#pragma once #include #include #include namespace OpenVic { class Checksum : public godot::Object { GDCLASS(Checksum, godot::Object) // BEGIN BOILERPLATE static inline Checksum* _checksum = nullptr; protected: static void _bind_methods(); public: static Checksum* get_singleton(); Checksum(); ~Checksum(); // END BOILERPLATE godot::String get_checksum_text(); }; }