From fb9e316a18139ea6b6ffe3b237796b42d7114738 Mon Sep 17 00:00:00 2001 From: "George L. Albany" Date: Tue, 21 Feb 2023 02:49:46 -0500 Subject: Add stylized theme to MainMenu (#12) * Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md --- game/default_theme.theme | Bin 0 -> 96130 bytes game/project.godot | 9 ++ game/src/GameMenu.tscn | 5 +- game/src/MainMenu.gd | 31 ------ game/src/MainMenu.tscn | 66 ----------- game/src/MainMenu/MainMenu.gd | 34 ++++++ game/src/MainMenu/MainMenu.tscn | 98 ++++++++++++++++ game/src/SampleGame.gd | 15 ++- game/src/SampleGame.tscn | 17 ++- game/src/Utility/StyleBoxCombinedTexture.gd | 47 ++++++++ game/src/Utility/TextureSetting.gd | 123 +++++++++++++++++++++ game/theme_assets/main_menu_background.png | Bin 0 -> 7817823 bytes game/theme_assets/main_menu_background.png.import | 34 ++++++ game/theme_assets/main_menu_border_paper.png | Bin 0 -> 4496997 bytes .../theme_assets/main_menu_border_paper.png.import | 34 ++++++ game/theme_assets/main_menu_button.png | Bin 0 -> 121864 bytes game/theme_assets/main_menu_button.png.import | 34 ++++++ game/theme_assets/main_menu_button_normal.stylebox | Bin 0 -> 497 bytes 18 files changed, 440 insertions(+), 107 deletions(-) create mode 100644 game/default_theme.theme delete mode 100644 game/src/MainMenu.gd delete mode 100644 game/src/MainMenu.tscn create mode 100644 game/src/MainMenu/MainMenu.gd create mode 100644 game/src/MainMenu/MainMenu.tscn create mode 100644 game/src/Utility/StyleBoxCombinedTexture.gd create mode 100644 game/src/Utility/TextureSetting.gd create mode 100644 game/theme_assets/main_menu_background.png create mode 100644 game/theme_assets/main_menu_background.png.import create mode 100644 game/theme_assets/main_menu_border_paper.png create mode 100644 game/theme_assets/main_menu_border_paper.png.import create mode 100644 game/theme_assets/main_menu_button.png create mode 100644 game/theme_assets/main_menu_button.png.import create mode 100644 game/theme_assets/main_menu_button_normal.stylebox (limited to 'game') diff --git a/game/default_theme.theme b/game/default_theme.theme new file mode 100644 index 0000000..514ab3f Binary files /dev/null and b/game/default_theme.theme differ diff --git a/game/project.godot b/game/project.godot index d66f91f..34d4267 100644 --- a/game/project.godot +++ b/game/project.godot @@ -36,3 +36,12 @@ locale/locale_filter_mode=0 locale/country_short_name={ "United States of America": "USA" } + +[memory] + +limits/message_queue/max_size_kb=16384 + +[rendering] + +textures/lossless_compression/force_png=true +textures/default_filters/use_nearest_mipmap_filter=true diff --git a/game/src/GameMenu.tscn b/game/src/GameMenu.tscn index 24f1c6c..0c399fb 100644 --- a/game/src/GameMenu.tscn +++ b/game/src/GameMenu.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=5 format=3 uid="uid://b4pg2y2ivib8f"] [ext_resource type="Script" path="res://src/GameMenu.gd" id="1_cafwe"] -[ext_resource type="PackedScene" uid="uid://dvoin538iby54" path="res://src/MainMenu.tscn" id="1_y4m2a"] +[ext_resource type="PackedScene" uid="uid://dvoin538iby54" path="res://src/MainMenu/MainMenu.tscn" id="2_2jbkh"] [ext_resource type="PackedScene" uid="uid://cnbfxjy1m6wja" path="res://src/OptionMenu/OptionsMenu.tscn" id="3_111lv"] [ext_resource type="PackedScene" uid="uid://b7oncobnacxmt" path="res://src/LocaleButton.tscn" id="4_jno35"] @@ -14,8 +14,9 @@ grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_cafwe") -[node name="MainMenu" parent="." instance=ExtResource("1_y4m2a")] +[node name="MainMenu" parent="." instance=ExtResource("2_2jbkh")] layout_mode = 1 +metadata/_edit_vertical_guides_ = [251.0, 269.0, 504.0, 523.0, 15.0, 759.0, 777.0] [node name="OptionsMenu" parent="." instance=ExtResource("3_111lv")] visible = false diff --git a/game/src/MainMenu.gd b/game/src/MainMenu.gd deleted file mode 100644 index de49ec4..0000000 --- a/game/src/MainMenu.gd +++ /dev/null @@ -1,31 +0,0 @@ -extends Control - -signal options_button_pressed - -func _ready(): - print("From GDScript") - TestSingleton.hello_singleton() - $VBox/Center/VBox/NewGameButton.grab_focus() - - -func _on_new_game_button_pressed(): - print("Start a new game!") - get_tree().change_scene_to_file("res://src/SampleGame.tscn") - - -func _on_continue_button_pressed(): - print("Continue