From cef940108fe15752c3ef66f43f5169403fa2f71d Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 3 Jun 2023 14:37:10 -0400 Subject: Reorganize the file structure of the files in `game/src` --- game/src/LobbyMenu/LobbyMenu.gd | 165 ---------------------------------------- 1 file changed, 165 deletions(-) delete mode 100644 game/src/LobbyMenu/LobbyMenu.gd (limited to 'game/src/LobbyMenu/LobbyMenu.gd') diff --git a/game/src/LobbyMenu/LobbyMenu.gd b/game/src/LobbyMenu/LobbyMenu.gd deleted file mode 100644 index db4f2ce..0000000 --- a/game/src/LobbyMenu/LobbyMenu.gd +++ /dev/null @@ -1,165 +0,0 @@ -extends HBoxContainer - -# REQUIREMENTS: -# * 1.4 Game Lobby Menu -# * SS-12 - -signal back_button_pressed -signal save_game_selected(save : SaveResource) -signal start_date_selected(index : int) - -@export var lobby_panel_button : PackedScene -@export var save_scene : PackedScene - -@export_group("Nodes") -@export var game_select_start_date : BoxContainer -@export var game_select_save_tab : TabBar -@export var game_select_save_list : BoxContainer -@export var start_button : BaseButton -@export var session_tag_line_edit : LineEdit -@export var session_tag_dialog : ConfirmationDialog -@export var delete_dialog : ConfirmationDialog - -func filter_for_tag(tag : StringName) -> void: - for child in game_select_save_list.get_children(): - if tag == &"": - child.show() - else: - if tag == child.resource.session_tag: - child.show() - else: - child.hide() - -func _build_date_list() -> void: - var start_date := lobby_panel_button.instantiate() - start_date.set_text(&"1836") - start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date)) - game_select_start_date.add_child(start_date) - start_date = lobby_panel_button.instantiate() - start_date.set_text(&"1863") - start_date.pressed.connect(_on_start_date_panel_button_pressed.bind(start_date)) - game_select_start_date.add_child(start_date) - -var _id_to_tag : Array[StringName] = [] - -# Requirements -# * FS-8 -func _build_save_list() -> void: - game_select_save_tab.add_tab("GAMELOBBY_SELECT_ALL") - for save_name in SaveManager._save_dictionary: - var save : SaveResource = SaveManager._save_dictionary[save_name] - var save_node := _create_save_node(save) - game_select_save_list.add_child(save_node) - if not _id_to_tag.has(save.session_tag): - _id_to_tag.append(save.session_tag) - game_select_save_tab.add_tab(save.session_tag) - -func _create_save_node(resource : SaveResource) -> Control: - var save_node = save_scene.instantiate() - save_node.resource = resource - save_node.pressed.connect(_on_save_node_pressed.bind(save_node)) - save_node.request_to_delete.connect(_on_save_node_delete_requested.bind(save_node)) - return save_node - -func _queue_clear_lists() -> void: - var full_list = game_select_start_date.get_children() - full_list.append_array(game_select_save_list.get_children()) - for child in full_list: - child.queue_free() - game_select_save_tab.clear_tabs() - _id_to_tag.clear() - -# REQUIREMENTS: -# * SS-16 -# * UIFUN-40 -func _on_back_button_button_down(): - print("Returning to Main Menu.") - SaveManager.current_session_tag = "" - SaveManager.current_save = null - back_button_pressed.emit() - -# REQUIREMENTS: -# * SS-21 -func _on_start_button_pressed(): - print("Starting new game.") - if SaveManager.current_session_tag == "": - # TODO: Get country tag as well - var datetime := Time.get_datetime_dict_from_system() - SaveManager.current_session_tag = "%s/%s/%s-%s:%s:%s" % [ - datetime["day"], - datetime["month"], - datetime["year"], - datetime["hour"], - datetime["minute"], - datetime["second"] - ] - if SaveManager.current_save == null and SaveManager.current_session_tag in _id_to_tag: - session_tag_dialog.dialog_text = tr("GAMELOBBY_SESSIONTAG_DIALOG_TEXT").format({ "session_tag": SaveManager.current_session_tag }) - session_tag_dialog.title = tr("GAMELOBBY_SESSIONTAG_DIALOG_TITLE").format({ "session_tag": SaveManager.current_session_tag }) - session_tag_dialog.popup_centered() - else: - _on_session_tag_dialog_confirmed() - -# REQUIREMENTS: -# * SS-19 -func _on_game_select_list_item_selected(index): - print("Selected save game: ", index) - save_game_selected.emit(index) - -# If the date is double-clicked, start the game! -func _on_game_select_list_item_activated(index): - _on_game_select_list_item_selected(index) - _on_start_button_pressed() - -func _on_session_tag_edit_text_submitted(new_text): - SaveManager.current_session_tag = new_text - _on_start_button_pressed() - -func _on_session_tag_dialog_confirmed(): - get_tree().change_scene_to_file("res://src/GameSession/GameSession.tscn") - -var _requested_node_to_delete : Control -func _on_save_node_delete_requested(node : Control) -> void: - _requested_node_to_delete = node - delete_dialog.dialog_text = tr("GAMELOBBY_DELETE_DIALOG_TEXT").format({ "file_name": _requested_node_to_delete.resource.save_name }) - delete_dialog.title = tr("GAMELOBBY_DELETE_DIALOG_TITLE").format({ "file_name": _requested_node_to_delete.resource.save_name }) - delete_dialog.popup_centered() - -var _start_date_index := -1 -func _on_start_date_panel_button_pressed(node : Control) -> void: - if node is LobbyPanelButton and node.get_index(true) == _start_date_index: - _on_start_button_pressed() - return - _start_date_index = node.get_index(true) - start_button.disabled = false - start_date_selected.emit(_start_date_index) - -func _on_save_node_pressed(node : Control) -> void: - if SaveManager.current_save != null and SaveManager.current_save == node.resource: - SaveManager.current_session_tag = SaveManager.current_save.session_tag - _on_start_button_pressed() - return - SaveManager.current_save = node.resource - if SaveManager.current_save != null: - session_tag_line_edit.text = SaveManager.current_save.session_tag - else: - session_tag_line_edit.text = "" - start_button.disabled = false - save_game_selected.emit(SaveManager.current_save) - -func _on_game_select_save_tab_tab_changed(tab) -> void: - if tab == 0: - filter_for_tag(&"") - else: - filter_for_tag(_id_to_tag[tab - 1]) - -func _on_delete_dialog_confirmed(): - _requested_node_to_delete.resource.delete() - _requested_node_to_delete.queue_free() - -func _on_visibility_changed(): - if visible: - _build_date_list() - _build_save_list() - else: - _queue_clear_lists() -- cgit v1.2.3-56-ga3b1