Vector2( float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), @@ -155,6 +214,9 @@ func _clamp_over_map() -> void: _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) +# REQUIREMENTS +# * SS-74 +# * UIFUN-123 func _zoom_process(delta : float) -> void: var height := _camera.position.y var zoom := _zoom_target - height @@ -169,17 +231,27 @@ func _update_orientation() -> void: var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) _camera.look_at(_camera.position + dir) +func _update_minimap_viewport() -> void: + var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y)) + var far_left := _viewport_to_map_coords(Vector2(0, 0)) + var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0)) + var near_right := _viewport_to_map_coords(_viewport_dims) + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + func _update_mouse_map_position() -> void: - var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) - var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) - # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin - var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) - if typeof(intersection) == TYPE_VECTOR3: - var intersection_vec := intersection as Vector3 - # This loops both horizontally (good) and vertically (bad) - _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims - _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) - else: - # Normals parallel to the xz-plane could cause null intersections, - # but the camera's orientation should prevent such normals - push_error("Invalid intersection: ", intersection) + _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) + var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + if _mouse_over_viewport: + _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) + +func _on_mouse_entered_viewport(): + _mouse_over_viewport = true + +func _on_mouse_exited_viewport(): + _mouse_over_viewport = false + +func _on_minimap_clicked(pos_clicked : Vector2): + pos_clicked *= _map_mesh_dims + _camera.position.x = pos_clicked.x + _camera.position.z = pos_clicked.y + _clamp_over_map() \ No newline at end of file diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 4650acb..93fc162 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -2,26 +2,28 @@ [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") -shader_parameter/hover_pos = Vector2(0.5, 0.5) -shader_parameter/selected_pos = Vector2(0.5, 0.5) +shader_parameter/hover_index = null +shader_parameter/selected_index = null shader_parameter/terrain_tex = ExtResource("3_l8pnf") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd new file mode 100644 index 0000000..25c7cac --- /dev/null +++ b/game/src/GameSession/Minimap.gd @@ -0,0 +1,89 @@ +extends Control + +signal minimap_clicked(pos_clicked : Vector2) + +const _action_click : StringName = &"map_click" + +var _viewport_points : PackedVector2Array + +# REQUIREMENTS +# * SS-80 +# * UI-752 +func _draw() -> void: + if _viewport_points.size() > 1: + draw_multiline(_viewport_points, Color.WHITE, -1) + +# REQUIREMENTS +# * SS-81 +# * UIFUN-127 +func _unhandled_input(event : InputEvent): + if event is InputEventMouse and Input.is_action_pressed(_action_click): + var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) + if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: + minimap_clicked.emit(pos_clicked) + +# Returns the point on the line going through p and q with the specific x coord +func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2: + if p.x == q.x: + return Vector2(x, 0.5 * (p.y + q.y)) + var t := (x - q.x) / (p.x - q.x) + return q + t * (p - q) + +# Returns the point on the line going through p and q with the specific y coord +func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2: + if p.y == q.y: + return Vector2(0.5 * (p.x + q.x), y) + var t := (y - q.y) / (p.y - q.y) + return q + t * (p - q) + +const _one_x := Vector2(1, 0) + +func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void: + if left.x < 0: + if right.x < 0: + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(right + _one_x) + else: + var mid_point := _intersect_x(left, right, 0) + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right) + mid_point.x = 1 + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(mid_point) + elif right.x > 1: + if left.x > 1: + _viewport_points.push_back(left - _one_x) + _viewport_points.push_back(right - _one_x) + else: + var mid_point := _intersect_x(left, right, 1) + _viewport_points.push_back(left) + _viewport_points.push_back(mid_point) + mid_point.x = 0 + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right - _one_x) + else: + _viewport_points.push_back(left) + _viewport_points.push_back(right) + +# This can break if the viewport is rotated too far! +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + # Bound far y coords + if far_left.y < 0: + far_left = _intersect_y(near_left, far_left, 0) + if far_right.y < 0: + far_right = _intersect_y(near_right, far_right, 0) + # Bound near y coords + if near_left.y > 1: + near_left = _intersect_y(near_left, far_left, 1) + if near_right.y > 1: + near_right = _intersect_y(near_right, far_right, 1) + + _viewport_points.clear() + _add_line_looped_over_x(near_left, near_right) + _add_line_looped_over_x(far_left, far_right) + _add_line_looped_over_x(far_left, near_left) + _add_line_looped_over_x(near_right, far_right) + + for i in _viewport_points.size(): + _viewport_points[i] *= size + queue_redraw() diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index e21b1c3..2df95fb 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -3,6 +3,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] [node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 @@ -23,6 +24,7 @@ offset_right = -10.0 offset_bottom = -5.0 [node name="ProvinceName" type="Label" parent="VBoxContainer"] +editor_description = "UI-57" layout_mode = 2 text = "PROVINCE_NAME" vertical_alignment = 1 diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index a6774fd..7aca0f9 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -8,10 +8,10 @@ uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; uniform sampler2D province_index_tex : repeat_enable, filter_nearest; // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; -// Position of the mouse over the map mesh in UV coords -uniform vec2 hover_pos; -// Position in UV coords of a pixel belonging to the currently selected province -uniform vec2 selected_pos; +// Index of the mouse over the map mesh +uniform uint hover_index; +// Index of the currently selected province +uniform uint selected_index; uvec2 vec2_to_uvec2(vec2 v) { return uvec2(v * 255.0); @@ -31,13 +31,10 @@ uint read_uint16(sampler2D tex, vec2 uv) { void fragment() { uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); - uint prov_index = uvec2_to_uint(prov_idx_split); - uint hover_index = read_uint16(province_index_tex, hover_pos); - uint selected_index = read_uint16(province_index_tex, selected_pos); // Boost prov_colour's contribution if it matches hover_colour or selected_colour - float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5; + float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3; // Don't mix if the province index is 0 mix_val *= float(prov_index != 0u); -- cgit v1.2.3-56-ga3b1 From 1fdd198f943a41468b03b2cdc62c24147f707239 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 18 Apr 2023 18:49:37 +0100 Subject: Better province image + terrain + some buttons --- extension/src/MapSingleton.cpp | 117 ++++++++++--- extension/src/MapSingleton.hpp | 6 +- extension/src/openvic2/Date.cpp | 181 ++++++++++--------- extension/src/openvic2/Date.hpp | 3 + extension/src/openvic2/Map.cpp | 132 +++++++++----- extension/src/openvic2/Map.hpp | 64 +------ extension/src/openvic2/Province.cpp | 19 +- extension/src/openvic2/Province.hpp | 39 +++++ extension/src/openvic2/Region.cpp | 24 +-- extension/src/openvic2/Region.hpp | 29 +++ extension/src/openvic2/Types.cpp | 13 ++ extension/src/openvic2/Types.hpp | 11 ++ game/art/terrain/farmlands.png | Bin 0 -> 265377 bytes game/art/terrain/farmlands.png.import | 34 ++++ game/art/terrain/terrain.png | Bin 27542091 -> 0 bytes game/art/terrain/terrain.png.import | 34 ---- game/common/map/provinces.json | 216 ++++++++++++++++++++++- game/common/map/provinces.png | Bin 9464 -> 1083451 bytes game/common/map/regions.json | 15 +- game/common/map/water.json | 6 + game/localisation/en_GB/mapmodes.csv | 1 + game/localisation/en_GB/menus.csv | 14 +- game/localisation/en_GB/provinces.csv | 223 +++++++++++++++++++++++- game/localisation/en_GB/regions.csv | 8 + game/localisation/en_GB/regions.csv.import | 3 + game/localisation/en_US/menus.csv | 7 +- game/localisation/fr_FR/menus.csv | 7 +- game/src/Autoload/Events.gd | 5 +- game/src/GameSession/GameSession.gd | 9 +- game/src/GameSession/GameSession.tscn | 32 ++-- game/src/GameSession/GameSessionMenu.gd | 21 ++- game/src/GameSession/GameSessionMenu.tscn | 59 ++++++- game/src/GameSession/MapControlPanel.gd | 13 ++ game/src/GameSession/MapControlPanel.tscn | 68 ++++++-- game/src/GameSession/MapView.gd | 30 +++- game/src/GameSession/MapView.tscn | 6 +- game/src/GameSession/ProvinceOverviewPanel.gd | 27 ++- game/src/GameSession/ProvinceOverviewPanel.tscn | 13 +- game/src/GameSession/TerrainMap.gdshader | 50 ++++-- 39 files changed, 1175 insertions(+), 364 deletions(-) create mode 100644 extension/src/openvic2/Province.hpp create mode 100644 extension/src/openvic2/Region.hpp create mode 100644 extension/src/openvic2/Types.cpp create mode 100644 game/art/terrain/farmlands.png create mode 100644 game/art/terrain/farmlands.png.import delete mode 100644 game/art/terrain/terrain.png delete mode 100644 game/art/terrain/terrain.png.import create mode 100644 game/common/map/water.json create mode 100644 game/localisation/en_GB/regions.csv create mode 100644 game/localisation/en_GB/regions.csv.import (limited to 'game/src/GameSession') diff --git a/extension/src/MapSingleton.cpp b/extension/src/MapSingleton.cpp index 73cf522..6f90dee 100644 --- a/extension/src/MapSingleton.cpp +++ b/extension/src/MapSingleton.cpp @@ -11,11 +11,13 @@ MapSingleton* MapSingleton::singleton = nullptr; void MapSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file); + ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &MapSingleton::load_water_province_file); ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &MapSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &MapSingleton::get_province_index_from_uv_coords); ClassDB::bind_method(D_METHOD("get_province_identifier_from_uv_coords", "coords"), &MapSingleton::get_province_identifier_from_uv_coords); + ClassDB::bind_method(D_METHOD("get_region_identifier_from_province_identifier", "identifier"), &MapSingleton::get_region_identifier_from_province_identifier); ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height); ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image); @@ -43,16 +45,19 @@ MapSingleton::MapSingleton() { { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { Region const* region = province.get_region(); - if (region != nullptr) return region->get_provinces().front()->get_colour(); + if (region != nullptr) return region->get_colour(); return province.get_colour(); } }, + { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t { + return province.is_water() ? 0x4287F5 : 0x0D7017; + } }, { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { const uint8_t f = float(province.get_index()) / float(map.get_province_count()) * 255.0f; return (f << 16) | (f << 8) | f; } } }; - std::string error_message = ""; - for (mapmode_t mapmode : mapmodes) + std::string error_message; + for (mapmode_t const& mapmode : mapmodes) if (map.add_mapmode(mapmode.first, mapmode.second, error_message) != SUCCESS) UtilityFunctions::push_error(error_message.c_str()); } @@ -62,34 +67,43 @@ MapSingleton::~MapSingleton() { singleton = nullptr; } -Error MapSingleton::parse_json_dictionary_file(String const& file_description, String const& file_path, - String const& identifier_prefix, parse_json_entry_func_t parse_entry) const { +static Error load_json_file(String const& file_description, String const& file_path, Variant& result) { + result.clear(); UtilityFunctions::print("Loading ", file_description, " file: ", file_path); - Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); + const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); return err == OK ? FAILED : err; } const String json_string = file->get_as_text(); - Ref json; - json.instantiate(); - err = json->parse(json_string); + JSON json; + err = json.parse(json_string); if (err != OK) { UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, - "\nError at line ", json->get_error_line(), ": ", json->get_error_message()); + "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); return err; } - const Variant json_var = json->get_data(); + result = json.get_data(); + return err; +} + +using parse_json_entry_func_t = std::function; + +static Error parse_json_dictionary_file(String const& file_description, String const& file_path, + String const& identifier_prefix, parse_json_entry_func_t parse_entry) { + Variant json_var; + Error err = load_json_file(file_description, file_path, json_var); + if (err != OK) return err; const Variant::Type type = json_var.get_type(); if (type != Variant::DICTIONARY) { UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", Variant::get_type_name(type), " (expected Dictionary)"); return FAILED; } - const Dictionary dict = json_var; + Dictionary const& dict = json_var; const Array identifiers = dict.keys(); - for (int idx = 0; idx < identifiers.size(); ++idx) { + for (int64_t idx = 0; idx < identifiers.size(); ++idx) { String const& identifier = identifiers[idx]; Variant const& entry = dict[identifier]; if (identifier.is_empty()) { @@ -108,20 +122,20 @@ Error MapSingleton::_parse_province_identifier_entry(String const& identifier, V const Variant::Type type = entry.get_type(); Province::colour_t colour = Province::NULL_COLOUR; if (type == Variant::ARRAY) { - const Array colour_array = entry; + Array const& colour_array = entry; if (colour_array.size() == 3) { for (int jdx = 0; jdx < 3; ++jdx) { - const Variant var = colour_array[jdx]; + Variant const& var = colour_array[jdx]; if (var.get_type() != Variant::FLOAT) { colour = Province::NULL_COLOUR; break; } - double colour_double = var; + const double colour_double = var; if (std::trunc(colour_double) != colour_double) { colour = Province::NULL_COLOUR; break; } - int64_t colour_int = static_cast(colour_double); + const int64_t colour_int = static_cast(colour_double); if (colour_int < 0 || colour_int > 255) { colour = Province::NULL_COLOUR; break; @@ -130,17 +144,18 @@ Error MapSingleton::_parse_province_identifier_entry(String const& identifier, V } } } else if (type == Variant::STRING) { - String colour_string = entry; + String const& colour_string = entry; if (colour_string.is_valid_hex_number()) { - int64_t colour_int = colour_string.hex_to_int(); + const int64_t colour_int = colour_string.hex_to_int(); if (0 <= colour_int && colour_int <= 0xFFFFFF) colour = colour_int; } - } else { + } + if (colour == Province::NULL_COLOUR) { UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); return FAILED; } - std::string error_message = ""; + std::string error_message; if (map.add_province(identifier.utf8().get_data(), colour, error_message) != SUCCESS) { UtilityFunctions::push_error(error_message.c_str()); return FAILED; @@ -162,12 +177,12 @@ Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& Variant::Type type = entry.get_type(); std::vector province_identifiers; if (type == Variant::ARRAY) { - const Array province_array = entry; + Array const& province_array = entry; for (int64_t idx = 0; idx < province_array.size(); ++idx) { - const Variant province_var = province_array[idx]; + Variant const& province_var = province_array[idx]; type = province_var.get_type(); if (type == Variant::STRING) { - String province_string = province_var; + String const& province_string = province_var; province_identifiers.push_back(province_string.utf8().get_data()); } else { UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); @@ -175,7 +190,11 @@ Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& } } } - std::string error_message = ""; + if (province_identifiers.empty()) { + UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); + return FAILED; + } + std::string error_message; if (map.add_region(identifier.utf8().get_data(), province_identifiers, error_message) != SUCCESS) { UtilityFunctions::push_error(error_message.c_str()); return FAILED; @@ -218,7 +237,7 @@ Error MapSingleton::load_province_shape_file(String const& file_path) { } if (err != OK) return err; - std::string error_message = ""; + std::string error_message; if (map.generate_province_index_image(width, height, province_shape_image->get_data().ptr(), error_message) != SUCCESS) { UtilityFunctions::push_error(error_message.c_str()); err = FAILED; @@ -239,6 +258,37 @@ Error MapSingleton::load_province_shape_file(String const& file_path) { return err; } +Error MapSingleton::load_water_province_file(String const& file_path) { + Variant json_var; + Error err = load_json_file("water province", file_path, json_var); + if (err != OK) return err; + Variant::Type type = json_var.get_type(); + if (type != Variant::ARRAY) { + UtilityFunctions::push_error("Invalid water province JSON: root has type ", + Variant::get_type_name(type), " (expected Array)"); + err = FAILED; + } else { + Array const& array = json_var; + std::string error_message; + for (int64_t idx = 0; idx < array.size(); ++idx) { + Variant const& entry = array[idx]; + type = entry.get_type(); + if (type != Variant::STRING) { + UtilityFunctions::push_error("Invalid water province identifier: ", entry); + err = FAILED; + continue; + } + String const& identifier = entry; + if (map.set_water_province(identifier.utf8().get_data(), error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + err = FAILED; + } + } + } + map.lock_water_provinces(); + return err; +} + Province* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) { if (province_index_image.is_valid()) { const PackedByteArray index_data_array = province_index_image->get_data(); @@ -273,6 +323,15 @@ String MapSingleton::get_province_identifier_from_uv_coords(Vector2 const& coord return String{}; } +String MapSingleton::get_region_identifier_from_province_identifier(String const& identifier) const { + Province const* province = map.get_province_by_identifier(identifier.utf8().get_data()); + if (province != nullptr) { + Region const* region = province->get_region(); + if (region != nullptr) return region->get_identifier().c_str(); + } + return String{}; +} + int32_t MapSingleton::get_width() const { return map.get_width(); } @@ -291,11 +350,11 @@ Ref MapSingleton::get_province_colour_image() const { Error MapSingleton::update_colour_image() { static PackedByteArray colour_data_array; - static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 3; + static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4; colour_data_array.resize(colour_data_array_size); Error err = OK; - std::string error_message = ""; + std::string error_message; if (map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw(), error_message) != SUCCESS) { UtilityFunctions::push_error(error_message.c_str()); err = FAILED; @@ -305,7 +364,7 @@ Error MapSingleton::update_colour_image() { if (province_colour_image.is_null()) province_colour_image.instantiate(); province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, - false, Image::FORMAT_RGB8, colour_data_array); + false, Image::FORMAT_RGBA8, colour_data_array); if (province_colour_image.is_null()) { UtilityFunctions::push_error("Failed to update province colour image"); return FAILED; diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp index 9205e92..6ec2ea4 100644 --- a/extension/src/MapSingleton.hpp +++ b/extension/src/MapSingleton.hpp @@ -8,8 +8,6 @@ namespace OpenVic2 { class MapSingleton : public godot::Object { - using parse_json_entry_func_t = std::function; - GDCLASS(MapSingleton, godot::Object) static MapSingleton* singleton; @@ -18,8 +16,6 @@ namespace OpenVic2 { Map map; Mapmode::index_t mapmode_index = 0; - godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path, - godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); protected: @@ -32,6 +28,7 @@ namespace OpenVic2 { ~MapSingleton(); godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_water_province_file(godot::String const& file_path); godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); @@ -39,6 +36,7 @@ namespace OpenVic2 { Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const; int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const; + godot::String get_region_identifier_from_province_identifier(godot::String const& identifier) const; int32_t get_width() const; int32_t get_height() const; godot::Ref get_province_index_image() const; diff --git a/extension/src/openvic2/Date.cpp b/extension/src/openvic2/Date.cpp index 3c5b8d8..e1cef72 100644 --- a/extension/src/openvic2/Date.cpp +++ b/extension/src/openvic2/Date.cpp @@ -1,108 +1,115 @@ #include #include "Date.hpp" -namespace OpenVic2 { - bool Timespan::operator< (Timespan const& other) const { return days < other.days; } - bool Timespan::operator> (Timespan const& other) const { return days > other.days; } - bool Timespan::operator<= (Timespan const& other) const { return days <= other.days; } - bool Timespan::operator>= (Timespan const& other) const { return days >= other.days; } - bool Timespan::operator== (Timespan const& other) const { return days == other.days; } - bool Timespan::operator!= (Timespan const& other) const { return days != other.days; } - - Timespan Timespan::operator+ (Timespan const& other) const { return Timespan(days + other.days); } - Timespan Timespan::operator- (Timespan const& other) const { return Timespan(days - other.days); } - Timespan Timespan::operator* (int64_t const& factor) const { return Timespan(days * factor); } - Timespan Timespan::operator/ (int64_t const& factor) const { return Timespan(days / factor); } - - Timespan& Timespan::operator+= (Timespan const& other) { - days += other.days; - return *this; - } - Timespan& Timespan::operator-= (Timespan const& other) { - days -= other.days; - return *this; - } +using namespace OpenVic2; + +bool Timespan::operator< (Timespan const& other) const { return days < other.days; } +bool Timespan::operator> (Timespan const& other) const { return days > other.days; } +bool Timespan::operator<= (Timespan const& other) const { return days <= other.days; } +bool Timespan::operator>= (Timespan const& other) const { return days >= other.days; } +bool Timespan::operator== (Timespan const& other) const { return days == other.days; } +bool Timespan::operator!= (Timespan const& other) const { return days != other.days; } + +Timespan Timespan::operator+ (Timespan const& other) const { return Timespan(days + other.days); } +Timespan Timespan::operator- (Timespan const& other) const { return Timespan(days - other.days); } +Timespan Timespan::operator* (int64_t const& factor) const { return Timespan(days * factor); } +Timespan Timespan::operator/ (int64_t const& factor) const { return Timespan(days / factor); } + +Timespan& Timespan::operator+= (Timespan const& other) { + days += other.days; + return *this; +} +Timespan& Timespan::operator-= (Timespan const& other) { + days -= other.days; + return *this; +} - Timespan fromYearZero(year_t year, month_t month, date_t day) { - int64_t daysElapsed = year * DAYS_IN_YEAR; - size_t daysSinceMonthStart = (day == 0) ? 0 : day - 1; //Underflow protection - for (size_t x = 0; x < month && x < MONTHS_IN_YEAR; x++) { - daysElapsed += DAYS_IN_MONTH[x]; - } - daysElapsed += daysSinceMonthStart; - return Timespan(daysElapsed); - } +Timespan::operator std::string() const { + return std::to_string(days); +} +std::ostream &operator<<(std::ostream &out, Timespan const& timespan) { + return out << static_cast(timespan); +} - //This function is not set up to handle dates before Year 0 - YearMonthDayBundle toGregorianDate(Timespan const& timespan) { - year_t year = 0; - month_t month = 0; - date_t day = 0; +Timespan fromYearZero(year_t year, month_t month, date_t day) { + int64_t daysElapsed = year * DAYS_IN_YEAR; + size_t daysSinceMonthStart = (day == 0) ? 0 : day - 1; //Underflow protection + for (size_t x = 0; x < month && x < MONTHS_IN_YEAR; x++) { + daysElapsed += DAYS_IN_MONTH[x]; + } + daysElapsed += daysSinceMonthStart; + return Timespan(daysElapsed); +} - if (timespan >= 0) { - year = timespan.days / DAYS_IN_YEAR; - int64_t remainingDays = timespan.days % DAYS_IN_YEAR; +//This function is not set up to handle dates before Year 0 +YearMonthDayBundle toGregorianDate(Timespan const& timespan) { + year_t year = 0; + month_t month = 0; + date_t day = 0; - for (size_t x = 0; x < MONTHS_IN_YEAR && remainingDays >= DAYS_IN_MONTH[x]; x++) { - remainingDays -= DAYS_IN_MONTH[x]; - month++; - } + if (timespan >= 0) { + year = timespan.days / DAYS_IN_YEAR; + int64_t remainingDays = timespan.days % DAYS_IN_YEAR; - //Corrects month and day to be 1-indexed + for (size_t x = 0; x < MONTHS_IN_YEAR && remainingDays >= DAYS_IN_MONTH[x]; x++) { + remainingDays -= DAYS_IN_MONTH[x]; month++; - day++; } - return std::make_tuple(year, month, day); + + //Corrects month and day to be 1-indexed + month++; + day++; } + return std::make_tuple(year, month, day); +} - Date::Date(Timespan const& timespan) : ts(timespan) { updateDate(ts); } +Date::Date(Timespan const& timespan) : ts(timespan) { updateDate(ts); } - Date::Date(year_t year, month_t month, date_t day) { - ts = fromYearZero(year, month, day); - updateDate(ts); - } +Date::Date(year_t year, month_t month, date_t day) { + ts = fromYearZero(year, month, day); + updateDate(ts); +} - void Date::updateDate(Timespan const& timespan) { - gregorianDate = toGregorianDate(timespan); - } +void Date::updateDate(Timespan const& timespan) { + gregorianDate = toGregorianDate(timespan); +} - size_t Date::getDay() const { return std::get<2>(gregorianDate); } - size_t Date::getMonth() const { return std::get<1>(gregorianDate); } - size_t Date::getYear() const { return std::get<0>(gregorianDate); } +size_t Date::getDay() const { return std::get<2>(gregorianDate); } +size_t Date::getMonth() const { return std::get<1>(gregorianDate); } +size_t Date::getYear() const { return std::get<0>(gregorianDate); } - bool Date::operator< (Date const& other) const { return ts < other.ts; } - bool Date::operator> (Date const& other) const { return ts > other.ts; } - bool Date::operator<= (Date const& other) const { return ts <= other.ts; } - bool Date::operator>= (Date const& other) const { return ts >= other.ts; } - bool Date::operator== (Date const& other) const { return ts == other.ts; } - bool Date::operator!= (Date const& other) const { return ts != other.ts; } +bool Date::operator< (Date const& other) const { return ts < other.ts; } +bool Date::operator> (Date const& other) const { return ts > other.ts; } +bool Date::operator<= (Date const& other) const { return ts <= other.ts; } +bool Date::operator>= (Date const& other) const { return ts >= other.ts; } +bool Date::operator== (Date const& other) const { return ts == other.ts; } +bool Date::operator!= (Date const& other) const { return ts != other.ts; } - Date Date::operator+ (Timespan timespan) const { return Date(ts + timespan); } - Timespan Date::operator- (Date const& other) const { return ts - other.ts; } +Date Date::operator+ (Timespan timespan) const { return Date(ts + timespan); } +Timespan Date::operator- (Date const& other) const { return ts - other.ts; } - Date& Date::operator+= (Timespan const& timespan) { - ts += timespan; - updateDate(ts); - return *this; - } - Date& Date::operator-= (Timespan const& timespan) { - ts -= timespan; - updateDate(ts); - return *this; - } - Date Date::operator++ (int) { - Date oldCopy = *this; - (*this) += 1; - return oldCopy; - } +Date& Date::operator+= (Timespan const& timespan) { + ts += timespan; + updateDate(ts); + return *this; +} +Date& Date::operator-= (Timespan const& timespan) { + ts -= timespan; + updateDate(ts); + return *this; +} +Date Date::operator++ (int) { + Date oldCopy = *this; + (*this) += 1; + return oldCopy; +} - Date::operator std::string() const { - std::stringstream ss; - ss << getYear() << '.' << getMonth() << '.' << getDay(); - return ss.str(); - } - std::ostream &operator<<(std::ostream &out, Date const& date) { - return out << static_cast(date); - } +Date::operator std::string() const { + std::stringstream ss; + ss << getYear() << '.' << getMonth() << '.' << getDay(); + return ss.str(); +} +std::ostream &operator<<(std::ostream &out, Date const& date) { + return out << static_cast(date); } diff --git a/extension/src/openvic2/Date.hpp b/extension/src/openvic2/Date.hpp index 841b118..9ed5963 100644 --- a/extension/src/openvic2/Date.hpp +++ b/extension/src/openvic2/Date.hpp @@ -28,6 +28,9 @@ namespace OpenVic2 { Timespan& operator+= (Timespan const& other); Timespan& operator-= (Timespan const& other); + + explicit operator std::string() const; + friend std::ostream& operator<< (std::ostream& out, Timespan const& timespan); }; static constexpr size_t MONTHS_IN_YEAR = 12; diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/Map.cpp index 1654189..0ac8091 100644 --- a/extension/src/openvic2/Map.cpp +++ b/extension/src/openvic2/Map.cpp @@ -1,14 +1,14 @@ #include "Map.hpp" #include +#include using namespace OpenVic2; static const std::string SEPARATOR = "\n - "; Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func) - : index(new_index), identifier(new_identifier), colour_func(new_colour_func) { - assert(!identifier.empty()); + : HasIdentifier(new_identifier), index(new_index), colour_func(new_colour_func) { assert(colour_func != nullptr); } @@ -16,10 +16,6 @@ Mapmode::index_t Mapmode::get_index() const { return index; } -std::string const& Mapmode::get_identifier() const { - return identifier; -} - Mapmode::colour_func_t Mapmode::get_colour_func() const { return colour_func; } @@ -42,15 +38,15 @@ return_t Map::add_province(std::string const& identifier, Province::colour_t col return FAILURE; } Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; - for (Province const& province : provinces) { - if (province.get_identifier() == identifier) { - error_message = "Duplicate province identifiers: " + province.to_string() + " and " + new_province.to_string(); - return FAILURE; - } - if (province.get_colour() == colour) { - error_message = "Duplicate province colours: " + province.to_string() + " and " + new_province.to_string(); - return FAILURE; - } + Province const* old_province = get_province_by_identifier(identifier); + if (old_province != nullptr) { + error_message = "Duplicate province identifiers: " + old_province->to_string() + " and " + new_province.to_string(); + return FAILURE; + } + old_province = get_province_by_colour(colour); + if (old_province != nullptr) { + error_message = "Duplicate province colours: " + old_province->to_string() + " and " + new_province.to_string(); + return FAILURE; } provinces.push_back(new_province); error_message = "Added province: " + new_province.to_string(); @@ -61,6 +57,29 @@ void Map::lock_provinces() { provinces_locked = true; } +return_t Map::set_water_province(std::string const& identifier, std::string& error_message) { + if (water_provinces_locked) { + error_message = "The map's water provinces have already been locked!"; + return FAILURE; + } + Province* province = get_province_by_identifier(identifier); + if (province == nullptr) { + error_message = "Unrecognised water province identifier: " + identifier; + return FAILURE; + } + if (province->is_water()) { + error_message = "Province " + identifier + " is already a water province!"; + return FAILURE; + } + province->water = true; + error_message = "Set province " + identifier + " as a water province"; + return SUCCESS; +} + +void Map::lock_water_provinces() { + water_provinces_locked = true; +} + return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message) { if (regions_locked) { error_message = "The map's region list has already been locked!"; @@ -75,7 +94,7 @@ return_t Map::add_region(std::string const& identifier, std::vector return FAILURE; } Region new_region{ identifier }; - error_message = "Error message for region: " + identifier; + error_message.clear(); for (std::string const& province_identifier : province_identifiers) { Province* province = get_province_by_identifier(province_identifier); if (province != nullptr) { @@ -90,28 +109,36 @@ return_t Map::add_region(std::string const& identifier, std::vector error_message += regions[other_region_index].get_identifier(); else error_message += "an unknown region with index " + std::to_string(other_region_index); - } else new_region.provinces.push_back(province); + } else new_region.provinces.insert(province); } } else error_message += SEPARATOR + "Invalid province identifier " + province_identifier; } + return_t ret = SUCCESS; if (!new_region.get_province_count()) { error_message += SEPARATOR + "No valid provinces in region's list"; - return FAILURE; + ret = FAILURE; } - for (Region const& region : regions) { - if (region.get_identifier() == identifier) { - error_message += SEPARATOR + "Duplicate region identifiers: " + region.get_identifier() + " and " + identifier; - return FAILURE; + Region const* old_region = get_region_by_identifier(identifier); + if (old_region != nullptr) { + error_message += SEPARATOR + "Duplicate region identifiers: " + old_region->get_identifier() + " and " + identifier; + ret = FAILURE; + } + + if (ret == SUCCESS) { + regions.push_back(new_region); + // Used to detect provinces listed in multiple regions, will + // be corrected once regions is stable (i.e. lock_regions). + Region* tmp_region_index = reinterpret_cast(regions.size()); + for (Province* province : new_region.get_provinces()) + province->region = tmp_region_index; + if (!error_message.empty()) { + error_message += SEPARATOR; + ret = FAILURE; } + error_message += "Added region: " + identifier; } - regions.push_back(new_region); - error_message += SEPARATOR + "Added region: " + identifier; - // Used to detect provinces listed in multiple regions, will - // be corrected once regions is stable (i.e. lock_regions). - Region* tmp_region_index = reinterpret_cast(regions.size()); - for (Province* province : new_region.get_provinces()) - province->region = tmp_region_index; - return SUCCESS; + if (ret != SUCCESS) error_message = "Error message for region: " + identifier + error_message; + return ret; } void Map::lock_regions() { @@ -161,6 +188,20 @@ Province const* Map::get_province_by_colour(Province::colour_t colour) const { return nullptr; } +Region* Map::get_region_by_identifier(std::string const& identifier) { + if (!identifier.empty()) + for (Region& region : regions) + if (region.get_identifier() == identifier) return ®ion; + return nullptr; +} + +Region const* Map::get_region_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Region const& region : regions) + if (region.get_identifier() == identifier) return ®ion; + return nullptr; +} + static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; } @@ -188,17 +229,13 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, std::vector province_checklist(provinces.size()); return_t ret = SUCCESS; - - error_message = "Error message for province index image generation:"; + std::unordered_set unrecognised_colours; + error_message.clear(); for (int32_t y = 0; y < height; ++y) { for (int32_t x = 0; x < width; ++x) { const int32_t idx = x + y * width; const Province::colour_t colour = colour_at(colour_data, idx); - if (colour == Province::NULL_COLOUR) { - province_index_image[idx] = Province::NULL_INDEX; - continue; - } if (x > 0) { const int32_t jdx = idx - 1; if (colour_at(colour_data, jdx) == colour) { @@ -220,8 +257,11 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, province_checklist[index - 1] = true; continue; } - error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(x) + ")"; - ret = FAILURE; + if (unrecognised_colours.find(colour) == unrecognised_colours.end()) { + unrecognised_colours.insert(colour); + error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(y) + ")"; + ret = FAILURE; + } province_index_image[idx] = Province::NULL_INDEX; } } @@ -233,7 +273,8 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, } } - error_message += SEPARATOR + "Generated province index image"; + if (!error_message.empty()) error_message = "Error message for province index image generation:" + error_message + SEPARATOR; + error_message += "Generated province index image"; return ret; } @@ -259,11 +300,10 @@ return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t return FAILURE; } Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; - for (Mapmode const& mapmode : mapmodes) { - if (mapmode.get_identifier() == identifier) { - error_message = "Duplicate mapmode identifiers: " + mapmode.get_identifier() + " and " + identifier; - return FAILURE; - } + Mapmode const* old_mapmode = get_mapmode_by_identifier(identifier); + if (old_mapmode != nullptr) { + error_message = "Duplicate mapmode identifiers: " + old_mapmode->get_identifier() + " and " + identifier; + return FAILURE; } mapmodes.push_back(new_mapmode); error_message = "Added mapmode: " + identifier; @@ -295,12 +335,14 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, return FAILURE; } Mapmode const& mapmode = mapmodes[index]; - target += 3; // Skip past Province::NULL_INDEX + target += 4; // Skip past Province::NULL_INDEX for (Province const& province : provinces) { const Province::colour_t colour = mapmode.get_colour_func()(*this, province); *target++ = (colour >> 16) & 0xFF; *target++ = (colour >> 8) & 0xFF; *target++ = colour & 0xFF; + *target++ = province.is_water() ? 