last game!") - - -func _on_multi_player_button_pressed(): - print("Have fun with friends!") - - -func _on_options_button_pressed(): - print("Check out some options!") - options_button_pressed.emit() - - -func _on_exit_button_pressed(): - print("See you later!") - get_tree().quit() diff --git a/game/src/MainMenu.tscn b/game/src/MainMenu.tscn deleted file mode 100644 index 587eb01..0000000 --- a/game/src/MainMenu.tscn +++ /dev/null @@ -1,66 +0,0 @@ -[gd_scene load_steps=2 format=3 uid="uid://dvoin538iby54"] - -[ext_resource type="Script" path="res://src/MainMenu.gd" id="1_6akq8"] - -[node name="MainMenu" type="Control"] -layout_mode = 3 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 -script = ExtResource("1_6akq8") - -[node name="VBox" type="VBoxContainer" parent="."] -layout_mode = 1 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -grow_horizontal = 2 -grow_vertical = 2 - -[node name="TitleLabel" type="Label" parent="VBox"] -layout_mode = 2 -size_flags_vertical = 6 -size_flags_stretch_ratio = 1.5 -theme_override_font_sizes/font_size = 90 -text = "OpenVic2" -horizontal_alignment = 1 -vertical_alignment = 1 - -[node name="Center" type="CenterContainer" parent="VBox"] -layout_mode = 2 -size_flags_vertical = 2 - -[node name="VBox" type="VBoxContainer" parent="VBox/Center"] -layout_mode = 2 - -[node name="NewGameButton" type="Button" parent="VBox/Center/VBox" node_paths=PackedStringArray("shortcut_context")] -layout_mode = 2 -focus_neighbor_top = NodePath("../ExitButton") -shortcut_context = NodePath("") -text = "New Game" - -[node name="ContinueButton" type="Button" parent="VBox/Center/VBox"] -layout_mode = 2 -disabled = true -text = "Continue" - -[node name="MultiplayerButton" type="Button" parent="VBox/Center/VBox"] -layout_mode = 2 -text = "Multipayer" - -[node name="OptionsButton" type="Button" parent="VBox/Center/VBox"] -layout_mode = 2 -text = "Options" - -[node name="ExitButton" type="Button" parent="VBox/Center/VBox"] -layout_mode = 2 -focus_neighbor_bottom = NodePath("../NewGameButton") -text = "Exit" - -[connection signal="pressed" from="VBox/Center/VBox/NewGameButton" to="." method="_on_new_game_button_pressed"] -[connection signal="pressed" from="VBox/Center/VBox/ContinueButton" to="." method="_on_continue_button_pressed"] -[connection signal="pressed" from="VBox/Center/VBox/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] -[connection signal="pressed" from="VBox/Center/VBox/OptionsButton" to="." method="_on_options_button_pressed"] -[connection signal="pressed" from="VBox/Center/VBox/ExitButton" to="." method="_on_exit_button_pressed"] diff --git a/game/src/MainMenu/MainMenu.gd b/game/src/MainMenu/MainMenu.gd new file mode 100644 index 0000000..000dc69 --- /dev/null +++ b/game/src/MainMenu/MainMenu.gd @@ -0,0 +1,34 @@ +extends Control + +signal options_button_pressed + +@export +var _new_game_button : BaseButton + +func _ready(): + print("From GDScript") + TestSingleton.hello_singleton() + _new_game_button.grab_focus() + + +func _on_new_game_button_pressed(): + print("Start a new game!") + get_tree().change_scene_to_file("res://src/SampleGame.tscn") + + +func _on_continue_button_pressed(): + print("Continue last game!") + + +func _on_multi_player_button_pressed(): + print("Have fun with friends!") + + +func _on_options_button_pressed(): + print("Check out some options!") + options_button_pressed.emit() + + +func _on_exit_button_pressed(): + print("See you later!") + get_tree().quit() diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn new file mode 100644 index 0000000..bb47f88 --- /dev/null +++ b/game/src/MainMenu/MainMenu.tscn @@ -0,0 +1,98 @@ +[gd_scene load_steps=3 format=3 uid="uid://dvoin538iby54"] + +[ext_resource type="Theme" uid="uid://1xrgnmmnrnce" path="res://default_theme.theme" id="1_6d448"] +[ext_resource type="Script" path="res://src/MainMenu/MainMenu.gd" id="2_nm1fq"] + +[node name="MainMenu" type="Control" node_paths=PackedStringArray("_new_game_button")] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme = ExtResource("1_6d448") +script = ExtResource("2_nm1fq") +_new_game_button = NodePath("Panel/VBox/Margin/ButtonList/NewGameButton") + +[node name="Panel" type="PanelContainer" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_type_variation = &"Panel_MainMenu" + +[node name="VBox" type="VBoxContainer" parent="Panel"] +layout_mode = 2 + +[node name="TitleLabel" type="Label" parent="Panel/VBox"] +layout_mode = 2 +size_flags_vertical = 6 +size_flags_stretch_ratio = 1.5 +theme_override_font_sizes/font_size = 90 +text = "OpenVic2" +horizontal_alignment = 1 +vertical_alignment = 1 + +[node name="Margin" type="MarginContainer" parent="Panel/VBox"] +layout_mode = 2 +theme_override_constants/margin_left = 15 +theme_override_constants/margin_right = 12 + +[node name="ButtonList" type="HBoxContainer" parent="Panel/VBox/Margin"] +custom_minimum_size = Vector2(500, 0) +layout_mode = 2 +theme_type_variation = &"HBox_MainMenu_ButtonList" +theme_override_constants/separation = 18 +alignment = 1 + +[node name="NewGameButton" type="Button" parent="Panel/VBox/Margin/ButtonList" node_paths=PackedStringArray("shortcut_context")] +layout_mode = 2 +size_flags_horizontal = 3 +focus_neighbor_top = NodePath("../ExitButton") +shortcut_context = NodePath("") +theme_type_variation = &"Button_MainMenu" +text = "New Game" +clip_text = true + +[node name="ContinueButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +layout_mode = 2 +size_flags_horizontal = 3 +theme_type_variation = &"Button_MainMenu" +disabled = true +text = "Continue" +clip_text = true + +[node name="MultiplayerButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +layout_mode = 2 +size_flags_horizontal = 3 +theme_type_variation = &"Button_MainMenu" +text = "Multiplayer" +clip_text = true + +[node name="OptionsButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +layout_mode = 2 +size_flags_horizontal = 3 +theme_type_variation = &"Button_MainMenu" +text = "Options" +clip_text = true + +[node name="ExitButton" type="Button" parent="Panel/VBox/Margin/ButtonList"] +layout_mode = 2 +size_flags_horizontal = 3 +focus_neighbor_bottom = NodePath("../NewGameButton") +theme_type_variation = &"Button_MainMenu" +text = "Exit" +clip_text = true + +[node name="BottomSpace" type="Control" parent="Panel/VBox"] +layout_mode = 2 +size_flags_vertical = 3 +size_flags_stretch_ratio = 0.35 + +[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/NewGameButton" to="." method="_on_new_game_button_pressed"] +[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ContinueButton" to="." method="_on_continue_button_pressed"] +[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/MultiplayerButton" to="." method="_on_multi_player_button_pressed"] +[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/OptionsButton" to="." method="_on_options_button_pressed"] +[connection signal="pressed" from="Panel/VBox/Margin/ButtonList/ExitButton" to="." method="_on_exit_button_pressed"] diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd index 0e3a61d..589fed2 100644 --- a/game/src/SampleGame.gd +++ b/game/src/SampleGame.gd @@ -2,6 +2,15 @@ extends Control var selectedId = 0 +@export +var _province_num_display : Label + +@export +var _province_size_display : Label + +@export +var _main_menu_scene : PackedScene + # Called when the node enters the scene tree for the first time. func _ready(): updateVisibleInfo() @@ -14,8 +23,8 @@ func _ready(): func updateVisibleInfo(): - $CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay.text = str(selectedId) - $CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay.text = str(Simulation.queryProvinceSize(selectedId)) + _province_num_display.text = str(selectedId) + _province_size_display.text = str(Simulation.queryProvinceSize(selectedId)) func _on_pass_time_button_pressed(): @@ -37,4 +46,4 @@ func _on_prev_prov_button_pressed(): func _on_to_main_menu_pressed(): - get_tree().change_scene_to_file("res://src/MainMenu.tscn") + get_tree().change_scene_to_packed(_main_menu_scene) diff --git a/game/src/SampleGame.tscn b/game/src/SampleGame.tscn index 8221857..92603b9 100644 --- a/game/src/SampleGame.tscn +++ b/game/src/SampleGame.tscn @@ -1,8 +1,9 @@ -[gd_scene load_steps=2 format=3 uid="uid://bgnupcshe1m7r"] +[gd_scene load_steps=3 format=3 uid="uid://bgnupcshe1m7r"] [ext_resource type="Script" path="res://src/SampleGame.gd" id="1_eklvp"] +[ext_resource type="PackedScene" uid="uid://b4pg2y2ivib8f" path="res://src/GameMenu.tscn" id="2_r7wq5"] -[node name="SampleGame" type="Control"] +[node