From c0d76b78d3762e6eec3ed1c62618be84c5b7559b Mon Sep 17 00:00:00 2001 From: Hop311 Date: Thu, 30 Mar 2023 22:50:50 +0100 Subject: Add terrain map With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture --- game/src/Autoload/Events.gd | 9 ++ game/src/GameSession/GameSession.gd | 2 +- game/src/GameSession/GameSession.tscn | 24 +-- game/src/GameSession/MapControlPanel.tscn | 9 +- game/src/GameSession/MapView.gd | 185 ++++++++++++++++++++++++ game/src/GameSession/MapView.tscn | 27 ++++ game/src/GameSession/ProvinceOverviewPanel.gd | 22 +++ game/src/GameSession/ProvinceOverviewPanel.tscn | 40 +++++ game/src/GameSession/TerrainMap.gdshader | 48 ++++++ 9 files changed, 354 insertions(+), 12 deletions(-) create mode 100644 game/src/GameSession/MapView.gd create mode 100644 game/src/GameSession/MapView.tscn create mode 100644 game/src/GameSession/ProvinceOverviewPanel.gd create mode 100644 game/src/GameSession/ProvinceOverviewPanel.tscn create mode 100644 game/src/GameSession/TerrainMap.gdshader (limited to 'game/src') diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 25a185f..040cb06 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -2,3 +2,12 @@ extends Node var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() + +const _province_identifier_file : String = "res://common/map/provinces.json" +const _province_shape_file : String = "res://common/map/provinces.png" + +func _ready(): + if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: + push_error("Failed to load province identifiers") + if MapSingleton.load_province_shape_file(_province_shape_file) != OK: + push_error("Failed to load province shapes") diff --git a/game/src/GameSession/GameSession.gd b/game/src/GameSession/GameSession.gd index 0d69bf2..38eaba1 100644 --- a/game/src/GameSession/GameSession.gd +++ b/game/src/GameSession/GameSession.gd @@ -1,4 +1,4 @@ -extends Control +extends Node @export var _game_session_menu : Control diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index f984daf..390040e 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -1,23 +1,20 @@ -[gd_scene load_steps=4 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=6 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/GameSession/GameSession.gd" id="1_eklvp"] [ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/GameSession/MapControlPanel.tscn" id="3_afh6d"] [ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/GameSession/GameSessionMenu.tscn" id="3_bvmqh"] +[ext_resource type="PackedScene" uid="uid://dkehmdnuxih2r" path="res://src/GameSession/MapView.tscn" id="4_xkg5j"] +[ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] -[node name="GameSession" type="Control" node_paths=PackedStringArray("_game_session_menu")] +[node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] editor_description = "SS-102" -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") +[node name="MapView" parent="." instance=ExtResource("4_xkg5j")] + [node name="GameSessionMenu" parent="." instance=ExtResource("3_bvmqh")] visible = false -layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 @@ -27,7 +24,6 @@ grow_horizontal = 2 grow_vertical = 2 [node name="MapControlPanel" parent="." instance=ExtResource("3_afh6d")] -layout_mode = 1 anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 @@ -36,5 +32,13 @@ anchor_bottom = 1.0 grow_horizontal = 0 grow_vertical = 0 +[node name="ProvinceOverviewPanel" parent="." instance=ExtResource("5_osjnn")] +anchors_preset = -1 +anchor_top = 0.583333 +anchor_right = 0.15625 +offset_top = 0.0 +offset_right = 0.0 + +[connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 71d43e7..2a0c971 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,7 +1,13 @@ -[gd_scene load_steps=2 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[sub_resource type="InputEventAction" id="InputEventAction_5nck3"] +action = &"ui_cancel" + +[sub_resource type="Shortcut" id="Shortcut_fc1tk"] +events = [SubResource("InputEventAction_5nck3")] + [node name="PanelContainer" type="PanelContainer"] editor_description = "SS-103" script = ExtResource("1_ign64") @@ -27,6 +33,7 @@ layout_mode = 2 [node name="GameSessionMenuButton" type="Button" parent="HBoxContainer/AuxiliaryPanel"] editor_description = "UI-9" layout_mode = 2 +shortcut = SubResource("Shortcut_fc1tk") text = "ESC" [connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd new file mode 100644 index 0000000..faf90e8 --- /dev/null +++ b/game/src/GameSession/MapView.gd @@ -0,0 +1,185 @@ +extends Node3D + +signal province_selected(identifier : String) + +const _action_north : StringName = &"map_north" +const _action_east : StringName = &"map_east" +const _action_south : StringName = &"map_south" +const _action_west : StringName = &"map_west" +const _action_zoomin : StringName = &"map_zoomin" +const _action_zoomout : StringName = &"map_zoomout" +const _action_drag : StringName = &"map_drag" +const _action_click : StringName = &"map_click" + +const _shader_param_province_index : StringName = &"province_index_tex" +const _shader_param_province_colour : StringName = &"province_colour_tex" +const _shader_param_hover_pos : StringName = &"hover_pos" +const _shader_param_selected_pos : StringName = &"selected_pos" + +@export var _camera : Camera3D + +@export var _cardinal_move_speed : float = 1.0 +@export var _edge_move_threshold: float = 0.15 +@export var _edge_move_speed: float = 2.5 +var _drag_anchor : Vector2 +var _drag_active : bool = false + +@export var _zoom_target_min : float = 0.2 +@export var _zoom_target_max : float = 5.0 +@export var _zoom_target_step : float = 0.1 +@export var _zoom_epsilon : float = _zoom_target_step * 0.1 +@export var _zoom_speed : float = 5.0 +@export var _zoom_target : float = 1.0: + get: return _zoom_target + set(v): _zoom_target = clamp(v, _zoom_target_min, _zoom_target_max) + +@export var _map_mesh_instance : MeshInstance3D +var _map_mesh : MapMesh +var _map_shader_material : ShaderMaterial +var _map_image_size : Vector2 +var _map_province_index_image : Image +var _map_mesh_corner : Vector2 +var _map_mesh_dims : Vector2 + +var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) +var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) + +func _ready(): + if _camera == null: + push_error("MapView's _camera variable hasn't been set!") + return + if _map_mesh_instance == null: + push_error("MapView's _map_mesh variable hasn't been set!") + return + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh + + # Set map mesh size and get bounds + _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) + _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform + _map_mesh_corner = Vector2( + min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), + min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) + ) + _map_mesh_dims = abs(Vector2( + map_mesh_aabb.position.x - map_mesh_aabb.end.x, + map_mesh_aabb.position.z - map_mesh_aabb.end.z + )) + + var map_material = _map_mesh_instance.get_active_material(0) + if map_material == null: + push_error("Map mesh is missing material!") + return + if not map_material is ShaderMaterial: + push_error("Invalid map mesh material class: ", map_material.get_class()) + return + _map_shader_material = map_material + # Province index texture + _map_province_index_image = MapSingleton.get_province_index_image() + if _map_province_index_image == null: + push_error("Failed to get province index image!") + return + var province_index_texture := ImageTexture.create_from_image(_map_province_index_image) + _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) + # Province colour texture + var province_colour_image = MapSingleton.get_province_colour_image() + if province_colour_image == null: + push_error("Failed to get province colour image!") + return + var province_colour_texture := ImageTexture.create_from_image(province_colour_image) + _map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture) + +func _unhandled_input(event : InputEvent): + if event.is_action_pressed(_action_click): + # Check if the mouse is outside of bounds + if _map_mesh.is_valid_uv_coord(_mouse_pos_map): + _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) + var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size) + var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos) + province_selected.emit(province_identifier) + elif event.is_action_pressed(_action_drag): + if _drag_active: + push_warning("Drag being activated while already active!") + _drag_active = true + _drag_anchor = _mouse_pos_map + elif event.is_action_released(_action_drag): + if not _drag_active: + push_warning("Drag being deactivated while already not active!") + _drag_active = false + elif event.is_action_pressed(_action_zoomin, true): + _zoom_target -= _zoom_target_step + elif event.is_action_pressed(_action_zoomout, true): + _zoom_target += _zoom_target_step + +func _physics_process(delta : float): + _mouse_pos_viewport = get_viewport().get_mouse_position() + # Process movement + _movement_process(delta) + # Keep within map bounds + _clamp_over_map() + # Process zooming + _zoom_process(delta) + # Orient based on height + _update_orientation() + # Calculate where the mouse lies on the map + _update_mouse_map_position() + +func _movement_process(delta : float) -> void: + var direction : Vector2 + if _drag_active: + direction = (_drag_anchor - _mouse_pos_map) * _map_mesh_dims + else: + direction = _edge_scrolling_vector() + _cardinal_movement_vector() + # Scale movement speed with height + direction *= _camera.position.y * delta + _camera.position += Vector3(direction.x, 0, direction.y) + +func _edge_scrolling_vector() -> Vector2: + var viewport_dims := Vector2(Resolution.get_current_resolution()) + var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); + if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4): + mouse_vector *= 0 + return mouse_vector * _edge_move_speed + +func _cardinal_movement_vector() -> Vector2: + var move := Vector2( + float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), + float(Input.is_action_pressed(_action_south)) - float(Input.is_action_pressed(_action_north)) + ) + return move * _cardinal_move_speed + +func _clamp_over_map() -> void: + _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) + _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) + +func _zoom_process(delta : float) -> void: + var height := _camera.position.y + var zoom := _zoom_target - height + height += zoom * _zoom_speed * delta + var new_zoom := _zoom_target - height + # Set to target if height is within _zoom_epsilon of it or has overshot past it + if abs(new_zoom) < _zoom_epsilon or sign(zoom) != sign(new_zoom): + height = _zoom_target + _camera.position.y = height + +func _update_orientation() -> void: + var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) + _camera.look_at(_camera.position + dir) + +func _update_mouse_map_position() -> void: + var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) + var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + var intersection_vec := intersection as Vector3 + # This loops both horizontally (good) and vertically (bad) + _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims + _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn new file mode 100644 index 0000000..4650acb --- /dev/null +++ b/game/src/GameSession/MapView.