#pragma once #include #include #include #define ERR(x) ((x) ? OK : FAILED) namespace OpenVic::Utilities { inline std::string godot_to_std_string(godot::String const& str) { return str.ascii().get_data(); } inline godot::String std_to_godot_string(std::string const& str) { return str.c_str(); } inline godot::String std_view_to_godot_string(std::string_view str) { return std_to_godot_string(static_cast(str)); } inline godot::Color to_godot_color(colour_t colour) { return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) }; } inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { return { vec.x, vec.y }; } godot::Ref load_godot_image(godot::String const& path); void draw_pie_chart( godot::Ref image, godot::Array const& stopAngles, godot::Array const& colours, float radius, godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius ); }