name="SampleGame" type="Control" node_paths=PackedStringArray("_province_num_display", "_province_size_display")] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 @@ -10,11 +11,17 @@ anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_eklvp") +_province_num_display = NodePath("CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay") +_province_size_display = NodePath("CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay") +_main_menu_scene = ExtResource("2_r7wq5") [node name="CenterContainer" type="CenterContainer" parent="."] -layout_mode = 0 -offset_right = 1152.0 -offset_bottom = 648.0 +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 [node name="VBoxContainer2" type="VBoxContainer" parent="CenterContainer"] layout_mode = 2 diff --git a/game/src/Utility/StyleBoxCombinedTexture.gd b/game/src/Utility/StyleBoxCombinedTexture.gd new file mode 100644 index 0000000..db54da4 --- /dev/null +++ b/game/src/Utility/StyleBoxCombinedTexture.gd @@ -0,0 +1,47 @@ +@tool +extends StyleBox +class_name StyleBoxCombinedTexture + +@export +var texture_settings : Array[TextureSetting] = []: + get: return texture_settings.duplicate() + set(v): + texture_settings = v + for setting in texture_settings: + setting.changed.connect(emit_changed) + emit_changed() + +func _get_draw_rect(rect : Rect2) -> Rect2: + var combined_rect : Rect2 = Rect2() + for setting in texture_settings: + if combined_rect.position.x > setting.expand_margin_left: + combined_rect.position.x = setting.expand_margin_left + if combined_rect.position.y > setting.expand_margin_top: + combined_rect.position.y = setting.expand_margin_top + if combined_rect.end.x < setting.expand_margin_right: + combined_rect.end.x = setting.expand_margin_right + if combined_rect.end.y < setting.expand_margin_bottom: + combined_rect.end.y = setting.expand_margin_bottom + return rect.grow_individual(combined_rect.position.x, combined_rect.position.y, combined_rect.end.x, combined_rect.end.y) + +func _draw(to_canvas_item : RID, rect : Rect2) -> void: + for setting in texture_settings: + if setting == null or setting.texture == null: + continue + var inner_rect : Rect2 = rect + inner_rect.position.x -= setting.expand_margin_left + inner_rect.position.y -= setting.expand_margin_top + inner_rect.size.x += setting.expand_margin_left + setting.expand_margin_right + inner_rect.size.y += setting.expand_margin_top + setting.expand_margin_bottom + RenderingServer.canvas_item_add_nine_patch( + to_canvas_item, + inner_rect, + setting.region_rect, + setting.texture.get_rid(), + Vector2(setting.texture_margin_left, setting.texture_margin_top), + Vector2(setting.texture_margin_right, setting.texture_margin_bottom), + setting.axis_stretch_horizontal, + setting.axis_stretch_vertical, + setting.draw_center, + setting.modulate_color + ) diff --git a/game/src/Utility/TextureSetting.gd b/game/src/Utility/TextureSetting.gd new file mode 100644 index 0000000..da9b185 --- /dev/null +++ b/game/src/Utility/TextureSetting.gd @@ -0,0 +1,123 @@ +extends Resource +class_name TextureSetting + +@export +var texture : Texture2D: + get: return texture + set(v): + texture = v + emit_changed() +@export +var draw_center : bool = true: + get: return draw_center + set(v): + draw_center = v + emit_changed() + +@export_group("Texture Margins", "texture_margin_") +@export +var texture_margin_left : float = 0: + get: return texture_margin_left + set(v): + texture_margin_left = v + emit_changed() +@export +var texture_margin_top : float = 0: + get: return texture_margin_top + set(v): + texture_margin_top = v + emit_changed() +@export +var texture_margin_right : float = 0: + get: return texture_margin_right + set(v): + texture_margin_right = v + emit_changed() +@export +var texture_margin_bottom : float = 0: + get: return texture_margin_bottom + set(v): + texture_margin_bottom = v + emit_changed() + +@export_group("Expand Margins", "expand_margin_") +@export +var expand_margin_left : float = 0: + get: return expand_margin_left + set(v): + expand_margin_left = v + emit_changed() +@export +var expand_margin_top : float = 0: + get: return expand_margin_top + set(v): + expand_margin_top = v + emit_changed() +@export +var expand_margin_right : float = 0: + get: return expand_margin_right + set(v): + expand_margin_right = v + emit_changed() +@export +var expand_margin_bottom : float = 0: + get: return expand_margin_bottom + set(v): + expand_margin_bottom = v + emit_changed() + +@export_group("Axis Stretch", "axis_stretch_") +@export +var axis_stretch_horizontal : RenderingServer.NinePatchAxisMode = RenderingServer.NINE_PATCH_STRETCH: + get: return axis_stretch_horizontal + set(v): + axis_stretch_horizontal = v + emit_changed() +@export +var axis_stretch_vertical : RenderingServer.NinePatchAxisMode = RenderingServer.NINE_PATCH_STRETCH: + get: return axis_stretch_vertical + set(v): + axis_stretch_vertical = v + emit_changed() + +@export_group("Sub-Region", "region_") +@export +var region_rect : Rect2 = Rect2(0, 0, 0, 0): + get: return region_rect + set(v): + region_rect = v + emit_changed() + +@export_group("Modulate", "modulate_") +@export +var modulate_color : Color = Color(1, 1, 1, 1): + get: return modulate_color + set(v): + modulate_color = v + emit_changed() + +@export_group("Content Margins", "content_margin_") +@export +var content_margin_left : float = -1: + get: return content_margin_left + set(v): + content_margin_left = v + emit_changed() +@export +var content_margin_top : float = -1: + get: return content_margin_top + set(v): + content_margin_top = v + emit_changed() +@export +var content_margin_right : float = -1: + get: return content_margin_right + set(v): + content_margin_right = v + emit_changed() +@export +var content_margin_bottom : float = -1: + get: return content_margin_bottom + set(v): + content_margin_bottom = v + emit_changed() diff --git a/game/theme_assets/main_menu_background.png b/game/theme_assets/main_menu_background.png new file mode 100644 index 0000000..7d64b9f Binary files /dev/null and b/game/theme_assets/main_menu_background.png differ diff --git a/game/theme_assets/main_menu_background.png.import b/game/theme_assets/main_menu_background.png.import new file mode 100644 index 0000000..271c7a7 --- /dev/null +++ b/game/theme_assets/main_menu_background.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dapuqgpjs56bs" +path="res://.godot/imported/main_menu_background.png-c4fc744a964a06c84b08c83d86c1109c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://theme_assets/main_menu_background.png" +dest_files=["res://.godot/imported/main_menu_background.png-c4fc744a964a06c84b08c83d86c1109c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/theme_assets/main_menu_border_paper.png b/game/theme_assets/main_menu_border_paper.png new file mode 100644 index 0000000..0693ce5 Binary files /dev/null and b/game/theme_assets/main_menu_border_paper.png differ diff --git a/game/theme_assets/main_menu_border_paper.png.import b/game/theme_assets/main_menu_border_paper.png.import new file mode 100644 index 0000000..d01f7b1 --- /dev/null +++ b/game/theme_assets/main_menu_border_paper.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://q25s41oavuxw" +path="res://.godot/imported/main_menu_border_paper.png-a42b85887a8e3c9c1d1136c72c94fdc0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://theme_assets/main_menu_border_paper.png" +dest_files=["res://.godot/imported/main_menu_border_paper.png-a42b85887a8e3c9c1d1136c72c94fdc0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/theme_assets/main_menu_button.png b/game/theme_assets/main_menu_button.png new file mode 100644 index 0000000..b84c8a3 Binary files /dev/null and b/game/theme_assets/main_menu_button.png differ diff --git a/game/theme_assets/main_menu_button.png.import b/game/theme_assets/main_menu_button.png.import new file mode 100644 index 0000000..745b2e1 --- /dev/null +++ b/game/theme_assets/main_menu_button.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0p34i3d3b0pw" +path="res://.godot/imported/main_menu_button.png-c10c48e0a8cab217f3c5b89e1e5b8b32.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://theme_assets/main_menu_button.png" +dest_files=["res://.godot/imported/main_menu_button.png-c10c48e0a8cab217f3c5b89e1e5b8b32.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/game/theme_assets/main_menu_button_normal.stylebox b/game/theme_assets/main_menu_button_normal.stylebox new file mode 100644 index 0000000..563b302 Binary files /dev/null and b/game/theme_assets/main_menu_button_normal.stylebox differ -- cgit v1.2.3-56-ga3b1