#pragma once #include #include "openvic/Types.hpp" #define ERR(x) ((x) == SUCCESS ? OK : FAILED) namespace OpenVic { inline std::string godot_to_std_string(godot::String const& str) { return str.ascii().get_data(); } inline godot::String std_to_godot_string(std::string const& str) { return str.c_str(); } }