#include "GameSingleton.hpp" #include #include #include #include "openvic2/Logger.hpp" using namespace godot; using namespace OpenVic2; #define ERR(x) ((x) == SUCCESS ? OK : FAILED) GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { ClassDB::bind_method(D_METHOD("load_province_identifier_file", "file_path"), &GameSingleton::load_province_identifier_file); ClassDB::bind_method(D_METHOD("load_water_province_file", "file_path"), &GameSingleton::load_water_province_file); ClassDB::bind_method(D_METHOD("load_region_file", "file_path"), &GameSingleton::load_region_file); ClassDB::bind_method(D_METHOD("load_province_shape_file", "file_path"), &GameSingleton::load_province_shape_file); ClassDB::bind_method(D_METHOD("setup"), &GameSingleton::setup); ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images); ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image); ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image); ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); ADD_SIGNAL(MethodInfo("state_updated")); } GameSingleton* GameSingleton::get_singleton() { return singleton; } /* REQUIREMENTS: * MAP-21, MAP-25 */ GameSingleton::GameSingleton() : game_manager{ [this]() { emit_signal("state_updated"); } } { ERR_FAIL_COND(singleton != nullptr); singleton = this; Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(str.c_str()); }); Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(str.c_str()); }); using mapmode_t = std::pair; const std::vector mapmodes = { { "mapmode_province", [](Map const&, Province const& province) -> Province::colour_t { return province.get_colour(); } }, { "mapmode_region", [](Map const&, Province const& province) -> Province::colour_t { Region const* region = province.get_region(); if (region != nullptr) return region->get_colour(); return province.get_colour(); } }, { "mapmode_terrain", [](Map const&, Province const& province) -> Province::colour_t { return province.is_water() ? 0x4287F5 : 0x0D7017; } }, { "mapmode_index", [](Map const& map, Province const& province) -> Province::colour_t { const uint8_t f = static_cast(province.get_index()) / static_cast(map.get_province_count()) * 255.0f; return (f << 16) | (f << 8) | f; } } }; for (mapmode_t const& mapmode : mapmodes) game_manager.map.add_mapmode(mapmode.first, mapmode.second); game_manager.map.lock_mapmodes(); using building_type_t = std::tuple; const std::vector building_types = { { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } }; for (building_type_t const& type : building_types) game_manager.building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); game_manager.building_manager.lock_building_types(); } GameSingleton::~GameSingleton() { ERR_FAIL_COND(singleton != this); singleton = nullptr; } static Error load_json_file(String const& file_description, String const& file_path, Variant& result) { result.clear(); UtilityFunctions::print("Loading ", file_description, " file: ", file_path); const Ref file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); if (err != OK || file.is_null()) { UtilityFunctions::push_error("Failed to load ", file_description, " file: ", file_path); return err == OK ? FAILED : err; } const String json_string = file->get_as_text(); JSON json; err = json.parse(json_string); if (err != OK) { UtilityFunctions::push_error("Failed to parse ", file_description, " file as JSON: ", file_path, "\nError at line ", json.get_error_line(), ": ", json.get_error_message()); return err; } result = json.get_data(); return err; } using parse_json_entry_func_t = std::function; static Error parse_json_dictionary_file(String const& file_description, String const& file_path, String const& identifier_prefix, parse_json_entry_func_t parse_entry) { Variant json_var; Error err = load_json_file(file_description, file_path, json_var); if (err != OK) return err; const Variant::Type type = json_var.get_type(); if (type != Variant::DICTIONARY) { UtilityFunctions::push_error("Invalid ", file_description, " JSON: root has type ", Variant::get_type_name(type), " (expected Dictionary)"); return FAILED; } Dictionary const& dict = json_var; const Array identifiers = dict.keys(); for (int64_t idx = 0; idx < identifiers.size(); ++idx) { String const& identifier = identifiers[idx]; Variant const& entry = dict[identifier]; if (identifier.is_empty()) { UtilityFunctions::push_error("Empty identifier in ", file_description, " file with entry: ", entry); err = FAILED; continue; } if (!identifier.begins_with(identifier_prefix)) UtilityFunctions::push_warning("Identifier in ", file_description, " file missing \"", identifier_prefix, "\" prefix: ", identifier); if (parse_entry(identifier, entry) != OK) err = FAILED; } return err; } Error GameSingleton::_parse_province_identifier_entry(String const& identifier, Variant const& entry) { const Variant::Type type = entry.get_type(); Province::colour_t colour = Province::NULL_COLOUR; if (type == Variant::ARRAY) { Array const& colour_array = entry; if (colour_array.size() == 3) { for (int jdx = 0; jdx < 3; ++jdx) { Variant const& var = colour_array[jdx]; if (var.get_type() != Variant::FLOAT) { colour = Province::NULL_COLOUR; break; } const double colour_double = var; if (std::trunc(colour_double) != colour_double) { colour = Province::NULL_COLOUR; break; } const int64_t colour_int = static_cast(colour_double); if (colour_int < 0 || colour_int > 255) { colour = Province::NULL_COLOUR; break; } colour = (colour << 8) | colour_int; } } } else if (type == Variant::STRING) { String const& colour_string = entry; if (colour_string.is_valid_hex_number()) { const int64_t colour_int = colour_string.hex_to_int(); if (0 <= colour_int && colour_int <= 0xFFFFFF) colour = colour_int; } } if (colour == Province::NULL_COLOUR) { UtilityFunctions::push_error("Invalid colour for province identifier \"", identifier, "\": ", entry); return FAILED; } return ERR(game_manager.map.add_province(identifier.utf8().get_data(), colour)); } Error GameSingleton::load_province_identifier_file(String const& file_path) { const Error err = parse_json_dictionary_file("province identifier", file_path, "prov_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_province_identifier_entry(identifier, entry); }); game_manager.map.lock_provinces(); return err; } Error GameSingleton::_parse_region_entry(String const& identifier, Variant const& entry) { Error err = OK; Variant::Type type = entry.get_type(); std::vector province_identifiers; if (type == Variant::ARRAY) { Array const& province_array = entry; for (int64_t idx = 0; idx < province_array.size(); ++idx) { Variant const& province_var = province_array[idx]; type = province_var.get_type(); if (type == Variant::STRING) { String const& province_string = province_var; province_identifiers.push_back(province_string.utf8().get_data()); } else { UtilityFunctions::push_error("Invalid province identifier for region \"", identifier, "\": ", entry); err = FAILED; } } } if (province_identifiers.empty()) { UtilityFunctions::push_error("Invalid province list for region \"", identifier, "\": ", entry); return FAILED; } return ERR(game_manager.map.add_region(identifier.utf8().get_data(), province_identifiers)); } Error GameSingleton::load_region_file(String const& file_path) { const Error err = parse_json_dictionary_file("region", file_path, "region_", [this](String const& identifier, Variant const& entry) -> Error { return _parse_region_entry(identifier, entry); }); game_manager.map.lock_regions(); return err; } Error GameSingleton::load_province_shape_file(String const& file_path) { if (province_index_image[0].is_valid()) { UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path); return FAILED; } Ref province_shape_image; province_shape_image.instantiate(); Error err = province_shape_image->load(file_path); if (err != OK) { UtilityFunctions::push_error("Failed to load province shape file: ", file_path); return err; } const int32_t width = province_shape_image->get_width(); const int32_t height = province_shape_image->get_height(); if (width < 1 || height < 1) { UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path); err = FAILED; } if (width % image_width_divide != 0) { UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path); err = FAILED; } static constexpr Image::Format expected_format = Image::FORMAT_RGB8; const Image::Format format = province_shape_image->get_format(); if (format != expected_format) { UtilityFunctions::push_error("Invalid format (", format, ", should be ", expected_format, ") for province shape file: ", file_path); err = FAILED; } if (err != OK) return err; err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr())); std::vector const& province_index_data = game_manager.map.get_province_index_image(); const int32_t divided_width = width / image_width_divide; for (int32_t i = 0; i < image_width_divide; ++i) { PackedByteArray index_data_array; index_data_array.resize(divided_width * height * sizeof(Province::index_t)); for (int32_t y = 0; y < height; ++y) memcpy(index_data_array.ptrw() + y * divided_width * sizeof(Province::index_t), province_index_data.data() + y * width + i * divided_width, divided_width * sizeof(Province::index_t)); province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array); if (province_index_image[i].is_null()) { UtilityFunctions::push_error("Failed to create province ID image #", i); err = FAILED; } } if (update_colour_image() != OK) err = FAILED; return err; } godot::Error GameSingleton::setup() { return ERR(game_manager.setup()); } Error GameSingleton::load_water_province_file(String const& file_path) { Variant json_var; Error err = load_json_file("water province", file_path, json_var); if (err != OK) return err; Variant::Type type = json_var.get_type(); if (type != Variant::ARRAY) { UtilityFunctions::push_error("Invalid