#!/usr/bin/env python import os import sys env = SConscript("godot-cpp/SConstruct") # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["extension/src/"]) sources = Glob("extension/src/*.cpp") if env["platform"] == "macos": library = env.SharedLibrary( "game/bin/openvic2/libopenvic2.{}.{}.framework/libgdsummator.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, ) else: library = env.SharedLibrary( "game/bin/openvic2/libopenvic2{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) Default(library)