From e0874b0d92e1320108b8c2417e81f958420119ac Mon Sep 17 00:00:00 2001 From: Hop311 Date: Mon, 1 May 2023 18:19:01 +0100 Subject: Better province highlight on selection/hover. --- game/src/GameSession/GameSession.tscn | 2 ++ game/src/GameSession/MapView.gd | 4 ++-- game/src/GameSession/ProvinceOverviewPanel.gd | 2 ++ game/src/GameSession/ProvinceOverviewPanel.tscn | 4 ++++ game/src/GameSession/TerrainMap.gdshader | 7 +++++-- 5 files changed, 15 insertions(+), 4 deletions(-) (limited to 'game') diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index 70f0583..cad6a96 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -75,6 +75,8 @@ grow_horizontal = 0 [connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] [connection signal="zoom_in_button_pressed" from="MapControlPanel" to="MapView" method="zoom_in"] [connection signal="zoom_out_button_pressed" from="MapControlPanel" to="MapView" method="zoom_out"] +[connection signal="mouse_entered" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_exited_viewport"] +[connection signal="mouse_exited" from="ProvinceOverviewPanel" to="MapView" method="_on_mouse_entered_viewport"] [connection signal="province_deselected" from="ProvinceOverviewPanel" to="MapView" method="_deselect_province"] [connection signal="back_button_pressed" from="OptionsMenu" to="MapView" method="enable_processing"] [connection signal="back_button_pressed" from="OptionsMenu" to="OptionsMenu" method="hide"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index e2c8519..dc62594 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -70,9 +70,9 @@ func _ready(): _map_mesh = _map_mesh_instance.mesh # Set map mesh size and get bounds - _map_mesh.aspect_ratio = GameSingleton.get_aspect_ratio() + const pixels_per_terrain_tile : float = 64.0 _map_shader_material.set_shader_parameter(Events.ShaderManager.param_terrain_tile_factor, - float(GameSingleton.get_height()) / 128.0) + float(GameSingleton.get_height()) / pixels_per_terrain_tile) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), diff --git a/game/src/GameSession/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel.gd index 5a914f7..80f02c5 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.gd +++ b/game/src/GameSession/ProvinceOverviewPanel.gd @@ -54,11 +54,13 @@ func _add_building(building : Dictionary) -> void: progress_bar.max_value = 1 progress_bar.value = building.get(_expansion_progress_key, 0) progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL + progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS _buildings_container.add_child(progress_bar) else: var expand_button := Button.new() expand_button.text = _expand_province_building expand_button.size_flags_horizontal = Control.SIZE_EXPAND_FILL + expand_button.mouse_filter = Control.MOUSE_FILTER_PASS expand_button.disabled = expansion_state != CAN_EXPAND expand_button.pressed.connect(func(): _expand_building(building_label.text)) _buildings_container.add_child(expand_button) diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index 48e7c25..8c83baa 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -10,6 +10,7 @@ anchor_bottom = 1.0 offset_top = -300.0 offset_right = 200.0 grow_vertical = 0 +mouse_filter = 1 script = ExtResource("1_3n8k5") _province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName") _region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName") @@ -42,11 +43,13 @@ vertical_alignment = 1 [node name="LifeRatingBar" type="ProgressBar" parent="PanelList/TopBarList/NameList"] editor_description = "UI-62" layout_mode = 2 +mouse_filter = 1 [node name="CloseButton" type="Button" parent="PanelList/TopBarList"] custom_minimum_size = Vector2(30, 30) layout_mode = 2 size_flags_vertical = 0 +mouse_filter = 1 text = "X" [node name="InteractList" type="VBoxContainer" parent="PanelList"] @@ -55,6 +58,7 @@ size_flags_vertical = 3 [node name="HSeparator" type="HSeparator" parent="PanelList/InteractList"] layout_mode = 2 +mouse_filter = 1 [node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"] layout_mode = 2 diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index cab757b..7d160f0 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -15,13 +15,16 @@ uniform sampler2DArray terrain_tex: source_color, repeat_enable, filter_linear; // The number of times the terrain textures should tile vertically uniform float terrain_tile_factor; +const vec3 highlight_colour = vec3(1.0); + vec3 get_terrain_colour(vec2 uv, vec2 corner, vec2 half_pixel_size, vec2 terrain_uv) { uvec3 province_data = read_uvec3(fma(corner, half_pixel_size, uv)); vec4 province_colour = texelFetch(province_colour_tex, ivec2(province_data.rg), 0); vec3 terrain_colour = texture(terrain_tex, vec3(terrain_uv, float(province_data.b))).rgb; + vec3 mixed_colour = mix(terrain_colour, province_colour.rgb, province_colour.a); uint index = uvec2_to_uint(province_data.rg); - float mix_val = province_colour.a + float(index == hover_index) * 0.2 + float(index == selected_index) * 0.2; - return mix(terrain_colour, province_colour.rgb, mix_val); + float mix_val = 0.1 * (float(index == hover_index) + float(index == selected_index)); + return mix(mixed_colour, highlight_colour, mix_val); } vec3 mix_terrain_colour(vec2 uv) { -- cgit v1.2.3-56-ga3b1