0 : 255; } + error_message = "Generated province colours for mapmode " + mapmode.get_identifier(); return SUCCESS; } diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/Map.hpp index 42963c9..73ab8fd 100644 --- a/extension/src/openvic2/Map.hpp +++ b/extension/src/openvic2/Map.hpp @@ -1,75 +1,24 @@ #pragma once -#include -#include #include #include -#include "Types.hpp" +#include "Region.hpp" namespace OpenVic2 { - struct Region; - struct Map; - /* REQUIREMENTS: - * MAP-43, MAP-47 - */ - struct Province { - friend struct Map; - - using colour_t = uint32_t; - using index_t = uint16_t; - - static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; - static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; - private: - index_t index; - std::string identifier; - colour_t colour; - Region* region = nullptr; - - Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); - public: - static std::string colour_to_hex_string(colour_t colour); - - index_t get_index() const; - std::string const& get_identifier() const; - colour_t get_colour() const; - Region* get_region() const; - std::string to_string() const; - }; - - /* REQUIREMENTS: - * MAP-6, MAP-44, MAP-48 - */ - struct Region { - friend struct Map; - private: - std::string identifier; - std::vector provinces; - - Region(std::string const& new_identifier); - public: - std::string const& get_identifier() const; - size_t get_province_count() const; - bool contains_province(Province const* province) const; - std::vector const& get_provinces() const; - }; - - struct Mapmode { + struct Mapmode : HasIdentifier { friend struct Map; using colour_func_t = std::function; using index_t = size_t; private: index_t index; - std::string identifier; colour_func_t colour_func; Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); public: index_t get_index() const; - std::string const& get_identifier() const; colour_func_t get_colour_func() const; }; @@ -80,7 +29,7 @@ namespace OpenVic2 { private: std::vector provinces; std::vector regions; - bool provinces_locked = false, regions_locked = false; + bool provinces_locked = false, water_provinces_locked = false, regions_locked = false; size_t width = 0, height = 0; std::vector province_index_image; @@ -88,10 +37,12 @@ namespace OpenVic2 { public: return_t add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); void lock_provinces(); + return_t set_water_province(std::string const& identifier, std::string& error_message); + void lock_water_provinces(); return_t add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message); void lock_regions(); - size_t get_province_count() const; + size_t get_province_count() const; Province* get_province_by_index(Province::index_t index); Province const* get_province_by_index(Province::index_t index) const; Province* get_province_by_identifier(std::string const& identifier); @@ -99,6 +50,9 @@ namespace OpenVic2 { Province* get_province_by_colour(Province::colour_t colour); Province const* get_province_by_colour(Province::colour_t colour) const; + Region* get_region_by_identifier(std::string const& identifier); + Region const* get_region_by_identifier(std::string const& identifier) const; + return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message); size_t get_width() const; size_t get_height() const; diff --git a/extension/src/openvic2/Province.cpp b/extension/src/openvic2/Province.cpp index 49f1b0e..7d55708 100644 --- a/extension/src/openvic2/Province.cpp +++ b/extension/src/openvic2/Province.cpp @@ -1,4 +1,4 @@ -#include "Map.hpp" +#include "Province.hpp" #include #include @@ -7,9 +7,8 @@ using namespace OpenVic2; Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - index(new_index), identifier(new_identifier), colour(new_colour) { + HasIdentifier(new_identifier), index(new_index), colour(new_colour) { assert(index != NULL_INDEX); - assert(!identifier.empty()); assert(colour != NULL_COLOUR); } @@ -23,10 +22,6 @@ Province::index_t Province::get_index() const { return index; } -std::string const& Province::get_identifier() const { - return identifier; -} - Province::colour_t Province::get_colour() const { return colour; } @@ -35,6 +30,14 @@ Region* Province::get_region() const { return region; } +bool Province::is_water() const { + return water; +} + +Province::life_rating_t Province::get_life_rating() const { + return life_rating; +} + std::string Province::to_string() const { - return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")"; + return "(#" + std::to_string(index) + ", " + get_identifier() + ", 0x" + colour_to_hex_string(colour) + ")"; } diff --git a/extension/src/openvic2/Province.hpp b/extension/src/openvic2/Province.hpp new file mode 100644 index 0000000..deebd8c --- /dev/null +++ b/extension/src/openvic2/Province.hpp @@ -0,0 +1,39 @@ +#pragma once + +#include "Types.hpp" + +namespace OpenVic2 { + struct Region; + struct Map; + + /* REQUIREMENTS: + * MAP-5, MAP-8, MAP-43, MAP-47 + */ + struct Province : HasIdentifier { + friend struct Map; + + using colour_t = uint32_t; + using index_t = uint16_t; + using life_rating_t = int8_t; + + static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; + static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; + private: + index_t index; + colour_t colour; + Region* region = nullptr; + bool water = false; + life_rating_t life_rating = 0; + + Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); + public: + static std::string colour_to_hex_string(colour_t colour); + + index_t get_index() const; + colour_t get_colour() const; + Region* get_region() const; + bool is_water() const; + life_rating_t get_life_rating() const; + std::string to_string() const; + }; +} diff --git a/extension/src/openvic2/Region.cpp b/extension/src/openvic2/Region.cpp index 6ee05f5..67a75a9 100644 --- a/extension/src/openvic2/Region.cpp +++ b/extension/src/openvic2/Region.cpp @@ -1,26 +1,26 @@ -#include "Map.hpp" +#include "Region.hpp" #include #include using namespace OpenVic2; -Region::Region(std::string const& new_identifier) : identifier(new_identifier) { - assert(!identifier.empty()); -} - -std::string const& Region::get_identifier() const { - return identifier; -} - -size_t Region::get_province_count() const { +size_t ProvinceSet::get_province_count() const { return provinces.size(); } -bool Region::contains_province(Province const* province) const { +bool ProvinceSet::contains_province(Province const* province) const { return province && std::find(provinces.begin(), provinces.end(), province) != provinces.end(); } -std::vector const& Region::get_provinces() const { +std::set const& ProvinceSet::get_provinces() const { return provinces; } + +Region::Region(std::string const& new_identifier) : HasIdentifier(new_identifier) {} + +Province::colour_t Region::get_colour() const { + if (provinces.empty()) return 0xFF0000; + Province const* province = *provinces.cbegin(); + return province->get_colour(); +} diff --git a/extension/src/openvic2/Region.hpp b/extension/src/openvic2/Region.hpp new file mode 100644 index 0000000..4ebabd1 --- /dev/null +++ b/extension/src/openvic2/Region.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include + +#include "Province.hpp" + +namespace OpenVic2 { + struct Map; + + struct ProvinceSet { + protected: + std::set provinces; + public: + size_t get_province_count() const; + bool contains_province(Province const* province) const; + std::set const& get_provinces() const; + }; + + /* REQUIREMENTS: + * MAP-6, MAP-44, MAP-48 + */ + struct Region : HasIdentifier, ProvinceSet { + friend struct Map; + private: + Region(std::string const& new_identifier); + public: + Province::colour_t get_colour() const; + }; +} diff --git a/extension/src/openvic2/Types.cpp b/extension/src/openvic2/Types.cpp new file mode 100644 index 0000000..67c7a21 --- /dev/null +++ b/extension/src/openvic2/Types.cpp @@ -0,0 +1,13 @@ +#include "Types.hpp" + +#include + +using namespace OpenVic2; + +HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier(new_identifier) { + assert(!identifier.empty()); +} + +std::string const& HasIdentifier::get_identifier() const { + return identifier; +} diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index 0fb1c8b..bf5ee27 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -1,7 +1,18 @@ #pragma once +#include + namespace OpenVic2 { using return_t = bool; // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. static const return_t SUCCESS = false, FAILURE = true; + + struct HasIdentifier { + private: + std::string identifier; + protected: + HasIdentifier(std::string const& new_identifier); + public: + std::string const& get_identifier() const; + }; } diff --git a/game/art/terrain/farmlands.png b/game/art/terrain/farmlands.png new file mode 100644 index 0000000..3702ad0 Binary files /dev/null and b/game/art/terrain/farmlands.png differ diff --git a/game/art/terrain/farmlands.png.import b/game/art/terrain/farmlands.png.import new file mode 100644 index 0000000..4a06b1f --- /dev/null +++ b/game/art/terrain/farmlands.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ckf222w5usrsu" +path="res://.godot/imported/farmlands.png-821213ab9dba19cea6f6c966b3a3760b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/farmlands.png" +dest_files=["res://.godot/imported/farmlands.png-821213ab9dba19cea6f6c966b3a3760b.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/terrain/terrain.png b/game/art/terrain/terrain.png deleted file mode 100644 index 6d36dee..0000000 Binary files a/game/art/terrain/terrain.png and /dev/null differ diff --git a/game/art/terrain/terrain.png.import b/game/art/terrain/terrain.png.import deleted file mode 100644 index d7a078f..0000000 --- a/game/art/terrain/terrain.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cmw0pvjthnn8c" -path="res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://art/terrain/terrain.png" -dest_files=["res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex"] - -[params] - -compress/mode=3 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=2 -compress/channel_pack=0 -mipmaps/generate=true -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=false -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/game/common/map/provinces.json b/game/common/map/provinces.json index 66de29b..71be5cb 100644 --- a/game/common/map/provinces.json +++ b/game/common/map/provinces.json @@ -2,8 +2,222 @@ "prov_britain": [150, 0, 0], "prov_ireland": [23, 147, 31], "prov_iceland": "343D91", + "prov_corsica": "FFD800", + "prov_sardinia": "00FFFF", + "prov_sicily": "FFA13D", + "prov_malta": "96E6FF", + "prov_cyprus": "FFE682", + "prov_greenland": "7A66FF", + "prov_baleares": "FF9E21", + "prov_gotland": "8300FF", + "prov_crete": "FF3523", + "prov_jan_mayen": "003FFF", + "prov_faroes": "964B00", + "prov_mann": "935575", + "prov_shetlands": "916F7D", + "prov_orkney": "8E1C70", + "prov_channel_islands": "8C6267", + "prov_madiera": "87580C", + "prov_canarias": "843740", + "prov_sjaeland": "820B02", + "prov_bornholm": "7F512F", + "prov_bear_island": "AE2AD6", + "prov_pantelleria": "FFA575", + "prov_iberia": "FF425D", + "prov_scandinavia": "005F32", + "prov_jutland": "B7004B", + "prov_fyn": "B55C63", + "prov_hiiumaa": "52FFB2", + "prov_saaremaa": "B5E31D", + "prov_italy": "47872C", + "prov_elba": "333333", + "prov_france": "0B0BC6", + "prov_netherlands": "FF472C", + "prov_belgium": "8C6A16", + "prov_luxembourg": "8FB7C6", + "prov_switzerland": "A50000", + "prov_balkans": "00FF5D", + "prov_crimea": "752179", + "prov_germany": "303030", + "prov_poland": "C90043", + "prov_baltics": "6327C4", + "prov_finland": "E8E8E8", + "prov_aland": "8769B3", + "prov_ukraine": "C1CB00", + "prov_russia": "006311", + + "prov_north_america": "A114FF", "prov_cuba": "1E29FF", + "prov_nova_scotia": "1115FF", + "prov_bermuda": "FF2370", + "prov_jamaica": "329600", + "prov_hispaniola": "742B7C", + "prov_aleutians": "FF07AC", + "prov_bahamas": "824261", + "prov_turks_and_caicos": "7F4424", + "prov_puerto_rico": "0D7C57", + "prov_barbados": "747A48", + "prov_grenada": "32774B", + "prov_st_vincent": "535C75", + "prov_st_lucia": "E15CEE", + "prov_martinique": "EDB274", + "prov_dominica": "EAE77E", + "prov_guadeloupe": "E8279E", + "prov_montserrat": "80AAE5", + "prov_antigua": "E2AEB9", + "prov_barbuda": "E0966D", + "prov_st_kitts": "DD85DA", + "prov_west_virgin_islands": "304716", + "prov_east_virgin_islands": "44321E", + "prov_cayman_islands": "FF7900", + "prov_angulia": "FF3D57", + "prov_central_america": "005B5E", + "prov_mexico": "3BA533", + + "prov_south_america": "2F7A22", + "prov_galapagos": "638293", + "prov_falklands": "91451F", + "prov_south_georgia": "8E8B8E", + + "prov_africa": "7F3300", "prov_madagascar": "790091", + "prov_socotra": "89801A", + "prov_mauritius": "1C8400", + "prov_reunion": "7D821F", + "prov_comoros": "7F5731", + "prov_sao_tome": "FFAFE8", + "prov_fernando_po": "FF665B", + "prov_cape_verde": "00FF48", + "prov_ascension": "7C3B3E", + "prov_st_helena": "7A6C48", + "prov_tristan_da_cunha": "77680E", + "prov_seychelles": "EF68FF", + "prov_prince_edward_islands": "826F68", + "prov_kerguelen_islands": "671F7F", + "prov_heard_island": "7C4244", + "prov_egypt": "A5815B", + "prov_morocco": "D44509", + + "prov_middle_east": "615EA8", "prov_ceylon": "FF6A00", - "prov_formosa": "82B1FF" + "prov_formosa": "82B1FF", + "prov_sakhalin": "006421", + "prov_maldives": "DC0000", + "prov_hainan": "688785", + "prov_hokkaido": "BA0DB5", + "prov_diego_garcia": "752268", + "prov_philippines": "FFA5AD", + "prov_india": "720041", + "prov_andamans": "706054", + "prov_nicobar_islands": "30006B", + "prov_indochina": "007272", + "prov_korea": "1E2570", + "prov_okinawa": "216D38", + "prov_yaeyama": "6B120A", + "prov_kyushu": "9E2521", + "prov_shikoku": "6F9B61", + "prov_japan": "99581B", + "prov_kurils": "992B15", + "prov_manchuria": "B79900", + "prov_china": "B57A53", + "prov_central_asia": "00B2B2", + "prov_siberia": "000EAF", + "prov_iran": "703E1D", + "prov_anatolia": "A81000", + + "prov_oceania": "FF4C00", + "prov_indonesia": "A56A9E", + "prov_north_island": "DB41AF", + "prov_south_island": "D86E47", + "prov_tasmania": "D6BF2C", + "prov_australia": "5BB1D3", + "prov_hawaii": "008C5D", + + "prov_aral_sea": "AA61C6", + "prov_caspian_sea": "00C413", + "prov_lake_ladoga": "462A64", + "prov_lake_ontario": "46CD64", + "prov_lake_erie": "9F2663", + "prov_lake_huron": "9FC6EA", + "prov_lake_michigan": "9FC62A", + "prov_lake_superior": "9F352A", + "prov_lake_baikal": "B51453", + "prov_lake_woods": "9F892A", + "prov_lake_manitoba": "FF0071", + "prov_reindeer_lake": "FF7DFF", + "prov_lake_ronge": "D9FF51", + "prov_lake_athabasca": "FF7D3D", + "prov_great_slave_lake": "49FF6B", + "prov_great_bear_lake": "FFC6C9", + + "prov_azov_sea": "3E33FF", + "prov_black_sea": "3EE1FF", + "prov_marmara_sea": "00009D", + "prov_agean_sea": "0019FF", + "prov_ionian_sea": "003A9D", + "prov_adriatic_sea": "00E3FF", + "prov_tyrrhenian_sea": "0935FF", + "prov_east_mediterranean": "00BBFF", + "prov_central_mediterranean": "3A5FDC", + "prov_west_mediterranean": "93C5FF", + "prov_ligurian_sea": "0000B0", + "prov_balearic_sea": "001BFF", + "prov_alboran_sea": "3E98FF", + "prov_gulf_bothnia": "52E39D", + "prov_gulf_finland": "0935C2", + "prov_gulf_riga": "004987", + "prov_baltic_sea": "5BC5CB", + "prov_danish_straits": "004DB0", + "prov_english_channel": "0079FF", + "prov_irish_sea": "544DFF", + "prov_biscay_bay": "93EEFF", + "prov_north_sea": "31BBFF", + "prov_red_sea": "0952FF", + "prov_arabian_sea": "00007E", + "prov_persian_gulf": "3EA3FF", + "prov_andaman_sea": "0092FF", + "prov_bay_bengal": "4075FF", + "prov_okhotsk_sea": "66C5FF", + "prov_japan_sea": "3A92DC", + "prov_east_china_sea": "0066CB", + "prov_south_china_sea": "3EEEFF", + "prov_philippine_sea": "210066", + "prov_celebes_sea": "0066BB", + "prov_java_sea": "3E33C9", + "prov_banda_sea": "73A3FF", + "prov_arafura_sea": "0000D4", + "prov_gulf_mexico": "00639D", + "prov_caribbean_sea": "00C2DA", + "prov_mozambique_channel": "098FFF", + "prov_zanj_sea": "93B5FF", + "prov_kara_sea": "49FFFF", + "prov_barents_sea": "3A40DC", + "prov_norwegian_sea": "000087", + "prov_greenland_sea": "33EEFF", + "prov_labrador_sea": "003787", + "prov_hudson_bay": "93F7FF", + "prov_gulf_st_lawrence": "4DF7FF", + "prov_gulf_alaska": "2C2F87", + "prov_gulf_california": "2C2FCF", + "prov_east_siberian_sea": "52E3FF", + "prov_sargasso_sea": "0019DA", + "prov_gulf_guinea": "008BDA", + "prov_celtic_sea": "0050B0", + "prov_argentine_sea": "0082B0", + "prov_chilean_sea": "47FFFF", + "prov_north_atlantic": "00B3FF", + "prov_central_atlantic": "68C5FF", + "prov_south_atlantic": "004DDA", + "prov_indian_ocean": "000066", + "prov_great_australian_bight": "3A75FF", + "prov_tasman_sea": "002CD4", + "prov_coral_sea": "8919FF", + "prov_melanesia": "3AA8FF", + "prov_micronesia": "0098CB", + "prov_polynesia": "003EDA", + "prov_north_pacific": "00EECF", + "prov_south_pacific": "03B3FF", + "prov_bering_sea": "0049DA", + "prov_chukchi_sea": "0087A5", + "prov_beaufort_sea": "93BEFF" } diff --git a/game/common/map/provinces.png b/game/common/map/provinces.png index 68bf528..73cc33c 100644 Binary files a/game/common/map/provinces.png and b/game/common/map/provinces.png differ diff --git a/game/common/map/regions.json b/game/common/map/regions.json index bbeeb56..1684fb5 100644 --- a/game/common/map/regions.json +++ b/game/common/map/regions.json @@ -1,6 +1,13 @@ { - "region_europe": ["prov_britain", "prov_ireland", "prov_iceland"], - "region_america": ["prov_cuba"], - "region_africa": ["prov_madagascar"], - "region_asia": ["prov_ceylon", "prov_formosa"] + "region_europe": ["prov_britain", "prov_ireland", "prov_iceland", "prov_corsica", "prov_sardinia", "prov_sicily", "prov_malta", "prov_cyprus", "prov_greenland", "prov_baleares", "prov_gotland", "prov_crete", "prov_jan_mayen", "prov_faroes", "prov_mann", "prov_shetlands", "prov_orkney", "prov_channel_islands", "prov_madiera", "prov_canarias", "prov_sjaeland", "prov_bornholm", "prov_bear_island", "prov_pantelleria", "prov_iberia", "prov_scandinavia", "prov_jutland", "prov_fyn", "prov_hiiumaa", "prov_saaremaa", "prov_italy", "prov_elba", "prov_france", "prov_netherlands", "prov_belgium", "prov_luxembourg", "prov_switzerland", "prov_balkans", "prov_crimea", "prov_germany", "prov_poland", "prov_baltics", "prov_finland", "prov_aland", "prov_ukraine", "prov_russia"], + + "region_north_america": ["prov_north_america", "prov_cuba", "prov_nova_scotia", "prov_bermuda", "prov_jamaica", "prov_hispaniola", "prov_aleutians", "prov_bahamas", "prov_turks_and_caicos", "prov_puerto_rico", "prov_barbados", "prov_grenada", "prov_st_vincent", "prov_st_lucia", "prov_martinique", "prov_dominica", "prov_guadeloupe", "prov_montserrat", "prov_antigua", "prov_barbuda", "prov_st_kitts", "prov_west_virgin_islands", "prov_east_virgin_islands", "prov_cayman_islands", "prov_angulia", "prov_central_america", "prov_mexico"], + + "region_south_america": ["prov_south_america", "prov_galapagos", "prov_falklands", "prov_south_georgia"], + + "region_africa": ["prov_africa", "prov_madagascar", "prov_socotra", "prov_mauritius", "prov_reunion", "prov_comoros", "prov_sao_tome", "prov_fernando_po", "prov_cape_verde", "prov_ascension", "prov_st_helena", "prov_tristan_da_cunha", "prov_seychelles", "prov_prince_edward_islands", "prov_kerguelen_islands", "prov_heard_island", "prov_egypt", "prov_morocco"], + + "region_asia": ["prov_middle_east", "prov_ceylon", "prov_formosa", "prov_sakhalin", "prov_maldives", "prov_hainan", "prov_hokkaido", "prov_diego_garcia", "prov_philippines", "prov_india", "prov_andamans", "prov_nicobar_islands", "prov_indochina", "prov_korea", "prov_okinawa", "prov_yaeyama", "prov_kyushu", "prov_shikoku", "prov_japan", "prov_kurils", "prov_manchuria", "prov_china", "prov_central_asia", "prov_siberia", "prov_iran", "prov_anatolia"], + + "region_oceania": ["prov_indonesia", "prov_north_island", "prov_south_island", "prov_tasmania", "prov_australia", "prov_hawaii", "prov_oceania"] } diff --git a/game/common/map/water.json b/game/common/map/water.json new file mode 100644 index 0000000..fda53a9 --- /dev/null +++ b/game/common/map/water.json @@ -0,0 +1,6 @@ + +[ + "prov_aral_sea", "prov_caspian_sea", "prov_lake_ladoga", "prov_lake_ontario", "prov_lake_erie", "prov_lake_huron", "prov_lake_michigan", "prov_lake_superior", "prov_lake_baikal", "prov_lake_woods", "prov_lake_manitoba", "prov_reindeer_lake", "prov_lake_ronge", "prov_lake_athabasca", "prov_great_slave_lake", "prov_great_bear_lake", + + "prov_azov_sea", "prov_black_sea", "prov_marmara_sea", "prov_agean_sea", "prov_ionian_sea", "prov_adriatic_sea", "prov_tyrrhenian_sea", "prov_east_mediterranean", "prov_central_mediterranean", "prov_west_mediterranean", "prov_ligurian_sea", "prov_balearic_sea", "prov_alboran_sea", "prov_gulf_bothnia", "prov_gulf_finland", "prov_gulf_riga", "prov_baltic_sea", "prov_danish_straits", "prov_english_channel", "prov_irish_sea", "prov_biscay_bay", "prov_north_sea", "prov_red_sea", "prov_arabian_sea", "prov_persian_gulf", "prov_andaman_sea", "prov_bay_bengal", "prov_okhotsk_sea", "prov_japan_sea", "prov_east_china_sea", "prov_south_china_sea", "prov_philippine_sea", "prov_celebes_sea", "prov_java_sea", "prov_banda_sea", "prov_arafura_sea", "prov_gulf_mexico", "prov_caribbean_sea", "prov_mozambique_channel", "prov_zanj_sea", "prov_kara_sea", "prov_barents_sea", "prov_norwegian_sea", "prov_greenland_sea", "prov_labrador_sea", "prov_hudson_bay", "prov_gulf_st_lawrence", "prov_gulf_alaska", "prov_gulf_california", "prov_east_siberian_sea", "prov_sargasso_sea", "prov_gulf_guinea", "prov_celtic_sea", "prov_argentine_sea", "prov_chilean_sea", "prov_north_atlantic", "prov_central_atlantic", "prov_south_atlantic", "prov_indian_ocean", "prov_great_australian_bight", "prov_tasman_sea", "prov_coral_sea", "prov_melanesia", "prov_micronesia", "prov_polynesia", "prov_north_pacific", "prov_south_pacific", "prov_bering_sea", "prov_chukchi_sea", "prov_beaufort_sea" +] diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv index c5b1bb0..440175f 100644 --- a/game/localisation/en_GB/mapmodes.csv +++ b/game/localisation/en_GB/mapmodes.csv @@ -2,4 +2,5 @@ ,, Test Mapmodes mapmode_province,Province Mapmode mapmode_region,Region Mapmode +mapmode_terrain,Terrain Mapmode mapmode_index,Index Mapmode diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index b483662..33e5c42 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -49,5 +49,17 @@ GAMELOBBY_START,Start Game GAMELOBBY_BACK,Back ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Resign +GAMESESSIONMENU_SAVE,Save Game +GAMESESSIONMENU_LOAD,Load Game +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Resign +GAMESESSIONMENU_QUIT,Quit GAMESESSIONMENU_CLOSE,Close + +GAMESESSIONMENU_MAINMENU_DIALOG_TITLE,Resign Game +GAMESESSIONMENU_MAINMENU_DIALOG_TEXT,Are you sure you want to resign and return to the main menu? +GAMESESSIONMENU_QUIT_DIALOG_TITLE,Quit Game +GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to desktop? + +DIALOG_OK,OK +DIALOG_CANCEL,Cancel diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv index 3b47955..24248a0 100644 --- a/game/localisation/en_GB/provinces.csv +++ b/game/localisation/en_GB/provinces.csv @@ -1,9 +1,230 @@ -,, Test Provinces +,, Europe prov_britain_NAME,Britain prov_ireland_NAME,Ireland prov_iceland_NAME,Iceland +prov_corsica_NAME,Corsica +prov_sardinia_NAME,Sardinia +prov_sicily_NAME,Sicily +prov_malta_NAME,Malta +prov_cyprus_NAME,Cyprus +prov_greenland_NAME,Greenland +prov_baleares_NAME,Balearic Islands +prov_gotland_NAME,Gotland +prov_crete_NAME,Crete +prov_jan_mayen_NAME,Jan Mayen +prov_faroes_NAME,Faroe Islands +prov_mann_NAME,Isle of Mann +prov_shetlands_NAME,Shetlands +prov_orkney_NAME,Orkney +prov_channel_islands_NAME,Channel Islands +prov_madiera_NAME,Madiera +prov_canarias_NAME,Canarias +prov_sjaeland_NAME,Sjaeland +prov_bornholm_NAME,Bornholm +prov_bear_island_NAME,Bear Island +prov_pantelleria_NAME,Pantelleria +prov_iberia_NAME,Iberia +prov_scandinavia_NAME,Scandinavia +prov_jutland_NAME,Jutland +prov_fyn_NAME,Fyn +prov_hiiumaa_NAME,Hiiumaa +prov_saaremaa_NAME,Saaremaa +prov_italy_NAME,Italy +prov_elba_NAME,Elba +prov_france_NAME,France +prov_netherlands_NAME,Netherlands +prov_belgium_NAME,Belgium +prov_luxembourg_NAME,Luxembourg +prov_switzerland_NAME,Switzerland +prov_balkans_NAME,Balkans +prov_crimea_NAME,Crimea +prov_germany_NAME,Germany +prov_poland_NAME,Poland +prov_baltics_NAME,Baltics +prov_finland_NAME,Finland +prov_aland_NAME,Åland +prov_ukraine_NAME,Ukraine +prov_russia_NAME,Russia + +,, North America +prov_north_america_NAME,North America prov_cuba_NAME,Cuba +prov_nova_scotia_NAME,Nova Scotia +prov_bermuda_NAME,Bermuda +prov_jamaica_NAME,Jamaica +prov_hispaniola_NAME,Hispaniola +prov_aleutians_name,Aleutian Islands +prov_bahamas_NAME,Bahamas +prov_turks_and_caicos_NAME,Turks and Caicos +prov_puerto_rico_NAME,Puerto Rico +prov_barbados_NAME,Barbados +prov_grenada_NAME,Grenada +prov_st_vincent_NAME,St Vincent +prov_st_lucia_NAME,St Lucia +prov_martinique_NAME,Martinique +prov_dominica_NAME,Dominica +prov_guadeloupe_NAME,Guadeloupe +prov_montserrat_NAME,Montserrat +prov_antigua_NAME,Antigua +prov_barbuda_NAME,Barbuda +prov_st_kitts_NAME,St Kitts +prov_west_virgin_islands_NAME,West Virgin Islands +prov_east_virgin_islands_NAME,East Virgin Islands +prov_cayman_islands_NAME,Cayman Islands +prov_angulia_NAME,Angulia +prov_central_america_NAME,Central America +prov_mexico_NAME,Mexico + +,, South America +prov_south_america_NAME,South America +prov_galapagos_NAME,Galapagos +prov_falklands_NAME,Falklands +prov_south_georgia_NAME,South Georgia + +,, Africa +prov_africa_NAME,Africa prov_madagascar_NAME,Madagascar +prov_socotra_NAME,Socotra +prov_mauritius_NAME,Mauritius +prov_reunion_NAME,Réunion +prov_comoros_NAME,Comoros +prov_sao_tome_NAME,Sao Tome +prov_fernando_po_NAME,Fernando Po +prov_cape_verde_NAME,Cape Verde +prov_ascension_NAME,Ascension +prov_st_helena_NAME,St Helena +prov_tristan_da_cunha_NAME,Tristan da Cunha +prov_seychelles_NAME,Seychelles +prov_prince_edward_islands_NAME,Prince Edward Islands +prov_kerguelen_islands_NAME,Kerguelen Islands +prov_heard_island_NAME,Heard Island +prov_egypt_NAME,Egypt +prov_morocco_NAME,Morocco + +,, Asia +prov_middle_east_NAME,Middle East prov_ceylon_NAME,Ceylon prov_formosa_NAME,Formosa +prov_sakhalin_NAME,Sakhalin +prov_maldives_NAME,Maldives +prov_hainan_NAME,Hainan +prov_hokkaido_NAME,Hokkaido +prov_diego_garcia_NAME,Diego Garcia +prov_philippines_NAME,Philippines +prov_india_NAME,India +prov_andamans_NAME,Andaman Islands +prov_nicobar_islands_NAME,Nicobar Islands +prov_indochina_NAME,Indochina +prov_korea_NAME,Korea +prov_okinawa_NAME,Okinawa +prov_yaeyama_NAME,Yaeyama +prov_kyushu_NAME,Kyushu +prov_shikoku_NAME,Shikoku +prov_japan_NAME,Japan +prov_kurils_NAME,Kuril Islands +prov_manchuria_NAME,Manchuria +prov_china_NAME,China +prov_central_asia_NAME,Central Asia +prov_siberia_NAME,Siberia +prov_iran_NAME,Iran +prov_anatolia_NAME,Anatolia + +,, Oceania +prov_oceania_NAME,Oceania +prov_indonesia_NAME,Indonesia +prov_north_island_NAME,North Island +prov_south_island_NAME,South Island +prov_tasmania_NAME,Tasmania +prov_australia_NAME,Australia +prov_hawaii_NAME,Hawaii + +,, Lakes +prov_aral_sea_NAME,Aral Sea +prov_caspian_sea_NAME,Caspian Sea +prov_lake_ladoga_NAME,Lake Ladoga +prov_lake_ontario_NAME,Lake Ontario +prov_lake_erie_NAME,Lake Erie +prov_lake_huron_NAME,Lake Huron +prov_lake_michigan_NAME,Lake Michigan +prov_lake_superior_NAME,Lake Superior +prov_lake_baikal_NAME,Lake Baikal +prov_lake_woods_NAME,Lake of the Woods +prov_lake_manitoba_NAME,Lake Manitoba +prov_reindeer_lake_NAME,Reindeer Lake +prov_lake_ronge_NAME,Lac la Ronge +prov_lake_athabasca_NAME,Lake Athabasca +prov_great_slave_lake_NAME,Great Slave Lake +prov_great_bear_lake_NAME,Great Bear Lake + +,, Seas and Oceans +prov_azov_sea_NAME,Sea of Azov +prov_black_sea_NAME,Black Sea +prov_marmara_sea_NAME,Sea of Marmara +prov_agean_sea_NAME,Agean Sea +prov_ionian_sea_NAME,Ionian Sea +prov_adriatic_sea_NAME,Adriatic Sea +prov_tyrrhenian_sea_NAME,Tyrrhenian Sea +prov_east_mediterranean_NAME,East Mediterranean Sea +prov_central_mediterranean_NAME,Central Mediterranean Sea +prov_west_mediterranean_NAME,West Mediterranean Sea +prov_ligurian_sea_NAME,Ligurian Sea +prov_balearic_sea_NAME,Balearic Sea +prov_alboran_sea_NAME,Alboran Sea +prov_gulf_bothnia_NAME,Gulf of Bothnia +prov_gulf_finland_NAME,Gulf of Finland +prov_gulf_riga_NAME,Gulf of Riga +prov_baltic_sea_NAME,Baltic Sea +prov_danish_straits_NAME,Danish Straits +prov_english_channel_NAME,English Channel +prov_irish_sea_NAME,Irish Sea +prov_biscay_bay_NAME,Bay of Biscay +prov_north_sea_NAME,North Sea +prov_red_sea_NAME,Red Sea +prov_arabian_sea_NAME,Arabian Sea +prov_persian_gulf_NAME,Persian Gulf +prov_andaman_sea_NAME,Andaman Sea +prov_bay_bengal_NAME,Bay of Bengal +prov_okhotsk_sea_NAME,Sea of Okhotsk +prov_japan_sea_NAME,Sea of Japan +prov_east_china_sea_NAME,East China Sea +prov_south_china_sea_NAME,South China Sea +prov_philippine_sea_NAME,Philippine Sea +prov_celebes_sea_NAME,Celebes Sea +prov_java_sea_NAME,Java Sea +prov_banda_sea_NAME,Banda Sea +prov_arafura_sea_NAME,Arafura Sea +prov_gulf_mexico_NAME,Gulf of Mexico +prov_caribbean_sea_NAME,Caribbean Sea +prov_mozambique_channel_NAME,Mozambique Channel +prov_zanj_sea_NAME,Sea of Zanj +prov_kara_sea_NAME,Kara Sea +prov_barents_sea_NAME,Barents Sea +prov_norwegian_sea_NAME,Norwegian Sea +prov_greenland_sea_NAME,Greenland Sea +prov_labrador_sea_NAME,Labrador Sea +prov_hudson_bay_NAME,Hudson Bay +prov_gulf_st_lawrence_NAME,Gulf of St Lawrence +prov_gulf_alaska_NAME,Gulf of Alaska +prov_gulf_california_NAME,Gulf of California +prov_east_siberian_sea_NAME,East Siberian Sea +prov_sargasso_sea_NAME,Sargasso Sea +prov_gulf_guinea_NAME,Gulf of Guinea +prov_celtic_sea_NAME,Celtic Sea +prov_argentine_sea_NAME,Argentine Sea +prov_chilean_sea_NAME,Chilean Sea +prov_north_atlantic_NAME,North Atlantic Ocean +prov_central_atlantic_NAME,Central Atlantic Ocean +prov_south_atlantic_NAME,South Atlantic Ocean +prov_indian_ocean_NAME,Indian Ocean +prov_great_australian_bight_NAME,Great Australian Bight +prov_tasman_sea_NAME,Tasman Sea +prov_coral_sea_NAME,Coral Sea +prov_melanesia_NAME,Melanesia +prov_micronesia_NAME,Micronesia +prov_polynesia_NAME,Polynesia +prov_north_pacific_NAME,North Pacific Ocean +prov_south_pacific_NAME,South Pacific Ocean +prov_bering_sea_NAME,Bering Sea +prov_chukchi_sea_NAME,Chukchi Sea +prov_beaufort_sea_NAME,Beaufort Sea diff --git a/game/localisation/en_GB/regions.csv b/game/localisation/en_GB/regions.csv new file mode 100644 index 0000000..8fe8943 --- /dev/null +++ b/game/localisation/en_GB/regions.csv @@ -0,0 +1,8 @@ + +,, Regions +region_europe_NAME,Europe +region_north_america_NAME,North America +region_south_america_NAME,South America +region_africa_NAME,Africa +region_asia_NAME,Asia +region_oceania_NAME,Oceania diff --git a/game/localisation/en_GB/regions.csv.import b/game/localisation/en_GB/regions.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/regions.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/localisation/en_US/menus.csv b/game/localisation/en_US/menus.csv index 27a0858..807d1cb 100644 --- a/game/localisation/en_US/menus.csv +++ b/game/localisation/en_US/menus.csv @@ -1,3 +1,4 @@ + ,, Main Menu MAINMENU_TITLE,OpenVic2 MAINMENU_NEW_GAME,New Game @@ -48,5 +49,9 @@ GAMELOBBY_START,Start Game GAMELOBBY_BACK,Back ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Resign +GAMESESSIONMENU_SAVE,Save Game +GAMESESSIONMENU_LOAD,Load Game +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Resign +GAMESESSIONMENU_QUIT,Quit GAMESESSIONMENU_CLOSE,Close diff --git a/game/localisation/fr_FR/menus.csv b/game/localisation/fr_FR/menus.csv index 8e8a7ad..0d84b64 100644 --- a/game/localisation/fr_FR/menus.csv +++ b/game/localisation/fr_FR/menus.csv @@ -1,3 +1,4 @@ + ,, Main Menu MAINMENU_TITLE,OpenVic2 MAINMENU_NEW_GAME,Nouveau Jeu @@ -48,5 +49,9 @@ GAMELOBBY_START,Démarrer Jeu GAMELOBBY_BACK,Retourner ,, Game Session Menu -GAMESESSIONMENU_RESIGN,Démissionner +GAMESESSIONMENU_SAVE,Sauvegarder la Partie +GAMESESSIONMENU_LOAD,Charger la Partie +GAMESESSIONMENU_OPTIONS,Options +GAMESESSIONMENU_MAINMENU,Démissionner +GAMESESSIONMENU_QUIT,Quitter GAMESESSIONMENU_CLOSE,Fermer diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index f4aac70..dbd3f9f 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -4,14 +4,17 @@ var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" +const _water_province_file : String = "res://common/map/water.json" const _region_file : String = "res://common/map/regions.json" const _province_shape_file : String = "res://common/map/provinces.png" # REQUIREMENTS -# * FS-333, FS-335, FS-341 +# * FS-333, FS-334, FS-335, FS-341 func _ready(): if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") + if MapSingleton.load_water_province_file(_water_province_file) != OK: + push_error("Failed to load water provinces") if MapSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") if MapSingleton.load_province_shape_file(_province_shape_file) != OK: diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 38eaba1..fe83a8a 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -1,16 +1,11 @@ -extends Node +extends Control @export var _game_session_menu : Control func _ready(): - print("GameSession ready") + Events.Options.load_settings_from_file() # REQUIREMENTS: # * SS-42 func _on_game_session_menu_button_pressed(): _game_session_menu.visible = !_game_session_menu.visible - -# REQUIREMENTS: -# * SS-64 -func _on_game_session_menu_close_button_pressed(): - _game_session_menu.hide() diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index e270f8a..d23cb6c 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,13 +1,21 @@ -[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=7 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] +[ext_resource type="PackedScene" uid="uid://cnbfxjy1m6wja" path="res://src/OptionMenu/OptionsMenu.tscn" id="6_p5mnx"] -[node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] +[node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102, UI-546" +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +mouse_filter = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") @@ -15,6 +23,7 @@ _game_session_menu = NodePath("GameSessionMenu") [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] visible = false +layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -24,28 +33,31 @@ grow_horizontal = 2 grow_vertical = 2 [node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")] +layout_mode = 1 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 -offset_left = -350.0 -offset_top = -210.0 grow_horizontal = 0 grow_vertical = 0 [node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] -anchors_preset = -1 -anchor_top = 0.583333 -anchor_right = 0.15625 -offset_top = 0.0 -offset_right = 0.0 +layout_mode = 1 + +[node name="OptionsMenu" parent="." instance=ExtResource("6_p5mnx")] +visible = false +layout_mode = 1 [connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] -[connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] +[connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] [connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] [connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] [connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] [connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] +[connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"] +[connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"] +[connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"] +[connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"] diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd index 3722b52..8a76c0f 100644 --- a/game/src/GameSession/GameSessionMenu.gd +++ b/game/src/GameSession/GameSessionMenu.gd @@ -1,19 +1,24 @@ extends PanelContainer -signal close_button_pressed - @export var _main_menu_scene : PackedScene -func _ready(): - print("GameSessionMenu ready") +signal options_button_pressed # REQUIREMENTS: # * SS-47 # * UIFUN-69 -func _on_to_main_menu_pressed(): +func _on_main_menu_confirmed() -> void: get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: -# * UIFUN-69 -func _on_close_button_pressed(): - close_button_pressed.emit() +# * SS-48 +# * UIFUN-70 +func _on_quit_confirmed() -> void: + get_tree().quit() + +# REQUIREMENTS: +# * SS-7, SS-46 +# * UIFUN-11 +func _on_options_button_pressed() -> void: + hide() + options_button_pressed.emit() diff --git a/game/src/GameSession/GameSessionMenu.tscn b/game/src/GameSession/GameSessionMenu.tscn index 45fff4b..a753184 100644 --- a/game/src/GameSession/GameSessionMenu.tscn +++ b/game/src/GameSession/GameSessionMenu.tscn @@ -8,21 +8,64 @@ editor_description = "UI-68" script = ExtResource("1_usq6o") _main_menu_scene = ExtResource("2_xi6a4") -[node name="VBoxContainer" type="VBoxContainer" parent="."] +[node name="MarginContainer" type="MarginContainer" parent="."] layout_mode = 2 +theme_override_constants/margin_left = 10 +theme_override_constants/margin_top = 10 +theme_override_constants/margin_right = 10 +theme_override_constants/margin_bottom = 10 -[node name="MainMenuButton" type="Button" parent="VBoxContainer"] +[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] +layout_mode = 2 + +[node name="SaveButton" type="Button" parent="MarginContainer/VBoxContainer"] +editor_description = "UI-69" +layout_mode = 2 +text = "GAMESESSIONMENU_SAVE" + +[node name="LoadButton" type="Button" parent="MarginContainer/VBoxContainer"] +editor_description = "UI-70" +layout_mode = 2 +text = "GAMESESSIONMENU_LOAD" + +[node name="OptionsButton" type="Button" parent="MarginContainer/VBoxContainer"] +editor_description = "UI-10" +layout_mode = 2 +text = "GAMESESSIONMENU_OPTIONS" + +[node name="MainMenuButton" type="Button" parent="MarginContainer/VBoxContainer"] editor_description = "UI-71" layout_mode = 2 -text = "GAMESESSIONMENU_RESIGN" +text = "GAMESESSIONMENU_MAINMENU" + +[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"] +editor_description = "UI-72" +layout_mode = 2 +text = "GAMESESSIONMENU_QUIT" -[node name="HSeparator" type="HSeparator" parent="VBoxContainer"] +[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer"] layout_mode = 2 -[node name="CloseButton" type="Button" parent="VBoxContainer"] -editor_description = "UI-80" +[node name="CloseButton" type="Button" parent="MarginContainer/VBoxContainer"] +editor_description = "SS-64, UI-80, UIFUN-79" layout_mode = 2 text = "GAMESESSIONMENU_CLOSE" -[connection signal="pressed" from="VBoxContainer/MainMenuButton" to="." method="_on_to_main_menu_pressed"] -[connection signal="pressed" from="VBoxContainer/CloseButton" to="." method="_on_close_button_pressed"] +[node name="MainMenuDialog" type="ConfirmationDialog" parent="."] +title = "GAMESESSIONMENU_MAINMENU_DIALOG_TITLE" +ok_button_text = "DIALOG_OK" +dialog_text = "GAMESESSIONMENU_MAINMENU_DIALOG_TEXT" +cancel_button_text = "DIALOG_CANCEL" + +[node name="QuitDialog" type="ConfirmationDialog" parent="."] +title = "GAMESESSIONMENU_QUIT_DIALOG_TITLE" +ok_button_text = "DIALOG_OK" +dialog_text = "GAMESESSIONMENU_QUIT_DIALOG_TEXT" +cancel_button_text = "DIALOG_CANCEL" + +[connection signal="pressed" from="MarginContainer/VBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="MarginContainer/VBoxContainer/MainMenuButton" to="MainMenuDialog" method="popup_centered"] +[connection signal="pressed" from="MarginContainer/VBoxContainer/QuitButton" to="QuitDialog" method="popup_centered"] +[connection signal="pressed" from="MarginContainer/VBoxContainer/CloseButton" to="." method="hide"] +[connection signal="confirmed" from="MainMenuDialog" to="." method="_on_main_menu_confirmed"] +[connection signal="confirmed" from="QuitDialog" to="." method="_on_quit_confirmed"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index 693890f..d5810c5 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -4,6 +4,8 @@ signal game_session_menu_button_pressed signal mapmode_changed signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) signal minimap_clicked(pos_clicked : Vector2) +signal zoom_in_button_pressed +signal zoom_out_button_pressed @export var _mapmodes_grid : GridContainer @@ -17,6 +19,7 @@ func _add_mapmode_button(identifier : String) -> void: button.tooltip_text = identifier button.toggle_mode = true button.button_group = _mapmode_button_group + button.mouse_filter = MOUSE_FILTER_PASS _mapmodes_grid.add_child(button) if _mapmode_button_group.get_pressed_button() == null: button.button_pressed = true @@ -44,3 +47,13 @@ func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_ri func _on_minimap_clicked(pos_clicked : Vector2) -> void: minimap_clicked.emit(pos_clicked) + +# REQUIREMENTS: +# * UIFUN-269 +func _on_zoom_in_button_pressed() -> void: + zoom_in_button_pressed.emit() + +# REQUIREMENTS: +# * UIFUN-270 +func _on_zoom_out_button_pressed() -> void: + zoom_out_button_pressed.emit() diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 70d7eab..27205e3 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -15,49 +15,89 @@ events = [SubResource("InputEventAction_5nck3")] editor_description = "SS-103" mouse_filter = 1 script = ExtResource("1_ign64") -_mapmodes_grid = NodePath("HBoxContainer/VBoxContainer/MapmodesGrid") +_mapmodes_grid = NodePath("MarginContainer/HBoxContainer/VBoxContainer/MapmodesGrid") -[node name="HBoxContainer" type="HBoxContainer" parent="."] +[node name="MarginContainer" type="MarginContainer" parent="."] layout_mode = 2 -alignment = 2 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_top = 5 +theme_override_constants/margin_right = 5 +theme_override_constants/margin_bottom = 5 -[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] +[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"] layout_mode = 2 +theme_override_constants/separation = 6 +alignment = 1 -[node name="MapmodesGrid" type="GridContainer" parent="HBoxContainer/VBoxContainer"] +[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HBoxContainer"] +layout_mode = 2 +alignment = 1 + +[node name="MapmodesGrid" type="GridContainer" parent="MarginContainer/HBoxContainer/VBoxContainer"] editor_description = "UI-750" layout_mode = 2 columns = 11 -[node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"] +[node name="Minimap" type="PanelContainer" parent="MarginContainer/HBoxContainer/VBoxContainer"] editor_description = "UI-549" layout_mode = 2 mouse_filter = 1 -[node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"] +[node name="TextureRect" type="TextureRect" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] editor_description = "UI-751, FS-338" layout_mode = 2 texture = ExtResource("2_r613r") -[node