From fb9e316a18139ea6b6ffe3b237796b42d7114738 Mon Sep 17 00:00:00 2001 From: "George L. Albany" Date: Tue, 21 Feb 2023 02:49:46 -0500 Subject: Add stylized theme to MainMenu (#12) * Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md --- game/src/SampleGame.gd | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'game/src/SampleGame.gd') diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd index 0e3a61d..589fed2 100644 --- a/game/src/SampleGame.gd +++ b/game/src/SampleGame.gd @@ -2,6 +2,15 @@ extends Control var selectedId = 0 +@export +var _province_num_display : Label + +@export +var _province_size_display : Label + +@export +var _main_menu_scene : PackedScene + # Called when the node enters the scene tree for the first time. func _ready(): updateVisibleInfo() @@ -14,8 +23,8 @@ func _ready(): func updateVisibleInfo(): - $CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay.text = str(selectedId) - $CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay.text = str(Simulation.queryProvinceSize(selectedId)) + _province_num_display.text = str(selectedId) + _province_size_display.text = str(Simulation.queryProvinceSize(selectedId)) func _on_pass_time_button_pressed(): @@ -37,4 +46,4 @@ func _on_prev_prov_button_pressed(): func _on_to_main_menu_pressed(): - get_tree().change_scene_to_file("res://src/MainMenu.tscn") + get_tree().change_scene_to_packed(_main_menu_scene) -- cgit v1.2.3-56-ga3b1