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=6 format=3 uid="uid://dkehmdnuxih2r"] + +[ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] +[ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] +render_priority = 0 +shader = ExtResource("1_upocn") +shader_parameter/hover_pos = Vector2(0.5, 0.5) +shader_parameter/selected_pos = Vector2(0.5, 0.5) +shader_parameter/terrain_tex = ExtResource("3_l8pnf") + +[sub_resource type="MapMesh" id="MapMesh_3gtsd"] + +[node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +script = ExtResource("1_exccw") +_camera = NodePath("MapCamera") +_map_mesh_instance = NodePath("MapMeshInstance") + +[node name="MapCamera" type="Camera3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) + +[node name="MapMeshInstance" type="MeshInstance3D" parent="."] +transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) +material_override = SubResource("ShaderMaterial_tayeg") +mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd new file mode 100644 index 0000000..434f6b1 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -0,0 +1,22 @@ +extends Panel + +@export var _province_name_label : Label + +@export var province_identifier: String = "": + get: return province_identifier + set(v): + province_identifier = v + update_info() + +func _ready(): + update_info() + +func update_info() -> void: + _province_name_label.text = province_identifier + "_NAME" + visible = not province_identifier.is_empty() + +func _on_province_selected(identifier : String) -> void: + province_identifier = identifier + +func _on_button_pressed() -> void: + province_identifier = "" diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn new file mode 100644 index 0000000..e21b1c3 --- /dev/null +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -0,0 +1,40 @@ +[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"] + +[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] + +[node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +anchors_preset = 2 +anchor_top = 1.0 +anchor_bottom = 1.0 +offset_top = -300.0 +offset_right = 200.0 +grow_vertical = 0 +script = ExtResource("1_3n8k5") +_province_name_label = NodePath("VBoxContainer/ProvinceName") + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +layout_mode = 1 +anchors_preset = -1 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = 10.0 +offset_top = 5.0 +offset_right = -10.0 +offset_bottom = -5.0 + +[node name="ProvinceName" type="Label" parent="VBoxContainer"] +layout_mode = 2 +text = "PROVINCE_NAME" +vertical_alignment = 1 + +[node name="Button" type="Button" parent="."] +custom_minimum_size = Vector2(30, 30) +layout_mode = 1 +anchors_preset = -1 +anchor_left = 0.85 +anchor_right = 1.0 +anchor_bottom = 0.103333 +grow_horizontal = 0 +text = "X" + +[connection signal="pressed" from="Button" to="." method="_on_button_pressed"] diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader new file mode 100644 index 0000000..a6774fd --- /dev/null +++ b/game/src/GameSession/TerrainMap.gdshader @@ -0,0 +1,48 @@ +shader_type spatial; + +render_mode unshaded; + +// Cosmetic terrain texture +uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; +// Province index texture +uniform sampler2D province_index_tex : repeat_enable, filter_nearest; +// Province colour texture +uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; +// Position of the mouse over the map mesh in UV coords +uniform vec2 hover_pos; +// Position in UV coords of a pixel belonging to the currently selected province +uniform vec2 selected_pos; + +uvec2 vec2_to_uvec2(vec2 v) { + return uvec2(v * 255.0); +} + +uint uvec2_to_uint(uvec2 v) { + return (v.y << 8u) | v.x; +} + +uvec2 read_uvec2(sampler2D tex, vec2 uv) { + return vec2_to_uvec2(texture(tex, uv).rg); +} + +uint read_uint16(sampler2D tex, vec2 uv) { + return uvec2_to_uint(read_uvec2(tex, uv)); +} + +void fragment() { + uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); + + uint prov_index = uvec2_to_uint(prov_idx_split); + uint hover_index = read_uint16(province_index_tex, hover_pos); + uint selected_index = read_uint16(province_index_tex, selected_pos); + + // Boost prov_colour's contribution if it matches hover_colour or selected_colour + float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5; + // Don't mix if the province index is 0 + mix_val *= float(prov_index != 0u); + + vec3 terrain_colour = texture(terrain_tex, UV).rgb; + vec3 province_colour = texelFetch(province_colour_tex, ivec2(prov_idx_split), 0).rgb; + + ALBEDO = mix(terrain_colour, province_colour, mix_val); +} -- cgit v1.2.3-56-ga3b1 From 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e Mon Sep 17 00:00:00 2001 From: Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> Date: Fri, 7 Apr 2023 18:10:49 +0200 Subject: Add minimap for terrain map With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement --- extension/src/Checksum.hpp | 8 +- extension/src/LoadLocalisation.hpp | 1 - extension/src/MapMesh.cpp | 1 - extension/src/MapSingleton.cpp | 359 +++++++++++++++--------- extension/src/MapSingleton.hpp | 24 +- extension/src/Simulation.hpp | 6 +- extension/src/TestSingleton.hpp | 1 - extension/src/openvic2/Map.cpp | 283 ++++++++++++++++--- extension/src/openvic2/Map.hpp | 78 ++++- extension/src/openvic2/Province.cpp | 40 +++ extension/src/openvic2/Region.cpp | 26 ++ extension/src/openvic2/Types.hpp | 7 + extension/src/register_types.cpp | 7 +- extension/src/register_types.h | 2 +- game/art/terrain/terrain.png | Bin 0 -> 27542091 bytes game/art/terrain/terrain.png.import | 34 +++ game/art/ui/minimap.png | Bin 0 -> 122017 bytes game/art/ui/minimap.png.import | 34 +++ game/art/ui/minimap_frame.png | Bin 0 -> 1043 bytes game/art/ui/minimap_frame.png.import | 34 +++ game/common/map/regions.json | 6 + game/common/map/terrain/terrain.png | Bin 27542091 -> 0 bytes game/common/map/terrain/terrain.png.import | 34 --- game/localisation/en_GB/mapmodes.csv | 5 + game/localisation/en_GB/mapmodes.csv.import | 3 + game/src/Autoload/Events.gd | 5 + game/src/GameSession/GameSession.tscn | 9 +- game/src/GameSession/MapControlPanel.gd | 40 ++- game/src/GameSession/MapControlPanel.tscn | 36 ++- game/src/GameSession/MapView.gd | 160 ++++++++--- game/src/GameSession/MapView.tscn | 10 +- game/src/GameSession/Minimap.gd | 89 ++++++ game/src/GameSession/ProvinceOverviewPanel.tscn | 2 + game/src/GameSession/TerrainMap.gdshader | 13 +- 34 files changed, 1058 insertions(+), 299 deletions(-) create mode 100644 extension/src/openvic2/Province.cpp create mode 100644 extension/src/openvic2/Region.cpp create mode 100644 extension/src/openvic2/Types.hpp create mode 100644 game/art/terrain/terrain.png create mode 100644 game/art/terrain/terrain.png.import create mode 100644 game/art/ui/minimap.png create mode 100644 game/art/ui/minimap.png.import create mode 100644 game/art/ui/minimap_frame.png create mode 100644 game/art/ui/minimap_frame.png.import create mode 100644 game/common/map/regions.json delete mode 100644 game/common/map/terrain/terrain.png delete mode 100644 game/common/map/terrain/terrain.png.import create mode 100644 game/localisation/en_GB/mapmodes.csv create mode 100644 game/localisation/en_GB/mapmodes.csv.import create mode 100644 game/src/GameSession/Minimap.gd (limited to 'game/src') diff --git a/extension/src/Checksum.hpp b/extension/src/Checksum.hpp index ebdbd43..717910e 100644 --- a/extension/src/Checksum.hpp +++ b/extension/src/Checksum.hpp @@ -1,15 +1,13 @@ #pragma once -#include #include -#include namespace OpenVic2 { class Checksum : public godot::Object { GDCLASS(Checksum, godot::Object) //BEGIN BOILERPLATE - static Checksum* _checksum; + inline static Checksum* _checksum = nullptr; protected: static void _bind_methods() { @@ -33,6 +31,4 @@ namespace OpenVic2 { return godot::String("1234abcd"); } }; - - Checksum* Checksum::_checksum = nullptr; -} \ No newline at end of file +} diff --git a/extension/src/LoadLocalisation.hpp b/extension/src/LoadLocalisation.hpp index f54a025..49c0313 100644 --- a/extension/src/LoadLocalisation.hpp +++ b/extension/src/LoadLocalisation.hpp @@ -1,6 +1,5 @@ #pragma once -#include #include namespace OpenVic2 { diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp index f0fc819..91c7611 100644 --- a/extension/src/MapMesh.cpp +++ b/extension/src/MapMesh.cpp @@ -111,7 +111,6 @@ Array MapMesh::_create_mesh_array() const { uv.x = -repeat_proportion; for (int i = 0; i <= subdivide_w + 1; ++i) { - points[point_index] = point; normals[point_index] = normal; tangents[point_index * 4 + 0] = 1.0f; diff --git a/extension/src/MapSingleton.cpp b/extension/src/MapSingleton.cpp index 0f5fe7c..73cf522 100644 --- a/extension/src/MapSingleton.cpp +++ b/extension/src/MapSingleton.cpp @@ -11,21 +11,50 @@ MapSingleton* MapSingleton::singleton = nullptr; void MapSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &MapSingleton::load_province_identifier_file); + ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &MapSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &MapSingleton::load_province_shape_file); - ClassDB::bind_method(D_METHOD("get_province_identifier_from_pixel_coords", "coords"), &MapSingleton::get_province_identifier_from_pixel_coords); + + ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &MapSingleton::get_province_index_from_uv_coords); + ClassDB::bind_method(D_METHOD("get_province_identifier_from_uv_coords", "coords"), &MapSingleton::get_province_identifier_from_uv_coords); ClassDB::bind_method(D_METHOD("get_width"), &MapSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &MapSingleton::get_height); ClassDB::bind_method(D_METHOD("get_province_index_image"), &MapSingleton::get_province_index_image); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &MapSingleton::get_province_colour_image); + + ClassDB::bind_method(D_METHOD("update_colour_image"), &MapSingleton::update_colour_image); + ClassDB::bind_method(D_METHOD("get_mapmode_count"), &MapSingleton::get_mapmode_count); + ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &MapSingleton::get_mapmode_identifier); + ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &MapSingleton::set_mapmode); } MapSingleton* MapSingleton::get_singleton() { return singleton; } +/* REQUIREMENTS: + * MAP-21, MAP-25 + */ MapSingleton::MapSingleton() { ERR_FAIL_COND(singleton != nullptr); singleton = this; + + using mapmode_t = std::pair; + const std::vector mapmodes = { + { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, + { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { + Region const* region = province.get_region(); + if (region != nullptr) return region->get_provinces().front()->get_colour(); + return province.get_colour(); + } }, + { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { + const uint8_t f = float(province.get_index()) / float(map.get_province_count()) * 255.0f; + return (f << 16) | (f << 8) | f; + } } + }; + std::string error_message = ""; + for (mapmode_t mapmode : mapmodes) + if (map.add_mapmode(mapmode.first, mapmode.second, error_message) != SUCCESS) + UtilityFunctions::push_error(error_message.c_str()); } MapSingleton::~MapSingleton() { @@ -33,172 +62,171 @@ MapSingleton::~MapSingleton() { singleton = nullptr; } -Error MapSingleton::load_province_identifier_file(String const& file_path) { - UtilityFunctions::print("Loading identifier file: ", file_path); +Error MapSingleton::parse_json_dictionary_file(String const& file_description, String const& file_path, + String const& identifier_prefix, parse_json_entry_func_t parse_entry) const { + UtilityFunctions::print("Loading ", file_description, " file: ", file_path); Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load province identifier file: ", file_path); + UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); return err == OK ? FAILED : err; } - String json_string = file->get_as_text(); + const String json_string = file->get_as_text(); Ref json; json.instantiate(); err = json->parse(json_string); - if (err) { - UtilityFunctions::push_error("Failed to parse province identifier file as JSON: ", file_path, + if (err != OK) { + UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, "\nError at line ", json->get_error_line(), ": ", json->get_error_message()); return err; } - Variant json_var = json->get_data(); - Variant::Type type = json_var.get_type(); + const Variant json_var = json->get_data(); + const Variant::Type type = json_var.get_type(); if (type != Variant::DICTIONARY) { - UtilityFunctions::push_error("Invalid province identifier JSON: root has type ", + UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", Variant::get_type_name(type), " (expected Dictionary)"); return FAILED; } - Dictionary prov_dict = json_var; - Array prov_identifiers = prov_dict.keys(); - for (int idx = 0; idx < prov_identifiers.size(); ++idx) { - String const& identifier = prov_identifiers[idx]; - Variant const& colour_var = prov_dict[identifier]; + const Dictionary dict = json_var; + const Array identifiers = dict.keys(); + for (int idx = 0; idx < identifiers.size(); ++idx) { + String const& identifier = identifiers[idx]; + Variant const& entry = dict[identifier]; if (identifier.is_empty()) { - UtilityFunctions::push_error("Empty province identifier with colour: ", colour_var); + UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); err = FAILED; continue; } - static const String prov_prefix = "prov_"; - if (!identifier.begins_with(prov_prefix)) - UtilityFunctions::push_warning("Province identifier missing prefix: ", identifier); - type = colour_var.get_type(); - Province::colour_t colour = Province::NULL_COLOUR; - if (type == Variant::ARRAY) { - Array colour_array = colour_var; - if (colour_array.size() == 3) { - for (int jdx = 0; jdx < 3; ++jdx) { - Variant var = colour_array[jdx]; - if (var.get_type() != Variant::FLOAT) { - colour = Province::NULL_COLOUR; - break; - } - double colour_double = var; - if (std::trunc(colour_double) != colour_double) { - colour = Province::NULL_COLOUR; - break; - } - int64_t colour_int = static_cast(colour_double); - if (colour_int < 0 || colour_int > 255) { - colour = Province::NULL_COLOUR; - break; - } - colour = (colour << 8) | colour_int; + if (!identifier.begins_with(identifier_prefix)) + UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); + if (parse_entry(identifier, entry) != OK) err = FAILED; + } + return err; +} + +Error MapSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { + const Variant::Type type = entry.get_type(); + Province::colour_t colour = Province::NULL_COLOUR; + if (type == Variant::ARRAY) { + const Array colour_array = entry; + if (colour_array.size() == 3) { + for (int jdx = 0; jdx < 3; ++jdx) { + const Variant var = colour_array[jdx]; + if (var.get_type() != Variant::FLOAT) { + colour = Province::NULL_COLOUR; + break; } - } - } else if (type == Variant::STRING) { - String colour_string = colour_var; - if (colour_string.is_valid_hex_number()) { - int64_t colour_int = colour_string.hex_to_int(); - if (0 <= colour_int && colour_int <= 0xFFFFFF) - colour = colour_int; + double colour_double = var; + if (std::trunc(colour_double) != colour_double) { + colour = Province::NULL_COLOUR; + break; + } + int64_t colour_int = static_cast(colour_double); + if (colour_int < 0 || colour_int > 255) { + colour = Province::NULL_COLOUR; + break; + } + colour = (colour << 8) | colour_int; } } - if (colour == Province::NULL_COLOUR) { - UtilityFunctions::push_error("Invalid province identifier colour for ", identifier, ": ", colour_var); - err = FAILED; - continue; - } - std::string error_message; - if (!map.add_province(identifier.utf8().get_data(), colour, error_message)) { - UtilityFunctions::push_error(error_message.c_str()); - err = FAILED; + } else if (type == Variant::STRING) { + String colour_string = entry; + if (colour_string.is_valid_hex_number()) { + int64_t colour_int = colour_string.hex_to_int(); + if (0 <= colour_int && colour_int <= 0xFFFFFF) + colour = colour_int; } + } else { + UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); + return FAILED; } + std::string error_message = ""; + if (map.add_province(identifier.utf8().get_data(), colour, error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + return FAILED; + } + return OK; +} + +Error MapSingleton::load_province_identifier_file(String const& file_path) { + const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", + [this](String const& identifier, Variant const& entry) -> Error { + return this->_parse_province_identifier_entry(identifier, entry); + }); map.lock_provinces(); return err; } -static Province::colour_t colour_at(PackedByteArray const& colour_data_array, int32_t idx) { - return (colour_data_array[idx * 3] << 16) | (colour_data_array[idx * 3 + 1] << 8) | colour_data_array[idx * 3 + 2]; +Error MapSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { + Error err = OK; + Variant::Type type = entry.get_type(); + std::vector province_identifiers; + if (type == Variant::ARRAY) { + const Array province_array = entry; + for (int64_t idx = 0; idx < province_array.size(); ++idx) { + const Variant province_var = province_array[idx]; + type = province_var.get_type(); + if (type == Variant::STRING) { + String province_string = province_var; + province_identifiers.push_back(province_string.utf8().get_data()); + } else { + UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); + err = FAILED; + } + } + } + std::string error_message = ""; + if (map.add_region(identifier.utf8().get_data(), province_identifiers, error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + return FAILED; + } + return err; +} + +Error MapSingleton::load_region_file(String const& file_path) { + const Error err = parse_json_dictionary_file("region", file_path, "region_", + [this](String const& identifier, Variant const& entry) -> Error { + return this->_parse_region_entry(identifier, entry); + }); + map.lock_regions(); + return err; } Error MapSingleton::load_province_shape_file(String const& file_path) { - if (province_shape_image.is_valid()) { + if (province_index_image.is_valid()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } + Ref province_shape_image; province_shape_image.instantiate(); Error err = province_shape_image->load(file_path); if (err != OK) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); - province_shape_image.unref(); return err; } - width = province_shape_image->get_width(); - height = province_shape_image->get_height(); + int32_t width = province_shape_image->get_width(); + int32_t height = province_shape_image->get_height(); if (width < 1 || height < 1) { UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); err = FAILED; } static const Image::Format expected_format = Image::FORMAT_RGB8; - Image::Format format = province_shape_image->get_format(); + const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); err = FAILED; } - if (err) { - province_shape_image.unref(); - return err; - } + if (err != OK) return err; - std::vector province_checklist(map.get_province_count()); - - PackedByteArray shape_data_array = province_shape_image->get_data(), index_data_array; - index_data_array.resize(width * height * sizeof(Province::index_t)); - Province::index_t* index_data = reinterpret_cast(index_data_array.ptrw()); - - for (int32_t y = 