name="ViewportQuad" type="Control" parent="HBoxContainer/VBoxContainer/Minimap"] +[node name="ViewportQuad" type="Control" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] layout_mode = 2 mouse_filter = 2 script = ExtResource("3_s4dml") -[node name="Frame" type="NinePatchRect" parent="HBoxContainer/VBoxContainer/Minimap"] +[node name="Frame" type="NinePatchRect" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] layout_mode = 2 texture = ExtResource("4_f1exl") -[node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"] +[node name="AuxiliaryPanel" type="VBoxContainer" parent="MarginContainer/HBoxContainer"] editor_description = "UI-761" layout_mode = 2 -[node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"] +[node name="GameSessionMenuButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 +mouse_filter = 1 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" -[connection signal="map_view_camera_changed" from="." to="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] -[connection signal="minimap_clicked" from="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] -[connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] +[node name="LedgerButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +editor_description = "UI-860" +layout_mode = 2 +mouse_filter = 1 +text = "L" + +[node name="FindButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +editor_description = "UI-861" +layout_mode = 2 +mouse_filter = 1 +text = "F" + +[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +layout_mode = 2 +alignment = 1 + +[node name="ZoomInButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer"] +editor_description = "UI-862" +layout_mode = 2 +mouse_filter = 1 +text = "+" + +[node name="ZoomOutButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer"] +editor_description = "UI-863" +layout_mode = 2 +mouse_filter = 1 +text = "-" + +[connection signal="map_view_camera_changed" from="." to="MarginContainer/HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="MarginContainer/HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] +[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] +[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 54d8df8..ae49e82 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -16,6 +16,7 @@ const _shader_param_province_index : StringName = &"province_index_tex" const _shader_param_province_colour : StringName = &"province_colour_tex" const _shader_param_hover_index : StringName = &"hover_index" const _shader_param_selected_index : StringName = &"selected_index" +const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor" @export var _camera : Camera3D @@ -25,9 +26,9 @@ const _shader_param_selected_index : StringName = &"selected_index" var _drag_anchor : Vector2 var _drag_active : bool = false -var _mouse_over_viewport : bool = false +var _mouse_over_viewport : bool = true -@export var _zoom_target_min : float = 0.2 +@export var _zoom_target_min : float = 0.05 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @export var _zoom_epsilon : float = _zoom_target_step * 0.1 @@ -100,6 +101,7 @@ func _ready(): # Set map mesh size and get bounds _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), @@ -137,10 +139,16 @@ func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: push_error("Invalid intersection: ", intersection) return Vector2(0.5, 0.5) +func zoom_in() -> void: + _zoom_target -= _zoom_target_step + +func zoom_out() -> void: + _zoom_target += _zoom_target_step + # REQUIREMENTS # * SS-31 func _unhandled_input(event : InputEvent): - if event.is_action_pressed(_action_click): + if _mouse_over_viewport and event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) @@ -159,9 +167,9 @@ func _unhandled_input(event : InputEvent): push_warning("Drag being deactivated while already not active!") _drag_active = false elif event.is_action_pressed(_action_zoomin, true): - _zoom_target -= _zoom_target_step + zoom_in() elif event.is_action_pressed(_action_zoomout, true): - _zoom_target += _zoom_target_step + zoom_out() func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() @@ -228,7 +236,7 @@ func _zoom_process(delta : float) -> void: _camera.position.y = height func _update_orientation() -> void: - var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) + var dir := Vector3(0, -1, -exp(-_camera.position.y - 1)) _camera.look_at(_camera.position + dir) func _update_minimap_viewport() -> void: @@ -254,4 +262,12 @@ func _on_minimap_clicked(pos_clicked : Vector2): pos_clicked *= _map_mesh_dims _camera.position.x = pos_clicked.x _camera.position.z = pos_clicked.y - _clamp_over_map() \ No newline at end of file + _clamp_over_map() + +func enable_processing() -> void: + set_process_unhandled_input(true) + set_physics_process(true) + +func disable_processing() -> void: + set_process_unhandled_input(false) + set_physics_process(false) diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 93fc162..c8934c5 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -2,14 +2,15 @@ [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] +[ext_resource type="Texture2D" uid="uid://ckf222w5usrsu" path="res://art/terrain/farmlands.png" id="3_47mq1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") shader_parameter/hover_index = null shader_parameter/selected_index = null -shader_parameter/terrain_tex = ExtResource("3_l8pnf") +shader_parameter/terrain_tile_factor = null +shader_parameter/farmlands_tex = ExtResource("3_47mq1") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] @@ -21,6 +22,7 @@ _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) +near = 0.01 [node name="MapMeshInstance" type="MeshInstance3D" parent="."] editor_description = "FS-343" diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index 434f6b1..4615df9 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -1,22 +1,33 @@ extends Panel @export var _province_name_label : Label +@export var _region_name_label : Label -@export var province_identifier: String = "": - get: return province_identifier +var _province_identifier: String = "": + get: return _province_identifier set(v): - province_identifier = v + _province_identifier = v update_info() +const _name_suffix : String = "_NAME" + func _ready(): update_info() func update_info() -> void: - _province_name_label.text = province_identifier + "_NAME" - visible = not province_identifier.is_empty() + if _province_identifier: + _province_name_label.text = _province_identifier + _name_suffix + var region_identifier := MapSingleton.get_region_identifier_from_province_identifier(_province_identifier) + if region_identifier: + _region_name_label.text = region_identifier + _name_suffix + else: + _region_name_label.text = "NO REGION" + show() + else: + hide() func _on_province_selected(identifier : String) -> void: - province_identifier = identifier + _province_identifier = identifier -func _on_button_pressed() -> void: - province_identifier = "" +func _on_close_button_pressed() -> void: + _province_identifier = "" diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index 2df95fb..7d21edc 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] -[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -12,6 +12,7 @@ offset_right = 200.0 grow_vertical = 0 script = ExtResource("1_3n8k5") _province_name_label = NodePath("VBoxContainer/ProvinceName") +_region_name_label = NodePath("VBoxContainer/RegionName") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 1 @@ -29,7 +30,13 @@ layout_mode = 2 text = "PROVINCE_NAME" vertical_alignment = 1 -[node name="Button" type="Button" parent="."] +[node name="RegionName" type="Label" parent="VBoxContainer"] +editor_description = "UI-58" +layout_mode = 2 +text = "REGION_NAME" +vertical_alignment = 1 + +[node name="CloseButton" type="Button" parent="."] custom_minimum_size = Vector2(30, 30) layout_mode = 1 anchors_preset = -1 @@ -39,4 +46,4 @@ anchor_bottom = 0.103333 grow_horizontal = 0 text = "X" -[connection signal="pressed" from="Button" to="." method="_on_button_pressed"] +[connection signal="pressed" from="CloseButton" to="." method="_on_close_button_pressed"] diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index 7aca0f9..9ce1a24 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -2,16 +2,18 @@ shader_type spatial; render_mode unshaded; -// Cosmetic terrain texture -uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; +// Cosmetic farmlands terrain texture +uniform sampler2D farmlands_tex: source_color, repeat_enable, filter_linear; // Province index texture -uniform sampler2D province_index_tex : repeat_enable, filter_nearest; +uniform sampler2D province_index_tex : source_color, repeat_enable, filter_nearest; // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; // Index of the mouse over the map mesh uniform uint hover_index; // Index of the currently selected province uniform uint selected_index; +// The number of times the terrain textures should tile vertically +uniform float terrain_tile_factor; uvec2 vec2_to_uvec2(vec2 v) { return uvec2(v * 255.0); @@ -29,17 +31,39 @@ uint read_uint16(sampler2D tex, vec2 uv) { return uvec2_to_uint(read_uvec2(tex, uv)); } -void fragment() { - uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); - uint prov_index = uvec2_to_uint(prov_idx_split); +const vec3 water_colour = vec3(0, 0, 1); + +vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) { + uvec2 index_split = read_uvec2(province_index_tex, fma(corner, half_pixel_size, uv)); + uint index = uvec2_to_uint(index_split); + vec4 province_data = texelFetch(province_colour_tex, ivec2(index_split), 0); + vec3 province_colour = province_data.rgb; + float is_land = province_data.a; + vec3 farmlands_colour = texture(farmlands_tex, terrain_uv).rgb; + vec3 terrain_colour = mix(water_colour, farmlands_colour, is_land); + float mix_val = 0.4 + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2; + vec3 mixed_colour = mix(terrain_colour, province_colour, mix_val); + return mixed_colour; +} - // Boost prov_colour's contribution if it matches hover_colour or selected_colour - float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3; - // Don't mix if the province index is 0 - mix_val *= float(prov_index != 0u); +vec3 mix_terrain_colour(vec2 uv) { + vec2 map_size = vec2(textureSize(province_index_tex, 0)); + vec2 pixel_offset = mod(fma(uv, map_size, vec2(0.5)), 1.0); + vec2 half_pixel_size = 0.49 / map_size; - vec3 terrain_colour = texture(terrain_tex, UV).rgb; - vec3 province_colour = texelFetch(province_colour_tex, ivec2(prov_idx_split), 0).rgb; + vec2 terrain_uv = uv; + terrain_uv.x *= map_size.x / map_size.y; + terrain_uv *= terrain_tile_factor; - ALBEDO = mix(terrain_colour, province_colour, mix_val); + return mix( + mix(get_terrain_colour(uv, vec2(-1, -1), half_pixel_size, terrain_uv), + get_terrain_colour(uv, vec2(+1, -1), half_pixel_size, terrain_uv), pixel_offset.x), + mix(get_terrain_colour(uv, vec2(-1, +1), half_pixel_size, terrain_uv), + get_terrain_colour(uv, vec2(+1, +1), half_pixel_size, terrain_uv), pixel_offset.x), + pixel_offset.y); +} + +void fragment() { + vec3 terrain_colour = mix_terrain_colour(UV); + ALBEDO = terrain_colour; } -- cgit v1.2.3-56-ga3b1 From c945680d960ccd0fb4a0ef5058ddfdd48e150f2d Mon Sep 17 00:00:00 2001 From: ClarkeCode Date: Mon, 17 Apr 2023 21:03:02 -0400 Subject: Added game speed panel to GameSession --- game/src/GameSession/GameSession.tscn | 6 ++++- game/src/GameSession/GameSpeedPanel.gd | 33 +++++++++++++++++++++++++++ game/src/GameSession/GameSpeedPanel.tscn | 38 ++++++++++++++++++++++++++++++++ 3 files changed, 76 insertions(+), 1 deletion(-) create mode 100644 game/src/GameSession/GameSpeedPanel.gd create mode 100644 game/src/GameSession/GameSpeedPanel.tscn (limited to 'game/src/GameSession') diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index d23cb6c..864c657 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=8 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] @@ -6,6 +6,7 @@ [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] [ext_resource type="PackedScene" uid="uid://cnbfxjy1m6wja" path="res://src/OptionMenu/OptionsMenu.tscn" id="6_p5mnx"] +[ext_resource type="PackedScene" uid="uid://dd8k3p7r3huwc" path="res://src/GameSession/GameSpeedPanel.tscn" id="7_myy4q"] [node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102, UI-546" @@ -49,6 +50,9 @@ layout_mode = 1 visible = false layout_mode = 1 +[node name="GameSpeedPanel" parent="." instance=ExtResource("7_myy4q")] +layout_mode = 0 + [connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="options_button_pressed" from="GameSessionMenu" to="OptionsMenu" method="show"] diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd new file mode 100644 index 0000000..8dc35d7 --- /dev/null +++ b/game/src/GameSession/GameSpeedPanel.gd @@ -0,0 +1,33 @@ +extends PanelContainer + +#UI-74 UI-75 UI-76 UI-77 + +@export var _longform_date_button : Button +@export var _play_pause_display_button : Button +@export var _decrease_speed_button : Button +@export var _increase_speed_button : Button + +var is_game_paused : bool = true + +# Called when the node enters the scene tree for the first time. +func _ready(): + _update_playpause_button() + +func _update_playpause_button(): + _play_pause_display_button.text = "⏸️" if is_game_paused else "▶" + print("Game is paused" if is_game_paused else "Game is advancing") + + +func _on_decrease_speed_button_pressed(): + print("Decrease speed") + +func _on_increase_speed_button_pressed(): + print("Increase speed") + +func _on_play_pause_display_button_pressed(): + is_game_paused = !is_game_paused + _update_playpause_button() + +func _on_longform_date_label_pressed(): + is_game_paused = !is_game_paused + _update_playpause_button() diff --git a/game/src/GameSession/GameSpeedPanel.tscn b/game/src/GameSession/GameSpeedPanel.tscn new file mode 100644 index 0000000..bfb869c --- /dev/null +++ b/game/src/GameSession/GameSpeedPanel.tscn @@ -0,0 +1,38 @@ +[gd_scene load_steps=2 format=3 uid="uid://dd8k3p7r3huwc"] + +[ext_resource type="Script" path="res://src/GameSession/GameSpeedPanel.gd" id="1_pfs8t"] + +[node name="GameSpeedPanel" type="PanelContainer" node_paths=PackedStringArray("_longform_date_button", "_play_pause_display_button", "_decrease_speed_button", "_increase_speed_button")] +script = ExtResource("1_pfs8t") +_longform_date_button = NodePath("HBoxContainer/LongformDateButton") +_play_pause_display_button = NodePath("HBoxContainer/PlayPauseDisplayButton") +_decrease_speed_button = NodePath("HBoxContainer/DecreaseSpeedButton") +_increase_speed_button = NodePath("HBoxContainer/IncreaseSpeedButton") + +[node name="HBoxContainer" type="HBoxContainer" parent="."] +layout_mode = 2 + +[node name="LongformDateButton" type="Button" parent="HBoxContainer"] +custom_minimum_size = Vector2(200, 0) +layout_mode = 2 +text = "LONGFORM DATE" + +[node name="PlayPauseDisplayButton" type="Button" parent="HBoxContainer"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "⏸" + +[node name="DecreaseSpeedButton" type="Button" parent="HBoxContainer"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "➖" + +[node name="IncreaseSpeedButton" type="Button" parent="HBoxContainer"] +custom_minimum_size = Vector2(30, 0) +layout_mode = 2 +text = "➕" + +[connection signal="pressed" from="HBoxContainer/LongformDateButton" to="." method="_on_longform_date_label_pressed"] +[connection signal="pressed" from="HBoxContainer/PlayPauseDisplayButton" to="." method="_on_play_pause_display_button_pressed"] +[connection signal="pressed" from="HBoxContainer/DecreaseSpeedButton" to="." method="_on_decrease_speed_button_pressed"] +[connection signal="pressed" from="HBoxContainer/IncreaseSpeedButton" to="." method="_on_increase_speed_button_pressed"] -- cgit v1.2.3-56-ga3b1 From 18151dc9829701a20d0bc12e83958ddfe9beb039 Mon Sep 17 00:00:00 2001 From: ClarkeCode Date: Mon, 17 Apr 2023 21:08:25 -0400 Subject: Added music player control to GameSession --- game/src/GameSession/GameSession.tscn | 12 +++++++++++- game/src/MusicConductor/MusicPlayer.gd | 2 ++ 2 files changed, 13 insertions(+), 1 deletion(-) (limited to 'game/src/GameSession') diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index 864c657..8a8b18c 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=8 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=9 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] +[ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/MusicConductor/MusicPlayer.tscn" id="2_kt6aa"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] [ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] @@ -20,6 +21,15 @@ mouse_filter = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") +[node name="MusicPlayer" parent="." instance=ExtResource("2_kt6aa")] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -150.0 +offset_bottom = 110.0 +grow_horizontal = 0 + [node name="MapView" parent="." instance=ExtResource("4_xkg5j")] [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] diff --git a/game/src/MusicConductor/MusicPlayer.gd b/game/src/MusicConductor/MusicPlayer.gd index baf8a43..b775b84 100644 --- a/game/src/MusicConductor/MusicPlayer.gd +++ b/game/src/MusicConductor/MusicPlayer.gd @@ -44,6 +44,8 @@ func _on_previous_song_button_pressed(): func _on_option_button_item_selected(index): # UIFUN-92 MusicConductor.start_song_by_index(index) + _update_song_name_visual() + _update_play_pause_button() func _on_progress_slider_drag_started(): -- cgit v1.2.3-56-ga3b1 From d3f3187209cb4085f27f95ce8ad2a77af25704fd Mon Sep 17 00:00:00 2001 From: Hop311 Date: Sun, 23 Apr 2023 19:49:01 +0100 Subject: C++ refactoring + simulation prototype --- .github/workflows/builds.yml | 4 + SConstruct | 6 + extension/src/GameSingleton.cpp | 449 ++++++++++++++++++++++++ extension/src/GameSingleton.hpp | 62 ++++ extension/src/MapSingleton.cpp | 394 --------------------- extension/src/MapSingleton.hpp | 50 --- extension/src/openvic2/Date.cpp | 190 ++++++---- extension/src/openvic2/Date.hpp | 139 ++++---- extension/src/openvic2/GameAdvancementHook.cpp | 120 ++++--- extension/src/openvic2/GameAdvancementHook.hpp | 29 +- extension/src/openvic2/GameManager.cpp | 43 +++ extension/src/openvic2/GameManager.hpp | 29 ++ extension/src/openvic2/Logger.cpp | 26 ++ extension/src/openvic2/Logger.hpp | 83 +++++ extension/src/openvic2/Map.cpp | 348 ------------------ extension/src/openvic2/Map.hpp | 67 ---- extension/src/openvic2/Province.cpp | 43 --- extension/src/openvic2/Province.hpp | 39 -- extension/src/openvic2/Region.cpp | 26 -- extension/src/openvic2/Region.hpp | 29 -- extension/src/openvic2/Types.cpp | 4 +- extension/src/openvic2/Types.hpp | 8 +- extension/src/openvic2/map/Building.cpp | 129 +++++++ extension/src/openvic2/map/Building.hpp | 63 ++++ extension/src/openvic2/map/Map.cpp | 359 +++++++++++++++++++ extension/src/openvic2/map/Map.hpp | 73 ++++ extension/src/openvic2/map/Province.cpp | 67 ++++ extension/src/openvic2/map/Province.hpp | 45 +++ extension/src/openvic2/map/Region.cpp | 26 ++ extension/src/openvic2/map/Region.hpp | 28 ++ extension/src/register_types.cpp | 14 +- game/localisation/en_GB/menus.csv | 9 + game/localisation/en_GB/provinces.csv | 374 ++++++++++---------- game/localisation/en_GB/regions.csv | 12 +- game/src/Autoload/Events.gd | 9 +- game/src/GameSession/GameSession.gd | 5 +- game/src/GameSession/GameSessionMenu.gd | 1 + game/src/GameSession/GameSpeedPanel.gd | 29 +- game/src/GameSession/MapControlPanel.gd | 6 +- game/src/GameSession/MapView.gd | 21 +- game/src/GameSession/ProvinceOverviewPanel.gd | 82 ++++- game/src/GameSession/ProvinceOverviewPanel.tscn | 14 +- 42 files changed, 2086 insertions(+), 1468 deletions(-) create mode 100644 extension/src/GameSingleton.cpp create mode 100644 extension/src/GameSingleton.hpp delete mode 100644 extension/src/MapSingleton.cpp delete mode 100644 extension/src/MapSingleton.hpp create mode 100644 extension/src/openvic2/GameManager.cpp create mode 100644 extension/src/openvic2/GameManager.hpp create mode 100644 extension/src/openvic2/Logger.cpp create mode 100644 extension/src/openvic2/Logger.hpp delete mode 100644 extension/src/openvic2/Map.cpp delete mode 100644 extension/src/openvic2/Map.hpp delete mode 100644 extension/src/openvic2/Province.cpp delete mode 100644 extension/src/openvic2/Province.hpp delete mode 100644 extension/src/openvic2/Region.cpp delete mode 100644 extension/src/openvic2/Region.hpp create mode 100644 extension/src/openvic2/map/Building.cpp create mode 100644 extension/src/openvic2/map/Building.hpp create mode 100644 extension/src/openvic2/map/Map.cpp create mode 100644 extension/src/openvic2/map/Map.hpp create mode 100644 extension/src/openvic2/map/Province.cpp create mode 100644 extension/src/openvic2/map/Province.hpp create mode 100644 extension/src/openvic2/map/Region.cpp create mode 100644 extension/src/openvic2/map/Region.hpp (limited to 'game/src/GameSession') diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml index 772b16c..664f8e4 100644 --- a/.github/workflows/builds.yml +++ b/.github/workflows/builds.yml @@ -80,6 +80,10 @@ jobs: run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config + g++ --version + sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-12 12 + sudo update-alternatives --set g++ /usr/bin/g++-12 + g++ --version - name: Setup MinGW for Windows/MinGW build if: ${{ matrix.platform == 'windows' }} diff --git a/SConstruct b/SConstruct index 4e6fe70..3213efd 100644 --- a/SConstruct +++ b/SConstruct @@ -10,6 +10,12 @@ ARGUMENTS.pop('intermediate_delete', True) env = SConscript("godot-cpp/SConstruct") +# Require C++20 +if env.get("is_msvc", False): + env.Replace(CXXFLAGS=["/std:c++20"]) +else: + env.Replace(CXXFLAGS=["-std=c++20"]) + ARGUMENTS = SAVED_ARGUMENTS # Custom options and profile flags. diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp new file mode 100644 index 0000000..68eb252 --- /dev/null +++ b/extension/src/GameSingleton.cpp @@ -0,0 +1,449 @@ +#include "GameSingleton.hpp" + +#include +#include +#include + +#include "openvic2/Logger.hpp" + +using namespace godot; +using namespace OpenVic2; + +#define ERR(x) ((x) == SUCCESS ? OK : FAILED) + +GameSingleton* GameSingleton::singleton = nullptr; + +void GameSingleton::_bind_methods() { + ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file); + ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file); + ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file); + ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file); + ClassDB::bind_method(D_METHOD("finished_loading_data"), &GameSingleton::finished_loading_data); + + ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); + ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); + ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); + ClassDB::bind_method(D_METHOD("get_province_index_image"), &GameSingleton::get_province_index_image); + ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); + + ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); + ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); + ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); + ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); + + ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); + + ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); + ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); + ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); + ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); + ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); + ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); + ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); + ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); + ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); + + ADD_SIGNAL(MethodInfo("state_updated")); +} + +GameSingleton* GameSingleton::get_singleton() { + return singleton; +} + +/* REQUIREMENTS: + * MAP-21, MAP-25 + */ +GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; + + Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); }); + Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); }); + + using mapmode_t = std::pair; + const std::vector mapmodes = { + { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, + { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { + Region const* region = province.get_region(); + if (region != nullptr) return region->get_colour(); + return province.get_colour(); + } }, + { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t { + return province.is_water() ? 0x4287F5 : 0x0D7017; + } }, + { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { + const uint8_t f = static_cast(province.get_index()) / static_cast(map.get_province_count()) * 255.0f; + return (f << 16) | (f << 8) | f; + } } + }; + for (mapmode_t const& mapmode : mapmodes) + game_manager.map.add_mapmode(mapmode.first, mapmode.second); + + using building_type_t = std::tuple; + const std::vector building_types = { + { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } + }; + for (building_type_t const& type : building_types) + game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); + +} + +GameSingleton::~GameSingleton() { + ERR_FAIL_COND(singleton != this); + singleton = nullptr; +} + +static Error load_json_file(String const& file_description, String const& file_path, Variant& result) { + result.clear(); + UtilityFunctions::print("Loading ", file_description, " file: ", file_path); + const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); + Error err = FileAccess::get_open_error(); + if (err != OK || file.is_null()) { + UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); + return err == OK ? FAILED : err; + } + const String json_string = file->get_as_text(); + JSON json; + err = json.parse(json_string); + if (err != OK) { + UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, + "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); + return err; + } + result = json.get_data(); + return err; +} + +using parse_json_entry_func_t = std::function; + +static Error parse_json_dictionary_file(String const& file_description, String const& file_path, + String const& identifier_prefix, parse_json_entry_func_t parse_entry) { + Variant json_var; + Error err = load_json_file(file_description, file_path, json_var); + if (err != OK) return err; + const Variant::Type type = json_var.get_type(); + if (type != Variant::DICTIONARY) { + UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", + Variant::get_type_name(type), " (expected Dictionary)"); + return FAILED; + } + Dictionary const& dict = json_var; + const Array identifiers = dict.keys(); + for (int64_t idx = 0; idx < identifiers.size(); ++idx) { + String const& identifier = identifiers[idx]; + Variant const& entry = dict[identifier]; + if (identifier.is_empty()) { + UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); + err = FAILED; + continue; + } + if (!identifier.begins_with(identifier_prefix)) + UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); + if (parse_entry(identifier, entry) != OK) err = FAILED; + } + return err; +} + +Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { + const Variant::Type type = entry.get_type(); + Province::colour_t colour = Province::NULL_COLOUR; + if (type == Variant::ARRAY) { + Array const& colour_array = entry; + if (colour_array.size() == 3) { + for (int jdx = 0; jdx < 3; ++jdx) { + Variant const& var = colour_array[jdx]; + if (var.get_type() != Variant::FLOAT) { + colour = Province::NULL_COLOUR; + break; + } + const double colour_double = var; + if (std::trunc(colour_double) != colour_double) { + colour = Province::NULL_COLOUR; + break; + } + const int64_t colour_int = static_cast(colour_double); + if (colour_int < 0 || colour_int > 255) { + colour = Province::NULL_COLOUR; + break; + } + colour = (colour << 8) | colour_int; + } + } + } else if (type == Variant::STRING) { + String const& colour_string = entry; + if (colour_string.is_valid_hex_number()) { + const int64_t colour_int = colour_string.hex_to_int(); + if (0 <= colour_int && colour_int <= 0xFFFFFF) + colour = colour_int; + } + } + if (colour == Province::NULL_COLOUR) { + UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); + return FAILED; + } + return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour)); +} + +Error GameSingleton::load_province_identifier_file(String const& file_path) { + const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_province_identifier_entry(identifier, entry); + }); + game_manager.map.lock_provinces(); + return err; +} + +Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { + Error err = OK; + Variant::Type type = entry.get_type(); + std::vector province_identifiers; + if (type == Variant::ARRAY) { + Array const& province_array = entry; + for (int64_t idx = 0; idx < province_array.size(); ++idx) { + Variant const& province_var = province_array[idx]; + type = province_var.get_type(); + if (type == Variant::STRING) { + String const& province_string = province_var; + province_identifiers.push_back(province_string.utf8().get_data()); + } else { + UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); + err = FAILED; + } + } + } + if (province_identifiers.empty()) { + UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); + return FAILED; + } + return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers)); +} + +Error GameSingleton::load_region_file(String const& file_path) { + const Error err = parse_json_dictionary_file("region", file_path, "region_", + [this](String const& identifier, Variant const& entry) -> Error { + return _parse_region_entry(identifier, entry); + }); + game_manager.map.lock_regions(); + return err; +} + +Error GameSingleton::load_province_shape_file(String const& file_path) { + if (province_index_image.is_valid()) { + UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); + return FAILED; + } + Ref province_shape_image; + province_shape_image.instantiate(); + Error err = province_shape_image->load(file_path); + if (err != OK) { + UtilityFunctions::push_error("Failed to load province shape file: ", file_path); + return err; + } + int32_t width = province_shape_image->get_width(); + int32_t height = province_shape_image->get_height(); + if (width < 1 || height < 1) { + UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); + err = FAILED; + } + static constexpr Image::Format expected_format = Image::FORMAT_RGB8; + const Image::Format format = province_shape_image->get_format(); + if (format != expected_format) { + UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); + err = FAILED; + } + if (err != OK) return err; + err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); + + PackedByteArray index_data_array; + index_data_array.resize(width * height * sizeof(Province::index_t)); + std::vector const& province_index_data = game_manager.map.get_province_index_image(); + memcpy(index_data_array.ptrw(), province_index_data.data(), province_index_data.size()); + + province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); + if (province_index_image.is_null()) { + UtilityFunctions::push_error("Failed to create province ID image"); + err = FAILED; + } + + if (update_colour_image() != OK) err = FAILED; + + return err; +} + +void GameSingleton::finished_loading_data() { + game_manager.finished_loading_data(); +} + +Error GameSingleton::load_water_province_file(String const& file_path) { + Variant json_var; + Error err = load_json_file("water province", file_path, json_var); + if (err != OK) return err; + Variant::Type type = json_var.get_type(); + if (type != Variant::ARRAY) { + UtilityFunctions::push_error("Invalid water province JSON: root has type ", + Variant::get_type_name(type), " (expected Array)"); + err = FAILED; + } else { + Array const& array = json_var; + for (int64_t idx = 0; idx < array.size(); ++idx) { + Variant const& entry = array[idx]; + type = entry.get_type(); + if (type != Variant::STRING) { + UtilityFunctions::push_error("Invalid water province identifier: ", entry); + err = FAILED; + continue; + } + String const& identifier = entry; + if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS) + err = FAILED; + } + } + game_manager.map.lock_water_provinces(); + return err; +} + +int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { + const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return game_manager.map.get_province_index_at(x_mod_w, y_mod_h); +} + +#define KEY(x) static const StringName x##_key = #x; +Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { + Province const* province = game_manager.map.get_province_by_index(index); + if (province == nullptr) return {}; + KEY(province) KEY(region) KEY(life_rating) KEY(buildings) + Dictionary ret; + + ret[province_key] = province->get_identifier().c_str(); + + Region const* region = province->get_region(); + if (region != nullptr) ret[region_key] = region->get_identifier().c_str(); + + ret[life_rating_key] = province->get_life_rating(); + + std::vector const& buildings = province->get_buildings(); + if (!buildings.empty()) { + Array buildings_array; + buildings_array.resize(buildings.size()); + for (size_t idx = 0; idx < buildings.size(); ++idx) { + KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress) + + Dictionary building_dict; + Building const& building = buildings[idx]; + building_dict[building_key] = building.get_type().get_identifier().c_str(); + building_dict[level_key] = static_cast(building.get_level()); + building_dict[expansion_state_key] = static_cast(building.get_expansion_state()); + building_dict[start_date_key] = static_cast(building.get_start_date()).c_str(); + building_dict[end_date_key] = static_cast(building.get_end_date()).c_str(); + building_dict[expansion_progress_key] = building.get_expansion_progress(); + + buildings_array[idx] = building_dict; + } + ret[buildings_key] = buildings_array; + } + return ret; +} +#undef KEY + +int32_t GameSingleton::get_width() const { + return game_manager.map.get_width(); +} + +int32_t GameSingleton::get_height() const { + return game_manager.map.get_height(); +} + +Ref GameSingleton::get_province_index_image() const { + return province_index_image; +} + +Ref GameSingleton::get_province_colour_image() const { + return province_colour_image; +} + +Error GameSingleton::update_colour_image() { + static PackedByteArray colour_data_array; + static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4; + colour_data_array.resize(colour_data_array_size); + + Error err = OK; + if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS) + err = FAILED; + + static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + if (province_colour_image.is_null()) + province_colour_image.instantiate(); + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, + false, Image::FORMAT_RGBA8, colour_data_array); + if (province_colour_image.is_null()) { + UtilityFunctions::push_error("Failed to update province colour image"); + return FAILED; + } + return err; +} + +int32_t GameSingleton::get_mapmode_count() const { + return game_manager.map.get_mapmode_count(); +} + +String GameSingleton::get_mapmode_identifier(int32_t index) const { + Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index); + if (mapmode != nullptr) return mapmode->get_identifier().c_str(); + return String{}; +} + +Error GameSingleton::set_mapmode(godot::String const& identifier) { + Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data()); + if (mapmode == nullptr) { + UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); + return FAILED; + } + mapmode_index = mapmode->get_index(); + return OK; +} + +Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { + if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) { + UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); + return FAILED; + } + return OK; +} + +void GameSingleton::set_paused(bool paused) { + game_manager.clock.isPaused = paused; +} + +void GameSingleton::toggle_paused() { + game_manager.clock.isPaused = !game_manager.clock.isPaused; +} + +bool GameSingleton::is_paused() const { + return game_manager.clock.isPaused; +} + +void GameSingleton::increase_speed() { + game_manager.clock.increaseSimulationSpeed(); +} + +void GameSingleton::decrease_speed() { + game_manager.clock.decreaseSimulationSpeed(); +} + +bool GameSingleton::can_increase_speed() const { + return game_manager.clock.canIncreaseSimulationSpeed(); +} + +bool GameSingleton::can_decrease_speed() const { + return game_manager.clock.canDecreaseSimulationSpeed(); +} + +String GameSingleton::get_longform_date() const { + return static_cast(game_manager.get_today()).c_str(); +} + +void GameSingleton::try_tick() { + game_manager.clock.conditionallyAdvanceGame(); +} diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp new file mode 100644 index 0000000..0e2cfd1 --- /dev/null +++ b/extension/src/GameSingleton.hpp @@ -0,0 +1,62 @@ +#pragma once + +#include + +#include + +#include "openvic2/GameManager.hpp" + +namespace OpenVic2 { + class GameSingleton : public godot::Object { + GDCLASS(GameSingleton, godot::Object) + + static GameSingleton* singleton; + + GameManager game_manager; + + godot::Ref province_index_image, province_colour_image; + Mapmode::index_t mapmode_index = 0; + + godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); + godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); + void _tick(); + protected: + static void _bind_methods(); + + public: + static GameSingleton* get_singleton(); + + GameSingleton(); + ~GameSingleton(); + + godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_water_province_file(godot::String const& file_path); + godot::Error load_region_file(godot::String const& file_path); + godot::Error load_province_shape_file(godot::String const& file_path); + void finished_loading_data(); + + int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; + godot::Dictionary get_province_info_from_index(int32_t index) const; + int32_t get_width() const; + int32_t get_height() const; + godot::Ref get_province_index_image() const; + godot::Ref get_province_colour_image() const; + + godot::Error update_colour_image(); + int32_t get_mapmode_count() const; + godot::String get_mapmode_identifier(int32_t index) const; + godot::Error set_mapmode(godot::String const& identifier); + + godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier); + + void set_paused(bool paused); + void toggle_paused(); + bool is_paused() const; + void increase_speed(); + void decrease_speed(); + bool can_increase_speed() const; + bool can_decrease_speed() const; + godot::String get_longform_date() const; + void try_tick(); + }; +} diff --git a/extension/src/MapSingleton.cpp b/extension/src/MapSingleton.cpp deleted file mode 100644 index 6f90dee..0000000 --- a/extension/src/MapSingleton.cpp +++ /dev/null @@ -1,394 +0,0 @@ -#include "MapSingleton.hpp" - -#include -#include -#include - -using namespace godot; -using namespace OpenVic2; - -MapSingleton* MapSingleton::singleton = nullptr; - -void MapSingleton::_bind_methods() { - ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file); - ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &MapSingleton::load_water_province_file); - ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &MapSingleton::load_region_file); - ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file); - - ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &MapSingleton::get_province_index_from_uv_coords); - ClassDB::bind_method(D_METHOD("get_province_identifier_from_uv_coords", "coords"), &MapSingleton::get_province_identifier_from_uv_coords); - ClassDB::bind_method(D_METHOD("get_region_identifier_from_province_identifier", "identifier"), &MapSingleton::get_region_identifier_from_province_identifier); - ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width); - ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image); - ClassDB::bind_method(D_METHOD("get_province_colour_image"), &MapSingleton::get_province_colour_image); - - ClassDB::bind_method(D_METHOD("update_colour_image"), &MapSingleton::update_colour_image); - ClassDB::bind_method(D_METHOD("get_mapmode_count"), &MapSingleton::get_mapmode_count); - ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &MapSingleton::get_mapmode_identifier); - ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &MapSingleton::set_mapmode); -} - -MapSingleton* MapSingleton::get_singleton() { - return singleton; -} - -/* REQUIREMENTS: - * MAP-21, MAP-25 - */ -MapSingleton::MapSingleton() { - ERR_FAIL_COND(singleton != nullptr); - singleton = this; - - using mapmode_t = std::pair; - const std::vector mapmodes = { - { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, - { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { - Region const* region = province.get_region(); - if (region != nullptr) return region->get_colour(); - return province.get_colour(); - } }, - { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t { - return province.is_water() ? 