From 3bf63f1615868cb4a8625356a49eff4aed36879c Mon Sep 17 00:00:00 2001 From: Spartan322 Date: Sat, 20 May 2023 04:39:37 -0400 Subject: Add revert dialog functionality to ScreenModeSelector Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel --- .../OptionMenu/SettingNodes/SettingOptionButton.gd | 14 +++++++---- .../OptionMenu/SettingNodes/SettingRevertButton.gd | 27 ++++++++++++++++++++++ 2 files changed, 37 insertions(+), 4 deletions(-) create mode 100644 game/src/OptionMenu/SettingNodes/SettingRevertButton.gd (limited to 'game/src/OptionMenu/SettingNodes') diff --git a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd index e0b8e4c..c5a805e 100644 --- a/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd +++ b/game/src/OptionMenu/SettingNodes/SettingOptionButton.gd @@ -1,6 +1,8 @@ extends OptionButton class_name SettingOptionButton +signal option_selected(index : int, by_user : bool) + @export var section_name : String = "setting" @@ -52,20 +54,24 @@ func _ready(): Events.Options.load_settings.connect(load_setting) Events.Options.save_settings.connect(save_setting) Events.Options.reset_settings.connect(reset_setting) + item_selected.connect(func(index : int): option_selected.emit(index, true)) _setup_button() if not _valid_index(default_selected) or selected == -1: - OS.alert("Failed to generate %s %s options." % [setting_name, section_name], "%s Options Error" % section_name) + var msg := "Failed to generate %s %s options." % [setting_name, section_name] + push_error(msg) + OS.alert(msg, "%s Options Error" % section_name) get_tree().quit() func load_setting(file : ConfigFile) -> void: if file == null: return _set_value_from_file(file.get_value(section_name, setting_name, _get_value_for_file(default_selected))) - item_selected.emit(selected) + option_selected.emit(selected, false) func save_setting(file : ConfigFile) -> void: if file == null: return file.set_value(section_name, setting_name, _get_value_for_file(selected)) -func reset_setting() -> void: +func reset_setting(no_emit : bool = false) -> void: selected = default_selected - item_selected.emit(selected) + if not no_emit: + option_selected.emit(selected, false) diff --git a/game/src/OptionMenu/SettingNodes/SettingRevertButton.gd b/game/src/OptionMenu/SettingNodes/SettingRevertButton.gd new file mode 100644 index 0000000..945d35b --- /dev/null +++ b/game/src/OptionMenu/SettingNodes/SettingRevertButton.gd @@ -0,0 +1,27 @@ +extends SettingOptionButton +class_name SettingRevertButton + +@export_group("Nodes") +@export var revert_dialog : ResolutionRevertDialog + +var previous_index : int = -1 + +func _ready(): + super() + if revert_dialog != null: + revert_dialog.visibility_changed.connect(_on_revert_dialog_visibility_changed) + revert_dialog.dialog_accepted.connect(_on_accepted) + revert_dialog.dialog_reverted.connect(_on_reverted) + +func _on_revert_dialog_visibility_changed() -> void: + disabled = revert_dialog.visible + if not revert_dialog.visible: + previous_index = -1 + +func _on_reverted(button : SettingRevertButton) -> void: + if button != self: return + selected = previous_index + option_selected.emit(selected, false) + +func _on_accepted(button : SettingRevertButton) -> void: + if button != self: return -- cgit v1.2.3-56-ga3b1