0; y < height; ++y) { - for (int32_t x = 0; x < width; ++x) { - const int32_t idx = x + y * width; - const Province::colour_t colour = colour_at(shape_data_array, idx); - if (colour == Province::NULL_COLOUR) { - index_data[idx] = Province::NULL_INDEX; - continue; - } - if (x > 0) { - const int32_t jdx = idx - 1; - if (colour_at(shape_data_array, jdx) == colour) { - index_data[idx] = index_data[jdx]; - continue; - } - } - if (y > 0) { - const int32_t jdx = idx - width; - if (colour_at(shape_data_array, jdx) == colour) { - index_data[idx] = index_data[jdx]; - continue; - } - } - const Province* province = map.get_province_by_colour(colour); - if (province) { - Province::index_t index = province->get_index(); - index_data[idx] = index; - province_checklist[index - 1] = true; - continue; - } - UtilityFunctions::push_error("Unrecognised province colour ", Province::colour_to_hex_string(colour).c_str(), " at (", x, ", ", y, ")"); - err = FAILED; - index_data[idx] = Province::NULL_INDEX; - } + std::string error_message = ""; + if (map.generate_province_index_image(width, height, province_shape_image->get_data().ptr(), error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + err = FAILED; } - for (size_t idx = 0; idx < province_checklist.size(); ++idx) { - if (!province_checklist[idx]) { - Province* province = map.get_province_by_index(idx + 1); - if (province) UtilityFunctions::push_error("Province missing from shape image: ", province->to_string().c_str()); - else UtilityFunctions::push_error("Province missing for index: ", static_cast(idx + 1)); - err = FAILED; - } - } + PackedByteArray index_data_array; + index_data_array.resize(width * height * sizeof(Province::index_t)); + memcpy(index_data_array.ptrw(), map.get_province_index_image().data(), index_data_array.size()); province_index_image = Image::create_from_data(width, height, false, Image::FORMAT_RG8, index_data_array); if (province_index_image.is_null()) { @@ -206,45 +234,51 @@ Error MapSingleton::load_province_shape_file(String const& file_path) { err = FAILED; } - PackedByteArray colour_data_array; - colour_data_array.resize((Province::MAX_INDEX + 1) * 3); - for (size_t idx = 1; idx <= map.get_province_count(); ++idx) { - const Province* province = map.get_province_by_index(idx); - if (province) { - const Province::colour_t colour = province->get_colour(); - colour_data_array[3 * idx + 0] = (colour >> 16) & 0xFF; - colour_data_array[3 * idx + 1] = (colour >> 8) & 0xFF; - colour_data_array[3 * idx + 2] = colour & 0xFF; - } else UtilityFunctions::push_error("Missing province at index ", static_cast(idx)); - } - static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - province_colour_image = Image::create_from_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGB8, colour_data_array); - if (province_colour_image.is_null()) { - UtilityFunctions::push_error("Failed to create province colour image"); - err = FAILED; - } + if (update_colour_image() != OK) err = FAILED; return err; } -String MapSingleton::get_province_identifier_from_pixel_coords(Vector2i const& coords) { +Province* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) { + if (province_index_image.is_valid()) { + const PackedByteArray index_data_array = province_index_image->get_data(); + Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); + const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); + } + return nullptr; +} + +Province const* MapSingleton::get_province_from_uv_coords(godot::Vector2 const& coords) const { if (province_index_image.is_valid()) { const PackedByteArray index_data_array = province_index_image->get_data(); - const Province::index_t* index_data = reinterpret_cast(index_data_array.ptr()); - const int32_t x_mod_w = UtilityFunctions::posmod(coords.x, width); - const int32_t y_mod_h = UtilityFunctions::posmod(coords.y, height); - const Province* province = map.get_province_by_index(index_data[x_mod_w + y_mod_h * width]); - if (province) return province->get_identifier().c_str(); + Province::index_t const* index_data = reinterpret_cast(index_data_array.ptr()); + const int32_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const int32_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return map.get_province_by_index(index_data[x_mod_w + y_mod_h * get_width()]); } + return nullptr; +} + +int32_t MapSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { + Province const* province = get_province_from_uv_coords(coords); + if (province != nullptr) return province->get_index(); + return Province::NULL_INDEX; +} + +String MapSingleton::get_province_identifier_from_uv_coords(Vector2 const& coords) const { + Province const* province = get_province_from_uv_coords(coords); + if (province != nullptr) return province->get_identifier().c_str(); return String{}; } int32_t MapSingleton::get_width() const { - return width; + return map.get_width(); } int32_t MapSingleton::get_height() const { - return height; + return map.get_height(); } Ref MapSingleton::get_province_index_image() const { @@ -254,3 +288,48 @@ Ref MapSingleton::get_province_index_image() const { Ref MapSingleton::get_province_colour_image() const { return province_colour_image; } + +Error MapSingleton::update_colour_image() { + static PackedByteArray colour_data_array; + static const int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 3; + colour_data_array.resize(colour_data_array_size); + + Error err = OK; + std::string error_message = ""; + if (map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw(), error_message) != SUCCESS) { + UtilityFunctions::push_error(error_message.c_str()); + err = FAILED; + } + + static const int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + if (province_colour_image.is_null()) + province_colour_image.instantiate(); + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, + false, Image::FORMAT_RGB8, colour_data_array); + if (province_colour_image.is_null()) { + UtilityFunctions::push_error("Failed to update province colour image"); + return FAILED; + } + return err; +} + +int32_t MapSingleton::get_mapmode_count() const { + return map.get_mapmode_count(); +} + +String MapSingleton::get_mapmode_identifier(int32_t index) const { + Mapmode const* mapmode = map.get_mapmode_by_index(index); + if (mapmode != nullptr) return mapmode->get_identifier().c_str(); + return String{}; +} + +Error MapSingleton::set_mapmode(godot::String const& identifier) { + Mapmode const* mapmode = map.get_mapmode_by_identifier(identifier.utf8().get_data()); + if (mapmode != nullptr) { + mapmode_index = mapmode->get_index(); + return OK; + } else { + UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); + return FAILED; + } +} diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp index 71761cd..9205e92 100644 --- a/extension/src/MapSingleton.hpp +++ b/extension/src/MapSingleton.hpp @@ -1,19 +1,27 @@ #pragma once +#include + #include + #include "openvic2/Map.hpp" namespace OpenVic2 { class MapSingleton : public godot::Object { + using parse_json_entry_func_t = std::function; GDCLASS(MapSingleton, godot::Object) static MapSingleton* singleton; - godot::Ref province_shape_image, province_index_image, province_colour_image; - int32_t width = 0, height = 0; + godot::Ref province_index_image, province_colour_image; Map map; + Mapmode::index_t mapmode_index = 0; + godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path, + godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const; + godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); + godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); protected: static void _bind_methods(); @@ -24,11 +32,21 @@ namespace OpenVic2 { ~MapSingleton(); godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); - godot::String get_province_identifier_from_pixel_coords(godot::Vector2i const& coords); + + Province* get_province_from_uv_coords(godot::Vector2 const& coords); + Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const; + int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; + godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const; int32_t get_width() const; int32_t get_height() const; godot::Ref get_province_index_image() const; godot::Ref get_province_colour_image() const; + + godot::Error update_colour_image(); + int32_t get_mapmode_count() const; + godot::String get_mapmode_identifier(int32_t index) const; + godot::Error set_mapmode(godot::String const& identifier); }; } diff --git a/extension/src/Simulation.hpp b/extension/src/Simulation.hpp index 8959310..b84016b 100644 --- a/extension/src/Simulation.hpp +++ b/extension/src/Simulation.hpp @@ -1,8 +1,6 @@ #pragma once -#include #include -#include #include namespace OpenVic2 { @@ -11,7 +9,7 @@ namespace OpenVic2 { std::vector exampleProvinces; //BEGIN BOILERPLATE - static Simulation* _simulation; + inline static Simulation* _simulation = nullptr; protected: static void _bind_methods() { @@ -47,6 +45,4 @@ namespace OpenVic2 { return exampleProvinces[provinceID]; } }; - - Simulation* Simulation::_simulation = nullptr; } diff --git a/extension/src/TestSingleton.hpp b/extension/src/TestSingleton.hpp index d140516..1261573 100644 --- a/extension/src/TestSingleton.hpp +++ b/extension/src/TestSingleton.hpp @@ -1,7 +1,6 @@ #pragma once #include -#include namespace OpenVic2 { class TestSingleton : public godot::Object diff --git a/extension/src/openvic2/Map.cpp b/extension/src/openvic2/Map.cpp index d980b88..1654189 100644 --- a/extension/src/openvic2/Map.cpp +++ b/extension/src/openvic2/Map.cpp @@ -1,73 +1,126 @@ #include "Map.hpp" #include -#include -#include using namespace OpenVic2; -Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : - index(new_index), identifier(new_identifier), colour(new_colour) { - assert(index != NULL_INDEX); - assert(!identifier.empty()); - assert(colour != NULL_COLOUR); -} +static const std::string SEPARATOR = "\n - "; -std::string Province::colour_to_hex_string(colour_t colour) { - std::ostringstream stream; - stream << std::hex << std::setfill('0') << std::setw(6) << colour; - return stream.str(); +Mapmode::Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func) + : index(new_index), identifier(new_identifier), colour_func(new_colour_func) { + assert(!identifier.empty()); + assert(colour_func != nullptr); } -Province::index_t Province::get_index() const { +Mapmode::index_t Mapmode::get_index() const { return index; } -std::string const& Province::get_identifier() const { +std::string const& Mapmode::get_identifier() const { return identifier; } -Province::colour_t Province::get_colour() const { - return colour; -} - -std::string Province::to_string() const { - return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")"; +Mapmode::colour_func_t Mapmode::get_colour_func() const { + return colour_func; } -bool Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) { +return_t Map::add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message) { if (provinces_locked) { error_message = "The map's province list has already been locked!"; - return false; + return FAILURE; } if (provinces.size() >= Province::MAX_INDEX) { error_message = "The map's province list is full - there can be at most " + std::to_string(Province::MAX_INDEX) + " provinces"; - return false; + return FAILURE; + } + if (identifier.empty()) { + error_message = "Empty province identifier for colour " + Province::colour_to_hex_string(colour); + return FAILURE; } if (colour == Province::NULL_COLOUR || colour > Province::MAX_COLOUR) { error_message = "Invalid province colour: " + Province::colour_to_hex_string(colour); - return false; + return FAILURE; } Province new_province{ static_cast(provinces.size() + 1), identifier, colour }; for (Province const& province : provinces) { - if (province.identifier == identifier) { + if (province.get_identifier() == identifier) { error_message = "Duplicate province identifiers: " + province.to_string() + " and " + new_province.to_string(); - return false; + return FAILURE; } - if (province.colour == colour) { + if (province.get_colour() == colour) { error_message = "Duplicate province colours: " + province.to_string() + " and " + new_province.to_string(); - return false; + return FAILURE; } } provinces.push_back(new_province); error_message = "Added province: " + new_province.to_string(); - return true; + return SUCCESS; } void Map::lock_provinces() { provinces_locked = true; } +return_t Map::add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message) { + if (regions_locked) { + error_message = "The map's region list has already been locked!"; + return FAILURE; + } + if (identifier.empty()) { + error_message = "Empty region identifier!"; + return FAILURE; + } + if (provinces.empty()) { + error_message = "Empty province list for region " + identifier; + return FAILURE; + } + Region new_region{ identifier }; + error_message = "Error message for region: " + identifier; + for (std::string const& province_identifier : province_identifiers) { + Province* province = get_province_by_identifier(province_identifier); + if (province != nullptr) { + if (new_region.contains_province(province)) + error_message += SEPARATOR + "Duplicate province identifier " + province_identifier; + else { + size_t other_region_index = reinterpret_cast(province->get_region()); + if (other_region_index != 0) { + other_region_index--; + error_message += SEPARATOR + "Province " + province_identifier + " is already part of "; + if (other_region_index < regions.size()) + error_message += regions[other_region_index].get_identifier(); + else + error_message += "an unknown region with index " + std::to_string(other_region_index); + } else new_region.provinces.push_back(province); + } + } else error_message += SEPARATOR + "Invalid province identifier " + province_identifier; + } + if (!new_region.get_province_count()) { + error_message += SEPARATOR + "No valid provinces in region's list"; + return FAILURE; + } + for (Region const& region : regions) { + if (region.get_identifier() == identifier) { + error_message += SEPARATOR + "Duplicate region identifiers: " + region.get_identifier() + " and " + identifier; + return FAILURE; + } + } + regions.push_back(new_region); + error_message += SEPARATOR + "Added region: " + identifier; + // Used to detect provinces listed in multiple regions, will + // be corrected once regions is stable (i.e. lock_regions). + Region* tmp_region_index = reinterpret_cast(regions.size()); + for (Province* province : new_region.get_provinces()) + province->region = tmp_region_index; + return SUCCESS; +} + +void Map::lock_regions() { + regions_locked = true; + for (Region& region : regions) + for (Province* province : region.get_provinces()) + province->region = ®ion; +} + size_t Map::get_province_count() const { return provinces.size(); } @@ -76,14 +129,178 @@ Province* Map::get_province_by_index(Province::index_t index) { return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; } +Province const* Map::get_province_by_index(Province::index_t index) const { + return index != Province::NULL_INDEX && index <= provinces.size() ? &provinces[index - 1] : nullptr; +} + Province* Map::get_province_by_identifier(std::string const& identifier) { - for (Province& province : provinces) - if (province.identifier == identifier) return &province; + if (!identifier.empty()) + for (Province& province : provinces) + if (province.get_identifier() == identifier) return &province; + return nullptr; +} + +Province const* Map::get_province_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Province const& province : provinces) + if (province.get_identifier() == identifier) return &province; return nullptr; } Province* Map::get_province_by_colour(Province::colour_t colour) { - for (Province& province : provinces) - if (province.colour == colour) return &province; + if (colour != Province::NULL_COLOUR) + for (Province& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +Province const* Map::get_province_by_colour(Province::colour_t colour) const { + if (colour != Province::NULL_COLOUR) + for (Province const& province : provinces) + if (province.get_colour() == colour) return &province; + return nullptr; +} + +static Province::colour_t colour_at(uint8_t const* colour_data, int32_t idx) { + return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2]; +} + +return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message) { + if (!province_index_image.empty()) { + error_message = "Province index image has already been generated!"; + return FAILURE; + } + if (!provinces_locked) { + error_message = "Province index image cannot be generated until after provinces are locked!"; + return FAILURE; + } + if (new_width < 1 || new_height < 1) { + error_message = "Invalid province image dimensions: " + std::to_string(new_width) + "x" + std::to_string(new_height); + return FAILURE; + } + if (colour_data == nullptr) { + error_message = "Province colour data pointer is null!"; + return FAILURE; + } + width = new_width; + height = new_height; + province_index_image.resize(width * height); + + std::vector province_checklist(provinces.size()); + return_t ret = SUCCESS; + + error_message = "Error message for province index image generation:"; + + for (int32_t y = 0; y < height; ++y) { + for (int32_t x = 0; x < width; ++x) { + const int32_t idx = x + y * width; + const Province::colour_t colour = colour_at(colour_data, idx); + if (colour == Province::NULL_COLOUR) { + province_index_image[idx] = Province::NULL_INDEX; + continue; + } + if (x > 0) { + const int32_t jdx = idx - 1; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + if (y > 0) { + const int32_t jdx = idx - width; + if (colour_at(colour_data, jdx) == colour) { + province_index_image[idx] = province_index_image[jdx]; + continue; + } + } + Province const* province = get_province_by_colour(colour); + if (province != nullptr) { + const Province::index_t index = province->get_index(); + province_index_image[idx] = index; + province_checklist[index - 1] = true; + continue; + } + error_message += SEPARATOR + "Unrecognised province colour " + Province::colour_to_hex_string(colour) + " at (" + std::to_string(x) + ", " + std::to_string(x) + ")"; + ret = FAILURE; + province_index_image[idx] = Province::NULL_INDEX; + } + } + + for (size_t idx = 0; idx < province_checklist.size(); ++idx) { + if (!province_checklist[idx]) { + error_message += SEPARATOR + "Province missing from shape image: " + provinces[idx].to_string(); + ret = FAILURE; + } + } + + error_message += SEPARATOR + "Generated province index image"; + return ret; +} + +size_t Map::get_width() const { + return width; +} + +size_t Map::get_height() const { + return height; +} + +std::vector const& Map::get_province_index_image() const { + return province_index_image; +} + +return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message) { + if (identifier.empty()) { + error_message = "Empty mapmode identifier!"; + return FAILURE; + } + if (colour_func == nullptr) { + error_message = "Mapmode colour function is null for identifier: " + identifier; + return FAILURE; + } + Mapmode new_mapmode{ mapmodes.size(), identifier, colour_func }; + for (Mapmode const& mapmode : mapmodes) { + if (mapmode.get_identifier() == identifier) { + error_message = "Duplicate mapmode identifiers: " + mapmode.get_identifier() + " and " + identifier; + return FAILURE; + } + } + mapmodes.push_back(new_mapmode); + error_message = "Added mapmode: " + identifier; + return SUCCESS; +} + +size_t Map::get_mapmode_count() const { + return mapmodes.size(); +} + +Mapmode const* Map::get_mapmode_by_index(size_t index) const { + return index < mapmodes.size() ? &mapmodes[index] : nullptr; +} + +Mapmode const* Map::get_mapmode_by_identifier(std::string const& identifier) const { + if (!identifier.empty()) + for (Mapmode const& mapmode : mapmodes) + if (mapmode.get_identifier() == identifier) return &mapmode; return nullptr; } + +return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const { + if (target == nullptr) { + error_message = "Mapmode colour target pointer is null!"; + return FAILURE; + } + if (index >= mapmodes.size()) { + error_message = "Invalid mapmode index: " + std::to_string(index); + return FAILURE; + } + Mapmode const& mapmode = mapmodes[index]; + target += 3; // Skip past Province::NULL_INDEX + for (Province const& province : provinces) { + const Province::colour_t colour = mapmode.get_colour_func()(*this, province); + *target++ = (colour >> 16) & 0xFF; + *target++ = (colour >> 8) & 0xFF; + *target++ = colour & 0xFF; + } + return SUCCESS; +} diff --git a/extension/src/openvic2/Map.hpp b/extension/src/openvic2/Map.hpp index 365d78b..42963c9 100644 --- a/extension/src/openvic2/Map.hpp +++ b/extension/src/openvic2/Map.hpp @@ -3,43 +3,111 @@ #include #include #include +#include + +#include "Types.hpp" namespace OpenVic2 { + struct Region; + struct Map; + /* REQUIREMENTS: + * MAP-43, MAP-47 + */ struct Province { + friend struct Map; + using colour_t = uint32_t; using index_t = uint16_t; - friend struct Map; + static const colour_t NULL_COLOUR = 0, MAX_COLOUR = 0xFFFFFF; static const index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF; private: index_t index; std::string identifier; colour_t colour; + Region* region = nullptr; - Province(index_t index, std::string const& identifier, colour_t colour); + Province(index_t new_index, std::string const& new_identifier, colour_t new_colour); public: static std::string colour_to_hex_string(colour_t colour); index_t get_index() const; std::string const& get_identifier() const; colour_t get_colour() const; + Region* get_region() const; std::string to_string() const; }; + /* REQUIREMENTS: + * MAP-6, MAP-44, MAP-48 + */ + struct Region { + friend struct Map; + private: + std::string identifier; + std::vector provinces; + + Region(std::string const& new_identifier); + public: + std::string const& get_identifier() const; + size_t get_province_count() const; + bool contains_province(Province const* province) const; + std::vector const& get_provinces() const; + }; + + struct Mapmode { + friend struct Map; + + using colour_func_t = std::function; + using index_t = size_t; + private: + index_t index; + std::string identifier; + colour_func_t colour_func; + + Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func); + public: + index_t get_index() const; + std::string const& get_identifier() const; + colour_func_t get_colour_func() const; + }; + + /* REQUIREMENTS: + * MAP-4 + */ struct Map { private: std::vector provinces; - bool provinces_locked = false; + std::vector regions; + bool provinces_locked = false, regions_locked = false; + size_t width = 0, height = 0; + std::vector province_index_image; + std::vector mapmodes; public: - bool add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); + return_t add_province(std::string const& identifier, Province::colour_t colour, std::string& error_message); void lock_provinces(); + return_t add_region(std::string const& identifier, std::vector const& province_identifiers, std::string& error_message); + void lock_regions(); size_t get_province_count() const; Province* get_province_by_index(Province::index_t index); + Province const* get_province_by_index(Province::index_t index) const; Province* get_province_by_identifier(std::string const& identifier); + Province const* get_province_by_identifier(std::string const& identifier) const; Province* get_province_by_colour(Province::colour_t colour); - }; + Province const* get_province_by_colour(Province::colour_t colour) const; + + return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data, std::string& error_message); + size_t get_width() const; + size_t get_height() const; + std::vector const& get_province_index_image() const; + return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func, std::string& error_message); + size_t get_mapmode_count() const; + Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const; + Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const; + return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target, std::string& error_message) const; + }; } diff --git a/extension/src/openvic2/Province.cpp b/extension/src/openvic2/Province.cpp new file mode 100644 index 0000000..49f1b0e --- /dev/null +++ b/extension/src/openvic2/Province.cpp @@ -0,0 +1,40 @@ +#include "Map.hpp" + +#include +#include +#include + +using namespace OpenVic2; + +Province::Province(index_t new_index, std::string const& new_identifier, colour_t new_colour) : + index(new_index), identifier(new_identifier), colour(new_colour) { + assert(index != NULL_INDEX); + assert(!identifier.empty()); + assert(colour != NULL_COLOUR); +} + +std::string Province::colour_to_hex_string(colour_t colour) { + std::ostringstream stream; + stream << std::hex << std::setfill('0') << std::setw(6) << colour; + return stream.str(); +} + +Province::index_t Province::get_index() const { + return index; +} + +std::string const& Province::get_identifier() const { + return identifier; +} + +Province::colour_t Province::get_colour() const { + return colour; +} + +Region* Province::get_region() const { + return region; +} + +std::string Province::to_string() const { + return "(#" + std::to_string(index) + ", " + identifier + ", 0x" + colour_to_hex_string(colour) + ")"; +} diff --git a/extension/src/openvic2/Region.cpp b/extension/src/openvic2/Region.cpp new file mode 100644 index 0000000..6ee05f5 --- /dev/null +++ b/extension/src/openvic2/Region.cpp @@ -0,0 +1,26 @@ +#include "Map.hpp" + +#include +#include + +using namespace OpenVic2; + +Region::Region(std::string const& new_identifier) : identifier(new_identifier) { + assert(!identifier.empty()); +} + +std::string const& Region::get_identifier() const { + return identifier; +} + +size_t Region::get_province_count() const { + return provinces.size(); +} + +bool Region::contains_province(Province const* province) const { + return province && std::find(provinces.begin(), provinces.end(), province) != provinces.end(); +} + +std::vector const& Region::get_provinces() const { + return provinces; +} diff --git a/extension/src/openvic2/Types.hpp b/extension/src/openvic2/Types.hpp new file mode 100644 index 0000000..0fb1c8b --- /dev/null +++ b/extension/src/openvic2/Types.hpp @@ -0,0 +1,7 @@ +#pragma once + +namespace OpenVic2 { + using return_t = bool; + // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`. + static const return_t SUCCESS = false, FAILURE = true; +} diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp index 16e59b2..9fd934e 100644 --- a/extension/src/register_types.cpp +++ b/extension/src/register_types.cpp @@ -1,8 +1,5 @@ #include "register_types.h" -#include -#include -#include -#include + #include #include "TestSingleton.hpp" @@ -74,7 +71,7 @@ extern "C" { // Initialization. - GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { + GDExtensionBool GDE_EXPORT openvic2_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) { GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); init_obj.register_initializer(initialize_openvic2_types); diff --git a/extension/src/register_types.h b/extension/src/register_types.h index 860359f..1bc96f8 100644 --- a/extension/src/register_types.h +++ b/extension/src/register_types.h @@ -1,6 +1,6 @@ #pragma once -#include +#include void initialize_openvic2_types(godot::ModuleInitializationLevel); void uninitialize_openvic2_types(godot::ModuleInitializationLevel); \ No newline at end of file diff --git a/game/art/terrain/terrain.png b/game/art/terrain/terrain.png new file mode 100644 index 0000000..6d36dee Binary files /dev/null and b/game/art/terrain/terrain.png differ diff --git a/game/art/terrain/terrain.png.import b/game/art/terrain/terrain.png.import new file mode 100644 index 0000000..d7a078f --- /dev/null +++ b/game/art/terrain/terrain.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cmw0pvjthnn8c" +path="res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/terrain/terrain.png" +dest_files=["res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png new file mode 100644 index 0000000..9922b28 Binary files /dev/null and b/game/art/ui/minimap.png differ diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import new file mode 100644 index 0000000..36f22e7 --- /dev/null +++ b/game/art/ui/minimap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0sm1jfu4kyv3" +path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap.png" +dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png new file mode 100644 index 0000000..21aa2ce Binary files /dev/null and b/game/art/ui/minimap_frame.png differ diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import new file mode 100644 index 0000000..3d2aeee --- /dev/null +++ b/game/art/ui/minimap_frame.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vr1hq2stk8ny" +path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap_frame.png" +dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/common/map/regions.json b/game/common/map/regions.json new file mode 100644 index 0000000..bbeeb56 --- /dev/null +++ b/game/common/map/regions.json @@ -0,0 +1,6 @@ +{ + "region_europe": ["prov_britain", "prov_ireland", "prov_iceland"], + "region_america": ["prov_cuba"], + "region_africa": ["prov_madagascar"], + "region_asia": ["prov_ceylon", "prov_formosa"] +} diff --git a/game/common/map/terrain/terrain.png b/game/common/map/terrain/terrain.png deleted file mode 100644 index 6d36dee..0000000 Binary files a/game/common/map/terrain/terrain.png and /dev/null differ diff --git a/game/common/map/terrain/terrain.png.import b/game/common/map/terrain/terrain.png.import deleted file mode 100644 index 56ba5dc..0000000 --- a/game/common/map/terrain/terrain.