0x4287F5 : 0x0D7017; - } }, - { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { - const uint8_t f = float(province.get_index()) / float(map.get_province_count()) * 255.0f; - return (f << 16) | (f << 8) | f; - } } - }; - std::string error_message; - for (mapmode_t const& mapmode : mapmodes) - if (map.add_mapmode(mapmode.first, mapmode.second, error_message) != SUCCESS) - UtilityFunctions::push_error(error_message.c_str()); -} - -MapSingleton::~MapSingleton() { - ERR_FAIL_COND(singleton != this); - singleton = nullptr; -} - -static Error load_json_file(String const& file_description, String const& file_path, Variant& result) { - result.clear(); - UtilityFunctions::print("Loading ", file_description, " file: ", file_path); - const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); - return err == OK ? FAILED : err; - } - const String json_string = file->get_as_text(); - JSON json; - err = json.parse(json_string); - if (err != OK) { - UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, - "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); - return err; - } - result = json.get_data(); - return err; -} - -using parse_json_entry_func_t = std::function; - -static Error parse_json_dictionary_file(String const& file_description, String const& file_path, - String const& identifier_prefix, parse_json_entry_func_t parse_entry) { - Variant json_var; - Error err = load_json_file(file_description, file_path, json_var); - if (err != OK) return err; - const Variant::Type type = json_var.get_type(); - if (type != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", - Variant::get_type_name(type), " (expected Dictionary)"); - return FAILED; - } - Dictionary const& dict = json_var; - const Array identifiers = dict.keys(); - for (int64_t idx = 0; idx < identifiers.size(); ++idx) { - String const& identifier = identifiers[idx]; - Variant const& entry = dict[identifier]; - if (identifier.is_empty()) { - UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); - err = FAILED; - continue; - } - if (!identifier.begins_with(identifier_prefix)) - UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); - if (parse_entry(identifier, entry) != OK) err = FAILED; - } - return err; -} - -Error MapSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { - const Variant::Type type = entry.get_type(); - Province::colour_t colour = Province::NULL_COLOUR; - if (type == Variant::ARRAY) { - Array const& colour_array = entry; - if (colour_array.size() == 3) { - for (int jdx = 0; jdx < 3; ++jdx) { - Variant const& var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) { - colour = Province::NULL_COLOUR; - break; - } - const double colour_double = var; - if (std::trunc(colour_double) != colour_double) { - colour = Province::NULL_COLOUR; - break; - } - const int64_t colour_int = static_cast(colour_double); - if (colour_int < 0 || colour_int > 255) { - colour = Province::NULL_COLOUR; - break; - } - colour = (colour << 8) | colour_int; - } - } - } else if (type == Variant::STRING) { - String const& colour_string = entry; - if (colour_string.is_valid_hex_number()) { - const int64_t colour_int = colour_string.hex_to_int(); - if (0 <= colour_int && colour_int <= 0xFFFFFF) - colour = colour_int; - } - } - if (colour == Province::NULL_COLOUR) { - UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); - return FAILED; - } - std::string error_message; - if (map.add_province(identifier.utf8().get_data(), colour, error_message) != SUCCESS) { - UtilityFunctions::push_error(error_message.c_str()); - return FAILED; - } - return OK; -} - -Error MapSingleton::load_province_identifier_file(String const& file_path) { - const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", - [this](String const& identifier, Variant const& entry) -> Error { - return this->_parse_province_identifier_entry(identifier, entry); - }); - map.lock_provinces(); - return err; -} - -Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { - Error err = OK; - Variant::Type type = entry.get_type(); - std::vector province_identifiers; - if (type == Variant::ARRAY) { - Array const& province_array = entry; - for (int64_t idx = 0; idx < province_array.size(); ++idx) { - Variant const& province_var = province_array[idx]; - type = province_var.get_type(); - if (type == Variant::STRING) { - String const& province_string = province_var; - province_identifiers.push_back(province_string.utf8().get_data()); - } else { - UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); - err = FAILED; - } - } - } - if (province_identifiers.empty()) { - UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); - return FAILED; - } - std::string error_message; - if (map.add_region(identifier.utf8().get_data(), province_identifiers, error_message) != SUCCESS) { - UtilityFunctions::push_error(error_message.c_str()); - return FAILED; - } - return err; -} - -Error MapSingleton::load_region_file(String const& file_path) { - const Error err = parse_json_dictionary_file("region", file_path, "region_", - [this](String const& identifier, Variant const& entry) -> Error { - return this->_parse_region_entry(identifier, entry); - }); - map.lock_regions(); - return err; -} - -Error MapSingleton::load_province_shape_file(String const& file_path) { - if (province_index_image.is_valid()) { - UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); - return FAILED; - } - Ref province_shape_image; - province_shape_image.instantiate(); - Error err = province_shape_image->load(file_path); - if (err != OK) { - UtilityFunctions::push_error("Failed to load province shape file: ", file_path); - return err; - } - int32_t width = province_shape_image->get_width(); - int32_t height = province_shape_image->get_height(); - if (width < 1 || height < 1) { - UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); - err = FAILED; - } - static const Image::Format expected_format = Image::FORMAT_RGB8; - const Image::Format format = province_shape_image->get_format(); - if (format != expected_format) { - UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); - err = FAILED; - } - if (err != OK) return err; - - std::string error_message; - if (map.generate_province_index_image(width, height, province_shape_image->get_data().ptr(), error_message) != SUCCESS) { - UtilityFunctions::push_error(error_message.c_str()); - err = FAILED; - } - - PackedByteArray index_data_array; - index_data_array.resize(width * height * sizeof(Province::index_t)); - memcpy(index_data_array.ptrw(), map.get_province_index_image().data(), index_data_array.size()); - - province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); - if (province_index_image.is_null()) { - UtilityFunctions::push_error("Failed to create province ID image"); - err = FAILED; - } - - if (update_colour_image() != OK) err = FAILED; - - return err; -} - -Error MapSingleton::load_water_province_file(String const& file_path) { - Variant json_var; - Error err = load_json_file("water province", file_path, json_var); - if (err != OK) return err; - Variant::Type type = json_var.get_type(); - if (type != Variant::ARRAY) { - UtilityFunctions::push_error("Invalid water province JSON: root has type ", - Variant::get_type_name(type), " (expected Array)"); - err = FAILED; - } else { - Array const& array = json_var; - std::string error_message; - for (int64_t idx = 0; idx < array.size(); ++idx) { - Variant const& entry = array[idx]; - type = entry.get_type(); - if (type != Variant::STRING) { - UtilityFunctions::push_error("Invalid water province identifier: ", entry); - err = FAILED; - continue; - } - String const& identifier = entry; - if (map.set_water_province(identifier.utf8().get_data(), error_message) != SUCCESS) { - UtilityFunctions::push_error(error_message.c_str()); - err = FAILED; - } - } - } - map.lock_water_provinces(); - return err; -} - -Province* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) { - if (province_index_image.is_valid()) { - const PackedByteArray index_data_array = province_index_image->get_data(); - Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); - const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); - const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); - return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); - } - return nullptr; -} - -Province const* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) const { - if (province_index_image.is_valid()) { - const PackedByteArray index_data_array = province_index_image->get_data(); - Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); - const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); - const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); - return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); - } - return nullptr; -} - -int32_t MapSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { - Province const* province = get_province_from_uv_coords(coords); - if (province != nullptr) return province->get_index(); - return Province::NULL_INDEX; -} - -String MapSingleton::get_province_identifier_from_uv_coords(Vector2 const& coords) const { - Province const* province = get_province_from_uv_coords(coords); - if (province != nullptr) return province->get_identifier().c_str(); - return String{}; -} - -String MapSingleton::get_region_identifier_from_province_identifier(String const& identifier) const { - Province const* province = map.get_province_by_identifier(identifier.utf8().get_data()); - if (province != nullptr) { - Region const* region = province->get_region(); - if (region != nullptr) return region->get_identifier().c_str(); - } - return String{}; -} - -int32_t MapSingleton::get_width() const { - return map.get_width(); -} - -int32_t MapSingleton::get_height() const { - return map.get_height(); -} - -Ref MapSingleton::get_province_index_image() const { - return province_index_image; -} - -Ref MapSingleton::get_province_colour_image() const { - return province_colour_image; -} - -Error MapSingleton::update_colour_image() { - static PackedByteArray colour_data_array; - static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4; - colour_data_array.resize(colour_data_array_size); - - Error err = OK; - std::string error_message; - if (map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw(), error_message) != SUCCESS) { - UtilityFunctions::push_error(error_message.c_str()); - err = FAILED; - } - - static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - if (province_colour_image.is_null()) - province_colour_image.instantiate(); - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, - false, Image::FORMAT_RGBA8, colour_data_array); - if (province_colour_image.is_null()) { - UtilityFunctions::push_error("Failed to update province colour image"); - return FAILED; - } - return err; -} - -int32_t MapSingleton::get_mapmode_count() const { - return map.get_mapmode_count(); -} - -String MapSingleton::get_mapmode_identifier(int32_t index) const { - Mapmode const* mapmode = map.get_mapmode_by_index(index); - if (mapmode != nullptr) return mapmode->get_identifier().c_str(); - return String{}; -} - -Error MapSingleton::set_mapmode(godot::String const& identifier) { - Mapmode const* mapmode = map.get_mapmode_by_identifier(identifier.utf8().get_data()); - if (mapmode != nullptr) { - mapmode_index = mapmode->get_index(); - return OK; - } else { - UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); - return FAILED; - } -} diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp deleted file mode 100644 index 6ec2ea4..0000000 --- a/extension/src/MapSingleton.hpp +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include - -#include - -#include "openvic2/Map.hpp" - -namespace OpenVic2 { - class MapSingleton : public godot::Object { - GDCLASS(MapSingleton, godot::Object) - - static MapSingleton* singleton; - - godot::Ref province_index_image, province_colour_image; - Map map; - Mapmode::index_t mapmode_index = 0; - - godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); - godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); - protected: - static void _bind_methods(); - - public: - static MapSingleton* get_singleton(); - - MapSingleton(); - ~MapSingleton(); - - godot::Error load_province_identifier_file(godot::String const& file_path); - godot::Error load_water_province_file(godot::String const& file_path); - godot::Error load_region_file(godot::String const& file_path); - godot::Error load_province_shape_file(godot::String const& file_path); - - Province* get_province_from_uv_coords(godot::Vector2 const& coords); - Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const; - int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; - godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const; - godot::String get_region_identifier_from_province_identifier(godot::String const& identifier) const; - int32_t get_width() const; - int32_t get_height() const; - godot::Ref get_province_index_image() const; - godot::Ref get_province_colour_image() const; - - godot::Error update_colour_image(); - int32_t get_mapmode_count() const; - godot::String get_mapmode_identifier(int32_t index) const; - godot::Error set_mapmode(godot::String const& identifier); - }; -} diff --git a/extension/src/openvic2/Date.cpp b/extension/src/openvic2/Date.cpp index e1cef72..bb891fd 100644 --- a/extension/src/openvic2/Date.cpp +++ b/extension/src/openvic2/Date.cpp @@ -1,115 +1,161 @@ -#include -#include "Date.hpp" +#include "openvic2/Date.hpp" + +#include +#include + +#include "openvic2/Logger.hpp" using namespace OpenVic2; -bool Timespan::operator< (Timespan const& other) const { return days < other.days; } -bool Timespan::operator> (Timespan const& other) const { return days > other.days; } -bool Timespan::operator<= (Timespan const& other) const { return days <= other.days; } -bool Timespan::operator>= (Timespan const& other) const { return days >= other.days; } -bool Timespan::operator== (Timespan const& other) const { return days == other.days; } -bool Timespan::operator!= (Timespan const& other) const { return days != other.days; } +Timespan::Timespan(day_t value) : days{value} {} + +bool Timespan::operator<(Timespan other) const { return days < other.days; }; +bool Timespan::operator>(Timespan other) const { return days > other.days; }; +bool Timespan::operator<=(Timespan other) const { return days <= other.days; }; +bool Timespan::operator>=(Timespan other) const { return days >= other.days; }; +bool Timespan::operator==(Timespan other) const { return days == other.days; }; +bool Timespan::operator!=(Timespan other) const { return days != other.days; }; + +Timespan Timespan::operator+(Timespan other) const { return days + other.days; } + +Timespan Timespan::operator-(Timespan other) const { return days - other.days; } -Timespan Timespan::operator+ (Timespan const& other) const { return Timespan(days + other.days); } -Timespan Timespan::operator- (Timespan const& other) const { return Timespan(days - other.days); } -Timespan Timespan::operator* (int64_t const& factor) const { return Timespan(days * factor); } -Timespan Timespan::operator/ (int64_t const& factor) const { return Timespan(days / factor); } +Timespan Timespan::operator*(day_t factor) const { return days * factor; } -Timespan& Timespan::operator+= (Timespan const& other) { +Timespan Timespan::operator/(day_t factor) const { return days / factor; } + +Timespan& Timespan::operator+=(Timespan other) { days += other.days; return *this; } -Timespan& Timespan::operator-= (Timespan const& other) { + +Timespan& Timespan::operator-=(Timespan other) { days -= other.days; return *this; } -Timespan::operator std::string() const { - return std::to_string(days); +Timespan& Timespan::operator++() { + days++; + return *this; } -std::ostream &operator<<(std::ostream &out, Timespan const& timespan) { - return out << static_cast(timespan); + +Timespan Timespan::operator++(int) { + Timespan old = *this; + ++(*this); + return old; } -Timespan fromYearZero(year_t year, month_t month, date_t day) { - int64_t daysElapsed = year * DAYS_IN_YEAR; - size_t daysSinceMonthStart = (day == 0) ? 0 : day - 1; //Underflow protection - for (size_t x = 0; x < month && x < MONTHS_IN_YEAR; x++) { - daysElapsed += DAYS_IN_MONTH[x]; - } - daysElapsed += daysSinceMonthStart; - return Timespan(daysElapsed); +Timespan::operator day_t() const { + return days; } -//This function is not set up to handle dates before Year 0 -YearMonthDayBundle toGregorianDate(Timespan const& timespan) { - year_t year = 0; - month_t month = 0; - date_t day = 0; +Timespan::operator double() const { + return days; +} - if (timespan >= 0) { - year = timespan.days / DAYS_IN_YEAR; - int64_t remainingDays = timespan.days % DAYS_IN_YEAR; +Timespan::operator std::string() const { + return std::to_string(days); +} + +std::ostream& OpenVic2::operator<<(std::ostream& out, Timespan timespan) { + return out << static_cast(timespan); +} - for (size_t x = 0; x < MONTHS_IN_YEAR && remainingDays >= DAYS_IN_MONTH[x]; x++) { - remainingDays -= DAYS_IN_MONTH[x]; - month++; - } +Timespan Date::_dateToTimespan(year_t year, month_t month, day_t day) { + month = std::clamp(month, 1, MONTHS_IN_YEAR); + day = std::clamp(day, 1, DAYS_IN_MONTH[month - 1]); + return year * DAYS_IN_YEAR + DAYS_UP_TO_MONTH[month - 1] + day - 1; +} - //Corrects month and day to be 1-indexed - month++; - day++; +Date::Date(Timespan total_days) : timespan{ total_days } { + if (timespan < 0) { + Logger::error("Invalid timespan for date: ", timespan, " (cannot be negative)"); + timespan = 0; } - return std::make_tuple(year, month, day); } +Date::Date(year_t year, month_t month, day_t day) : timespan{ _dateToTimespan(year, month, day) } {} -Date::Date(Timespan const& timespan) : ts(timespan) { updateDate(ts); } +Date::year_t Date::getYear() const { + return static_cast(timespan) / DAYS_IN_YEAR; +} -Date::Date(year_t year, month_t month, date_t day) { - ts = fromYearZero(year, month, day); - updateDate(ts); +Date::month_t Date::getMonth() const { + return ((static_cast(timespan) % DAYS_IN_YEAR) / 32) + 1; } -void Date::updateDate(Timespan const& timespan) { - gregorianDate = toGregorianDate(timespan); +Date::day_t Date::getDay() const { + const Timespan::day_t days_in_year = static_cast(timespan) % DAYS_IN_YEAR; + return days_in_year - DAYS_UP_TO_MONTH[days_in_year / 32] + 1; } -size_t Date::getDay() const { return std::get<2>(gregorianDate); } -size_t Date::getMonth() const { return std::get<1>(gregorianDate); } -size_t Date::getYear() const { return std::get<0>(gregorianDate); } -bool Date::operator< (Date const& other) const { return ts < other.ts; } -bool Date::operator> (Date const& other) const { return ts > other.ts; } -bool Date::operator<= (Date const& other) const { return ts <= other.ts; } -bool Date::operator>= (Date const& other) const { return ts >= other.ts; } -bool Date::operator== (Date const& other) const { return ts == other.ts; } -bool Date::operator!= (Date const& other) const { return ts != other.ts; } +bool Date::operator<(Date other) const { return timespan < other.timespan; }; +bool Date::operator>(Date other) const { return timespan > other.timespan; }; +bool Date::operator<=(Date other) const { return timespan <= other.timespan; }; +bool Date::operator>=(Date other) const { return timespan >= other.timespan; }; +bool Date::operator==(Date other) const { return timespan == other.timespan; }; +bool Date::operator!=(Date other) const { return timespan != other.timespan; }; + +Date Date::operator+(Timespan other) const { return timespan + other; } + +Timespan Date::operator-(Date other) const { return timespan - other.timespan; } -Date Date::operator+ (Timespan timespan) const { return Date(ts + timespan); } -Timespan Date::operator- (Date const& other) const { return ts - other.ts; } +Date& Date::operator+=(Timespan other) { + timespan += other; + return *this; +} -Date& Date::operator+= (Timespan const& timespan) { - ts += timespan; - updateDate(ts); +Date& Date::operator-=(Timespan other) { + timespan -= other; return *this; } -Date& Date::operator-= (Timespan const& timespan) { - ts -= timespan; - updateDate(ts); + +Date& Date::operator++() { + timespan++; return *this; } -Date Date::operator++ (int) { - Date oldCopy = *this; - (*this) += 1; - return oldCopy; + +Date Date::operator++(int) { + Date old = *this; + ++(*this); + return old; } Date::operator std::string() const { std::stringstream ss; - ss << getYear() << '.' << getMonth() << '.' << getDay(); + ss << *this; return ss.str(); } -std::ostream &operator<<(std::ostream &out, Date const& date) { - return out << static_cast(date); + +std::ostream& OpenVic2::operator<<(std::ostream& out, Date date) { + return out << (int) date.getYear() << '.' << (int) date.getMonth() << '.' << (int) date.getDay(); } + +// Parsed from string of the form YYYY.MM.DD +Date Date::from_string(std::string const& date) { + year_t year = 0; + month_t month = 1; + day_t day = 1; + + size_t first_pos = 0; + while (first_pos < date.length() && std::isdigit(date[first_pos++])); + year = atoi(date.substr(0, first_pos).c_str()); + if (first_pos < date.length()) { + if (date[first_pos] == '.') { + size_t second_pos = first_pos + 1; + while (second_pos < date.length() && std::isdigit(date[second_pos++])); + month = atoi(date.substr(first_pos, second_pos - first_pos).c_str()); + if (second_pos < date.length()) { + if (date[second_pos] == '.') { + size_t third_pos = second_pos + 1; + while (third_pos < date.length() && std::isdigit(date[third_pos++])); + day = atoi(date.substr(second_pos, third_pos - second_pos).c_str()); + if (third_pos < date.length()) + Logger::error("Unexpected string \"", date.substr(third_pos), "\" at the end of date ", date); + } else Logger::error("Unexpected character \"", date[second_pos], "\" in date ", date); + } + } else Logger::error("Unexpected character \"", date[first_pos], "\" in date ", date); + } + return _dateToTimespan(year, month, day); +}; diff --git a/extension/src/openvic2/Date.hpp b/extension/src/openvic2/Date.hpp index 9ed5963..b19602b 100644 --- a/extension/src/openvic2/Date.hpp +++ b/extension/src/openvic2/Date.hpp @@ -1,86 +1,83 @@ #pragma once #include -#include -#include #include -#include +#include namespace OpenVic2 { - //A relative period between points in time, measured in days + // A relative period between points in time, measured in days struct Timespan { - int64_t days; - - Timespan() : days(0) {} - Timespan(int64_t const& value) : days(value) {} - - bool operator< (Timespan const& other) const; - bool operator> (Timespan const& other) const; - bool operator<= (Timespan const& other) const; - bool operator>= (Timespan const& other) const; - bool operator== (Timespan const& other) const; - bool operator!= (Timespan const& other) const; - - Timespan operator+ (Timespan const& other) const; - Timespan operator- (Timespan const& other) const; - Timespan operator* (int64_t const& factor) const; - Timespan operator/ (int64_t const& factor) const; - - Timespan& operator+= (Timespan const& other); - Timespan& operator-= (Timespan const& other); - + using day_t = int64_t; + private: + day_t days; + public: + Timespan(day_t value = 0); + + bool operator<(Timespan other) const; + bool operator>(Timespan other) const; + bool operator<=(Timespan other) const; + bool operator>=(Timespan other) const; + bool operator==(Timespan other) const; + bool operator!=(Timespan other) const; + + Timespan operator+(Timespan other) const; + Timespan operator-(Timespan other) const; + Timespan operator*(day_t factor) const; + Timespan operator/(day_t factor) const; + Timespan& operator+=(Timespan other); + Timespan& operator-=(Timespan other); + Timespan& operator++(); + Timespan operator++(int); + + explicit operator day_t() const; + explicit operator double() const; explicit operator std::string() const; - friend std::ostream& operator<< (std::ostream& out, Timespan const& timespan); }; + std::ostream& operator<< (std::ostream& out, Timespan timespan); - static constexpr size_t MONTHS_IN_YEAR = 12; - static constexpr size_t DAYS_IN_YEAR = 365; - static constexpr size_t DAYS_IN_MONTH[MONTHS_IN_YEAR] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; - - using date_t = uint8_t; - using month_t = uint8_t; - using year_t = uint16_t; - using YearMonthDayBundle = std::tuple; - - //Represents an in-game date - //Note: Current implementation does not account for leap-years, or dates before Year 0 + // Represents an in-game date + // Note: Current implementation does not account for leap-years, or dates before Year 0 struct Date { - private: - YearMonthDayBundle gregorianDate; - //Number of days since Jan 1st, Year 0 - Timespan ts; - - public: - //The Timespan is considered to be the number of days since Jan 1st, Year 0 - Date(Timespan const& timespan); - - //Year month day specification - Date(year_t year = 1836, month_t month = 1, date_t day = 1); - - private: - void updateDate(Timespan const& timespan); - - public: - size_t getDay() const; - size_t getMonth() const; - size_t getYear() const; - - bool operator< (Date const& other) const; - bool operator> (Date const& other) const; - bool operator<= (Date const& other) const; - bool operator>= (Date const& other) const; - bool operator== (Date const& other) const; - bool operator!= (Date const& other) const; - - Date operator+ (Timespan timespan) const; - Timespan operator- (Date const& other) const; - - Date& operator+= (Timespan const& timespan); - Date& operator-= (Timespan const& timespan); - //Postfix increment - Date operator++ (int); + using year_t = uint16_t; + using month_t = uint8_t; + using day_t = uint8_t; + + static constexpr Timespan::day_t MONTHS_IN_YEAR = 12; + static constexpr Timespan::day_t DAYS_IN_YEAR = 365; + static constexpr Timespan::day_t DAYS_IN_MONTH[MONTHS_IN_YEAR] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; + static constexpr Timespan::day_t DAYS_UP_TO_MONTH[MONTHS_IN_YEAR] = { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 }; + private: + // Number of days since Jan 1st, Year 0 + Timespan timespan; + + static Timespan _dateToTimespan(year_t year, month_t month, day_t day); + public: + // The Timespan is considered to be the number of days since Jan 1st, Year 0 + Date(Timespan total_days); + // Year month day specification + Date(year_t year = 0, month_t month = 1, day_t day = 1); + + year_t getYear() const; + month_t getMonth() const; + day_t getDay() const; + + bool operator<(Date other) const; + bool operator>(Date other) const; + bool operator<=(Date other) const; + bool operator>=(Date other) const; + bool operator==(Date other) const; + bool operator!=(Date other) const; + + Date operator+(Timespan other) const; + Timespan operator-(Date other) const; + Date& operator+=(Timespan other); + Date& operator-=(Timespan other); + Date& operator++(); + Date operator++(int); explicit operator std::string() const; - friend std::ostream& operator<< (std::ostream& out, Date const& date); + // Parsed from string of the form YYYY.MM.DD + static Date from_string(std::string const& date); }; + std::ostream& operator<< (std::ostream& out, Date date); } diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp index 3db3224..c78847b 100644 --- a/extension/src/openvic2/GameAdvancementHook.cpp +++ b/extension/src/openvic2/GameAdvancementHook.cpp @@ -1,69 +1,67 @@ -#include "GameAdvancementHook.hpp" +#include "openvic2/GameAdvancementHook.hpp" -namespace OpenVic2 { - GameAdvancementHook::GameAdvancementHook(AdvancementFunction function, bool startPaused, GameSpeed startingSpeed) { - triggerFunction = function; - lastPolledTime = std::chrono::high_resolution_clock::now(); - isPaused = startPaused; - currentSpeed = startingSpeed; - } +using namespace OpenVic2; - void GameAdvancementHook::increaseSimulationSpeed() { - switch (currentSpeed) { - case(GameSpeed::Speed1): - currentSpeed = GameSpeed::Speed2; - break; - case(GameSpeed::Speed2): - currentSpeed = GameSpeed::Speed3; - break; - case(GameSpeed::Speed3): - currentSpeed = GameSpeed::Speed4; - break; - case(GameSpeed::Speed4): - currentSpeed = GameSpeed::Speed5; - break; - } - } +const std::vector GameAdvancementHook::GAME_SPEEDS = { + std::chrono::milliseconds{ 4000 }, + std::chrono::milliseconds{ 3000 }, + std::chrono::milliseconds{ 2000 }, + std::chrono::milliseconds{ 1000 }, + std::chrono::milliseconds{ 100 }, + std::chrono::milliseconds{ 1 } }; - void GameAdvancementHook::decreaseSimulationSpeed() { - switch (currentSpeed) { - case(GameSpeed::Speed2): - currentSpeed = GameSpeed::Speed1; - break; - case(GameSpeed::Speed3): - currentSpeed = GameSpeed::Speed2; - break; - case(GameSpeed::Speed4): - currentSpeed = GameSpeed::Speed3; - break; - case(GameSpeed::Speed5): - currentSpeed = GameSpeed::Speed4; - break; - } - } +GameAdvancementHook::GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused, speed_t startingSpeed) + : triggerFunction{ tickFunction }, refreshFunction{ updateFunction }, isPaused{ startPaused } { + lastPolledTime = std::chrono::high_resolution_clock::now(); + setSimulationSpeed(startingSpeed); +} + +void GameAdvancementHook::setSimulationSpeed(speed_t speed) { + if (speed < 0) + currentSpeed = 0; + else if (speed >= GAME_SPEEDS.size()) + currentSpeed = GAME_SPEEDS.size() - 1; + else + currentSpeed = speed; +} + +GameAdvancementHook::speed_t GameAdvancementHook::getSimulationSpeed() const { + return currentSpeed; +} + +void GameAdvancementHook::increaseSimulationSpeed() { + setSimulationSpeed(currentSpeed + 1); +} + +void GameAdvancementHook::decreaseSimulationSpeed() { + setSimulationSpeed(currentSpeed - 1); +} + +bool GameAdvancementHook::canIncreaseSimulationSpeed() const { + return currentSpeed + 1 < GAME_SPEEDS.size(); +} + +bool GameAdvancementHook::canDecreaseSimulationSpeed() const { + return currentSpeed > 0; +} - GameAdvancementHook GameAdvancementHook::operator++(int) { - GameAdvancementHook oldCopy = *this; - increaseSimulationSpeed(); - return oldCopy; - }; +GameAdvancementHook& GameAdvancementHook::operator++() { + increaseSimulationSpeed(); + return *this; +}; - GameAdvancementHook GameAdvancementHook::operator--(int) { - GameAdvancementHook oldCopy = *this; - decreaseSimulationSpeed(); - return oldCopy; - }; +GameAdvancementHook& GameAdvancementHook::operator--() { + decreaseSimulationSpeed(); + return *this; +}; - void GameAdvancementHook::conditionallyAdvanceGame() { - if (!isPaused) { - std::chrono::time_point previousTime = lastPolledTime; - std::chrono::time_point currentTime = std::chrono::high_resolution_clock::now(); - if (std::chrono::duration_cast(currentTime - previousTime).count() >= static_cast(currentSpeed)) { - lastPolledTime = currentTime; - if (triggerFunction) { - triggerFunction(); - } - } +void GameAdvancementHook::conditionallyAdvanceGame() { + if (!isPaused) { + std::chrono::time_point currentTime = std::chrono::high_resolution_clock::now(); + if (std::chrono::duration_cast(currentTime - lastPolledTime) >= GAME_SPEEDS[currentSpeed]) { + lastPolledTime = currentTime; + if (triggerFunction) triggerFunction(); } } -} \ No newline at end of file + if (refreshFunction) refreshFunction(); +} diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp index 72af4ac..572494a 100644 --- a/extension/src/openvic2/GameAdvancementHook.hpp +++ b/extension/src/openvic2/GameAdvancementHook.hpp @@ -2,39 +2,40 @@ #include #include +#include namespace OpenVic2 { - //Value of different game speeds are the minimum number of miliseconds before the simulation advances - enum class GameSpeed { - Speed1 = 4000, - Speed2 = 3000, - Speed3 = 2000, - Speed4 = 1000, - Speed5 = 100, - Speed6 = 1 - }; - //Conditionally advances game with provided behaviour //Class governs game speed and pause state class GameAdvancementHook { public: using AdvancementFunction = std::function; + using RefreshFunction = std::function; + using speed_t = int8_t; + + //Minimum number of miliseconds before the simulation advances + static const std::vector GAME_SPEEDS; private: std::chrono::time_point lastPolledTime; //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later AdvancementFunction triggerFunction; + RefreshFunction refreshFunction; public: bool isPaused; - GameSpeed currentSpeed; + speed_t currentSpeed; - GameAdvancementHook(AdvancementFunction function = nullptr, bool startPaused = false, GameSpeed startingSpeed = GameSpeed::Speed1); + GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = false, speed_t startingSpeed = 0); + void setSimulationSpeed(speed_t speed); + speed_t getSimulationSpeed() const; void increaseSimulationSpeed(); void decreaseSimulationSpeed(); - GameAdvancementHook operator++(int); - GameAdvancementHook operator--(int); + bool canIncreaseSimulationSpeed() const; + bool canDecreaseSimulationSpeed() const; + GameAdvancementHook& operator++(); + GameAdvancementHook& operator--(); void conditionallyAdvanceGame(); }; } \ No newline at end of file diff --git a/extension/src/openvic2/GameManager.cpp b/extension/src/openvic2/GameManager.cpp new file mode 100644 index 0000000..da742ca --- /dev/null +++ b/extension/src/openvic2/GameManager.cpp @@ -0,0 +1,43 @@ +#include "openvic2/GameManager.hpp" + +#include "openvic2/Logger.hpp" + +using namespace OpenVic2; + +GameManager::GameManager(state_updated_func_t state_updated_callback) + : clock{ [this]() { tick(); }, [this]() { update_state(); }, true }, today{ 1836 }, state_updated{ state_updated_callback } {} + +void GameManager::set_needs_update() { + needs_update = true; +} + +void GameManager::update_state() { + if (needs_update) { + Logger::info("Update: ", today); + map.update_state(today); + if (state_updated) state_updated(); + needs_update = false; + } +} + +void GameManager::tick() { + today++; + Logger::info("Tick: ", today); + map.tick(today); + set_needs_update(); +} + +void GameManager::finished_loading_data() { + map.generate_province_buildings(building_manager); +} + +Date const& GameManager::get_today() const { + return today; +} + +return_t GameManager::expand_building(Province::index_t province_index, std::string const& building_type_identifier) { + set_needs_update(); + Province* province = map.get_province_by_index(province_index); + if (province == nullptr) return FAILURE; + return province->expand_building(building_type_identifier); +} diff --git a/extension/src/openvic2/GameManager.hpp b/extension/src/openvic2/GameManager.hpp new file mode 100644 index 0000000..cba0180 --- /dev/null +++ b/extension/src/openvic2/GameManager.