#pragma once #include #include #include "openvic2/GameManager.hpp" namespace OpenVic2 { class GameSingleton : public godot::Object { GDCLASS(GameSingleton, godot::Object) static GameSingleton* singleton; GameManager game_manager; godot::Ref province_index_image, province_colour_image; Mapmode::index_t mapmode_index = 0; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); void _tick(); protected: static void _bind_methods(); public: static GameSingleton* get_singleton(); GameSingleton(); ~GameSingleton(); godot::Error load_province_identifier_file(godot::String const& file_path); godot::Error load_water_province_file(godot::String const& file_path); godot::Error load_region_file(godot::String const& file_path); godot::Error load_province_shape_file(godot::String const& file_path); godot::Error setup(); int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; godot::Dictionary get_province_info_from_index(int32_t index) const; int32_t get_width() const; int32_t get_height() const; godot::Ref get_province_index_image() const; godot::Ref get_province_colour_image() const; godot::Error update_colour_image(); int32_t get_mapmode_count() const; godot::String get_mapmode_identifier(int32_t index) const; godot::Error set_mapmode(godot::String const& identifier); godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier); void set_paused(bool paused); void toggle_paused(); bool is_paused() const; void increase_speed(); void decrease_speed(); bool can_increase_speed() const; bool can_decrease_speed() const; godot::String get_longform_date() const; void try_tick(); }; }