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cmw0pvjthnn8c" -path="res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://common/map/terrain/terrain.png" -dest_files=["res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"] - -[params] - -compress/mode=3 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=2 -compress/channel_pack=0 -mipmaps/generate=true -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 diff --git a/game/localisation/en_GB/mapmodes.csv b/game/localisation/en_GB/mapmodes.csv new file mode 100644 index 0000000..c5b1bb0 --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv @@ -0,0 +1,5 @@ + +,, Test Mapmodes +mapmode_province,Province Mapmode +mapmode_region,Region Mapmode +mapmode_index,Index Mapmode diff --git a/game/localisation/en_GB/mapmodes.csv.import b/game/localisation/en_GB/mapmodes.csv.import new file mode 100644 index 0000000..8dd0c09 --- /dev/null +++ b/game/localisation/en_GB/mapmodes.csv.import @@ -0,0 +1,3 @@ +[remap] + +importer="keep" diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index 040cb06..f4aac70 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -4,10 +4,15 @@ var Options = preload("Events/Options.gd").new() var Localisation = preload("Events/Localisation.gd").new() const _province_identifier_file : String = "res://common/map/provinces.json" +const _region_file : String = "res://common/map/regions.json" const _province_shape_file : String = "res://common/map/provinces.png" +# REQUIREMENTS +# * FS-333, FS-335, FS-341 func _ready(): if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") + if MapSingleton.load_region_file(_region_file) != OK: + push_error("Failed to load regions") if MapSingleton.load_province_shape_file(_province_shape_file) != OK: push_error("Failed to load province shapes") diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index 390040e..e270f8a 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -7,7 +7,7 @@ [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] [node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] -editor_description = "SS-102" +editor_description = "SS-102, UI-546" script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") @@ -29,6 +29,8 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 +offset_left = -350.0 +offset_top = -210.0 grow_horizontal = 0 grow_vertical = 0 @@ -39,6 +41,11 @@ anchor_right = 0.15625 offset_top = 0.0 offset_right = 0.0 +[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] +[connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] +[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] +[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] +[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index ad56536..693890f 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -1,8 +1,46 @@ extends PanelContainer signal game_session_menu_button_pressed +signal mapmode_changed +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) +signal minimap_clicked(pos_clicked : Vector2) + +@export var _mapmodes_grid : GridContainer + +var _mapmode_button_group : ButtonGroup + +# REQUIREMENTS: +# * UI-550, UI-554 +func _add_mapmode_button(identifier : String) -> void: + var button := Button.new() + button.text = identifier + button.tooltip_text = identifier + button.toggle_mode = true + button.button_group = _mapmode_button_group + _mapmodes_grid.add_child(button) + if _mapmode_button_group.get_pressed_button() == null: + button.button_pressed = true + +func _ready(): + _mapmode_button_group = ButtonGroup.new() + _mapmode_button_group.pressed.connect(_mapmode_pressed) + for index in MapSingleton.get_mapmode_count(): + _add_mapmode_button(MapSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: # * UIFUN-10 -func _on_game_session_menu_button_pressed(): +func _on_game_session_menu_button_pressed() -> void: game_session_menu_button_pressed.emit() + +# REQUIREMENTS: +# * SS-76 +# * UIFUN-129, UIFUN-133 +func _mapmode_pressed(button : BaseButton) -> void: + MapSingleton.set_mapmode(button.tooltip_text) + mapmode_changed.emit() + +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _on_minimap_clicked(pos_clicked : Vector2) -> void: + minimap_clicked.emit(pos_clicked) diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index 2a0c971..70d7eab 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,6 +1,9 @@ -[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="2_r613r"] +[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"] +[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="4_f1exl"] [sub_resource type="InputEventAction" id="InputEventAction_5nck3"] action = &"ui_cancel" @@ -8,23 +11,42 @@ action = &"ui_cancel" [sub_resource type="Shortcut" id="Shortcut_fc1tk"] events = [SubResource("InputEventAction_5nck3")] -[node name="PanelContainer" type="PanelContainer"] +[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] editor_description = "SS-103" +mouse_filter = 1 script = ExtResource("1_ign64") +_mapmodes_grid = NodePath("HBoxContainer/VBoxContainer/MapmodesGrid") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 +alignment = 2 [node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] layout_mode = 2 -[node name="MapmodesPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="MapmodesGrid" type="GridContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-750" layout_mode = 2 -text = "MAPMODES" +columns = 11 -[node name="MinimapPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-549" layout_mode = 2 -text = "MINIMAP" +mouse_filter = 1 + +[node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"] +editor_description = "UI-751, FS-338" +layout_mode = 2 +texture = ExtResource("2_r613r") + +[node name="ViewportQuad" type="Control" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +mouse_filter = 2 +script = ExtResource("3_s4dml") + +[node name="Frame" type="NinePatchRect" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +texture = ExtResource("4_f1exl") [node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"] editor_description = "UI-761" @@ -36,4 +58,6 @@ layout_mode = 2 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" +[connection signal="map_view_camera_changed" from="." to="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] [connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index faf90e8..54d8df8 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,7 @@ extends Node3D signal province_selected(identifier : String) +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" @@ -13,17 +14,19 @@ const _action_click : StringName = &"map_click" const _shader_param_province_index : StringName = &"province_index_tex" const _shader_param_province_colour : StringName = &"province_colour_tex" -const _shader_param_hover_pos : StringName = &"hover_pos" -const _shader_param_selected_pos : StringName = &"selected_pos" +const _shader_param_hover_index : StringName = &"hover_index" +const _shader_param_selected_index : StringName = &"selected_index" @export var _camera : Camera3D @export var _cardinal_move_speed : float = 1.0 -@export var _edge_move_threshold: float = 0.15 +@export var _edge_move_threshold: float = 0.02 @export var _edge_move_speed: float = 2.5 var _drag_anchor : Vector2 var _drag_active : bool = false +var _mouse_over_viewport : bool = false + @export var _zoom_target_min : float = 0.2 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @@ -38,38 +41,33 @@ var _map_mesh : MapMesh var _map_shader_material : ShaderMaterial var _map_image_size : Vector2 var _map_province_index_image : Image +var _map_province_colour_image : Image +var _map_province_colour_texture : ImageTexture var _map_mesh_corner : Vector2 var _map_mesh_dims : Vector2 var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) +var _viewport_dims : Vector2 = Vector2(1, 1) +# ??? Strange Godot/GDExtension Bug ??? +# Upon first opening a clone of this repo with the Godot Editor, +# if MapSingleton.get_province_index_image is called before MapMesh +# is referenced in the script below, then the editor will crash due +# to a failed HashMap lookup. I'm not sure if this is a bug in the +# editor, GDExtension, my own extension, or a combination of them. +# This was an absolute pain to track down. --- hop311 func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") return + _zoom_target = _camera.position.y if _map_mesh_instance == null: push_error("MapView's _map_mesh variable hasn't been set!") return - if not _map_mesh_instance.mesh is MapMesh: - push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") - return - _map_mesh = _map_mesh_instance.mesh - - # Set map mesh size and get bounds - _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) - _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y - var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform - _map_mesh_corner = Vector2( - min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), - min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) - ) - _map_mesh_dims = abs(Vector2( - map_mesh_aabb.position.x - map_mesh_aabb.end.x, - map_mesh_aabb.position.z - map_mesh_aabb.end.z - )) - var map_material = _map_mesh_instance.get_active_material(0) + # Shader Material + var map_material := _map_mesh_instance.get_active_material(0) if map_material == null: push_error("Map mesh is missing material!") return @@ -77,6 +75,7 @@ func _ready(): push_error("Invalid map mesh material class: ", map_material.get_class()) return _map_shader_material = map_material + # Province index texture _map_province_index_image = MapSingleton.get_province_index_image() if _map_province_index_image == null: @@ -84,22 +83,72 @@ func _ready(): return var province_index_texture := ImageTexture.create_from_image(_map_province_index_image) _map_shader_material.set_shader_parameter(_shader_param_province_index, province_index_texture) + # Province colour texture - var province_colour_image = MapSingleton.get_province_colour_image() - if province_colour_image == null: + _map_province_colour_image = MapSingleton.get_province_colour_image() + if _map_province_colour_image == null: push_error("Failed to get province colour image!") return - var province_colour_texture := ImageTexture.create_from_image(province_colour_image) - _map_shader_material.set_shader_parameter(_shader_param_province_colour, province_colour_texture) + _map_province_colour_texture = ImageTexture.create_from_image(_map_province_colour_image) + _map_shader_material.set_shader_parameter(_shader_param_province_colour, _map_province_colour_texture) + + if not _map_mesh_instance.mesh is MapMesh: + push_error("Invalid map mesh class: ", _map_mesh_instance.mesh.get_class(), "(expected MapMesh)") + return + _map_mesh = _map_mesh_instance.mesh + + # Set map mesh size and get bounds + _map_image_size = Vector2(Vector2i(MapSingleton.get_width(), MapSingleton.get_height())) + _map_mesh.aspect_ratio = _map_image_size.x / _map_image_size.y + var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform + _map_mesh_corner = Vector2( + min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), + min(map_mesh_aabb.position.z, map_mesh_aabb.end.z) + ) + _map_mesh_dims = abs(Vector2( + map_mesh_aabb.position.x - map_mesh_aabb.end.x, + map_mesh_aabb.position.z - map_mesh_aabb.end.z + )) + +func _notification(what : int): + match what: + NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window + _on_mouse_entered_viewport() + NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window + _on_mouse_exited_viewport() + +func _update_colour_texture() -> void: + MapSingleton.update_colour_image() + _map_province_colour_texture.update(_map_province_colour_image) + +func _world_to_map_coords(pos : Vector3) -> Vector2: + return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims + +func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: + var ray_origin := _camera.project_ray_origin(pos_viewport) + var ray_normal := _camera.project_ray_normal(pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + return _world_to_map_coords(intersection as Vector3) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) + return Vector2(0.5, 0.5) +# REQUIREMENTS +# * SS-31 func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) - var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size) - var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos) + var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) + var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map) province_selected.emit(province_identifier) + else: + print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): if _drag_active: push_warning("Drag being activated while already active!") @@ -116,6 +165,7 @@ func _unhandled_input(event : InputEvent): func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() + _viewport_dims = Vector2(Resolution.get_current_resolution()) # Process movement _movement_process(delta) # Keep within map bounds @@ -124,9 +174,13 @@ func _physics_process(delta : float): _zoom_process(delta) # Orient based on height _update_orientation() + # Update viewport on minimap + _update_minimap_viewport() # Calculate where the mouse lies on the map _update_mouse_map_position() +# REQUIREMENTS +# * UIFUN-124 func _movement_process(delta : float) -> void: var direction : Vector2 if _drag_active: @@ -137,13 +191,18 @@ func _movement_process(delta : float) -> void: direction *= _camera.position.y * delta _camera.position += Vector3(direction.x, 0, direction.y) +# REQUIREMENTS +# * UIFUN-125 func _edge_scrolling_vector() -> Vector2: - var viewport_dims := Vector2(Resolution.get_current_resolution()) - var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); - if pow(mouse_vector.x, 4) + pow(mouse_vector.y, 4) < pow(0.5 - _edge_move_threshold, 4): + if not _mouse_over_viewport: + return Vector2() + var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) + if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: mouse_vector *= 0 return mouse_vector * _edge_move_speed +# REQUIREMENTS +# * SS-75 func _cardinal_movement_vector() -> Vector2: var move := Vector2( float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), @@ -155,6 +214,9 @@ func _clamp_over_map() -> void: _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) +# REQUIREMENTS +# * SS-74 +# * UIFUN-123 func _zoom_process(delta : float) -> void: var height := _camera.position.y var zoom := _zoom_target - height @@ -169,17 +231,27 @@ func _update_orientation() -> void: var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) _camera.look_at(_camera.position + dir) +func _update_minimap_viewport() -> void: + var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y)) + var far_left := _viewport_to_map_coords(Vector2(0, 0)) + var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0)) + var near_right := _viewport_to_map_coords(_viewport_dims) + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + func _update_mouse_map_position() -> void: - var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) - var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) - # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin - var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) - if typeof(intersection) == TYPE_VECTOR3: - var intersection_vec := intersection as Vector3 - # This loops both horizontally (good) and vertically (bad) - _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims - _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) - else: - # Normals parallel to the xz-plane could cause null intersections, - # but the camera's orientation should prevent such normals - push_error("Invalid intersection: ", intersection) + _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) + var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + if _mouse_over_viewport: + _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) + +func _on_mouse_entered_viewport(): + _mouse_over_viewport = true + +func _on_mouse_exited_viewport(): + _mouse_over_viewport = false + +func _on_minimap_clicked(pos_clicked : Vector2): + pos_clicked *= _map_mesh_dims + _camera.position.x = pos_clicked.x + _camera.position.z = pos_clicked.y + _clamp_over_map() \ No newline at end of file diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 4650acb..93fc162 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -2,26 +2,28 @@ [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") -shader_parameter/hover_pos = Vector2(0.5, 0.5) -shader_parameter/selected_pos = Vector2(0.5, 0.5) +shader_parameter/hover_index = null +shader_parameter/selected_index = null shader_parameter/terrain_tex = ExtResource("3_l8pnf") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd new file mode 100644 index 0000000..25c7cac --- /dev/null +++ b/game/src/GameSession/Minimap.gd @@ -0,0 +1,89 @@ +extends Control + +signal minimap_clicked(pos_clicked : Vector2) + +const _action_click : StringName = &"map_click" + +var _viewport_points : PackedVector2Array + +# REQUIREMENTS +# * SS-80 +# * UI-752 +func _draw() -> void: + if _viewport_points.size() > 1: + draw_multiline(_viewport_points, Color.WHITE, -1) + +# REQUIREMENTS +# * SS-81 +# * UIFUN-127 +func _unhandled_input(event : InputEvent): + if event is InputEventMouse and Input.is_action_pressed(_action_click): + var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) + if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: + minimap_clicked.emit(pos_clicked) + +# Returns the point on the line going through p and q with the specific x coord +func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2: + if p.x == q.x: + return Vector2(x, 0.5 * (p.y + q.y)) + var t := (x - q.x) / (p.x - q.x) + return q + t * (p - q) + +# Returns the point on the line going through p and q with the specific y coord +func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2: + if p.y == q.y: + return Vector2(0.5 * (p.x + q.x), y) + var t := (y - q.y) / (p.y - q.y) + return q + t * (p - q) + +const _one_x := Vector2(1, 0) + +func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void: + if left.x < 0: + if right.x < 0: + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(right + _one_x) + else: + var mid_point := _intersect_x(left, right, 0) + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right) + mid_point.x = 1 + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(mid_point) + elif right.x > 1: + if left.x > 1: + _viewport_points.push_back(left - _one_x) + _viewport_points.push_back(right - _one_x) + else: + var mid_point := _intersect_x(left, right, 1) + _viewport_points.push_back(left) + _viewport_points.push_back(mid_point) + mid_point.x = 0 + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right - _one_x) + else: + _viewport_points.push_back(left) + _viewport_points.push_back(right) + +# This can break if the viewport is rotated too far! +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + # Bound far y coords + if far_left.y < 0: + far_left = _intersect_y(near_left, far_left, 0) + if far_right.y < 0: + far_right = _intersect_y(near_right, far_right, 0) + # Bound near y coords + if near_left.y > 1: + near_left = _intersect_y(near_left, far_left, 1) + if near_right.y > 1: + near_right = _intersect_y(near_right, far_right, 1) + + _viewport_points.clear() + _add_line_looped_over_x(near_left, near_right) + _add_line_looped_over_x(far_left, far_right) + _add_line_looped_over_x(far_left, near_left) + _add_line_looped_over_x(near_right, far_right) + + for i in _viewport_points.size(): + _viewport_points[i] *= size + queue_redraw() diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index e21b1c3..2df95fb 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -3,6 +3,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] [node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 @@ -23,6 +24,7 @@ offset_right = -10.0 offset_bottom = -5.0 [node name="ProvinceName" type="Label" parent="VBoxContainer"] +editor_description = "UI-57" layout_mode = 2 text = "PROVINCE_NAME" vertical_alignment = 1 diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index a6774fd..7aca0f9 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -8,10 +8,10 @@ uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; uniform sampler2D province_index_tex : repeat_enable, filter_nearest; // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; -// Position of the mouse over the map mesh in UV coords -uniform vec2 hover_pos; -// Position in UV coords of a pixel belonging to the currently selected province -uniform vec2 selected_pos; +// Index of the mouse over the map mesh +uniform uint hover_index; +// Index of the currently selected province +uniform uint selected_index; uvec2 vec2_to_uvec2(vec2 v) { return uvec2(v * 255.0); @@ -31,13 +31,10 @@ uint read_uint16(sampler2D tex, vec2 uv) { void fragment() { uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); - uint prov_index = uvec2_to_uint(prov_idx_split); - uint hover_index = read_uint16(province_index_tex, hover_pos); - uint selected_index = read_uint16(province_index_tex, selected_pos); // Boost prov_colour's contribution if it matches hover_colour or selected_colour - float mix_val = float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.5; + float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3; // Don't mix if the province index is 0 mix_val *= float(prov_index != 0u); -- cgit v1.2.3-56-ga3b1