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include "openvic2/GameAdvancementHook.hpp" +#include "openvic2/map/Map.hpp" + +namespace OpenVic2 { + struct GameManager { + using state_updated_func_t = std::function; + + Map map; + BuildingManager building_manager; + GameAdvancementHook clock; + private: + Date today; + state_updated_func_t state_updated; + bool needs_update = true; + + void set_needs_update(); + void update_state(); + void tick(); + public: + GameManager(state_updated_func_t state_updated_callback); + + void finished_loading_data(); + + Date const& get_today() const; + return_t expand_building(Province::index_t province_index, std::string const& building_type_identifier); + }; +} diff --git a/extension/src/openvic2/Logger.cpp b/extension/src/openvic2/Logger.cpp new file mode 100644 index 0000000..f211e7e --- /dev/null +++ b/extension/src/openvic2/Logger.cpp @@ -0,0 +1,26 @@ +#include "openvic2/Logger.hpp" + +#include + +using namespace OpenVic2; + +Logger::log_func_t Logger::info_func = [](std::string&& str) { std::cout << str; }; +Logger::log_func_t Logger::error_func = [](std::string&& str) { std::cerr << str; }; + +const char* Logger::get_filename(const char* filepath) { + if (filepath == nullptr) return nullptr; + const char *last_slash = filepath; + while (*filepath != '\0') { + if (*filepath == '\\' || *filepath == '/') last_slash = filepath + 1; + filepath++; + } + return last_slash; +} + +void Logger::set_info_func(log_func_t log_func) { + info_func = log_func; +} + +void Logger::set_error_func(log_func_t log_func) { + error_func = log_func; +} diff --git a/extension/src/openvic2/Logger.hpp b/extension/src/openvic2/Logger.hpp new file mode 100644 index 0000000..749c67f --- /dev/null +++ b/extension/src/openvic2/Logger.hpp @@ -0,0 +1,83 @@ +#pragma once + +#include +#include +#ifdef __cpp_lib_source_location +#include +#endif + +namespace OpenVic2 { + + #ifndef __cpp_lib_source_location + #include + //Implementation of std::source_location for compilers that do not support it + //Note: uses non-standard extensions that are supported by Clang, GCC, and MSVC + //https://clang.llvm.org/docs/LanguageExtensions.html#source-location-builtins + //https://stackoverflow.com/a/67970107 + class source_location { + std::string _file; + int _line; + std::string _function; + + public: + source_location(std::string f, int l, std::string n) : _file(f), _line(l), _function(n) {} + static source_location current(std::string f = __builtin_FILE(), int l = __builtin_LINE(), std::string n = __builtin_FUNCTION()) { + return source_location(f, l, n); + } + + inline const char* file_name() const { return _file.c_str(); } + inline int line() const {return _line; } + inline const char* function_name() const { return _function.c_str(); } + }; + #endif + + class Logger { + using log_func_t = std::function; + + #ifdef __cpp_lib_source_location + using source_location = std::source_location; + #else + using source_location = OpenVic2::source_location; + #endif + + static log_func_t info_func, error_func; + + static const char* get_filename(const char* filepath); + + template + struct log { + log(log_func_t log_func, Ts&&... ts, const source_location& location) { + if (log_func) { + std::stringstream stream; + stream << std::endl << get_filename(location.file_name()) << "(" << location.line() << ") `" << location.function_name() << "`: "; + ((stream << std::forward(ts)), ...); + stream << std::endl; + log_func(stream.str()); + } + } + }; + public: + static void set_info_func(log_func_t log_func); + static void set_error_func(log_func_t log_func); + + template + struct info { + info(Ts&&... ts, const source_location& location = source_location::current()) { + log{ info_func, std::forward(ts)..., location }; + } + }; + + template + info(Ts&&...) -> info; + + template + struct error { + error(Ts&&... ts, const source_location& location = source_location::current()) { + log{ error_func, std::forward(ts)..., location }; + } + }; + + template + error(Ts&&...) -> error; + }; +} diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/Map.cpp deleted file mode 100644 index 0ac8091..0000000 --- a/extension/src/openvic2/Map.cpp +++ /dev/null @@ -1,348 +0,0 @@ -#include "Map.hpp" - -#include -#include - -using namespace OpenVic2; - -static const std::string SEPARATOR = "\n - "; - -Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func) - : HasIdentifier(new_identifier), index(new_index), colour_func(new_colour_func) { - assert(colour_func != nullptr); -} - -Mapmode::index_t Mapmode::get_index() const { - return index; -} - -Mapmode::colour_func_t Mapmode::get_colour_func() const { - return colour_func; -} - -return_t Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) { - if (provinces_locked) { - error_message = "The map's province list has already been locked!"; - return FAILURE; - } - if (provinces.size() >= Province::MAX_INDEX) { - error_message = "The map's province list is full - there can be at most " + std::to_string(Province::MAX_INDEX) + " provinces"; - return FAILURE; - } - if (identifier.empty()) { - error_message = "Empty province identifier for colour " + Province::colour_to_hex_string(colour); - return FAILURE; - } - if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { - error_message = "Invalid province colour: " + Province::colour_to_hex_string(colour); - return FAILURE; - } - Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; - Province const* old_province = get_province_by_identifier(identifier); - if (old_province != nullptr) { - error_message = "Duplicate province identifiers: " + old_province->to_string() + " and " + new_province.to_string(); - return FAILURE; - } - old_province = get_province_by_colour(colour); - if (old_province != nullptr) { - error_message = "Duplicate province colours: " + old_province->to_string() + " and " + new_province.to_string(); - return FAILURE; - } - provinces.push_back(new_province); - error_message = "Added province: " + new_province.to_string(); - return SUCCESS; -} - -void Map::lock_provinces() { - provinces_locked = true; -} - -return_t Map::set_water_province(std::string const& identifier, std::string& error_message) { - if (water_provinces_locked) { - error_message = "The map's water provinces have already been locked!"; - return FAILURE; - } - Province* province = get_province_by_identifier(identifier); - if (province == nullptr) { - error_message = "Unrecognised water province identifier: " + identifier; - return FAILURE; - } - if (province->is_water()) { - error_message = "Province " + identifier + " is already a water province!"; - return FAILURE; - } - province->water = true; - error_message = "Set province " + identifier + " as a water province"; - return SUCCESS; -} - -void Map::lock_water_provinces() { - water_provinces_locked = true; -} - -return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message) { - if (regions_locked) { - error_message = "The map's region list has already been locked!"; - return FAILURE; - } - if (identifier.empty()) { - error_message = "Empty region identifier!"; - return FAILURE; - } - if (provinces.empty()) { - error_message = "Empty province list for region " + identifier; - return FAILURE; - } - Region new_region{ identifier }; - error_message.clear(); - for (std::string const& province_identifier : province_identifiers) { - Province* province = get_province_by_identifier(province_identifier); - if (province != nullptr) { - if (new_region.contains_province(province)) - error_message += SEPARATOR + "Duplicate province identifier " + province_identifier; - else { - size_t other_region_index = reinterpret_cast(province->get_region()); - if (other_region_index != 0) { - other_region_index--; - error_message += SEPARATOR + "Province " + province_identifier + " is already part of "; - if (other_region_index < regions.size()) - error_message += regions[other_region_index].get_identifier(); - else - error_message += "an unknown region with index " + std::to_string(other_region_index); - } else new_region.provinces.insert(province); - } - } else error_message += SEPARATOR + "Invalid province identifier " + province_identifier; - } - return_t ret = SUCCESS; - if (!new_region.get_province_count()) { - error_message += SEPARATOR + "No valid provinces in region's list"; - ret = FAILURE; - } - Region const* old_region = get_region_by_identifier(identifier); - if (old_region != nullptr) { - error_message += SEPARATOR + "Duplicate region identifiers: " + old_region->get_identifier() + " and " + identifier; - ret = FAILURE; - } - - if (ret == SUCCESS) { - regions.push_back(new_region); - // Used to detect provinces listed in multiple regions, will - // be corrected once regions is stable (i.e. lock_regions). - Region* tmp_region_index = reinterpret_cast(regions.size()); - for (Province* province : new_region.get_provinces()) - province->region = tmp_region_index; - if (!error_message.empty()) { - error_message += SEPARATOR; - ret = FAILURE; - } - error_message += "Added region: " + identifier; - } - if (ret != SUCCESS) error_message = "Error message for region: " + identifier + error_message; - return ret; -} - -void Map::lock_regions() { - regions_locked = true; - for (Region& region : regions) - for (Province* province : region.get_provinces()) - province->region = ®ion; -} - -size_t Map::get_province_count() const { - return provinces.size(); -} - -Province* Map::get_province_by_index(Province::index_t index) { - return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; -} - -Province const* Map::get_province_by_index(Province::index_t index) const { - return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; -} - -Province* Map::get_province_by_identifier(std::string const& identifier) { - if (!identifier.empty()) - for (Province& province : provinces) - if (province.get_identifier() == identifier) return &province; - return nullptr; -} - -Province const* Map::get_province_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Province const& province : provinces) - if (province.get_identifier() == identifier) return &province; - return nullptr; -} - -Province* Map::get_province_by_colour(Province::colour_t colour) { - if (colour != Province::NULL_COLOUR) - for (Province& province : provinces) - if (province.get_colour() == colour) return &province; - return nullptr; -} - -Province const* Map::get_province_by_colour(Province::colour_t colour) const { - if (colour != Province::NULL_COLOUR) - for (Province const& province : provinces) - if (province.get_colour() == colour) return &province; - return nullptr; -} - -Region* Map::get_region_by_identifier(std::string const& identifier) { - if (!identifier.empty()) - for (Region& region : regions) - if (region.get_identifier() == identifier) return ®ion; - return nullptr; -} - -Region const* Map::get_region_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Region const& region : regions) - if (region.get_identifier() == identifier) return ®ion; - return nullptr; -} - -static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { - return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; -} - -return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message) { - if (!province_index_image.empty()) { - error_message = "Province index image has already been generated!"; - return FAILURE; - } - if (!provinces_locked) { - error_message = "Province index image cannot be generated until after provinces are locked!"; - return FAILURE; - } - if (new_width < 1 || new_height < 1) { - error_message = "Invalid province image dimensions: " + std::to_string(new_width) + "x" + std::to_string(new_height); - return FAILURE; - } - if (colour_data == nullptr) { - error_message = "Province colour data pointer is null!"; - return FAILURE; - } - width = new_width; - height = new_height; - province_index_image.resize(width * height); - - std::vector province_checklist(provinces.size()); - return_t ret = SUCCESS; - std::unordered_set unrecognised_colours; - error_message.clear(); - - for (int32_t y = 0; y < height; ++y) { - for (int32_t x = 0; x < width; ++x) { - const int32_t idx = x + y * width; - const Province::colour_t colour = colour_at(colour_data, idx); - if (x > 0) { - const int32_t jdx = idx - 1; - if (colour_at(colour_data, jdx) == colour) { - province_index_image[idx] = province_index_image[jdx]; - continue; - } - } - if (y > 0) { - const int32_t jdx = idx - width; - if (colour_at(colour_data, jdx) == colour) { - province_index_image[idx] = province_index_image[jdx]; - continue; - } - } - Province const* province = get_province_by_colour(colour); - if (province != nullptr) { - const Province::index_t index = province->get_index(); - province_index_image[idx] = index; - province_checklist[index - 1] = true; - continue; - } - if (unrecognised_colours.find(colour) == unrecognised_colours.end()) { - unrecognised_colours.insert(colour); - error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(y) + ")"; - ret = FAILURE; - } - province_index_image[idx] = Province::NULL_INDEX; - } - } - - for (size_t idx = 0; idx < province_checklist.size(); ++idx) { - if (!province_checklist[idx]) { - error_message += SEPARATOR + "Province missing from shape image: " + provinces[idx].to_string(); - ret = FAILURE; - } - } - - if (!error_message.empty()) error_message = "Error message for province index image generation:" + error_message + SEPARATOR; - error_message += "Generated province index image"; - return ret; -} - -size_t Map::get_width() const { - return width; -} - -size_t Map::get_height() const { - return height; -} - -std::vector const& Map::get_province_index_image() const { - return province_index_image; -} - -return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message) { - if (identifier.empty()) { - error_message = "Empty mapmode identifier!"; - return FAILURE; - } - if (colour_func == nullptr) { - error_message = "Mapmode colour function is null for identifier: " + identifier; - return FAILURE; - } - Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; - Mapmode const* old_mapmode = get_mapmode_by_identifier(identifier); - if (old_mapmode != nullptr) { - error_message = "Duplicate mapmode identifiers: " + old_mapmode->get_identifier() + " and " + identifier; - return FAILURE; - } - mapmodes.push_back(new_mapmode); - error_message = "Added mapmode: " + identifier; - return SUCCESS; -} - -size_t Map::get_mapmode_count() const { - return mapmodes.size(); -} - -Mapmode const* Map::get_mapmode_by_index(size_t index) const { - return index < mapmodes.size() ? &mapmodes[index] : nullptr; -} - -Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Mapmode const& mapmode : mapmodes) - if (mapmode.get_identifier() == identifier) return &mapmode; - return nullptr; -} - -return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const { - if (target == nullptr) { - error_message = "Mapmode colour target pointer is null!"; - return FAILURE; - } - if (index >= mapmodes.size()) { - error_message = "Invalid mapmode index: " + std::to_string(index); - return FAILURE; - } - Mapmode const& mapmode = mapmodes[index]; - target += 4; // Skip past Province::NULL_INDEX - for (Province const& province : provinces) { - const Province::colour_t colour = mapmode.get_colour_func()(*this, province); - *target++ = (colour >> 16) & 0xFF; - *target++ = (colour >> 8) & 0xFF; - *target++ = colour & 0xFF; - *target++ = province.is_water() ? 0 : 255; - } - error_message = "Generated province colours for mapmode " + mapmode.get_identifier(); - return SUCCESS; -} diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/Map.hpp deleted file mode 100644 index 73ab8fd..0000000 --- a/extension/src/openvic2/Map.hpp +++ /dev/null @@ -1,67 +0,0 @@ -#pragma once - -#include -#include - -#include "Region.hpp" - -namespace OpenVic2 { - - struct Mapmode : HasIdentifier { - friend struct Map; - - using colour_func_t = std::function; - using index_t = size_t; - private: - index_t index; - colour_func_t colour_func; - - Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); - public: - index_t get_index() const; - colour_func_t get_colour_func() const; - }; - - /* REQUIREMENTS: - * MAP-4 - */ - struct Map { - private: - std::vector provinces; - std::vector regions; - bool provinces_locked = false, water_provinces_locked = false, regions_locked = false; - - size_t width = 0, height = 0; - std::vector province_index_image; - std::vector mapmodes; - public: - return_t add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); - void lock_provinces(); - return_t set_water_province(std::string const& identifier, std::string& error_message); - void lock_water_provinces(); - return_t add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message); - void lock_regions(); - - size_t get_province_count() const; - Province* get_province_by_index(Province::index_t index); - Province const* get_province_by_index(Province::index_t index) const; - Province* get_province_by_identifier(std::string const& identifier); - Province const* get_province_by_identifier(std::string const& identifier) const; - Province* get_province_by_colour(Province::colour_t colour); - Province const* get_province_by_colour(Province::colour_t colour) const; - - Region* get_region_by_identifier(std::string const& identifier); - Region const* get_region_by_identifier(std::string const& identifier) const; - - return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message); - size_t get_width() const; - size_t get_height() const; - std::vector const& get_province_index_image() const; - - return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message); - size_t get_mapmode_count() const; - Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; - Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; - return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const; - }; -} diff --git a/extension/src/openvic2/Province.cpp b/extension/src/openvic2/Province.cpp deleted file mode 100644 index 7d55708..0000000 --- a/extension/src/openvic2/Province.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include "Province.hpp" - -#include -#include -#include - -using namespace OpenVic2; - -Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - HasIdentifier(new_identifier), index(new_index), colour(new_colour) { - assert(index != NULL_INDEX); - assert(colour != NULL_COLOUR); -} - -std::string Province::colour_to_hex_string(colour_t colour) { - std::ostringstream stream; - stream << std::hex << std::setfill('0') << std::setw(6) << colour; - return stream.str(); -} - -Province::index_t Province::get_index() const { - return index; -} - -Province::colour_t Province::get_colour() const { - return colour; -} - -Region* Province::get_region() const { - return region; -} - -bool Province::is_water() const { - return water; -} - -Province::life_rating_t Province::get_life_rating() const { - return life_rating; -} - -std::string Province::to_string() const { - return "(#" + std::to_string(index) + ", " + get_identifier() + ", 0x" + colour_to_hex_string(colour) + ")"; -} diff --git a/extension/src/openvic2/Province.hpp b/extension/src/openvic2/Province.hpp deleted file mode 100644 index deebd8c..0000000 --- a/extension/src/openvic2/Province.hpp +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include "Types.hpp" - -namespace OpenVic2 { - struct Region; - struct Map; - - /* REQUIREMENTS: - * MAP-5, MAP-8, MAP-43, MAP-47 - */ - struct Province : HasIdentifier { - friend struct Map; - - using colour_t = uint32_t; - using index_t = uint16_t; - using life_rating_t = int8_t; - - static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; - static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; - private: - index_t index; - colour_t colour; - Region* region = nullptr; - bool water = false; - life_rating_t life_rating = 0; - - Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); - public: - static std::string colour_to_hex_string(colour_t colour); - - index_t get_index() const; - colour_t get_colour() const; - Region* get_region() const; - bool is_water() const; - life_rating_t get_life_rating() const; - std::string to_string() const; - }; -} diff --git a/extension/src/openvic2/Region.cpp b/extension/src/openvic2/Region.cpp deleted file mode 100644 index 67a75a9..0000000 --- a/extension/src/openvic2/Region.cpp +++ /dev/null @@ -1,26 +0,0 @@ -#include "Region.hpp" - -#include -#include - -using namespace OpenVic2; - -size_t ProvinceSet::get_province_count() const { - return provinces.size(); -} - -bool ProvinceSet::contains_province(Province const* province) const { - return province && std::find(provinces.begin(), provinces.end(), province) != provinces.end(); -} - -std::set const& ProvinceSet::get_provinces() const { - return provinces; -} - -Region::Region(std::string const& new_identifier) : HasIdentifier(new_identifier) {} - -Province::colour_t Region::get_colour() const { - if (provinces.empty()) return 0xFF0000; - Province const* province = *provinces.cbegin(); - return province->get_colour(); -} diff --git a/extension/src/openvic2/Region.hpp b/extension/src/openvic2/Region.hpp deleted file mode 100644 index 4ebabd1..0000000 --- a/extension/src/openvic2/Region.hpp +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - -#include - -#include "Province.hpp" - -namespace OpenVic2 { - struct Map; - - struct ProvinceSet { - protected: - std::set provinces; - public: - size_t get_province_count() const; - bool contains_province(Province const* province) const; - std::set const& get_provinces() const; - }; - - /* REQUIREMENTS: - * MAP-6, MAP-44, MAP-48 - */ - struct Region : HasIdentifier, ProvinceSet { - friend struct Map; - private: - Region(std::string const& new_identifier); - public: - Province::colour_t get_colour() const; - }; -} diff --git a/extension/src/openvic2/Types.cpp b/extension/src/openvic2/Types.cpp index 67c7a21..861ab50 100644 --- a/extension/src/openvic2/Types.cpp +++ b/extension/src/openvic2/Types.cpp @@ -1,10 +1,10 @@ -#include "Types.hpp" +#include "openvic2/Types.hpp" #include using namespace OpenVic2; -HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier(new_identifier) { +HasIdentifier::HasIdentifier(std::string const& new_identifier) : identifier{ new_identifier } { assert(!identifier.empty()); } diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index bf5ee27..b20db10 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -1,14 +1,16 @@ #pragma once #include +#include + +#include "openvic2/Logger.hpp" namespace OpenVic2 { using return_t = bool; // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. - static const return_t SUCCESS = false, FAILURE = true; + static constexpr return_t SUCCESS = false, FAILURE = true; - struct HasIdentifier { - private: + class HasIdentifier { std::string identifier; protected: HasIdentifier(std::string const& new_identifier); diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp new file mode 100644 index 0000000..f453a0f --- /dev/null +++ b/extension/src/openvic2/map/Building.cpp @@ -0,0 +1,129 @@ +#include "openvic2/map/Building.hpp" + +#include + +#include "openvic2/Logger.hpp" + +using namespace OpenVic2; + +Building::Building(BuildingType const& new_type) : type{ new_type } {} + +bool Building::_can_expand() const { + return level < type.get_max_level(); +} + +BuildingType const& Building::get_type() const { + return type; +} + +Building::level_t Building::get_level() const { + return level; +} + +Building::ExpansionState Building::get_expansion_state() const { + return expansion_state; +} + +Date const& Building::get_start_date() const { + return start; +} + +Date const& Building::get_end_date() const { + return end; +} + +float Building::get_expansion_progress() const { + return expansion_progress; +} + +return_t Building::expand() { + if (expansion_state == ExpansionState::CanExpand) { + expansion_state = ExpansionState::Preparing; + expansion_progress = 0.0f; + return SUCCESS; + } + return FAILURE; +} + +void Building::update_state(Date const& today) { + switch (expansion_state) { + case ExpansionState::Preparing: + start = today; + end = start + type.get_build_time(); + break; + case ExpansionState::Expanding: + expansion_progress = static_cast(today - start) / static_cast(end - start); + break; + default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; + } +} + +void Building::tick(Date const& today) { + if (expansion_state == ExpansionState::Preparing) { + expansion_state = ExpansionState::Expanding; + } + if (expansion_state == ExpansionState::Expanding) { + if (end <= today) { + level++; + expansion_state = ExpansionState::CannotExpand; + } + } +} + +BuildingType::BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time) : + HasIdentifier{ new_identifier }, max_level{ new_max_level }, build_time{ new_build_time } { + assert(new_max_level >= 0); + assert(build_time >= 0); +} + +Building::level_t BuildingType::get_max_level() const { + return max_level; +} + +Timespan BuildingType::get_build_time() const { + return build_time; +} + +return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) { + if (building_types_locked) { + Logger::error("The building type list has already been locked!"); + return FAILURE; + } + if (identifier.empty()) { + Logger::error("Empty building type identifier!"); + return FAILURE; + } + if (max_level < 0) { + Logger::error("Invalid building type max level: ", max_level); + return FAILURE; + } + if (build_time < 0) { + Logger::error("Invalid building type build time: ", build_time); + return FAILURE; + } + BuildingType new_building_type{ identifier, max_level, build_time }; + BuildingType const* old_building_type = get_building_type_by_identifier(identifier); + if (old_building_type != nullptr) { + Logger::error("Duplicate building type identifiers: ", old_building_type->get_identifier(), " and ", identifier); + return FAILURE; + } + building_types.push_back(new_building_type); + return SUCCESS; +} + +void BuildingManager::lock_building_types() { + building_types_locked = true; + Logger::info("Locked building types after registering ", building_types.size()); +} + +BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (BuildingType const& building_type : building_types) + if (building_type.get_identifier() == identifier) return &building_type; + return nullptr; +} + +void BuildingManager::generate_province_buildings(std::vector& buildings) const { + for (BuildingType const& type : building_types) + buildings.push_back(Building{ type }); +} diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp new file mode 100644 index 0000000..7a1a777 --- /dev/null +++ b/extension/src/openvic2/map/Building.hpp @@ -0,0 +1,63 @@ +#pragma once + +#include + +#include "openvic2/Types.hpp" +#include "openvic2/Date.hpp" + +namespace OpenVic2 { + struct BuildingManager; + struct BuildingType; + + struct Building { + friend struct BuildingManager; + + using level_t = int8_t; + + enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding }; + private: + BuildingType const& type; + level_t level = 0; + ExpansionState expansion_state = ExpansionState::CannotExpand; + Date start, end; + float expansion_progress; + + Building(BuildingType const& new_type); + + bool _can_expand() const; + public: + BuildingType const& get_type() const; + level_t get_level() const; + ExpansionState get_expansion_state() const; + Date const& get_start_date() const; + Date const& get_end_date() const; + float get_expansion_progress() const; + + return_t expand(); + void update_state(Date const& today); + void tick(Date const& today); + }; + + struct BuildingType : HasIdentifier { + friend struct BuildingManager; + private: + Building::level_t max_level; + Timespan build_time; + + BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time); + public: + Building::level_t get_max_level() const; + Timespan get_build_time() const; + }; + + struct BuildingManager { + private: + std::vector building_types; + bool building_types_locked = false; + public: + return_t add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time); + void lock_building_types(); + BuildingType const* get_building_type_by_identifier(std::string const& identifier) const; + void generate_province_buildings(std::vector& buildings) const; + }; +} diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp new file mode 100644 index 0000000..1089d61 --- /dev/null +++ b/extension/src/openvic2/map/Map.cpp @@ -0,0 +1,359 @@ +#include "openvic2/map/Map.hpp" + +#include +#include + +#include "openvic2/Logger.hpp" + +using namespace OpenVic2; + +Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func) + : HasIdentifier{ new_identifier }, index{ new_index }, colour_func{ new_colour_func } { + assert(colour_func != nullptr); +} + +Mapmode::index_t Mapmode::get_index() const { + return index; +} + +Mapmode::colour_func_t Mapmode::get_colour_func() const { + return colour_func; +} + +return_t Map::add_province(std::string const& identifier, Province::colour_t colour) { + if (provinces_locked) { + Logger::error("The map's province list has already been locked!"); + return FAILURE; + } + if (provinces.size() >= Province::MAX_INDEX) { + Logger::error("The map's province list is full - there can be at most ", Province::MAX_INDEX, " provinces"); + return FAILURE; + } + if (identifier.empty()) { + Logger::error("Empty province identifier for colour ", Province::colour_to_hex_string(colour)); + return FAILURE; + } + if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { + Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour)); + return FAILURE; + } + Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; + Province const* old_province = get_province_by_identifier(identifier); + if (old_province != nullptr) { + Logger::error("Duplicate province identifiers: ", old_province->to_string(), " and ", new_province.to_string()); + return FAILURE; + } + old_province = get_province_by_colour(colour); + if (old_province != nullptr) { + Logger::error("Duplicate province colours: ", old_province->to_string(), " and ", new_province.to_string()); + return FAILURE; + } + provinces.push_back(new_province); + return SUCCESS; +} + +void Map::lock_provinces() { + provinces_locked = true; + Logger::info("Locked provinces after registering ", provinces.size()); +} + +return_t Map::set_water_province(std::string const& identifier) { + if (water_provinces_locked) { + Logger::error("The map's water provinces have already been locked!"); + return FAILURE; + } + Province* province = get_province_by_identifier(identifier); + if (province == nullptr) { + Logger::error("Unrecognised water province identifier: ", identifier); + return FAILURE; + } + if (province->is_water()) { + Logger::error("Province ", identifier, " is already a water province!"); + return FAILURE; + } + province->water = true; + water_province_count++; + return SUCCESS; +} + +void Map::lock_water_provinces() { + water_provinces_locked = true; + Logger::info("Locked water provinces after registering ", water_province_count); +} + +return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers) { + if (regions_locked) { + Logger::error("The map's region list has already been locked!"); + return FAILURE; + } + if (identifier.empty()) { + Logger::error("Empty region identifier!"); + return FAILURE; + } + if (provinces.empty()) { + Logger::error("Empty province list for region ", identifier); + return FAILURE; + } + return_t ret = SUCCESS; + Region new_region{ identifier }; + for (std::string const& province_identifier : province_identifiers) { + Province* province = get_province_by_identifier(province_identifier); + if (province != nullptr) { + if (new_region.contains_province(province)) { + Logger::error("Duplicate province identifier ", province_identifier); + ret = FAILURE; + } else { + size_t other_region_index = reinterpret_cast(province->get_region()); + if (other_region_index != 0) { + other_region_index--; + if (other_region_index < regions.size()) + Logger::error("Province ", province_identifier, " is already part of ", regions[other_region_index].get_identifier()); + else + Logger::error("Province ", province_identifier, " is already part of an unknown region with index ", other_region_index); + ret = FAILURE; + } else new_region.provinces.insert(province); + } + } else { + Logger::error("Invalid province identifier ", province_identifier); + ret = FAILURE; + } + } + if (!new_region.get_province_count()) { + Logger::error("No valid provinces in region's list"); + return FAILURE; + } + Region const* old_region = get_region_by_identifier(identifier); + if (old_region != nullptr) { + Logger::error("Duplicate region identifiers: ", old_region->get_identifier(), " and ", identifier); + return FAILURE; + } + + regions.push_back(new_region); + // Used to detect provinces listed in multiple regions, will + // be corrected once regions is stable (i.e. lock_regions). + Region* tmp_region_index = reinterpret_cast(regions.size()); + for (Province* province : new_region.get_provinces()) + province->region = tmp_region_index; + return ret; +} + +void Map::lock_regions() { + regions_locked = true; + for (Region& region : regions) + for (Province* province : region.get_provinces()) + province->region = ®ion; + Logger::info("Locked regions after registering ", regions.size()); +} + +size_t Map::get_province_count() const { + return provinces.size(); +} + +Province* Map::get_province_by_index(Province::index_t index) { + return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; +} + +Province const* Map::get_province_by_index(Province::index_t index) const { + return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; +} + +Province* Map::get_province_by_identifier(std::string const& identifier) { + if (!identifier.empty()) + for (Province& province : provinces) + if (province.get_identifier() == identifier) return &province; + return nullptr; +} + +Province const* Map::get_province_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Province const& province : provinces) + if (province.get_identifier() == identifier) return &province; + return nullptr; +} + +Province* Map::get_province_by_colour(Province::colour_t colour) { + if (colour != Province::NULL_COLOUR) + for (Province& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +Province const* Map::get_province_by_colour(Province::colour_t colour) const { + if (colour != Province::NULL_COLOUR) + for (Province const& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +Province::index_t Map::get_province_index_at(size_t x, size_t y) const { + if (x < width && y < height) return province_index_image[x + y * width]; + return Province::NULL_INDEX; +} + +Region* Map::get_region_by_identifier(std::string const& identifier) { + if (!identifier.empty()) + for (Region& region : regions) + if (region.get_identifier() == identifier) return ®ion; + return nullptr; +} + +Region const* Map::get_region_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Region const& region : regions) + if (region.get_identifier() == identifier) return ®ion; + return nullptr; +} + +static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { + return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; +} + +return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data) { + if (!province_index_image.empty()) { + Logger::error("Province index image has already been generated!"); + return FAILURE; + } + if (!provinces_locked) { + Logger::error("Province index image cannot be generated until after provinces are locked!"); + return FAILURE; + } + if (new_width < 1 || new_height < 1) { + Logger::error("Invalid province image dimensions: ", new_width, "x", new_height); + return FAILURE; + } + if (colour_data == nullptr) { + Logger::error("Province colour data pointer is null!"); + return FAILURE; + } + width = new_width; + height = new_height; + province_index_image.resize(width * height); + + std::vector province_checklist(provinces.size()); + return_t ret = SUCCESS; + std::unordered_set unrecognised_colours; + + for (int32_t y = 0; y < height; ++y) { + for (int32_t x = 0; x < width; ++x) { + const int32_t idx = x + y * width; + const Province::colour_t colour = colour_at(colour_data, idx); + if (x > 0) { + const int32_t jdx = idx - 1; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + if (y > 0) { + const int32_t jdx = idx - width; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + Province const* province = get_province_by_colour(colour); + if (province != nullptr) { + const Province::index_t index = province->get_index(); + province_index_image[idx] = index; + province_checklist[index - 1] = true; + continue; + } + if (unrecognised_colours.find(colour) == unrecognised_colours.end()) { + unrecognised_colours.insert(colour); + Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(colour), " at (", x, ", ", y, ")"); + ret = FAILURE; + } + province_index_image[idx] = Province::NULL_INDEX; + } + } + + for (size_t idx = 0; idx < province_checklist.size(); ++idx) { + if (!province_checklist[idx]) { + Logger::error("Province missing from shape image: ", provinces[idx].to_string()); + ret = FAILURE; + } + } + return ret; +} + +size_t Map::get_width() const { + return width; +} + +size_t Map::get_height() const { + return height; +} + +std::vector const& Map::get_province_index_image() const { + return province_index_image; +} + +return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) { + if (identifier.empty()) { + Logger::error("Empty mapmode identifier!"); + return FAILURE; + } + if (colour_func == nullptr) { + Logger::error("Mapmode colour function is null for identifier: ", identifier); + return FAILURE; + } + Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; + Mapmode const* old_mapmode = get_mapmode_by_identifier(identifier); + if (old_mapmode != nullptr) { + Logger::error("Duplicate mapmode identifiers: ", old_mapmode->get_identifier(), " and ", identifier); + return FAILURE; + } + mapmodes.push_back(new_mapmode); + return SUCCESS; +} + +size_t Map::get_mapmode_count() const { + return mapmodes.size(); +} + +Mapmode const* Map::get_mapmode_by_index(size_t index) const { + return index < mapmodes.size() ? &mapmodes[index] : nullptr; +} + +Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Mapmode const& mapmode : mapmodes) + if (mapmode.get_identifier() == identifier) return &mapmode; + return nullptr; +} + +return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const { + if (target == nullptr) { + Logger::error("Mapmode colour target pointer is null!"); + return FAILURE; + } + if (index >= mapmodes.size()) { + Logger::error("Invalid mapmode index: ", index); + return FAILURE; + } + Mapmode const& mapmode = mapmodes[index]; + target += 4; // Skip past Province::NULL_INDEX + for (Province const& province : provinces) { + const Province::colour_t colour = mapmode.get_colour_func()(*this, province); + *target++ = (colour >> 16) & 0xFF; + *target++ = (colour >> 8) & 0xFF; + *target++ = colour & 0xFF; + *target++ = province.is_water() ? 0 : 255; + } + return SUCCESS; +} + +void Map::generate_province_buildings(BuildingManager const& manager) { + for (Province& province : provinces) + manager.generate_province_buildings(province.buildings); +} + +void Map::update_state(Date const& today) { + for (Province& province : provinces) + province.update_state(today); +} + +void Map::tick(Date const& today) { + for (Province& province : provinces) + province.tick(today); +} diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp new file mode 100644 index 0000000..b6e7ac2 --- /dev/null +++ b/extension/src/openvic2/map/Map.hpp @@ -0,0 +1,73 @@ +#pragma once + +#include + +#include "openvic2/map/Region.hpp" + +namespace OpenVic2 { + + struct Mapmode : HasIdentifier { + friend struct Map; + + using colour_func_t = std::function; + using index_t = size_t; + private: + index_t index; + colour_func_t colour_func; + + Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); + public: + index_t get_index() const; + colour_func_t get_colour_func() const; + }; + + /* REQUIREMENTS: + * MAP-4 + */ + struct Map { + private: + std::vector provinces; + std::vector regions; + bool provinces_locked = false, water_provinces_locked = false, regions_locked = false; + size_t water_province_count = 0; + + size_t width = 0, height = 0; + std::vector province_index_image; + std::vector mapmodes; + public: + return_t add_province(std::string const& identifier, Province::colour_t colour); + void lock_provinces(); + return_t set_water_province(std::string const& identifier); + void lock_water_provinces(); + return_t add_region(std::string const& identifier, std::vector const& province_identifiers); + void lock_regions(); + + size_t get_province_count() const; + Province* get_province_by_index(Province::index_t index); + Province const* get_province_by_index(Province::index_t index) const; + Province* get_province_by_identifier(std::string const& identifier); + Province const* get_province_by_identifier(std::string const& identifier) const; + Province* get_province_by_colour(Province::colour_t colour); + Province const* get_province_by_colour(Province::colour_t colour) const; + Province::index_t get_province_index_at(size_t x, size_t y) const; + + Region* get_region_by_identifier(std::string const& identifier); + Region const* get_region_by_identifier(std::string const& identifier) const; + + return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data); + size_t get_width() const; + size_t get_height() const; + std::vector const& get_province_index_image() const; + + return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func); + size_t get_mapmode_count() const; + Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; + Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; + return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const; + + void generate_province_buildings(BuildingManager const& manager); + + void update_state(Date const& today); + void tick(Date const& today); + }; +} diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp new file mode 100644 index 0000000..c641b7e --- /dev/null +++ b/extension/src/openvic2/map/Province.cpp @@ -0,0 +1,67 @@ +#include "openvic2/map/Province.hpp" + +#include +#include +#include + +using namespace OpenVic2; + +Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : + HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour } { + assert(index != NULL_INDEX); + assert(colour != NULL_COLOUR); +} + +std::string Province::colour_to_hex_string(colour_t colour) { + std::ostringstream stream; + stream << std::hex << std::setfill('0') << std::setw(6) << colour; + return stream.str(); +} + +Province::index_t Province::get_index() const { + return index; +} + +Province::colour_t Province::get_colour() const { + return colour; +} + +Region* Province::get_region() const { + return region; +} + +bool Province::is_water() const { + return water; +} + +Province::life_rating_t Province::get_life_rating() const { + return life_rating; +} + +std::vector const& Province::get_buildings() const { + return buildings; +} + +return_t Province::expand_building(std::string const& building_type_identifier) { + for (Building& building : buildings) + if (building.get_type().get_identifier() == building_type_identifier) + return building.expand(); + return FAILURE; +} + +std::string Province::to_string() const { + std::stringstream stream; + stream << "(#" << std::to_string(index) << ", " << get_identifier() << ", 0x" << colour_to_hex_string(colour) << ")"; + return stream.str(); +} + +void Province::update_state(Date const& today) { + for (Building& building : buildings) + building.update_state(today); + +} + +void Province::tick(Date const& today) { + for (Building& building : buildings) + building.tick(today); +} diff --git a/extension/src/openvic2/map/Province.hpp b/extension/src/openvic2/map/Province.hpp new file mode 100644 index 0000000..79c6861 --- /dev/null +++ b/extension/src/openvic2/map/Province.hpp @@ -0,0 +1,45 @@ +#pragma once + +#include "openvic2/map/Building.hpp" + +namespace OpenVic2 { + struct Map; + struct Region; + + /* REQUIREMENTS: + * MAP-5, MAP-8, MAP-43, MAP-47 + */ + struct Province : HasIdentifier { + friend struct Map; + + using colour_t = uint32_t; + using index_t = uint16_t; + using life_rating_t = int8_t; + + static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; + static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; + private: + index_t index; + colour_t colour; + Region* region = nullptr; + bool water = false; + life_rating_t life_rating = 0; + std::vector buildings; + + Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); + public: + static std::string colour_to_hex_string(colour_t colour); + + index_t get_index() const; + colour_t get_colour() const; + Region* get_region() const; + bool is_water() const; + life_rating_t get_life_rating() const; + std::vector const& get_buildings() const; + return_t expand_building(std::string const& building_type_identifier); + std::string to_string() const; + + void update_state(Date const& today); + void tick(Date const& today); + }; +} diff --git a/extension/src/openvic2/map/Region.cpp b/extension/src/openvic2/map/Region.cpp new file mode 100644 index 0000000..3e5bee7 --- /dev/null +++ b/extension/src/openvic2/map/Region.cpp @@ -0,0 +1,26 @@ +#include "openvic2/map/Region.hpp" + +#include +#include + +using namespace OpenVic2; + +size_t ProvinceSet::get_province_count() const { + return provinces.size(); +} + +bool ProvinceSet::contains_province(Province const* province) const { + return province && std::find(provinces.begin(), provinces.end(), province) != provinces.end(); +} + +std::set const& ProvinceSet::get_provinces() const { + return provinces; +} + +Region::Region(std::string const& new_identifier) : HasIdentifier{ new_identifier } {} + +Province::colour_t Region::get_colour() const { + if (provinces.empty()) return 0xFF0000; + Province const* province = *provinces.cbegin(); + return province->get_colour(); +} diff --git a/extension/src/openvic2/map/Region.hpp b/extension/src/openvic2/map/Region.hpp new file mode 100644 index 0000000..2eec1cd --- /dev/null +++ b/extension/src/openvic2/map/Region.hpp @@ -0,0 +1,28 @@ +#pragma once + +#include + +#include "openvic2/map/Province.hpp" + +namespace OpenVic2 { + + struct ProvinceSet { + protected: + std::set provinces; + public: + size_t get_province_count() const; + bool contains_province(Province const* province) const; + std::set const& get_provinces() const; + }; + + /* REQUIREMENTS: + * MAP-6, MAP-44, MAP-48 + */ + struct Region : HasIdentifier, ProvinceSet { + friend struct Map; + private: + Region(std::string const& new_identifier); + public: + Province::colour_t get_colour() const; + }; +} diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp index 10ed781..b99f1a8 100644 --- a/extension/src/register_types.cpp +++ b/extension/src/register_types.cpp @@ -4,7 +4,7 @@ #include "Checksum.hpp" #include "LoadLocalisation.hpp" -#include "MapSingleton.hpp" +#include "GameSingleton.hpp" #include "MapMesh.hpp" using namespace godot; @@ -12,7 +12,7 @@ using namespace OpenVic2; static Checksum* _checksum; static LoadLocalisation* _load_localisation; -static MapSingleton* _map_singleton; +static GameSingleton* _map_singleton; void initialize_openvic2_types(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { @@ -27,9 +27,9 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level) { _load_localisation = memnew(LoadLocalisation); Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton()); - ClassDB::register_class(); - _map_singleton = memnew(MapSingleton); - Engine::get_singleton()->register_singleton("MapSingleton", MapSingleton::get_singleton()); + ClassDB::register_class(); + _map_singleton = memnew(GameSingleton); + Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton()); ClassDB::register_class(); } @@ -45,7 +45,7 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) { Engine::get_singleton()->unregister_singleton("LoadLocalisation"); memdelete(_load_localisation); - Engine::get_singleton()->unregister_singleton("MapSingleton"); + Engine::get_singleton()->unregister_singleton("GameSingleton"); memdelete(_map_singleton); } @@ -60,4 +60,4 @@ extern "C" { return init_obj.init(); } -} \ No newline at end of file +} diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index 33e5c42..c637a39 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -63,3 +63,12 @@ GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to des DIALOG_OK,OK DIALOG_CANCEL,Cancel + +,, Province Overview Panel +province_MISSING,No Province +region_MISSING,No Region +building_MISSING,No Building +building_fort,Fort +building_naval_base,Naval Base +building_railroad,Railroad +EXPAND_PROVINCE_BUILDING,Expand diff --git a/game/localisation/en_GB/provinces.csv b/game/localisation/en_GB/provinces.csv index 814b4f9..8f1679d 100644 --- a/game/localisation/en_GB/provinces.csv +++ b/game/localisation/en_GB/provinces.csv @@ -1,51 +1,51 @@ ,, Europe -prov_britain_NAME,Britain -prov_ireland_NAME,Ireland -prov_iceland_NAME,Iceland -prov_corsica_NAME,Corsica -prov_sardinia_NAME,Sardinia -prov_sicily_NAME,Sicily -prov_malta_NAME,Malta -prov_cyprus_NAME,Cyprus -prov_greenland_NAME,Greenland -prov_baleares_NAME,Balearic Islands -prov_gotland_NAME,Gotland -prov_crete_NAME,Crete -prov_jan_mayen_NAME,Jan Mayen -prov_faroes_NAME,Faroe Islands -prov_mann_NAME,Isle of Mann -prov_shetlands_NAME,Shetlands -prov_orkney_NAME,Orkney -prov_channel_islands_NAME,Channel Islands -prov_madiera_NAME,Madiera -prov_canarias_NAME,Canarias -prov_sjaeland_NAME,Sjaeland -prov_bornholm_NAME,Bornholm -prov_bear_island_NAME,Bear Island -prov_pantelleria_NAME,Pantelleria -prov_iberia_NAME,Iberia -prov_scandinavia_NAME,Scandinavia -prov_jutland_NAME,Jutland -prov_fyn_NAME,Fyn -prov_hiiumaa_NAME,Hiiumaa -prov_saaremaa_NAME,Saaremaa -prov_italy_NAME,Italy -prov_elba_NAME,Elba -prov_france_NAME,France -prov_netherlands_NAME,Netherlands -prov_belgium_NAME,Belgium -prov_luxembourg_NAME,Luxembourg -prov_switzerland_NAME,Switzerland -prov_balkans_NAME,Balkans -prov_crimea_NAME,Crimea -prov_germany_NAME,Germany -prov_poland_NAME,Poland -prov_baltics_NAME,Baltics -prov_finland_NAME,Finland -prov_aland_NAME,Åland -prov_ukraine_NAME,Ukraine -prov_russia_NAME,Russia +prov_britain,Britain +prov_ireland,Ireland +prov_iceland,Iceland +prov_corsica,Corsica +prov_sardinia,Sardinia +prov_sicily,Sicily +prov_malta,Malta +prov_cyprus,Cyprus +prov_greenland,Greenland +prov_baleares,Balearic Islands +prov_gotland,Gotland +prov_crete,Crete +prov_jan_mayen,Jan Mayen +prov_faroes,Faroe Islands +prov_mann,Isle of Mann +prov_shetlands,Shetlands +prov_orkney,Orkney +prov_channel_islands,Channel Islands +prov_madiera,Madiera +prov_canarias,Canarias +prov_sjaeland,Sjaeland +prov_bornholm,Bornholm +prov_bear_island,Bear Island +prov_pantelleria,Pantelleria +prov_iberia,Iberia +prov_scandinavia,Scandinavia +prov_jutland,Jutland +prov_fyn,Fyn +prov_hiiumaa,Hiiumaa +prov_saaremaa,Saaremaa +prov_italy,Italy +prov_elba,Elba +prov_france,France +prov_netherlands,Netherlands +prov_belgium,Belgium +prov_luxembourg,Luxembourg +prov_switzerland,Switzerland +prov_balkans,Balkans +prov_crimea,Crimea +prov_germany,Germany +prov_poland,Poland +prov_baltics,Baltics +prov_finland,Finland +prov_aland,Åland +prov_ukraine,Ukraine +prov_russia,Russia ,, North America prov_north_america_NAME,North America @@ -92,154 +92,154 @@ prov_yellowknife_NAME,Yellowknife prov_iqaluit_NAME,Iqaluit ,, South America -prov_south_america_NAME,South America -prov_galapagos_NAME,Galapagos -prov_falklands_NAME,Falklands -prov_south_georgia_NAME,South Georgia +prov_south_america,South America +prov_galapagos,Galapagos +prov_falklands,Falklands +prov_south_georgia,South Georgia ,, Africa -prov_africa_NAME,Africa -prov_madagascar_NAME,Madagascar -prov_socotra_NAME,Socotra -prov_mauritius_NAME,Mauritius -prov_reunion_NAME,Réunion -prov_comoros_NAME,Comoros -prov_sao_tome_NAME,Sao Tome -prov_fernando_po_NAME,Fernando Po -prov_cape_verde_NAME,Cape Verde -prov_ascension_NAME,Ascension -prov_st_helena_NAME,St Helena -prov_tristan_da_cunha_NAME,Tristan da Cunha -prov_seychelles_NAME,Seychelles -prov_prince_edward_islands_NAME,Prince Edward Islands -prov_kerguelen_islands_NAME,Kerguelen Islands -prov_heard_island_NAME,Heard Island -prov_egypt_NAME,Egypt -prov_morocco_NAME,Morocco +prov_africa,Africa +prov_madagascar,Madagascar +prov_socotra,Socotra +prov_mauritius,Mauritius +prov_reunion,Réunion +prov_comoros,Comoros +prov_sao_tome,Sao Tome +prov_fernando_po,Fernando Po +prov_cape_verde,Cape Verde +prov_ascension,Ascension +prov_st_helena,St Helena +prov_tristan_da_cunha,Tristan da Cunha +prov_seychelles,Seychelles +prov_prince_edward_islands,Prince Edward Islands +prov_kerguelen_islands,Kerguelen Islands +prov_heard_island,Heard Island +prov_egypt,Egypt +prov_morocco,Morocco ,, Asia -prov_middle_east_NAME,Middle East -prov_ceylon_NAME,Ceylon -prov_formosa_NAME,Formosa -prov_sakhalin_NAME,Sakhalin -prov_maldives_NAME,Maldives -prov_hainan_NAME,Hainan -prov_hokkaido_NAME,Hokkaido -prov_diego_garcia_NAME,Diego Garcia -prov_philippines_NAME,Philippines -prov_india_NAME,India -prov_andamans_NAME,Andaman Islands -prov_nicobar_islands_NAME,Nicobar Islands -prov_indochina_NAME,Indochina -prov_korea_NAME,Korea -prov_okinawa_NAME,Okinawa -prov_yaeyama_NAME,Yaeyama -prov_kyushu_NAME,Kyushu -prov_shikoku_NAME,Shikoku -prov_japan_NAME,Japan -prov_kurils_NAME,Kuril Islands -prov_manchuria_NAME,Manchuria -prov_china_NAME,China -prov_central_asia_NAME,Central Asia -prov_siberia_NAME,Siberia -prov_iran_NAME,Iran -prov_anatolia_NAME,Anatolia +prov_middle_east,Middle East +prov_ceylon,Ceylon +prov_formosa,Formosa +prov_sakhalin,Sakhalin +prov_maldives,Maldives +prov_hainan,Hainan +prov_hokkaido,Hokkaido +prov_diego_garcia,Diego Garcia +prov_philippines,Philippines +prov_india,India +prov_andamans,Andaman Islands +prov_nicobar_islands,Nicobar Islands +prov_indochina,Indochina +prov_korea,Korea +prov_okinawa,Okinawa +prov_yaeyama,Yaeyama +prov_kyushu,Kyushu +prov_shikoku,Shikoku +prov_japan,Japan +prov_kurils,Kuril Islands +prov_manchuria,Manchuria +prov_china,China +prov_central_asia,Central Asia +prov_siberia,Siberia +prov_iran,Iran +prov_anatolia,Anatolia ,, Oceania -prov_oceania_NAME,Oceania -prov_indonesia_NAME,Indonesia -prov_north_island_NAME,North Island -prov_south_island_NAME,South Island -prov_tasmania_NAME,Tasmania -prov_australia_NAME,Australia -prov_hawaii_NAME,Hawaii +prov_oceania,Oceania +prov_indonesia,Indonesia +prov_north_island,North Island +prov_south_island,South Island +prov_tasmania,Tasmania +prov_australia,Australia +prov_hawaii,Hawaii ,, Lakes -prov_aral_sea_NAME,Aral Sea -prov_caspian_sea_NAME,Caspian Sea -prov_lake_ladoga_NAME,Lake Ladoga -prov_lake_ontario_NAME,Lake Ontario -prov_lake_erie_NAME,Lake Erie -prov_lake_huron_NAME,Lake Huron -prov_lake_michigan_NAME,Lake Michigan -prov_lake_superior_NAME,Lake Superior -prov_lake_baikal_NAME,Lake Baikal -prov_lake_woods_NAME,Lake of the Woods -prov_lake_manitoba_NAME,Lake Manitoba -prov_reindeer_lake_NAME,Reindeer Lake -prov_lake_ronge_NAME,Lac la Ronge -prov_lake_athabasca_NAME,Lake Athabasca -prov_great_slave_lake_NAME,Great Slave Lake -prov_great_bear_lake_NAME,Great Bear Lake +prov_aral_sea,Aral Sea +prov_caspian_sea,Caspian Sea +prov_lake_ladoga,Lake Ladoga +prov_lake_ontario,Lake Ontario +prov_lake_erie,Lake Erie +prov_lake_huron,Lake Huron +prov_lake_michigan,Lake Michigan +prov_lake_superior,Lake Superior +prov_lake_baikal,Lake Baikal +prov_lake_woods,Lake of the Woods +prov_lake_manitoba,Lake Manitoba +prov_reindeer_lake,Reindeer Lake +prov_lake_ronge,Lac la Ronge +prov_lake_athabasca,Lake Athabasca +prov_great_slave_lake,Great Slave Lake +prov_great_bear_lake,Great Bear Lake ,, Seas and Oceans -prov_azov_sea_NAME,Sea of Azov -prov_black_sea_NAME,Black Sea -prov_marmara_sea_NAME,Sea of Marmara -prov_agean_sea_NAME,Agean Sea -prov_ionian_sea_NAME,Ionian Sea -prov_adriatic_sea_NAME,Adriatic Sea -prov_tyrrhenian_sea_NAME,Tyrrhenian Sea -prov_east_mediterranean_NAME,East Mediterranean Sea -prov_central_mediterranean_NAME,Central Mediterranean Sea -prov_west_mediterranean_NAME,West Mediterranean Sea -prov_ligurian_sea_NAME,Ligurian Sea -prov_balearic_sea_NAME,Balearic Sea -prov_alboran_sea_NAME,Alboran Sea -prov_gulf_bothnia_NAME,Gulf of Bothnia -prov_gulf_finland_NAME,Gulf of Finland -prov_gulf_riga_NAME,Gulf of Riga -prov_baltic_sea_NAME,Baltic Sea -prov_danish_straits_NAME,Danish Straits -prov_english_channel_NAME,English Channel -prov_irish_sea_NAME,Irish Sea -prov_biscay_bay_NAME,Bay of Biscay -prov_north_sea_NAME,North Sea -prov_red_sea_NAME,Red Sea -prov_arabian_sea_NAME,Arabian Sea -prov_persian_gulf_NAME,Persian Gulf -prov_andaman_sea_NAME,Andaman Sea -prov_bay_bengal_NAME,Bay of Bengal -prov_okhotsk_sea_NAME,Sea of Okhotsk -prov_japan_sea_NAME,Sea of Japan -prov_east_china_sea_NAME,East China Sea -prov_south_china_sea_NAME,South China Sea -prov_philippine_sea_NAME,Philippine Sea -prov_celebes_sea_NAME,Celebes Sea -prov_java_sea_NAME,Java Sea -prov_banda_sea_NAME,Banda Sea -prov_arafura_sea_NAME,Arafura Sea -prov_gulf_mexico_NAME,Gulf of Mexico -prov_caribbean_sea_NAME,Caribbean Sea -prov_mozambique_channel_NAME,Mozambique Channel -prov_zanj_sea_NAME,Sea of Zanj -prov_kara_sea_NAME,Kara Sea -prov_barents_sea_NAME,Barents Sea -prov_norwegian_sea_NAME,Norwegian Sea -prov_greenland_sea_NAME,Greenland Sea -prov_labrador_sea_NAME,Labrador Sea -prov_hudson_bay_NAME,Hudson Bay -prov_gulf_st_lawrence_NAME,Gulf of St Lawrence -prov_gulf_alaska_NAME,Gulf of Alaska -prov_gulf_california_NAME,Gulf of California -prov_east_siberian_sea_NAME,East Siberian Sea -prov_sargasso_sea_NAME,Sargasso Sea -prov_gulf_guinea_NAME,Gulf of Guinea -prov_celtic_sea_NAME,Celtic Sea -prov_argentine_sea_NAME,Argentine Sea -prov_chilean_sea_NAME,Chilean Sea -prov_north_atlantic_NAME,North Atlantic Ocean -prov_central_atlantic_NAME,Central Atlantic Ocean -prov_south_atlantic_NAME,South Atlantic Ocean -prov_indian_ocean_NAME,Indian Ocean -prov_great_australian_bight_NAME,Great Australian Bight -prov_tasman_sea_NAME,Tasman Sea -prov_coral_sea_NAME,Coral Sea -prov_melanesia_NAME,Melanesia -prov_micronesia_NAME,Micronesia -prov_polynesia_NAME,Polynesia -prov_north_pacific_NAME,North Pacific Ocean -prov_south_pacific_NAME,South Pacific Ocean -prov_bering_sea_NAME,Bering Sea -prov_chukchi_sea_NAME,Chukchi Sea -prov_beaufort_sea_NAME,Beaufort Sea +prov_azov_sea,Sea of Azov +prov_black_sea,Black Sea +prov_marmara_sea,Sea of Marmara +prov_agean_sea,Agean Sea +prov_ionian_sea,Ionian Sea +prov_adriatic_sea,Adriatic Sea +prov_tyrrhenian_sea,Tyrrhenian Sea +prov_east_mediterranean,East Mediterranean Sea +prov_central_mediterranean,Central Mediterranean Sea +prov_west_mediterranean,West Mediterranean Sea +prov_ligurian_sea,Ligurian Sea +prov_balearic_sea,Balearic Sea +prov_alboran_sea,Alboran Sea +prov_gulf_bothnia,Gulf of Bothnia +prov_gulf_finland,Gulf of Finland +prov_gulf_riga,Gulf of Riga +prov_baltic_sea,Baltic Sea +prov_danish_straits,Danish Straits +prov_english_channel,English Channel +prov_irish_sea,Irish Sea +prov_biscay_bay,Bay of Biscay +prov_north_sea,North Sea +prov_red_sea,Red Sea +prov_arabian_sea,Arabian Sea +prov_persian_gulf,Persian Gulf +prov_andaman_sea,Andaman Sea +prov_bay_bengal,Bay of Bengal +prov_okhotsk_sea,Sea of Okhotsk +prov_japan_sea,Sea of Japan +prov_east_china_sea,East China Sea +prov_south_china_sea,South China Sea +prov_philippine_sea,Philippine Sea +prov_celebes_sea,Celebes Sea +prov_java_sea,Java Sea +prov_banda_sea,Banda Sea +prov_arafura_sea,Arafura Sea +prov_gulf_mexico,Gulf of Mexico +prov_caribbean_sea,Caribbean Sea +prov_mozambique_channel,Mozambique Channel +prov_zanj_sea,Sea of Zanj +prov_kara_sea,Kara Sea +prov_barents_sea,Barents Sea +prov_norwegian_sea,Norwegian Sea +prov_greenland_sea,Greenland Sea +prov_labrador_sea,Labrador Sea +prov_hudson_bay,Hudson Bay +prov_gulf_st_lawrence,Gulf of St Lawrence +prov_gulf_alaska,Gulf of Alaska +prov_gulf_california,Gulf of California +prov_east_siberian_sea,East Siberian Sea +prov_sargasso_sea,Sargasso Sea +prov_gulf_guinea,Gulf of Guinea +prov_celtic_sea,Celtic Sea +prov_argentine_sea,Argentine Sea +prov_chilean_sea,Chilean Sea +prov_north_atlantic,North Atlantic Ocean +prov_central_atlantic,Central Atlantic Ocean +prov_south_atlantic,South Atlantic Ocean +prov_indian_ocean,Indian Ocean +prov_great_australian_bight,Great Australian Bight +prov_tasman_sea,Tasman Sea +prov_coral_sea,Coral Sea +prov_melanesia,Melanesia +prov_micronesia,Micronesia +prov_polynesia,Polynesia +prov_north_pacific,North Pacific Ocean +prov_south_pacific,South Pacific Ocean +prov_bering_sea,Bering Sea +prov_chukchi_sea,Chukchi Sea +prov_beaufort_sea,Beaufort Sea diff --git a/game/localisation/en_GB/regions.csv b/game/localisation/en_GB/regions.csv index 8fe8943..258cce6 100644 --- a/game/localisation/en_GB/regions.csv +++ b/game/localisation/en_GB/regions.csv @@ -1,8 +1,8 @@ ,, Regions -region_europe_NAME,Europe -region_north_america_NAME,North America -region_south_america_NAME,South America -region_africa_NAME,Africa -region_asia_NAME,Asia -region_oceania_NAME,Oceania +region_europe,Europe +region_north_america,North America +region_south_america,South America +region_africa,Africa +region_asia,Asia +region_oceania,Oceania diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index dbd3f9f..0ee2eff 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -11,11 +11,12 @@ const _province_shape_file : String = "res://common/map/provinces.png" # REQUIREMENTS # * FS-333, FS-334, FS-335, FS-341 func _ready(): - if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: + if GameSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") - if MapSingleton.load_water_province_file(_water_province_file) != OK: + if GameSingleton.load_water_province_file(_water_province_file) != OK: push_error("Failed to load water provinces") - if MapSingleton.load_region_file(_region_file) != OK: + if GameSingleton.load_region_file(_region_file) != OK: push_error("Failed to load regions") - if MapSingleton.load_province_shape_file(_province_shape_file) != OK: + if GameSingleton.load_province_shape_file(_province_shape_file) != OK: push_error("Failed to load province shapes") + GameSingleton.finished_loading_data() diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index fe83a8a..2761815 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -5,7 +5,10 @@ extends Control func _ready(): Events.Options.load_settings_from_file() +func _process(delta : float): + GameSingleton.try_tick() + # REQUIREMENTS: # * SS-42 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: _game_session_menu.visible = !_game_session_menu.visible diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd index 8a76c0f..7d785ca 100644 --- a/game/src/GameSession/GameSessionMenu.gd +++ b/game/src/GameSession/GameSessionMenu.gd @@ -8,6 +8,7 @@ signal options_button_pressed # * SS-47 # * UIFUN-69 func _on_main_menu_confirmed() -> void: + # TODO - reset map when going back to main menu get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd index 8dc35d7..c203032 100644 --- a/game/src/GameSession/GameSpeedPanel.gd +++ b/game/src/GameSession/GameSpeedPanel.gd @@ -7,27 +7,32 @@ extends PanelContainer @export var _decrease_speed_button : Button @export var _increase_speed_button : Button -var is_game_paused : bool = true - # Called when the node enters the scene tree for the first time. func _ready(): - _update_playpause_button() + GameSingleton.state_updated.connect(_update_buttons) + _update_buttons() + +func _update_buttons(): + _play_pause_display_button.text = "⏸️" if GameSingleton.is_paused() else "▶" + + _increase_speed_button.disabled = not GameSingleton.can_increase_speed() + _decrease_speed_button.disabled = not GameSingleton.can_decrease_speed() -func _update_playpause_button(): - _play_pause_display_button.text = "⏸️" if is_game_paused else "▶" - print("Game is paused" if is_game_paused else "Game is advancing") + _longform_date_button.text = GameSingleton.get_longform_date() func _on_decrease_speed_button_pressed(): - print("Decrease speed") + GameSingleton.decrease_speed() + _update_buttons() func _on_increase_speed_button_pressed(): - print("Increase speed") + GameSingleton.increase_speed() + _update_buttons() func _on_play_pause_display_button_pressed(): - is_game_paused = !is_game_paused - _update_playpause_button() + GameSingleton.toggle_paused() + _update_buttons() func _on_longform_date_label_pressed(): - is_game_paused = !is_game_paused - _update_playpause_button() + GameSingleton.toggle_paused() + _update_buttons() diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index d5810c5..73d7e06 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -27,8 +27,8 @@ func _add_mapmode_button(identifier : String) -> void: func _ready(): _mapmode_button_group = ButtonGroup.new() _mapmode_button_group.pressed.connect(_mapmode_pressed) - for index in MapSingleton.get_mapmode_count(): - _add_mapmode_button(MapSingleton.get_mapmode_identifier(index)) + for index in GameSingleton.get_mapmode_count(): + _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: # * UIFUN-10 @@ -39,7 +39,7 @@ func _on_game_session_menu_button_pressed() -> void: # * SS-76 # * UIFUN-129, UIFUN-133 func _mapmode_pressed(button : BaseButton) -> void: - MapSingleton.set_mapmode(button.tooltip_text) + GameSingleton.set_mapmode(button.tooltip_text) mapmode_changed.emit() func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index ae49e82..ac060e1 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,6 @@ extends Node3D -signal province_selected(identifier : String) +signal province_selected(index : int) signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) const _action_north : StringName = &"map_north" @@ -21,7 +21,7 @@ const _shader_param_terrain_tile_factor : StringName = &"terrain_tile_factor" @export var _camera : Camera3D @export var _cardinal_move_speed : float = 1.0 -@export var _edge_move_threshold: float = 0.02 +@export var _edge_move_threshold: float = 0.01 @export var _edge_move_speed: float = 2.5 var _drag_anchor : Vector2 var _drag_active : bool = false @@ -53,7 +53,7 @@ var _viewport_dims : Vector2 = Vector2(1, 1) # ??? Strange Godot/GDExtension Bug ??? # Upon first opening a clone of this repo with the Godot Editor, -# if MapSingleton.get_province_index_image is called before MapMesh +# if GameSingleton.get_province_index_image is called before MapMesh # is referenced in the script below, then the editor will crash due # to a failed HashMap lookup. I'm not sure if this is a bug in the # editor, GDExtension, my own extension, or a combination of them. @@ -78,7 +78,7 @@ func _ready(): _map_shader_material = map_material # Province index texture - _map_province_index_image = MapSingleton.get_province_index_image() + _map_province_index_image = GameSingleton.get_province_index_image() if _map_province_index_image == null: push_error("Failed to get province index image!") return @@ -86,7 +86,7 @@ func _ready(): _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) # Province colour texture - _map_province_colour_image = MapSingleton.get_province_colour_image() + _map_province_colour_image = GameSingleton.get_province_colour_image() if _map_province_colour_image == null: push_error("Failed to get province colour image!") return @@ -99,7 +99,7 @@ func _ready(): _map_mesh = _map_mesh_instance.mesh # Set map mesh size and get bounds - _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) + _map_image_size = Vector2(Vector2i(GameSingleton.get_width(), GameSingleton.get_height())) _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y _map_shader_material.set_shader_parameter(_shader_param_terrain_tile_factor, _map_image_size.y / 64.0) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform @@ -120,7 +120,7 @@ func _notification(what : int): _on_mouse_exited_viewport() func _update_colour_texture() -> void: - MapSingleton.update_colour_image() + GameSingleton.update_colour_image() _map_province_colour_texture.update(_map_province_colour_image) func _world_to_map_coords(pos : Vector3) -> Vector2: @@ -151,10 +151,9 @@ func _unhandled_input(event : InputEvent): if _mouse_over_viewport and event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + var selected_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) - var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map) - province_selected.emit(province_identifier) + province_selected.emit(selected_index) else: print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): @@ -248,7 +247,7 @@ func _update_minimap_viewport() -> void: func _update_mouse_map_position() -> void: _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) - var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + var hover_index := GameSingleton.get_province_index_from_uv_coords(_mouse_pos_map) if _mouse_over_viewport: _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index 4615df9..832f21c 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -2,32 +2,84 @@ extends Panel @export var _province_name_label : Label @export var _region_name_label : Label +@export var _buildings_container : Container -var _province_identifier: String = "": - get: return _province_identifier +const _missing_suffix : String = "_MISSING" + +var _selected_index : int: + get: return _selected_index set(v): - _province_identifier = v + _selected_index = v update_info() - -const _name_suffix : String = "_NAME" +var _province_info : Dictionary func _ready(): + GameSingleton.state_updated.connect(update_info) update_info() +enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING } + +func _expand_building(building_identifier : String) -> void: + if GameSingleton.expand_building(_selected_index, building_identifier) != OK: + push_error("Failed to expand ", building_identifier, " in province #", _selected_index); + +func _add_building(building : Dictionary) -> void: + const _building_key : StringName = &"building" + const _level_key : StringName = &"level" + const _expansion_state_key : StringName = &"expansion_state" + const _start_key : StringName = &"start" + const _end_key : StringName = &"end" + const _expansion_progress_key : StringName = &"expansion_progress" + + const _expand_province_building : String = "EXPAND_PROVINCE_BUILDING" + + var level_label := Label.new() + level_label.text = str(building.get(_level_key, 0)) + _buildings_container.add_child(level_label) + + var building_label := Label.new() + building_label.text = building.get(_building_key, _building_key + _missing_suffix) + _buildings_container.add_child(building_label) + + var expansion_state : int = building.get(_expansion_state_key, CANNOT_EXPAND) + if expansion_state == PREPARING or expansion_state == EXPANDING: + var progress_bar := ProgressBar.new() + progress_bar.max_value = 1 + progress_bar.value = building.get(_expansion_progress_key, 0) + progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL + _buildings_container.add_child(progress_bar) + else: + var expand_button := Button.new() + expand_button.text = _expand_province_building + expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL + expand_button.disabled = expansion_state != CAN_EXPAND + expand_button.pressed.connect(func(): _expand_building(building_label.text)) + _buildings_container.add_child(expand_button) + func update_info() -> void: - if _province_identifier: - _province_name_label.text = _province_identifier + _name_suffix - var region_identifier := MapSingleton.get_region_identifier_from_province_identifier(_province_identifier) - if region_identifier: - _region_name_label.text = region_identifier + _name_suffix - else: - _region_name_label.text = "NO REGION" + const _province_key : StringName = &"province" + const _region_key : StringName = &"region" + const _life_rating_key : StringName = &"life_rating" + const _buildings_key : StringName = &"buildings" + + _province_info = GameSingleton.get_province_info_from_index(_selected_index) + if _province_info: + _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix) + _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix) + + for child in _buildings_container.get_children(): + _buildings_container.remove_child(child) + child.queue_free() + var buildings : Array = _province_info.get(_buildings_key, []) + for building in buildings: + _add_building(building) + show() else: hide() -func _on_province_selected(identifier : String) -> void: - _province_identifier = identifier +func _on_province_selected(index : int) -> void: + _selected_index = index func _on_close_button_pressed() -> void: - _province_identifier = "" + _selected_index = 0 diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index 7d21edc..dacdc4b 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] -[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label")] +[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_buildings_container")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -13,6 +13,7 @@ grow_vertical = 0 script = ExtResource("1_3n8k5") _province_name_label = NodePath("VBoxContainer/ProvinceName") _region_name_label = NodePath("VBoxContainer/RegionName") +_buildings_container = NodePath("VBoxContainer/BuildingsContainer") [node name="VBoxContainer" type="VBoxContainer" parent="."] layout_mode = 1 @@ -27,15 +28,22 @@ offset_bottom = -5.0 [node name="ProvinceName" type="Label" parent="VBoxContainer"] editor_description = "UI-57" layout_mode = 2 -text = "PROVINCE_NAME" +text = "province_MISSING" vertical_alignment = 1 [node name="RegionName" type="Label" parent="VBoxContainer"] editor_description = "UI-58" layout_mode = 2 -text = "REGION_NAME" +text = "region_MISSING" vertical_alignment = 1 +[node name="HSeparator" type="HSeparator" parent="VBoxContainer"] +layout_mode = 2 + +[node name="BuildingsContainer" type="GridContainer" parent="VBoxContainer"] +layout_mode = 2 +columns = 3 + [node name="CloseButton" type="Button" parent="."] custom_minimum_size = Vector2(30, 30) layout_mode = 1 -- cgit v1.2.3-56-ga3b1 From 2c2ee99cf2d304ec28eed8560860267e95ee9017 Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Fri, 21 Apr 2023 20:53:42 -0400 Subject: Refurbish UI elements MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Move GameSession MusicPlayer to below OptionsMenu Ensures the MusicPlayer appears above the OptionsMenu Add Save and Quit/Resign to GameSessionMenu resign/quit popup To allow the player to save and resign/quit more quicker Remove GameSessionMenu hide on OptionsMenu open Renamed many UI elements to better reflect their purpose Add SessionButton theme_type_variation to GameSession buttons Add SessionButton style similar to TitleButton Disable 3D for dialog windows Change _play_pause_display_button pause text to "⏸ " Change IncreaseSpeedButton text to + Change DecreaseSpeedButton text to - Change Minimap NinePatch frame to function like a nine patch Rename actions map_zoomin and map_zoomout to map_zoom_in and map_zoom_out Change ProvinceOverviewPanel to a PanelContainer Reorganize ProvinceOverviewPanel to better use container functionality Optimize MusicPlayer Enables one line support for MusicPlayer Add warning to StyleBoxWithSound to avoid UI elements with toggle functionality --- game/localisation/en_GB/menus.csv | 2 + game/project.godot | 4 +- game/src/GameMenu.tscn | 1 - game/src/GameSession/GameSession.tscn | 24 +++---- game/src/GameSession/GameSessionMenu.gd | 48 +++++++++++++- game/src/GameSession/GameSessionMenu.tscn | 48 +++++++++----- game/src/GameSession/GameSpeedPanel.gd | 2 +- game/src/GameSession/GameSpeedPanel.tscn | 32 +++++----- game/src/GameSession/MapControlPanel.tscn | 51 ++++++++------- game/src/GameSession/MapView.gd | 8 +-- game/src/GameSession/ProvinceOverviewPanel.gd | 2 +- game/src/GameSession/ProvinceOverviewPanel.tscn | 59 ++++++++--------- game/src/MainMenu/MainMenu.tscn | 46 +++++++------- game/src/MusicConductor/MusicPlayer.tscn | 54 ++++++++-------- game/src/Utility/StyleBoxWithSound.gd | 1 + game/theme/game_session_menu.tres | 84 +++++++++++++++++++++++++ game/theme/main_menu.tres | 6 +- 17 files changed, 317 insertions(+), 155 deletions(-) create mode 100644 game/theme/game_session_menu.tres (limited to 'game/src/GameSession') diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index c637a39..0009acd 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -63,6 +63,8 @@ GAMESESSIONMENU_QUIT_DIALOG_TEXT,Are you sure you want to quit and return to des DIALOG_OK,OK DIALOG_CANCEL,Cancel +DIALOG_SAVE_AND_RESIGN,Save and Resign +DIALOG_SAVE_AND_QUIT,Save and Quit ,, Province Overview Panel province_MISSING,No Province diff --git a/game/project.godot b/game/project.godot index fa2871f..ff4081e 100644 --- a/game/project.godot +++ b/game/project.godot @@ -70,13 +70,13 @@ map_west={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null) ] } -map_zoomin={ +map_zoom_in={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(174, 17),"global_position":Vector2(180, 80),"factor":1.0,"button_index":4,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null) ] } -map_zoomout={ +map_zoom_out={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(325, 24),"global_position":Vector2(331, 87),"factor":1.0,"button_index":5,"pressed":true,"double_click":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null) diff --git a/game/src/GameMenu.tscn b/game/src/GameMenu.tscn index aabb29c..c642351 100644 --- a/game/src/GameMenu.tscn +++ b/game/src/GameMenu.tscn @@ -43,7 +43,6 @@ anchor_left = 1.0 anchor_right = 1.0 offset_left = -184.0 offset_right = -34.0 -offset_bottom = 110.0 grow_horizontal = 0 [connection signal="credits_button_pressed" from="MainMenu" to="." method="_on_main_menu_credits_button_pressed"] diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index 8a8b18c..b993acf 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -21,15 +21,6 @@ mouse_filter = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") -[node name="MusicPlayer" parent="." instance=ExtResource("2_kt6aa")] -layout_mode = 1 -anchors_preset = 1 -anchor_left = 1.0 -anchor_right = 1.0 -offset_left = -150.0 -offset_bottom = 110.0 -grow_horizontal = 0 - [node name="MapView" parent="." instance=ExtResource("4_xkg5j")] [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] @@ -56,12 +47,23 @@ grow_vertical = 0 [node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] layout_mode = 1 +[node name="GameSpeedPanel" parent="." instance=ExtResource("7_myy4q")] +layout_mode = 0 +offset_right = 302.0 +offset_bottom = 31.0 + [node name="OptionsMenu" parent="." instance=ExtResource("6_p5mnx")] visible = false layout_mode = 1 -[node name="GameSpeedPanel" parent="." instance=ExtResource("7_myy4q")] -layout_mode = 0 +[node name="MusicPlayer" parent="." instance=ExtResource("2_kt6aa")] +layout_mode = 1 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -150.0 +offset_right = 0.0 +grow_horizontal = 0 [connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd index 7d785ca..70a1630 100644 --- a/game/src/GameSession/GameSessionMenu.gd +++ b/game/src/GameSession/GameSessionMenu.gd @@ -2,8 +2,45 @@ extends PanelContainer @export var _main_menu_scene : PackedScene +@export var _main_menu_dialog : AcceptDialog +@export var _quit_dialog : AcceptDialog + +var _main_menu_save_button : Button +var _main_menu_save_separator : Control +var _quit_save_button : Button +var _quit_save_separator : Control + signal options_button_pressed +func _ready() -> void: + _main_menu_save_button = _main_menu_dialog.add_button("DIALOG_SAVE_AND_RESIGN", true, &"save_and_main_menu") + _quit_save_button = _quit_dialog.add_button("DIALOG_SAVE_AND_QUIT", true, &"save_and_quit") + + # Neccessary to center the save buttons and preserve the reference to the separator elements + var dialog_hbox : HBoxContainer = _main_menu_dialog.get_child(2, true) + var index := _main_menu_save_button.get_index(true) + dialog_hbox.move_child(_main_menu_save_button, _main_menu_dialog.get_ok_button().get_index(true)) + dialog_hbox.move_child(_main_menu_dialog.get_ok_button(), index) + _main_menu_save_separator = dialog_hbox.get_child(_main_menu_save_button.get_index(true) - 1) + + dialog_hbox = _quit_dialog.get_child(2, true) + index = _quit_save_button.get_index(true) + dialog_hbox.move_child(_quit_save_button, _quit_dialog.get_ok_button().get_index(true)) + dialog_hbox.move_child(_quit_dialog.get_ok_button(), index) + _quit_save_separator = dialog_hbox.get_child(_quit_save_button.get_index(true) - 1) + +func hide_save_dialog_button() -> void: + _main_menu_save_button.hide() + _main_menu_save_separator.hide() + _quit_save_button.hide() + _quit_save_separator.hide() + +func show_save_dialog_button() -> void: + _main_menu_save_button.show() + _main_menu_save_separator.show() + _quit_save_button.show() + _quit_save_separator.show() + # REQUIREMENTS: # * SS-47 # * UIFUN-69 @@ -21,5 +58,14 @@ func _on_quit_confirmed() -> void: # * SS-7, SS-46 # * UIFUN-11 func _on_options_button_pressed() -> void: - hide() options_button_pressed.emit() + +func _on_main_menu_dialog_custom_action(action) -> void: + match action: + &"save_and_main_menu": + _on_main_menu_confirmed() + +func _on_quit_dialog_custom_action(action : StringName) -> void: + match action: + &"save_and_quit": + _on_quit_confirmed() diff --git a/game/src/GameSession/GameSessionMenu.tscn b/game/src/GameSession/GameSessionMenu.tscn index a753184..99f38df 100644 --- a/game/src/GameSession/GameSessionMenu.tscn +++ b/game/src/GameSession/GameSessionMenu.tscn @@ -1,71 +1,89 @@ -[gd_scene load_steps=3 format=3 uid="uid://dvdynl6eir40o"] +[gd_scene load_steps=4 format=3 uid="uid://dvdynl6eir40o"] +[ext_resource type="Theme" uid="uid://dndova5cw036e" path="res://theme/game_session_menu.tres" id="1_2onog"] [ext_resource type="Script" path="res://src/GameSession/GameSessionMenu.gd" id="1_usq6o"] [ext_resource type="PackedScene" uid="uid://o4u142w4qkln" path="res://src/GameMenu.tscn" id="2_xi6a4"] -[node name="GameSessionMenu" type="PanelContainer"] +[node name="GameSessionMenu" type="PanelContainer" node_paths=PackedStringArray("_main_menu_dialog", "_quit_dialog")] +process_mode = 3 editor_description = "UI-68" +theme = ExtResource("1_2onog") +theme_type_variation = &"SessionPanel" script = ExtResource("1_usq6o") _main_menu_scene = ExtResource("2_xi6a4") +_main_menu_dialog = NodePath("MainMenuDialog") +_quit_dialog = NodePath("QuitDialog") -[node name="MarginContainer" type="MarginContainer" parent="."] +[node name="ButtonListMargin" type="MarginContainer" parent="."] layout_mode = 2 theme_override_constants/margin_left = 10 theme_override_constants/margin_top = 10 theme_override_constants/margin_right = 10 theme_override_constants/margin_bottom = 10 -[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] +[node name="ButtonList" type="VBoxContainer" parent="ButtonListMargin"] layout_mode = 2 -[node name="SaveButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="SaveButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-69" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_SAVE" -[node name="LoadButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="LoadButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-70" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_LOAD" -[node name="OptionsButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="OptionsButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-10" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_OPTIONS" -[node name="MainMenuButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="MainMenuButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-71" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_MAINMENU" -[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="QuitButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "UI-72" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_QUIT" -[node name="HSeparator" type="HSeparator" parent="MarginContainer/VBoxContainer"] +[node name="CloseSeparator" type="HSeparator" parent="ButtonListMargin/ButtonList"] layout_mode = 2 +theme_type_variation = &"SessionSeparator" -[node name="CloseButton" type="Button" parent="MarginContainer/VBoxContainer"] +[node name="CloseButton" type="Button" parent="ButtonListMargin/ButtonList"] editor_description = "SS-64, UI-80, UIFUN-79" layout_mode = 2 +theme_type_variation = &"SessionButton" text = "GAMESESSIONMENU_CLOSE" [node name="MainMenuDialog" type="ConfirmationDialog" parent="."] +disable_3d = true title = "GAMESESSIONMENU_MAINMENU_DIALOG_TITLE" +size = Vector2i(384, 100) ok_button_text = "DIALOG_OK" dialog_text = "GAMESESSIONMENU_MAINMENU_DIALOG_TEXT" cancel_button_text = "DIALOG_CANCEL" [node name="QuitDialog" type="ConfirmationDialog" parent="."] +disable_3d = true title = "GAMESESSIONMENU_QUIT_DIALOG_TITLE" ok_button_text = "DIALOG_OK" dialog_text = "GAMESESSIONMENU_QUIT_DIALOG_TEXT" cancel_button_text = "DIALOG_CANCEL" -[connection signal="pressed" from="MarginContainer/VBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"] -[connection signal="pressed" from="MarginContainer/VBoxContainer/MainMenuButton" to="MainMenuDialog" method="popup_centered"] -[connection signal="pressed" from="MarginContainer/VBoxContainer/QuitButton" to="QuitDialog" method="popup_centered"] -[connection signal="pressed" from="MarginContainer/VBoxContainer/CloseButton" to="." method="hide"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/MainMenuButton" to="MainMenuDialog" method="popup_centered"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/QuitButton" to="QuitDialog" method="popup_centered"] +[connection signal="pressed" from="ButtonListMargin/ButtonList/CloseButton" to="." method="hide"] [connection signal="confirmed" from="MainMenuDialog" to="." method="_on_main_menu_confirmed"] +[connection signal="custom_action" from="MainMenuDialog" to="." method="_on_main_menu_dialog_custom_action"] [connection signal="confirmed" from="QuitDialog" to="." method="_on_quit_confirmed"] +[connection signal="custom_action" from="QuitDialog" to="." method="_on_quit_dialog_custom_action"] diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd