From e60583c141dde1202bca03130a709a19e3d7d19a Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 11 Mar 2023 05:05:08 -0500 Subject: Fix MusicConductor not loading music on exported executables --- game/src/MusicConductor/MusicConductor.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'game/src/MusicConductor/MusicConductor.gd') diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd index 1dfa95d..c0cfc46 100644 --- a/game/src/MusicConductor/MusicConductor.gd +++ b/game/src/MusicConductor/MusicConductor.gd @@ -58,7 +58,8 @@ func select_previous_song() -> void: func _ready(): var dir = DirAccess.open(music_directory) for fname in dir.get_files(): - if !fname.ends_with(".import"): + if fname.ends_with(".import"): + fname = fname.get_basename() if fname.get_basename() == first_song_name: _selected_track = _available_songs.size() _available_songs.append(SongInfo.new(music_directory, fname)) -- cgit v1.2.3-56-ga3b1