water province JSON: root has type ", Variant::get_type_name(type), " (expected Array)"); err = FAILED; } else { Array const& array = json_var; for (int64_t idx = 0; idx < array.size(); ++idx) { Variant const& entry = array[idx]; type = entry.get_type(); if (type != Variant::STRING) { UtilityFunctions::push_error("Invalid water province identifier: ", entry); err = FAILED; continue; } String const& identifier = entry; if (game_manager.map.set_water_province(identifier.utf8().get_data()) != SUCCESS) err = FAILED; } } game_manager.map.lock_water_provinces(); return err; } int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); return game_manager.map.get_province_index_at(x_mod_w, y_mod_h); } #define KEY(x) static const StringName x##_key = #x; Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Province const* province = game_manager.map.get_province_by_index(index); if (province == nullptr) return {}; KEY(province) KEY(region) KEY(life_rating) KEY(buildings) Dictionary ret; ret[province_key] = province->get_identifier().c_str(); Region const* region = province->get_region(); if (region != nullptr) ret[region_key] = region->get_identifier().c_str(); ret[life_rating_key] = province->get_life_rating(); std::vector const& buildings = province->get_buildings(); if (!buildings.empty()) { Array buildings_array; buildings_array.resize(buildings.size()); for (size_t idx = 0; idx < buildings.size(); ++idx) { KEY(building) KEY(level) KEY(expansion_state) KEY(start_date) KEY(end_date) KEY(expansion_progress) Dictionary building_dict; Building const& building = buildings[idx]; building_dict[building_key] = building.get_identifier().c_str(); building_dict[level_key] = static_cast(building.get_level()); building_dict[expansion_state_key] = static_cast(building.get_expansion_state()); building_dict[start_date_key] = static_cast(building.get_start_date()).c_str(); building_dict[end_date_key] = static_cast(building.get_end_date()).c_str(); building_dict[expansion_progress_key] = building.get_expansion_progress(); buildings_array[idx] = building_dict; } ret[buildings_key] = buildings_array; } return ret; } #undef KEY int32_t GameSingleton::get_width() const { return game_manager.map.get_width(); } int32_t GameSingleton::get_height() const { return game_manager.map.get_height(); } Array GameSingleton::get_province_index_images() const { Array ret; for (int i = 0; i < image_width_divide; ++i) ret.append(province_index_image[i]); return ret; } Ref GameSingleton::get_province_colour_image() const { return province_colour_image; } Error GameSingleton::update_colour_image() { static PackedByteArray colour_data_array; static constexpr int64_t colour_data_array_size = (Province::MAX_INDEX + 1) * 4; colour_data_array.resize(colour_data_array_size); Error err = OK; if (game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()) != SUCCESS) err = FAILED; static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); if (province_colour_image.is_null()) province_colour_image.instantiate(); province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); if (province_colour_image.is_null()) { UtilityFunctions::push_error("Failed to update province colour image"); return FAILED; } return err; } int32_t GameSingleton::get_mapmode_count() const { return game_manager.map.get_mapmode_count(); } String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index); if (mapmode != nullptr) return mapmode->get_identifier().c_str(); return String{}; } Error GameSingleton::set_mapmode(godot::String const& identifier) { Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(identifier.utf8().get_data()); if (mapmode == nullptr) { UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); return FAILED; } mapmode_index = mapmode->get_index(); return OK; } Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { if (game_manager.expand_building(province_index, building_type_identifier.utf8().get_data()) != SUCCESS) { UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); return FAILED; } return OK; } void GameSingleton::set_paused(bool paused) { game_manager.clock.isPaused = paused; } void GameSingleton::toggle_paused() { game_manager.clock.isPaused = !game_manager.clock.isPaused; } bool GameSingleton::is_paused() const { return game_manager.clock.isPaused; } void GameSingleton::increase_speed() { game_manager.clock.increaseSimulationSpeed(); } void GameSingleton::decrease_speed() { game_manager.clock.decreaseSimulationSpeed(); } bool GameSingleton::can_increase_speed() const { return game_manager.clock.canIncreaseSimulationSpeed(); } bool GameSingleton::can_decrease_speed() const { return game_manager.clock.canDecreaseSimulationSpeed(); } String GameSingleton::get_longform_date() const { return static_cast(game_manager.get_today()).c_str(); } void GameSingleton::try_tick() { game_manager.clock.conditionallyAdvanceGame(); }