index c203032..8b7af29 100644 --- a/game/src/GameSession/GameSpeedPanel.gd +++ b/game/src/GameSession/GameSpeedPanel.gd @@ -13,7 +13,7 @@ func _ready(): _update_buttons() func _update_buttons(): - _play_pause_display_button.text = "⏸️" if GameSingleton.is_paused() else "▶" + _play_pause_display_button.text = "⏸ " if GameSingleton.is_paused() else "▶" _increase_speed_button.disabled = not GameSingleton.can_increase_speed() _decrease_speed_button.disabled = not GameSingleton.can_decrease_speed() diff --git a/game/src/GameSession/GameSpeedPanel.tscn b/game/src/GameSession/GameSpeedPanel.tscn index bfb869c..8a37565 100644 --- a/game/src/GameSession/GameSpeedPanel.tscn +++ b/game/src/GameSession/GameSpeedPanel.tscn @@ -4,35 +4,35 @@ [node name="GameSpeedPanel" type="PanelContainer" node_paths=PackedStringArray("_longform_date_button", "_play_pause_display_button", "_decrease_speed_button", "_increase_speed_button")] script = ExtResource("1_pfs8t") -_longform_date_button = NodePath("HBoxContainer/LongformDateButton") -_play_pause_display_button = NodePath("HBoxContainer/PlayPauseDisplayButton") -_decrease_speed_button = NodePath("HBoxContainer/DecreaseSpeedButton") -_increase_speed_button = NodePath("HBoxContainer/IncreaseSpeedButton") +_longform_date_button = NodePath("ButtonList/LongformDateButton") +_play_pause_display_button = NodePath("ButtonList/PlayPauseDisplayButton") +_decrease_speed_button = NodePath("ButtonList/DecreaseSpeedButton") +_increase_speed_button = NodePath("ButtonList/IncreaseSpeedButton") -[node name="HBoxContainer" type="HBoxContainer" parent="."] +[node name="ButtonList" type="HBoxContainer" parent="."] layout_mode = 2 -[node name="LongformDateButton" type="Button" parent="HBoxContainer"] +[node name="LongformDateButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(200, 0) layout_mode = 2 text = "LONGFORM DATE" -[node name="PlayPauseDisplayButton" type="Button" parent="HBoxContainer"] +[node name="PlayPauseDisplayButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 -text = "⏸" +text = "⏸ " -[node name="DecreaseSpeedButton" type="Button" parent="HBoxContainer"] +[node name="DecreaseSpeedButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 -text = "➖" +text = "-" -[node name="IncreaseSpeedButton" type="Button" parent="HBoxContainer"] +[node name="IncreaseSpeedButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 -text = "➕" +text = "+" -[connection signal="pressed" from="HBoxContainer/LongformDateButton" to="." method="_on_longform_date_label_pressed"] -[connection signal="pressed" from="HBoxContainer/PlayPauseDisplayButton" to="." method="_on_play_pause_display_button_pressed"] -[connection signal="pressed" from="HBoxContainer/DecreaseSpeedButton" to="." method="_on_decrease_speed_button_pressed"] -[connection signal="pressed" from="HBoxContainer/IncreaseSpeedButton" to="." method="_on_increase_speed_button_pressed"] +[connection signal="pressed" from="ButtonList/LongformDateButton" to="." method="_on_longform_date_label_pressed"] +[connection signal="pressed" from="ButtonList/PlayPauseDisplayButton" to="." method="_on_play_pause_display_button_pressed"] +[connection signal="pressed" from="ButtonList/DecreaseSpeedButton" to="." method="_on_decrease_speed_button_pressed"] +[connection signal="pressed" from="ButtonList/IncreaseSpeedButton" to="." method="_on_increase_speed_button_pressed"] diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 27205e3..18b1c3f 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -15,89 +15,96 @@ events = [SubResource("InputEventAction_5nck3")] editor_description = "SS-103" mouse_filter = 1 script = ExtResource("1_ign64") -_mapmodes_grid = NodePath("MarginContainer/HBoxContainer/VBoxContainer/MapmodesGrid") +_mapmodes_grid = NodePath("MapPanelMargin/MapPanelList/MapDisplayList/MapmodesGrid") -[node name="MarginContainer" type="MarginContainer" parent="."] +[node name="MapPanelMargin" type="MarginContainer" parent="."] layout_mode = 2 theme_override_constants/margin_left = 5 theme_override_constants/margin_top = 5 theme_override_constants/margin_right = 5 theme_override_constants/margin_bottom = 5 -[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"] +[node name="MapPanelList" type="HBoxContainer" parent="MapPanelMargin"] layout_mode = 2 theme_override_constants/separation = 6 alignment = 1 -[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/HBoxContainer"] +[node name="MapDisplayList" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] layout_mode = 2 alignment = 1 -[node name="MapmodesGrid" type="GridContainer" parent="MarginContainer/HBoxContainer/VBoxContainer"] +[node name="MapmodesGrid" type="GridContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] editor_description = "UI-750" layout_mode = 2 columns = 11 -[node name="Minimap" type="PanelContainer" parent="MarginContainer/HBoxContainer/VBoxContainer"] +[node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"] editor_description = "UI-549" layout_mode = 2 mouse_filter = 1 -[node name="TextureRect" type="TextureRect" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] +[node name="MinimapTexture" type="TextureRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] editor_description = "UI-751, FS-338" layout_mode = 2 texture = ExtResource("2_r613r") -[node name="ViewportQuad" type="Control" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] +[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] layout_mode = 2 mouse_filter = 2 script = ExtResource("3_s4dml") -[node name="Frame" type="NinePatchRect" parent="MarginContainer/HBoxContainer/VBoxContainer/Minimap"] +[node name="Frame" type="NinePatchRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"] layout_mode = 2 texture = ExtResource("4_f1exl") - -[node name="AuxiliaryPanel" type="VBoxContainer" parent="MarginContainer/HBoxContainer"] +draw_center = false +patch_margin_left = 10 +patch_margin_top = 10 +patch_margin_right = 10 +patch_margin_bottom = 10 +axis_stretch_horizontal = 1 +axis_stretch_vertical = 1 + +[node name="AuxiliaryPanel" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"] editor_description = "UI-761" layout_mode = 2 -[node name="GameSessionMenuButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +[node name="GameSessionMenuButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 mouse_filter = 1 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" -[node name="LedgerButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +[node name="LedgerButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-860" layout_mode = 2 mouse_filter = 1 text = "L" -[node name="FindButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +[node name="FindButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] editor_description = "UI-861" layout_mode = 2 mouse_filter = 1 text = "F" -[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MarginContainer/HBoxContainer/AuxiliaryPanel"] +[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"] layout_mode = 2 alignment = 1 -[node name="ZoomInButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer"] +[node name="ZoomInButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] editor_description = "UI-862" layout_mode = 2 mouse_filter = 1 text = "+" -[node name="ZoomOutButton" type="Button" parent="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer"] +[node name="ZoomOutButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"] editor_description = "UI-863" layout_mode = 2 mouse_filter = 1 text = "-" -[connection signal="map_view_camera_changed" from="." to="MarginContainer/HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] -[connection signal="minimap_clicked" from="MarginContainer/HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] -[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] -[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] -[connection signal="pressed" from="MarginContainer/HBoxContainer/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"] +[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"] +[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index ac060e1..510d70a 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -7,8 +7,8 @@ const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" const _action_south : StringName = &"map_south" const _action_west : StringName = &"map_west" -const _action_zoomin : StringName = &"map_zoomin" -const _action_zoomout : StringName = &"map_zoomout" +const _action_zoom_in : StringName = &"map_zoom_in" +const _action_zoom_out : StringName = &"map_zoom_out" const _action_drag : StringName = &"map_drag" const _action_click : StringName = &"map_click" @@ -165,9 +165,9 @@ func _unhandled_input(event : InputEvent): if not _drag_active: push_warning("Drag being deactivated while already not active!") _drag_active = false - elif event.is_action_pressed(_action_zoomin, true): + elif event.is_action_pressed(_action_zoom_in, true): zoom_in() - elif event.is_action_pressed(_action_zoomout, true): + elif event.is_action_pressed(_action_zoom_out, true): zoom_out() func _physics_process(delta : float): diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index 832f21c..cbab9d0 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -1,4 +1,4 @@ -extends Panel +extends PanelContainer @export var _province_name_label : Label @export var _region_name_label : Label diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index dacdc4b..7b28cc1 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] -[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_buildings_container")] +[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_buildings_container")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -11,47 +11,48 @@ offset_top = -300.0 offset_right = 200.0 grow_vertical = 0 script = ExtResource("1_3n8k5") -_province_name_label = NodePath("VBoxContainer/ProvinceName") -_region_name_label = NodePath("VBoxContainer/RegionName") -_buildings_container = NodePath("VBoxContainer/BuildingsContainer") - -[node name="VBoxContainer" type="VBoxContainer" parent="."] -layout_mode = 1 -anchors_preset = -1 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = 10.0 -offset_top = 5.0 -offset_right = -10.0 -offset_bottom = -5.0 +_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") +_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") +_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") + +[node name="PanelList" type="VBoxContainer" parent="."] +layout_mode = 2 + +[node name="TopBarList" type="HBoxContainer" parent="PanelList"] +layout_mode = 2 + +[node name="NameList" type="VBoxContainer" parent="PanelList/TopBarList"] +layout_mode = 2 +size_flags_horizontal = 3 +size_flags_vertical = 0 -[node name="ProvinceName" type="Label" parent="VBoxContainer"] +[node name="ProvinceName" type="Label" parent="PanelList/TopBarList/NameList"] editor_description = "UI-57" layout_mode = 2 text = "province_MISSING" vertical_alignment = 1 -[node name="RegionName" type="Label" parent="VBoxContainer"] +[node name="RegionName" type="Label" parent="PanelList/TopBarList/NameList"] editor_description = "UI-58" layout_mode = 2 text = "region_MISSING" vertical_alignment = 1 -[node name="HSeparator" type="HSeparator" parent="VBoxContainer"] +[node name="CloseButton" type="Button" parent="PanelList/TopBarList"] +custom_minimum_size = Vector2(30, 30) +layout_mode = 2 +size_flags_vertical = 0 +text = "X" + +[node name="InteractList" type="VBoxContainer" parent="PanelList"] layout_mode = 2 +size_flags_vertical = 3 -[node name="BuildingsContainer" type="GridContainer" parent="VBoxContainer"] +[node name="HSeparator" type="HSeparator" parent="PanelList/InteractList"] layout_mode = 2 -columns = 3 -[node name="CloseButton" type="Button" parent="."] -custom_minimum_size = Vector2(30, 30) -layout_mode = 1 -anchors_preset = -1 -anchor_left = 0.85 -anchor_right = 1.0 -anchor_bottom = 0.103333 -grow_horizontal = 0 -text = "X" +[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"] +layout_mode = 2 +columns = 3 -[connection signal="pressed" from="CloseButton" to="." method="_on_close_button_pressed"] +[connection signal="pressed" from="PanelList/TopBarList/CloseButton" to="." method="_on_close_button_pressed"] diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn index a10fa27..0618fe8 100644 --- a/game/src/MainMenu/MainMenu.tscn +++ b/game/src/MainMenu/MainMenu.tscn @@ -16,9 +16,9 @@ grow_horizontal = 2 grow_vertical = 2 theme = ExtResource("1_1yri4") script = ExtResource("2_nm1fq") -_new_game_button = NodePath("Panel/VBox/Margin/ButtonList/NewGameButton") +_new_game_button = NodePath("MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton") -[node name="Panel" type="PanelContainer" parent="."] +[node name="MenuPanel" type="PanelContainer" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 @@ -27,10 +27,10 @@ grow_horizontal = 2 grow_vertical = 2 theme_type_variation = &"BackgroundPanel" -[node name="VBox" type="VBoxContainer" parent="Panel"] +[node name="MenuList" type="VBoxContainer" parent="MenuPanel"] layout_mode = 2 -[node name="TextureRect" type="TextureRect" parent="Panel/VBox"] +[node name="TitleIcon" type="TextureRect" parent="MenuPanel/MenuList"] layout_mode = 2 size_flags_vertical = 3 size_flags_stretch_ratio = 1.75 @@ -38,19 +38,19 @@ texture = ExtResource("3_58ess") expand_mode = 1 stretch_mode = 5 -[node name="Margin" type="MarginContainer" parent="Panel/VBox"] +[node name="ButtonListMargin" type="MarginContainer" parent="MenuPanel/MenuList"] layout_mode = 2 theme_override_constants/margin_left = 15 theme_override_constants/margin_right = 12 -[node name="ButtonList" type="HBoxContainer" parent="Panel/VBox/Margin"] +[node name="ButtonList" type="HBoxContainer" parent="MenuPanel/MenuList/ButtonListMargin"] custom_minimum_size = Vector2(500, 0) layout_mode = 2 theme_type_variation = &"HBox_MainMenu_ButtonList" theme_override_constants/separation = 18 alignment = 1 -[node name="NewGameButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="NewGameButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-26" layout_mode = 2 size_flags_horizontal = 3 @@ -63,7 +63,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_NEW_GAME" clip_text = true -[node name="ContinueButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="ContinueButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] layout_mode = 2 size_flags_horizontal = 3 focus_neighbor_left = NodePath("../NewGameButton") @@ -75,7 +75,7 @@ disabled = true text = "MAINMENU_CONTINUE" clip_text = true -[node name="MultiplayerButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="MultiplayerButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-27" layout_mode = 2 size_flags_horizontal = 3 @@ -87,7 +87,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_MULTIPLAYER" clip_text = true -[node name="OptionsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="OptionsButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-5" layout_mode = 2 size_flags_horizontal = 3 @@ -99,7 +99,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_OPTIONS" clip_text = true -[node name="CreditsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="CreditsButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-32" layout_mode = 2 size_flags_horizontal = 3 @@ -111,7 +111,7 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_CREDITS" clip_text = true -[node name="ExitButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +[node name="ExitButton" type="Button" parent="MenuPanel/MenuList/ButtonListMargin/ButtonList"] editor_description = "UI-3" layout_mode = 2 size_flags_horizontal = 3 @@ -123,28 +123,28 @@ theme_type_variation = &"TitleButton" text = "MAINMENU_EXIT" clip_text = true -[node name="BottomSpace" type="Control" parent="Panel/VBox"] +[node name="BottomSpace" type="Control" parent="MenuPanel/MenuList"] layout_mode = 2 size_flags_vertical = 3 size_flags_stretch_ratio = 0.35 -[node name="BottomMargin" type="MarginContainer" parent="Panel/VBox"] +[node name="BottomMargin" type="MarginContainer" parent="MenuPanel/MenuList"] layout_mode = 2 theme_type_variation = &"BottomMargin" -[node name="ReleaseInfoBox" parent="Panel/VBox/BottomMargin" instance=ExtResource("3_km0er")] +[node name="ReleaseInfoBox" parent="MenuPanel/MenuList/BottomMargin" instance=ExtResource("3_km0er")] layout_mode = 2 -[node name="LocaleButton" parent="Panel/VBox/BottomMargin" instance=ExtResource("3_amonp")] +[node name="LocaleButton" parent="MenuPanel/MenuList/BottomMargin" instance=ExtResource("3_amonp")] layout_mode = 2 size_flags_horizontal = 8 alignment = 0 text_overrun_behavior = 4 -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/NewGameButton" to="." method="_on_new_game_button_pressed"] -[connection signal="visibility_changed" from="Panel/VBox/Margin/ButtonList/NewGameButton" to="." method="_on_new_game_button_visibility_changed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ContinueButton" to="." method="_on_continue_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/CreditsButton" to="." method="_on_credits_button_pressed"] -[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ExitButton" to="." method="_on_exit_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton" to="." method="_on_new_game_button_pressed"] +[connection signal="visibility_changed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/NewGameButton" to="." method="_on_new_game_button_visibility_changed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/ContinueButton" to="." method="_on_continue_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/CreditsButton" to="." method="_on_credits_button_pressed"] +[connection signal="pressed" from="MenuPanel/MenuList/ButtonListMargin/ButtonList/ExitButton" to="." method="_on_exit_button_pressed"] diff --git a/game/src/MusicConductor/MusicPlayer.tscn b/game/src/MusicConductor/MusicPlayer.tscn index 91b6fd3..80ad641 100644 --- a/game/src/MusicConductor/MusicPlayer.tscn +++ b/game/src/MusicConductor/MusicPlayer.tscn @@ -4,58 +4,60 @@ [node name="MusicPlayer" type="BoxContainer" node_paths=PackedStringArray("_song_selector_button", "_progress_slider", "_previous_song_button", "_play_pause_button", "_next_song_button", "_visbility_button")] editor_description = "UI-104" +offset_right = 150.0 +offset_bottom = 110.0 mouse_filter = 2 +vertical = true script = ExtResource("1_gcm4m") -_song_selector_button = NodePath("Control/SongSelectorButton") -_progress_slider = NodePath("Control/ProgressSlider") -_previous_song_button = NodePath("Control/HBoxContainer/PreviousSongButton") -_play_pause_button = NodePath("Control/HBoxContainer/PlayPauseButton") -_next_song_button = NodePath("Control/HBoxContainer/NextSongButton") -_visbility_button = NodePath("Control/MusicUIVisibilityButton") - -[node name="Control" type="VBoxContainer" parent="."] -custom_minimum_size = Vector2(150, 0) -layout_mode = 2 -mouse_filter = 2 - -[node name="SongSelectorButton" type="OptionButton" parent="Control"] +_song_selector_button = NodePath("SongSelectorButton") +_progress_slider = NodePath("ProgressSlider") +_previous_song_button = NodePath("ButtonList/PreviousSongButton") +_play_pause_button = NodePath("ButtonList/PlayPauseButton") +_next_song_button = NodePath("ButtonList/NextSongButton") +_visbility_button = NodePath("MusicUIVisibilityButton") + +[node name="SongSelectorButton" type="OptionButton" parent="."] editor_description = "UI-107" +custom_minimum_size = Vector2(150, 0) layout_mode = 2 alignment = 1 text_overrun_behavior = 3 fit_to_longest_item = false -[node name="ProgressSlider" type="HSlider" parent="Control"] +[node name="ProgressSlider" type="HSlider" parent="."] +custom_minimum_size = Vector2(150, 0) layout_mode = 2 +size_flags_vertical = 1 -[node name="HBoxContainer" type="HBoxContainer" parent="Control"] +[node name="ButtonList" type="HBoxContainer" parent="."] layout_mode = 2 size_flags_horizontal = 4 mouse_filter = 2 -[node name="PreviousSongButton" type="Button" parent="Control/HBoxContainer"] +[node name="PreviousSongButton" type="Button" parent="ButtonList"] layout_mode = 2 text = "<" -[node name="PlayPauseButton" type="Button" parent="Control/HBoxContainer"] +[node name="PlayPauseButton" type="Button" parent="ButtonList"] custom_minimum_size = Vector2(30, 0) layout_mode = 2 text = "▶" -[node name="NextSongButton" type="Button" parent="Control/HBoxContainer"] +[node name="NextSongButton" type="Button" parent="ButtonList"] layout_mode = 2 text = ">" -[node name="MusicUIVisibilityButton" type="Button" parent="Control"] +[node name="MusicUIVisibilityButton" type="Button" parent="."] editor_description = "UI-106" layout_mode = 2 size_flags_horizontal = 4 +toggle_mode = true text = "⬆" -[connection signal="item_selected" from="Control/SongSelectorButton" to="." method="_on_option_button_item_selected"] -[connection signal="drag_ended" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_ended"] -[connection signal="drag_started" from="Control/ProgressSlider" to="." method="_on_progress_slider_drag_started"] -[connection signal="pressed" from="Control/HBoxContainer/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] -[connection signal="pressed" from="Control/HBoxContainer/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] -[connection signal="pressed" from="Control/HBoxContainer/NextSongButton" to="." method="_on_next_song_button_pressed"] -[connection signal="pressed" from="Control/MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] +[connection signal="item_selected" from="SongSelectorButton" to="." method="_on_option_button_item_selected"] +[connection signal="drag_ended" from="ProgressSlider" to="." method="_on_progress_slider_drag_ended"] +[connection signal="drag_started" from="ProgressSlider" to="." method="_on_progress_slider_drag_started"] +[connection signal="pressed" from="ButtonList/PreviousSongButton" to="." method="_on_previous_song_button_pressed"] +[connection signal="pressed" from="ButtonList/PlayPauseButton" to="." method="_on_play_pause_button_pressed"] +[connection signal="pressed" from="ButtonList/NextSongButton" to="." method="_on_next_song_button_pressed"] +[connection signal="pressed" from="MusicUIVisibilityButton" to="." method="_on_music_ui_visibility_button_pressed"] diff --git a/game/src/Utility/StyleBoxWithSound.gd b/game/src/Utility/StyleBoxWithSound.gd index 8de1af1..8c29b34 100644 --- a/game/src/Utility/StyleBoxWithSound.gd +++ b/game/src/Utility/StyleBoxWithSound.gd @@ -1,3 +1,4 @@ +## WARNING: This will not work with togglable UI elements, a special implementation is needed for them. @tool extends StyleBox class_name StyleBoxWithSound diff --git a/game/theme/game_session_menu.tres b/game/theme/game_session_menu.tres new file mode 100644 index 0000000..42775c3 --- /dev/null +++ b/game/theme/game_session_menu.tres @@ -0,0 +1,84 @@ +[gd_resource type="Theme" load_steps=11 format=3 uid="uid://dndova5cw036e"] + +[ext_resource type="StyleBox" uid="uid://blwilunhmyvpq" path="res://theme/assets/main_menu_button_normal.tres" id="1_7med2"] +[ext_resource type="Script" path="res://src/Utility/StyleBoxWithSound.gd" id="2_oj3dv"] +[ext_resource type="AudioStream" uid="uid://bsldcs3l8s7ug" path="res://addons/kenney_ui_audio/click3.wav" id="3_j823n"] +[ext_resource type="Texture2D" uid="uid://c0p34i3d3b0pw" path="res://theme/assets/main_menu_button.png" id="4_lno5s"] + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jvvyi"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.817521, 0.817521, 0.817521, 0.784314) + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6ab1x"] +draw_center = false +border_width_left = 10 +border_width_top = 15 +border_width_right = 10 +border_width_bottom = 15 +border_color = Color(0, 0, 0, 0.584314) +border_blend = true +corner_radius_top_left = 5 +corner_radius_top_right = 5 +corner_radius_bottom_right = 5 +corner_radius_bottom_left = 5 +corner_detail = 20 + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jslj0"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.588235, 0.588235, 0.588235, 1) + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_l2rw3"] +content_margin_left = 20.0 +content_margin_top = 10.0 +content_margin_right = 20.0 +content_margin_bottom = 14.0 +texture = ExtResource("4_lno5s") +modulate_color = Color(0.85098, 0.85098, 0.85098, 1) + +[sub_resource type="StyleBox" id="StyleBox_ptkcj"] +resource_local_to_scene = false +resource_name = "" +content_margin_left = -1.0 +content_margin_top = -1.0 +content_margin_right = -1.0 +content_margin_bottom = -1.0 +script = ExtResource("2_oj3dv") +style_box = SubResource("StyleBoxTexture_l2rw3") +sound = ExtResource("3_j823n") + +[sub_resource type="StyleBoxLine" id="StyleBoxLine_kaw4i"] +color = Color(0.454902, 0.45098, 0.435294, 1) +thickness = 2 + +[resource] +SessionButton/base_type = &"Button" +SessionButton/colors/font_color = Color(0.87451, 0.87451, 0.87451, 1) +SessionButton/colors/font_disabled_color = Color(0.87451, 0.87451, 0.87451, 0.501961) +SessionButton/colors/font_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/font_hover_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/font_hover_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/font_outline_color = Color(1, 1, 1, 1) +SessionButton/colors/font_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_disabled_color = Color(1, 1, 1, 0.4) +SessionButton/colors/icon_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/icon_hover_color = Color(0.94902, 0.94902, 0.94902, 1) +SessionButton/colors/icon_hover_pressed_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_normal_color = Color(1, 1, 1, 1) +SessionButton/colors/icon_pressed_color = Color(1, 1, 1, 1) +SessionButton/styles/disabled = SubResource("StyleBoxTexture_jvvyi") +SessionButton/styles/focus = SubResource("StyleBoxFlat_6ab1x") +SessionButton/styles/hover = SubResource("StyleBoxTexture_jslj0") +SessionButton/styles/normal = ExtResource("1_7med2") +SessionButton/styles/pressed = SubResource("StyleBox_ptkcj") +SessionPanel/base_type = &"Panel" +SessionPanel/styles/panel = null +SessionSeparator/base_type = &"HSeparator" +SessionSeparator/styles/separator = SubResource("StyleBoxLine_kaw4i") diff --git a/game/theme/main_menu.tres b/game/theme/main_menu.tres index 6a3f73d..0518cd8 100644 --- a/game/theme/main_menu.tres +++ b/game/theme/main_menu.tres @@ -171,9 +171,9 @@ CommitLabel/styles/normal = SubResource("StyleBoxEmpty_kmfi1") CommitLabel/styles/pressed = SubResource("StyleBoxEmpty_1qcrh") TitleButton/base_type = &"Button" TitleButton/colors/font_color = Color(0.87451, 0.87451, 0.87451, 1) -TitleButton/colors/font_disabled_color = Color(0.875, 0.875, 0.875, 0.5) -TitleButton/colors/font_focus_color = Color(0.95, 0.95, 0.95, 1) -TitleButton/colors/font_hover_color = Color(0.95, 0.95, 0.95, 1) +TitleButton/colors/font_disabled_color = Color(0.87451, 0.87451, 0.87451, 0.501961) +TitleButton/colors/font_focus_color = Color(0.94902, 0.94902, 0.94902, 1) +TitleButton/colors/font_hover_color = Color(0.94902, 0.94902, 0.94902, 1) TitleButton/colors/font_hover_pressed_color = Color(1, 1, 1, 1) TitleButton/colors/font_outline_color = Color(1, 1, 1, 1) TitleButton/colors/font_pressed_color = Color(1, 1, 1, 1) -- cgit v1.2.3-56-ga3b1 From 8fba1c8a02f8680e0d80279b8b6451fea4a40a62 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 25 Apr 2023 00:03:15 +0100 Subject: Req comments + cleanup + c++ registry refactoring --- extension/src/GameSingleton.cpp | 4 +- extension/src/openvic2/Logger.cpp | 4 +- extension/src/openvic2/Logger.hpp | 6 +- extension/src/openvic2/Types.hpp | 62 +++++++++++ extension/src/openvic2/map/Building.cpp | 34 ++---- extension/src/openvic2/map/Building.hpp | 11 +- extension/src/openvic2/map/Map.cpp | 139 ++++++++---------------- extension/src/openvic2/map/Map.hpp | 12 +- extension/src/openvic2/map/Province.cpp | 15 +-- extension/src/openvic2/map/Province.hpp | 3 +- game/localisation/en_GB/menus.csv | 1 + game/src/GameSession/GameSpeedPanel.gd | 1 - game/src/GameSession/ProvinceOverviewPanel.gd | 10 ++ game/src/GameSession/ProvinceOverviewPanel.tscn | 7 +- 14 files changed, 165 insertions(+), 144 deletions(-) (limited to 'game/src/GameSession') diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 68eb252..f596cc2 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -79,6 +79,7 @@ GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_upd }; for (mapmode_t const& mapmode : mapmodes) game_manager.map.add_mapmode(mapmode.first, mapmode.second); + game_manager.map.lock_mapmodes(); using building_type_t = std::tuple; const std::vector building_types = { @@ -86,6 +87,7 @@ GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_upd }; for (building_type_t const& type : building_types) game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); + game_manager.building_manager.lock_building_types(); } @@ -332,7 +334,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Dictionary building_dict; Building const& building = buildings[idx]; - building_dict[building_key] = building.get_type().get_identifier().c_str(); + building_dict[building_key] = building.get_identifier().c_str(); building_dict[level_key] = static_cast(building.get_level()); building_dict[expansion_state_key] = static_cast(building.get_expansion_state()); building_dict[start_date_key] = static_cast(building.get_start_date()).c_str(); diff --git a/extension/src/openvic2/Logger.cpp b/extension/src/openvic2/Logger.cpp index f211e7e..56d74ab 100644 --- a/extension/src/openvic2/Logger.cpp +++ b/extension/src/openvic2/Logger.cpp @@ -7,9 +7,9 @@ using namespace OpenVic2; Logger::log_func_t Logger::info_func = [](std::string&& str) { std::cout << str; }; Logger::log_func_t Logger::error_func = [](std::string&& str) { std::cerr << str; }; -const char* Logger::get_filename(const char* filepath) { +char const* Logger::get_filename(char const* filepath) { if (filepath == nullptr) return nullptr; - const char *last_slash = filepath; + char const* last_slash = filepath; while (*filepath != '\0') { if (*filepath == '\\' || *filepath == '/') last_slash = filepath + 1; filepath++; diff --git a/extension/src/openvic2/Logger.hpp b/extension/src/openvic2/Logger.hpp index 749c67f..624df29 100644 --- a/extension/src/openvic2/Logger.hpp +++ b/extension/src/openvic2/Logger.hpp @@ -25,9 +25,9 @@ namespace OpenVic2 { return source_location(f, l, n); } - inline const char* file_name() const { return _file.c_str(); } + inline char const* file_name() const { return _file.c_str(); } inline int line() const {return _line; } - inline const char* function_name() const { return _function.c_str(); } + inline char const* function_name() const { return _function.c_str(); } }; #endif @@ -42,7 +42,7 @@ namespace OpenVic2 { static log_func_t info_func, error_func; - static const char* get_filename(const char* filepath); + static char const* get_filename(char const* filepath); template struct log { diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index b20db10..226dd30 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -17,4 +17,66 @@ namespace OpenVic2 { public: std::string const& get_identifier() const; }; + + template::value>::type* = nullptr> + class IdentifierRegistry { + std::vector items; + bool locked = false; + public: + return_t add_item(T&& item) { + if (locked) { + Logger::error("Cannot add item to the ", name, " registry - locked!"); + return FAILURE; + } + if (item.get_identifier().empty()) { + Logger::error("Cannot add item to the ", name, " registry - empty identifier!"); + return FAILURE; + } + T const* old_item = get_item_by_identifier(item.get_identifier()); + if (old_item != nullptr) { + Logger::error("Cannot add item to the ", name, " registry - an item with the identifier \"", item.get_identifier(), "\" already exists!"); + return FAILURE; + } + items.push_back(item); + return SUCCESS; + } + void lock() { + if (locked) { + Logger::error("Failed to lock ", name, " registry - already locked!"); + } else { + locked = true; + Logger::info("Locked ", name, " registry after registering ", get_item_count(), " items"); + } + } + bool is_locked() const { + return locked; + } + size_t get_item_count() const { + return items.size(); + } + T* get_item_by_identifier(std::string const& identifier) { + if (!identifier.empty()) + for (T& item : items) + if (item.get_identifier() == identifier) return &item; + return nullptr; + } + T const* get_item_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (T const& item : items) + if (item.get_identifier() == identifier) return &item; + return nullptr; + } + T* get_item_by_index(size_t index) { + return index < items.size() ? &items[index] : nullptr; + } + T const* get_item_by_index(size_t index) const { + return index < items.size() ? &items[index] : nullptr; + } + std::vector& get_items() { + return items; + } + std::vector const& get_items() const { + return items; + } + }; } diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp index f453a0f..3643b4e 100644 --- a/extension/src/openvic2/map/Building.cpp +++ b/extension/src/openvic2/map/Building.cpp @@ -6,7 +6,7 @@ using namespace OpenVic2; -Building::Building(BuildingType const& new_type) : type{ new_type } {} +Building::Building(BuildingType const& new_type) : HasIdentifier{ new_type.get_identifier() }, type{ new_type } {} bool Building::_can_expand() const { return level < type.get_max_level(); @@ -45,6 +45,9 @@ return_t Building::expand() { return FAILURE; } +/* REQUIREMENTS: + * MAP-71, MAP-74, MAP-77 + */ void Building::update_state(Date const& today) { switch (expansion_state) { case ExpansionState::Preparing: @@ -84,15 +87,9 @@ Timespan BuildingType::get_build_time() const { return build_time; } +const char BuildingManager::building_types_name[] = "building types"; + return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) { - if (building_types_locked) { - Logger::error("The building type list has already been locked!"); - return FAILURE; - } - if (identifier.empty()) { - Logger::error("Empty building type identifier!"); - return FAILURE; - } if (max_level < 0) { Logger::error("Invalid building type max level: ", max_level); return FAILURE; @@ -101,29 +98,18 @@ return_t BuildingManager::add_building_type(std::string const& identifier, Build Logger::error("Invalid building type build time: ", build_time); return FAILURE; } - BuildingType new_building_type{ identifier, max_level, build_time }; - BuildingType const* old_building_type = get_building_type_by_identifier(identifier); - if (old_building_type != nullptr) { - Logger::error("Duplicate building type identifiers: ", old_building_type->get_identifier(), " and ", identifier); - return FAILURE; - } - building_types.push_back(new_building_type); - return SUCCESS; + return building_types.add_item({ identifier, max_level, build_time }); } void BuildingManager::lock_building_types() { - building_types_locked = true; - Logger::info("Locked building types after registering ", building_types.size()); + building_types.lock(); } BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (BuildingType const& building_type : building_types) - if (building_type.get_identifier() == identifier) return &building_type; - return nullptr; + return building_types.get_item_by_identifier(identifier); } void BuildingManager::generate_province_buildings(std::vector& buildings) const { - for (BuildingType const& type : building_types) + for (BuildingType const& type : building_types.get_items()) buildings.push_back(Building{ type }); } diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp index 7a1a777..08ede3a 100644 --- a/extension/src/openvic2/map/Building.hpp +++ b/extension/src/openvic2/map/Building.hpp @@ -9,7 +9,12 @@ namespace OpenVic2 { struct BuildingManager; struct BuildingType; - struct Building { + /* REQUIREMENTS: + * MAP-11, MAP-72, MAP-73 + * MAP-12, MAP-75, MAP-76 + * MAP-13, MAP-78, MAP-79 + */ + struct Building : HasIdentifier { friend struct BuildingManager; using level_t = int8_t; @@ -52,8 +57,8 @@ namespace OpenVic2 { struct BuildingManager { private: - std::vector building_types; - bool building_types_locked = false; + static const char building_types_name[]; + IdentifierRegistry building_types; public: return_t add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time); void lock_building_types(); diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp index 1089d61..a440f67 100644 --- a/extension/src/openvic2/map/Map.cpp +++ b/extension/src/openvic2/map/Map.cpp @@ -16,45 +16,32 @@ Mapmode::index_t Mapmode::get_index() const { return index; } -Mapmode::colour_func_t Mapmode::get_colour_func() const { - return colour_func; +Province::colour_t Mapmode::get_colour(Map const& map, Province const& province) const { + return colour_func ? colour_func(map, province) : Province::NULL_COLOUR; } +const char Map::provinces_name[] = "provinces", Map::regions_name[] = "regions", Map::mapmodes_name[] = "mapmodes"; + return_t Map::add_province(std::string const& identifier, Province::colour_t colour) { - if (provinces_locked) { - Logger::error("The map's province list has already been locked!"); - return FAILURE; - } - if (provinces.size() >= Province::MAX_INDEX) { + if (provinces.get_item_count() >= Province::MAX_INDEX) { Logger::error("The map's province list is full - there can be at most ", Province::MAX_INDEX, " provinces"); return FAILURE; } - if (identifier.empty()) { - Logger::error("Empty province identifier for colour ", Province::colour_to_hex_string(colour)); - return FAILURE; - } if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour)); return FAILURE; } - Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; - Province const* old_province = get_province_by_identifier(identifier); - if (old_province != nullptr) { - Logger::error("Duplicate province identifiers: ", old_province->to_string(), " and ", new_province.to_string()); - return FAILURE; - } - old_province = get_province_by_colour(colour); + Province new_province{ static_cast(provinces.get_item_count() + 1), identifier, colour }; + Province const* old_province = get_province_by_colour(colour); if (old_province != nullptr) { Logger::error("Duplicate province colours: ", old_province->to_string(), " and ", new_province.to_string()); return FAILURE; } - provinces.push_back(new_province); - return SUCCESS; + return provinces.add_item(std::move(new_province)); } void Map::lock_provinces() { - provinces_locked = true; - Logger::info("Locked provinces after registering ", provinces.size()); + provinces.lock(); } return_t Map::set_water_province(std::string const& identifier) { @@ -82,18 +69,6 @@ void Map::lock_water_provinces() { } return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers) { - if (regions_locked) { - Logger::error("The map's region list has already been locked!"); - return FAILURE; - } - if (identifier.empty()) { - Logger::error("Empty region identifier!"); - return FAILURE; - } - if (provinces.empty()) { - Logger::error("Empty province list for region ", identifier); - return FAILURE; - } return_t ret = SUCCESS; Region new_region{ identifier }; for (std::string const& province_identifier : province_identifiers) { @@ -106,8 +81,8 @@ return_t Map::add_region(std::string const& identifier, std::vector size_t other_region_index = reinterpret_cast(province->get_region()); if (other_region_index != 0) { other_region_index--; - if (other_region_index < regions.size()) - Logger::error("Province ", province_identifier, " is already part of ", regions[other_region_index].get_identifier()); + if (other_region_index < regions.get_item_count()) + Logger::error("Province ", province_identifier, " is already part of ", regions.get_item_by_index(other_region_index)->get_identifier()); else Logger::error("Province ", province_identifier, " is already part of an unknown region with index ", other_region_index); ret = FAILURE; @@ -122,65 +97,53 @@ return_t Map::add_region(std::string const& identifier, std::vector Logger::error("No valid provinces in region's list"); return FAILURE; } - Region const* old_region = get_region_by_identifier(identifier); - if (old_region != nullptr) { - Logger::error("Duplicate region identifiers: ", old_region->get_identifier(), " and ", identifier); - return FAILURE; - } - regions.push_back(new_region); // Used to detect provinces listed in multiple regions, will // be corrected once regions is stable (i.e. lock_regions). - Region* tmp_region_index = reinterpret_cast(regions.size()); + Region* tmp_region_index = reinterpret_cast(regions.get_item_count()); for (Province* province : new_region.get_provinces()) province->region = tmp_region_index; + if (regions.add_item(std::move(new_region)) != SUCCESS) ret = FAILURE; return ret; } void Map::lock_regions() { - regions_locked = true; - for (Region& region : regions) + regions.lock(); + for (Region& region : regions.get_items()) for (Province* province : region.get_provinces()) province->region = ®ion; - Logger::info("Locked regions after registering ", regions.size()); } size_t Map::get_province_count() const { - return provinces.size(); + return provinces.get_item_count(); } Province* Map::get_province_by_index(Province::index_t index) { - return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; + return index != Province::NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; } Province const* Map::get_province_by_index(Province::index_t index) const { - return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; + return index != Province::NULL_INDEX ? provinces.get_item_by_index(index - 1) : nullptr; } Province* Map::get_province_by_identifier(std::string const& identifier) { - if (!identifier.empty()) - for (Province& province : provinces) - if (province.get_identifier() == identifier) return &province; - return nullptr; + return provinces.get_item_by_identifier(identifier); } Province const* Map::get_province_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Province const& province : provinces) - if (province.get_identifier() == identifier) return &province; - return nullptr; + return provinces.get_item_by_identifier(identifier); } Province* Map::get_province_by_colour(Province::colour_t colour) { if (colour != Province::NULL_COLOUR) - for (Province& province : provinces) + for (Province& province : provinces.get_items()) if (province.get_colour() == colour) return &province; return nullptr; } Province const* Map::get_province_by_colour(Province::colour_t colour) const { if (colour != Province::NULL_COLOUR) - for (Province const& province : provinces) + for (Province const& province : provinces.get_items()) if (province.get_colour() == colour) return &province; return nullptr; } @@ -191,17 +154,11 @@ Province::index_t Map::get_province_index_at(size_t x, size_t y) const { } Region* Map::get_region_by_identifier(std::string const& identifier) { - if (!identifier.empty()) - for (Region& region : regions) - if (region.get_identifier() == identifier) return ®ion; - return nullptr; + return regions.get_item_by_identifier(identifier); } Region const* Map::get_region_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Region const& region : regions) - if (region.get_identifier() == identifier) return ®ion; - return nullptr; + return regions.get_item_by_identifier(identifier); } static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { @@ -213,7 +170,7 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, Logger::error("Province index image has already been generated!"); return FAILURE; } - if (!provinces_locked) { + if (!provinces.is_locked()) { Logger::error("Province index image cannot be generated until after provinces are locked!"); return FAILURE; } @@ -229,7 +186,7 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, height = new_height; province_index_image.resize(width * height); - std::vector province_checklist(provinces.size()); + std::vector province_checklist(provinces.get_item_count()); return_t ret = SUCCESS; std::unordered_set unrecognised_colours; @@ -269,7 +226,7 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height, for (size_t idx = 0; idx < province_checklist.size(); ++idx) { if (!province_checklist[idx]) { - Logger::error("Province missing from shape image: ", provinces[idx].to_string()); + Logger::error("Province missing from shape image: ", provinces.get_item_by_index(idx)->to_string()); ret = FAILURE; } } @@ -289,37 +246,27 @@ std::vector const& Map::get_province_index_image() const { } return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) { - if (identifier.empty()) { - Logger::error("Empty mapmode identifier!"); - return FAILURE; - } if (colour_func == nullptr) { Logger::error("Mapmode colour function is null for identifier: ", identifier); return FAILURE; } - Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; - Mapmode const* old_mapmode = get_mapmode_by_identifier(identifier); - if (old_mapmode != nullptr) { - Logger::error("Duplicate mapmode identifiers: ", old_mapmode->get_identifier(), " and ", identifier); - return FAILURE; - } - mapmodes.push_back(new_mapmode); - return SUCCESS; + return mapmodes.add_item({ mapmodes.get_item_count(), identifier, colour_func }); +} + +void Map::lock_mapmodes() { + mapmodes.lock(); } size_t Map::get_mapmode_count() const { - return mapmodes.size(); + return mapmodes.get_item_count(); } Mapmode const* Map::get_mapmode_by_index(size_t index) const { - return index < mapmodes.size() ? &mapmodes[index] : nullptr; + return mapmodes.get_item_by_index(index); } Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) const { - if (!identifier.empty()) - for (Mapmode const& mapmode : mapmodes) - if (mapmode.get_identifier() == identifier) return &mapmode; - return nullptr; + return mapmodes.get_item_by_identifier(identifier); } return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const { @@ -327,14 +274,14 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) Logger::error("Mapmode colour target pointer is null!"); return FAILURE; } - if (index >= mapmodes.size()) { + Mapmode const* mapmode = mapmodes.get_item_by_index(index); + if (mapmode == nullptr) { Logger::error("Invalid mapmode index: ", index); return FAILURE; } - Mapmode const& mapmode = mapmodes[index]; target += 4; // Skip past Province::NULL_INDEX - for (Province const& province : provinces) { - const Province::colour_t colour = mapmode.get_colour_func()(*this, province); + for (Province const& province : provinces.get_items()) { + const Province::colour_t colour = mapmode->get_colour(*this, province); *target++ = (colour >> 16) & 0xFF; *target++ = (colour >> 8) & 0xFF; *target++ = colour & 0xFF; @@ -344,16 +291,16 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) } void Map::generate_province_buildings(BuildingManager const& manager) { - for (Province& province : provinces) - manager.generate_province_buildings(province.buildings); + for (Province& province : provinces.get_items()) + manager.generate_province_buildings(province.buildings.get_items()); } void Map::update_state(Date const& today) { - for (Province& province : provinces) + for (Province& province : provinces.get_items()) province.update_state(today); } void Map::tick(Date const& today) { - for (Province& province : provinces) + for (Province& province : provinces.get_items()) province.tick(today); } diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp index b6e7ac2..ed63912 100644 --- a/extension/src/openvic2/map/Map.hpp +++ b/extension/src/openvic2/map/Map.hpp @@ -18,7 +18,7 @@ namespace OpenVic2 { Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); public: index_t get_index() const; - colour_func_t get_colour_func() const; + Province::colour_t get_colour(Map const& map, Province const& province) const; }; /* REQUIREMENTS: @@ -26,14 +26,15 @@ namespace OpenVic2 { */ struct Map { private: - std::vector provinces; - std::vector regions; - bool provinces_locked = false, water_provinces_locked = false, regions_locked = false; + static const char provinces_name[], regions_name[], mapmodes_name[]; + IdentifierRegistry provinces; + IdentifierRegistry regions; + IdentifierRegistry mapmodes; + bool water_provinces_locked = false; size_t water_province_count = 0; size_t width = 0, height = 0; std::vector province_index_image; - std::vector mapmodes; public: return_t add_province(std::string const& identifier, Province::colour_t colour); void lock_provinces(); @@ -60,6 +61,7 @@ namespace OpenVic2 { std::vector const& get_province_index_image() const; return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func); + void lock_mapmodes(); size_t get_mapmode_count() const; Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp index c641b7e..08711af 100644 --- a/extension/src/openvic2/map/Province.cpp +++ b/extension/src/openvic2/map/Province.cpp @@ -6,6 +6,8 @@ using namespace OpenVic2; +const char Province::buildings_name[] = "buildings"; + Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour } { assert(index != NULL_INDEX); @@ -39,14 +41,13 @@ Province::life_rating_t Province::get_life_rating() const { } std::vector const& Province::get_buildings() const { - return buildings; + return buildings.get_items(); } return_t Province::expand_building(std::string const& building_type_identifier) { - for (Building& building : buildings) - if (building.get_type().get_identifier() == building_type_identifier) - return building.expand(); - return FAILURE; + Building* building = buildings.get_item_by_identifier(building_type_identifier); + if (building == nullptr) return FAILURE; + return building->expand(); } std::string Province::to_string() const { @@ -56,12 +57,12 @@ std::string Province::to_string() const { } void Province::update_state(Date const& today) { - for (Building& building : buildings) + for (Building& building : buildings.get_items()) building.update_state(today); } void Province::tick(Date const& today) { - for (Building& building : buildings) + for (Building& building : buildings.get_items()) building.tick(today); } diff --git a/extension/src/openvic2/map/Province.hpp b/extension/src/openvic2/map/Province.hpp index 79c6861..0b7cd4c 100644 --- a/extension/src/openvic2/map/Province.hpp +++ b/extension/src/openvic2/map/Province.hpp @@ -24,7 +24,8 @@ namespace OpenVic2 { Region* region = nullptr; bool water = false; life_rating_t life_rating = 0; - std::vector buildings; + static const char buildings_name[]; + IdentifierRegistry buildings; Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); public: diff --git a/game/localisation/en_GB/menus.csv b/game/localisation/en_GB/menus.csv index 0009acd..3c3fff1 100644 --- a/game/localisation/en_GB/menus.csv +++ b/game/localisation/en_GB/menus.csv @@ -69,6 +69,7 @@ DIALOG_SAVE_AND_QUIT,Save and Quit ,, Province Overview Panel province_MISSING,No Province region_MISSING,No Region +LIFE_RATING_TOOLTIP,Liferating: %d building_MISSING,No Building building_fort,Fort building_naval_base,Naval Base diff --git a/game/src/GameSession/GameSpeedPanel.gd b/game/src/GameSession/GameSpeedPanel.gd index 8b7af29..80708b1 100644 --- a/game/src/GameSession/GameSpeedPanel.gd +++ b/game/src/GameSession/GameSpeedPanel.gd @@ -7,7 +7,6 @@ extends PanelContainer @export var _decrease_speed_button : Button @export var _increase_speed_button : Button -# Called when the node enters the scene tree for the first time. func _ready(): GameSingleton.state_updated.connect(_update_buttons) _update_buttons() diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index cbab9d0..17da9d0 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -2,6 +2,7 @@ extends PanelContainer @export var _province_name_label : Label @export var _region_name_label : Label +@export var _life_rating_bar : ProgressBar @export var _buildings_container : Container const _missing_suffix : String = "_MISSING" @@ -23,6 +24,10 @@ func _expand_building(building_identifier : String) -> void: if GameSingleton.expand_building(_selected_index, building_identifier) != OK: push_error("Failed to expand ", building_identifier, " in province #", _selected_index); +# REQUIREMENTS: +# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189 +# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197 +# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205 func _add_building(building : Dictionary) -> void: const _building_key : StringName = &"building" const _level_key : StringName = &"level" @@ -62,11 +67,16 @@ func update_info() -> void: const _life_rating_key : StringName = &"life_rating" const _buildings_key : StringName = &"buildings" + const _life_rating_tooltip : String = "LIFE_RATING_TOOLTIP" + _province_info = GameSingleton.get_province_info_from_index(_selected_index) if _province_info: _province_name_label.text = _province_info.get(_province_key, _province_key + _missing_suffix) _region_name_label.text = _province_info.get(_region_key, _region_key + _missing_suffix) + _life_rating_bar.value = _province_info.get(_life_rating_key, 0) + _life_rating_bar.tooltip_text = tr(_life_rating_tooltip) % _life_rating_bar.value + for child in _buildings_container.get_children(): _buildings_container.remove_child(child) child.queue_free() diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index 7b28cc1..48e7c25 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -2,7 +2,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] -[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_buildings_container")] +[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_buildings_container")] editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 @@ -13,6 +13,7 @@ grow_vertical = 0 script = ExtResource("1_3n8k5") _province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") _region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") +_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar") _buildings_container = NodePath("PanelList/InteractList/BuildingsContainer") [node name="PanelList" type="VBoxContainer" parent="."] @@ -38,6 +39,10 @@ layout_mode = 2 text = "region_MISSING" vertical_alignment = 1 +[node name="LifeRatingBar" type="ProgressBar" parent="PanelList/TopBarList/NameList"] +editor_description = "UI-62" +layout_mode = 2 + [node name="CloseButton" type="Button" parent="PanelList/TopBarList"] custom_minimum_size = Vector2(30, 30) layout_mode = 2 -- cgit v1.2.3-56-ga3b1 From 50327abf33078c44fef85c62ce3d90e23056fb34 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 25 Apr 2023 21:35:59 +0100 Subject: Further cleanup + reset on return to main menu --- extension/src/GameSingleton.cpp | 6 ++--- extension/src/GameSingleton.hpp | 2 +- extension/src/openvic2/GameAdvancementHook.cpp | 5 ++++ extension/src/openvic2/GameAdvancementHook.hpp | 5 ++-- extension/src/openvic2/GameManager.cpp | 9 ++++--- extension/src/openvic2/GameManager.hpp | 4 ++-- extension/src/openvic2/Types.hpp | 33 +++++++++++++++++++------- extension/src/openvic2/map/Building.cpp | 15 +++++++++--- extension/src/openvic2/map/Building.hpp | 21 ++++++++++------ extension/src/openvic2/map/Map.cpp | 22 +++++++++++++---- extension/src/openvic2/map/Map.hpp | 15 ++++++------ extension/src/openvic2/map/Province.cpp | 16 ++++++++++--- extension/src/openvic2/map/Province.hpp | 12 ++++++---- extension/src/openvic2/map/Region.hpp | 2 ++ game/src/Autoload/Events.gd | 1 - game/src/GameSession/GameSession.gd | 2 ++ game/src/GameSession/GameSessionMenu.gd | 1 - 17 files changed, 121 insertions(+), 50 deletions(-) (limited to 'game/src/GameSession') diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index f596cc2..32d940c 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -18,7 +18,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file); ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file); - ClassDB::bind_method(D_METHOD("finished_loading_data"), &GameSingleton::finished_loading_data); + ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); @@ -273,8 +273,8 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { return err; } -void GameSingleton::finished_loading_data() { - game_manager.finished_loading_data(); +godot::Error GameSingleton::setup() { + return ERR(game_manager.setup()); } Error GameSingleton::load_water_province_file(String const& file_path) { diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 0e2cfd1..815c92f 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -33,7 +33,7 @@ namespace OpenVic2 { godot::Error load_water_province_file(godot::String const& file_path); godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); - void finished_loading_data(); + godot::Error setup(); int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; godot::Dictionary get_province_info_from_index(int32_t index) const; diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp index c78847b..4b9bc25 100644 --- a/extension/src/openvic2/GameAdvancementHook.cpp +++ b/extension/src/openvic2/GameAdvancementHook.cpp @@ -65,3 +65,8 @@ void GameAdvancementHook::conditionallyAdvanceGame() { } if (refreshFunction) refreshFunction(); } + +void GameAdvancementHook::reset() { + isPaused = true; + currentSpeed = 0; +} diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp index 572494a..07f8414 100644 --- a/extension/src/openvic2/GameAdvancementHook.hpp +++ b/extension/src/openvic2/GameAdvancementHook.hpp @@ -21,12 +21,12 @@ namespace OpenVic2 { //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later AdvancementFunction triggerFunction; RefreshFunction refreshFunction; + speed_t currentSpeed; public: bool isPaused; - speed_t currentSpeed; - GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = false, speed_t startingSpeed = 0); + GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0); void setSimulationSpeed(speed_t speed); speed_t getSimulationSpeed() const; @@ -37,5 +37,6 @@ namespace OpenVic2 { GameAdvancementHook& operator++(); GameAdvancementHook& operator--(); void conditionallyAdvanceGame(); + void reset(); }; } \ No newline at end of file diff --git a/extension/src/openvic2/GameManager.cpp b/extension/src/openvic2/GameManager.cpp index da742ca..78992f1 100644 --- a/extension/src/openvic2/GameManager.cpp +++ b/extension/src/openvic2/GameManager.cpp @@ -5,7 +5,7 @@ using namespace OpenVic2; GameManager::GameManager(state_updated_func_t state_updated_callback) - : clock{ [this]() { tick(); }, [this]() { update_state(); }, true }, today{ 1836 }, state_updated{ state_updated_callback } {} + : clock{ [this]() { tick(); }, [this]() { update_state(); } }, state_updated{ state_updated_callback } {} void GameManager::set_needs_update() { needs_update = true; @@ -27,8 +27,11 @@ void GameManager::tick() { set_needs_update(); } -void GameManager::finished_loading_data() { - map.generate_province_buildings(building_manager); +return_t GameManager::setup() { + clock.reset(); + today = { 1836 }; + set_needs_update(); + return map.generate_province_buildings(building_manager); } Date const& GameManager::get_today() const { diff --git a/extension/src/openvic2/GameManager.hpp b/extension/src/openvic2/GameManager.hpp index cba0180..65cd566 100644 --- a/extension/src/openvic2/GameManager.hpp +++ b/extension/src/openvic2/GameManager.hpp @@ -13,7 +13,7 @@ namespace OpenVic2 { private: Date today; state_updated_func_t state_updated; - bool needs_update = true; + bool needs_update; void set_needs_update(); void update_state(); @@ -21,7 +21,7 @@ namespace OpenVic2 { public: GameManager(state_updated_func_t state_updated_callback); - void finished_loading_data(); + return_t setup(); Date const& get_today() const; return_t expand_building(Province::index_t province_index, std::string const& building_type_identifier); diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index 226dd30..f53f842 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -10,47 +10,62 @@ namespace OpenVic2 { // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. static constexpr return_t SUCCESS = false, FAILURE = true; + /* + * Base class for objects with a non-empty string identifier, + * uniquely named instances of which can be entered into an + * IdentifierRegistry instance. + */ class HasIdentifier { - std::string identifier; + const std::string identifier; protected: HasIdentifier(std::string const& new_identifier); public: + HasIdentifier(HasIdentifier const&) = delete; + HasIdentifier(HasIdentifier&&) = default; std::string const& get_identifier() const; }; - template::value>::type* = nullptr> + /* + * Template for a list of objects with unique string identifiers that can + * be locked to prevent any further additions. The template argument T is + * the type of object that the registry will store, and the second part ensures + * that HasIdentifier is a base class of T. + */ + template::value>::type* = nullptr> class IdentifierRegistry { + const std::string name; std::vector items; bool locked = false; public: + IdentifierRegistry(std::string const& new_name) : name(new_name) {} return_t add_item(T&& item) { if (locked) { Logger::error("Cannot add item to the ", name, " registry - locked!"); return FAILURE; } - if (item.get_identifier().empty()) { - Logger::error("Cannot add item to the ", name, " registry - empty identifier!"); - return FAILURE; - } T const* old_item = get_item_by_identifier(item.get_identifier()); if (old_item != nullptr) { Logger::error("Cannot add item to the ", name, " registry - an item with the identifier \"", item.get_identifier(), "\" already exists!"); return FAILURE; } - items.push_back(item); + items.push_back(std::move(item)); return SUCCESS; } - void lock() { + void lock(bool log = true) { if (locked) { Logger::error("Failed to lock ", name, " registry - already locked!"); } else { locked = true; - Logger::info("Locked ", name, " registry after registering ", get_item_count(), " items"); + if (log) Logger::info("Locked ", name, " registry after registering ", get_item_count(), " items"); } } bool is_locked() const { return locked; } + void reset() { + items.clear(); + locked = false; + } size_t get_item_count() const { return items.size(); } diff --git a/extension/src/openvic2/map/Building.cpp b/extension/src/openvic2/map/Building.cpp index 3643b4e..00e121b 100644 --- a/extension/src/openvic2/map/Building.cpp +++ b/extension/src/openvic2/map/Building.cpp @@ -3,6 +3,7 @@ #include #include "openvic2/Logger.hpp" +#include "openvic2/map/Province.hpp" using namespace OpenVic2; @@ -87,9 +88,13 @@ Timespan BuildingType::get_build_time() const { return build_time; } -const char BuildingManager::building_types_name[] = "building types"; +BuildingManager::BuildingManager() : building_types{ "building types" } {} return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) { + if (identifier.empty()) { + Logger::error("Invalid building type identifier - empty!"); + return FAILURE; + } if (max_level < 0) { Logger::error("Invalid building type max level: ", max_level); return FAILURE; @@ -109,7 +114,11 @@ BuildingType const* BuildingManager::get_building_type_by_identifier(std::string return building_types.get_item_by_identifier(identifier); } -void BuildingManager::generate_province_buildings(std::vector& buildings) const { +return_t BuildingManager::generate_province_buildings(Province& province) const { + return_t ret = SUCCESS; + province.reset_buildings(); for (BuildingType const& type : building_types.get_items()) - buildings.push_back(Building{ type }); + if (province.add_building(type) != SUCCESS) ret = FAILURE; + province.lock_buildings(); + return ret; } diff --git a/extension/src/openvic2/map/Building.hpp b/extension/src/openvic2/map/Building.hpp index 08ede3a..1305014 100644 --- a/extension/src/openvic2/map/Building.hpp +++ b/extension/src/openvic2/map/Building.hpp @@ -6,7 +6,7 @@ #include "openvic2/Date.hpp" namespace OpenVic2 { - struct BuildingManager; + struct Province; struct BuildingType; /* REQUIREMENTS: @@ -15,7 +15,7 @@ namespace OpenVic2 { * MAP-13, MAP-78, MAP-79 */ struct Building : HasIdentifier { - friend struct BuildingManager; + friend struct Province; using level_t = int8_t; @@ -31,6 +31,8 @@ namespace OpenVic2 { bool _can_expand() const; public: + Building(Building&&) = default; + BuildingType const& get_type() const; level_t get_level() const; ExpansionState get_expansion_state() const; @@ -43,26 +45,31 @@ namespace OpenVic2 { void tick(Date const& today); }; + struct BuildingManager; + struct BuildingType : HasIdentifier { friend struct BuildingManager; private: - Building::level_t max_level; - Timespan build_time; + const Building::level_t max_level; + const Timespan build_time; BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time); public: + BuildingType(BuildingType&&) = default; + Building::level_t get_max_level() const; Timespan get_build_time() const; }; struct BuildingManager { private: - static const char building_types_name[]; - IdentifierRegistry building_types; + IdentifierRegistry building_types; public: + BuildingManager(); + return_t add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time); void lock_building_types(); BuildingType const* get_building_type_by_identifier(std::string const& identifier) const; - void generate_province_buildings(std::vector& buildings) const; + return_t generate_province_buildings(Province& province) const; }; } diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp index a440f67..b5cf144 100644 --- a/extension/src/openvic2/map/Map.cpp +++ b/extension/src/openvic2/map/Map.cpp @@ -20,13 +20,17 @@ Province::colour_t Mapmode::get_colour(Map const& map, Province const& province) return colour_func ? colour_func(map, province) : Province::NULL_COLOUR; } -const char Map::provinces_name[] = "provinces", Map::regions_name[] = "regions", Map::mapmodes_name[] = "mapmodes"; +Map::Map() : provinces{ "provinces" }, regions{ "regions" }, mapmodes{ "mapmodes" } {} return_t Map::add_province(std::string const& identifier, Province::colour_t colour) { if (provinces.get_item_count() >= Province::MAX_INDEX) { Logger::error("The map's province list is full - there can be at most ", Province::MAX_INDEX, " provinces"); return FAILURE; } + if (identifier.empty()) { + Logger::error("Invalid province identifier - empty!"); + return FAILURE; + } if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { Logger::error("Invalid province colour: ", Province::colour_to_hex_string(colour)); return FAILURE; @@ -69,8 +73,12 @@ void Map::lock_water_provinces() { } return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers) { - return_t ret = SUCCESS; + if (identifier.empty()) { + Logger::error("Invalid region identifier - empty!"); + return FAILURE; + } Region new_region{ identifier }; + return_t ret = SUCCESS; for (std::string const& province_identifier : province_identifiers) { Province* province = get_province_by_identifier(province_identifier); if (province != nullptr) { @@ -246,6 +254,10 @@ std::vector const& Map::get_province_index_image() const { } return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) { + if (identifier.empty()) { + Logger::error("Invalid mapmode identifier - empty!"); + return FAILURE; + } if (colour_func == nullptr) { Logger::error("Mapmode colour function is null for identifier: ", identifier); return FAILURE; @@ -290,9 +302,11 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) return SUCCESS; } -void Map::generate_province_buildings(BuildingManager const& manager) { +return_t Map::generate_province_buildings(BuildingManager const& manager) { + return_t ret = SUCCESS; for (Province& province : provinces.get_items()) - manager.generate_province_buildings(province.buildings.get_items()); + if (manager.generate_province_buildings(province) != SUCCESS) ret = FAILURE; + return ret; } void Map::update_state(Date const& today) { diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp index ed63912..ebc23be 100644 --- a/extension/src/openvic2/map/Map.hpp +++ b/extension/src/openvic2/map/Map.hpp @@ -12,8 +12,8 @@ namespace OpenVic2 { using colour_func_t = std::function; using index_t = size_t; private: - index_t index; - colour_func_t colour_func; + const index_t index; + const colour_func_t colour_func; Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); public: @@ -26,16 +26,17 @@ namespace OpenVic2 { */ struct Map { private: - static const char provinces_name[], regions_name[], mapmodes_name[]; - IdentifierRegistry provinces; - IdentifierRegistry regions; - IdentifierRegistry mapmodes; + IdentifierRegistry provinces; + IdentifierRegistry regions; + IdentifierRegistry mapmodes; bool water_provinces_locked = false; size_t water_province_count = 0; size_t width = 0, height = 0; std::vector province_index_image; public: + Map(); + return_t add_province(std::string const& identifier, Province::colour_t colour); void lock_provinces(); return_t set_water_province(std::string const& identifier); @@ -67,7 +68,7 @@ namespace OpenVic2 { Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const; - void generate_province_buildings(BuildingManager const& manager); + return_t generate_province_buildings(BuildingManager const& manager); void update_state(Date const& today); void tick(Date const& today); diff --git a/extension/src/openvic2/map/Province.cpp b/extension/src/openvic2/map/Province.cpp index 08711af..4360bce 100644 --- a/extension/src/openvic2/map/Province.cpp +++ b/extension/src/openvic2/map/Province.cpp @@ -6,10 +6,8 @@ using namespace OpenVic2; -const char Province::buildings_name[] = "buildings"; - Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour } { + HasIdentifier{ new_identifier }, index{ new_index }, colour{ new_colour }, buildings{ "buildings" } { assert(index != NULL_INDEX); assert(colour != NULL_COLOUR); } @@ -40,6 +38,18 @@ Province::life_rating_t Province::get_life_rating() const { return life_rating; } +return_t Province::add_building(BuildingType const& type) { + return buildings.add_item({ type }); +} + +void Province::lock_buildings() { + buildings.lock(false); +} + +void Province::reset_buildings() { + buildings.reset(); +} + std::vector const& Province::get_buildings() const { return buildings.get_items(); } diff --git a/extension/src/openvic2/map/Province.hpp b/extension/src/openvic2/map/Province.hpp index 0b7cd4c..aa0329c 100644 --- a/extension/src/openvic2/map/Province.hpp +++ b/extension/src/openvic2/map/Province.hpp @@ -19,23 +19,27 @@ namespace OpenVic2 { static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; private: - index_t index; - colour_t colour; + const index_t index; + const colour_t colour; Region* region = nullptr; bool water = false; life_rating_t life_rating = 0; - static const char buildings_name[]; - IdentifierRegistry buildings; + IdentifierRegistry buildings; Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); public: static std::string colour_to_hex_string(colour_t colour); + Province(Province&&) = default; + index_t get_index() const; colour_t get_colour() const; Region* get_region() const; bool is_water() const; life_rating_t get_life_rating() const; + return_t add_building(BuildingType const& type); + void lock_buildings(); + void reset_buildings(); std::vector const& get_buildings() const; return_t expand_building(std::string const& building_type_identifier); std::string to_string() const; diff --git a/extension/src/openvic2/map/Region.hpp b/extension/src/openvic2/map/Region.hpp index 2eec1cd..04564fc 100644 --- a/extension/src/openvic2/map/Region.hpp +++ b/extension/src/openvic2/map/Region.hpp @@ -23,6 +23,8 @@ namespace OpenVic2 { private: Region(std::string const& new_identifier); public: + Region(Region&&) = default; + Province::colour_t get_colour() const; }; } diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 0ee2eff..7540d3e 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -19,4 +19,3 @@ func _ready(): push_error("Failed to load regions") if GameSingleton.load_province_shape_file(_province_shape_file) != OK: push_error("Failed to load province shapes") - GameSingleton.finished_loading_data() diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 2761815..556b98e 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -4,6 +4,8 @@ extends Control func _ready(): Events.Options.load_settings_from_file() + if GameSingleton.setup() != OK: + push_error("Failed to setup game") func _process(delta : float): GameSingleton.try_tick() diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd index 70a1630..6f373d7 100644 --- a/game/src/GameSession/GameSessionMenu.gd +++ b/game/src/GameSession/GameSessionMenu.gd @@ -45,7 +45,6 @@ func show_save_dialog_button() -> void: # * SS-47 # * UIFUN-69 func _on_main_menu_confirmed() -> void: - # TODO - reset map when going back to main menu get_tree().change_scene_to_packed(_main_menu_scene) # REQUIREMENTS: -- cgit v1.2.3-56-ga3b1 From 563834e7e6f9ce565bbfd553a0d9ff80a98c677d Mon Sep 17 00:00:00 2001 From: Hop311 Date: Tue, 25 Apr 2023 23:51:44 +0100 Subject: Divide map texture to fit in 16384 GPU dim limit --- extension/src/GameSingleton.cpp | 40 +++++++++++++++++++++----------- extension/src/GameSingleton.hpp | 5 ++-- extension/src/openvic2/Types.hpp | 3 +++ game/src/GameSession/MapView.gd | 12 ++++++---- game/src/GameSession/TerrainMap.gdshader | 23 ++++++++---------- 5 files changed, 49 insertions(+), 34 deletions(-) (limited to 'game/src/GameSession') diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 32d940c..3811dea 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -24,7 +24,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); - ClassDB::bind_method(D_METHOD("get_province_index_image"), &GameSingleton::get_province_index_image); + ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); @@ -231,7 +231,7 @@ Error GameSingleton::load_region_file(String const& file_path) { } Error GameSingleton::load_province_shape_file(String const& file_path) { - if (province_index_image.is_valid()) { + if (province_index_image[0].is_valid()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } @@ -242,12 +242,16 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); return err; } - int32_t width = province_shape_image->get_width(); - int32_t height = province_shape_image->get_height(); + const int32_t width = province_shape_image->get_width(); + const int32_t height = province_shape_image->get_height(); if (width < 1 || height < 1) { UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); err = FAILED; } + if (width % image_width_divide != 0) { + UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path); + err = FAILED; + } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { @@ -257,15 +261,20 @@ Error GameSingleton::load_province_shape_file(String const& file_path) { if (err != OK) return err; err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); - PackedByteArray index_data_array; - index_data_array.resize(width * height * sizeof(Province::index_t)); std::vector const& province_index_data = game_manager.map.get_province_index_image(); - memcpy(index_data_array.ptrw(), province_index_data.data(), province_index_data.size()); - - province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); - if (province_index_image.is_null()) { - UtilityFunctions::push_error("Failed to create province ID image"); - err = FAILED; + const int32_t divided_width = width / image_width_divide; + for (int32_t i = 0; i < image_width_divide; ++i) { + PackedByteArray index_data_array; + index_data_array.resize(divided_width * height * sizeof(Province::index_t)); + for (int32_t y = 0; y < height; ++y) + memcpy(index_data_array.ptrw() + y * divided_width * sizeof(Province::index_t), + province_index_data.data() + y * width + i * divided_width, + divided_width * sizeof(Province::index_t)); + province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array); + if (province_index_image[i].is_null()) { + UtilityFunctions::push_error("Failed to create province ID image #", i); + err = FAILED; + } } if (update_colour_image() != OK) err = FAILED; @@ -357,8 +366,11 @@ int32_t GameSingleton::get_height() const { return game_manager.map.get_height(); } -Ref GameSingleton::get_province_index_image() const { - return province_index_image; +Array GameSingleton::get_province_index_images() const { + Array ret; + for (int i = 0; i < image_width_divide; ++i) + ret.append(province_index_image[i]); + return ret; } Ref GameSingleton::get_province_colour_image() const { diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 815c92f..d9879ef 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -14,7 +14,8 @@ namespace OpenVic2 { GameManager game_manager; - godot::Ref province_index_image, province_colour_image; + static constexpr int image_width_divide = 2; + godot::Ref province_index_image[image_width_divide], province_colour_image; Mapmode::index_t mapmode_index = 0; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); @@ -39,7 +40,7 @@ namespace OpenVic2 { godot::Dictionary get_province_info_from_index(int32_t index) const; int32_t get_width() const; int32_t get_height() const; - godot::Ref get_province_index_image() const; + godot::Array get_province_index_images() const; godot::Ref get_province_colour_image() const; godot::Error update_colour_image(); diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp index f53f842..98e92ce 100644 --- a/extension/src/openvic2/Types.hpp +++ b/extension/src/openvic2/Types.hpp @@ -22,6 +22,9 @@ namespace OpenVic2 { public: HasIdentifier(HasIdentifier const&) = delete; HasIdentifier(HasIdentifier&&) = default; + HasIdentifier& operator=(HasIdentifier const&) = delete; + HasIdentifier& operator=(HasIdentifier&&) = delete; + std::string const& get_identifier() const; }; diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index 510d70a..e74ea59 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -41,7 +41,6 @@ var _mouse_over_viewport : bool = true var _map_mesh : MapMesh var _map_shader_material : ShaderMaterial var _map_image_size : Vector2 -var _map_province_index_image : Image var _map_province_colour_image : Image var _map_province_colour_texture : ImageTexture var _map_mesh_corner : Vector2 @@ -77,12 +76,15 @@ func _ready(): return _map_shader_material = map_material - # Province index texture - _map_province_index_image = GameSingleton.get_province_index_image() - if _map_province_index_image == null: + # Province index textures + var map_province_index_images := GameSingleton.get_province_index_images() + if map_province_index_images == null or map_province_index_images.is_empty(): push_error("Failed to get province index image!") return - var province_index_texture := ImageTexture.create_from_image(_map_province_index_image) + var province_index_texture := Texture2DArray.new() + if province_index_texture.create_from_images(map_province_index_images) != OK: + push_error("Failed to generate province index texture array!") + return _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) # Province colour texture diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index 9ce1a24..305a34b 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -5,7 +5,7 @@ render_mode unshaded; // Cosmetic farmlands terrain texture uniform sampler2D farmlands_tex: source_color, repeat_enable, filter_linear; // Province index texture -uniform sampler2D province_index_tex : source_color, repeat_enable, filter_nearest; +uniform sampler2DArray province_index_tex : source_color, repeat_enable, filter_nearest; // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; // Index of the mouse over the map mesh @@ -18,23 +18,20 @@ uniform float terrain_tile_factor; uvec2 vec2_to_uvec2(vec2 v) { return uvec2(v * 255.0); } - +uvec2 read_uvec2(vec2 uv) { + float width_divisions = float(textureSize(province_index_tex, 0).z); + uv.x *= width_divisions; + float idx = mod(floor(uv.x), width_divisions); + return vec2_to_uvec2(texture(province_index_tex, vec3(uv, idx)).rg); +} uint uvec2_to_uint(uvec2 v) { return (v.y << 8u) | v.x; } -uvec2 read_uvec2(sampler2D tex, vec2 uv) { - return vec2_to_uvec2(texture(tex, uv).rg); -} - -uint read_uint16(sampler2D tex, vec2 uv) { - return uvec2_to_uint(read_uvec2(tex, uv)); -} - const vec3 water_colour = vec3(0, 0, 1); vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) { - uvec2 index_split = read_uvec2(province_index_tex, fma(corner, half_pixel_size, uv)); + uvec2 index_split = read_uvec2(fma(corner, half_pixel_size, uv)); uint index = uvec2_to_uint(index_split); vec4 province_data = texelFetch(province_colour_tex, ivec2(index_split), 0); vec3 province_colour = province_data.rgb; @@ -47,8 +44,8 @@ vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain } vec3 mix_terrain_colour(vec2 uv) { - vec2 map_size = vec2(textureSize(province_index_tex, 0)); - vec2 pixel_offset = mod(fma(uv, map_size, vec2(0.5)), 1.0); + vec2 map_size = vec2(textureSize(province_index_tex, 0).xy); + vec2 pixel_offset = fract(fma(uv, map_size, vec2(0.5))); vec2 half_pixel_size = 0.49 / map_size; vec2 terrain_uv = uv; -- cgit v1.2.3-56-ga3b1