From eb87e2af53bd693e04739aaee84fde408e72f3a9 Mon Sep 17 00:00:00 2001 From: Hop311 Date: Wed, 22 Mar 2023 16:56:24 +0000 Subject: Basic Game Session skeleton (#67) * Fixed grab_focus error on not is_inside_tree * Moved SampleGame to GameSession/GameSession * Basic GameSession and GameSessionMenu/Escape Menu * Map Control Panel skeleton * Added requirement comments * Removed unnecessary CenterContainer --- game/src/SampleGame.gd | 49 ------------------------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 game/src/SampleGame.gd (limited to 'game/src/SampleGame.gd') diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd deleted file mode 100644 index 589fed2..0000000 --- a/game/src/SampleGame.gd +++ /dev/null @@ -1,49 +0,0 @@ -extends Control - -var selectedId = 0 - -@export -var _province_num_display : Label - -@export -var _province_size_display : Label - -@export -var _main_menu_scene : PackedScene - -# Called when the node enters the scene tree for the first time. -func _ready(): - updateVisibleInfo() - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - - -func updateVisibleInfo(): - _province_num_display.text = str(selectedId) - _province_size_display.text = str(Simulation.queryProvinceSize(selectedId)) - - -func _on_pass_time_button_pressed(): - Simulation.conductSimulationStep() - updateVisibleInfo() - - -func _on_next_prov_button_pressed(): - selectedId = (selectedId + 1) % 10 - updateVisibleInfo() - - -func _on_prev_prov_button_pressed(): - if selectedId == 0: - selectedId = 9 - else: - selectedId -= 1 - updateVisibleInfo() - - -func _on_to_main_menu_pressed(): - get_tree().change_scene_to_packed(_main_menu_scene) -- cgit v1.2.3-56-ga3b1