#pragma once #include #include #include "openvic-extension/utility/Utilities.hpp" namespace OpenVic { class GFXPieChartTexture : public godot::ImageTexture { GDCLASS(GFXPieChartTexture, godot::ImageTexture) using slice_t = std::pair; GFX::PieChart const* PROPERTY(gfx_pie_chart); std::vector slices; float total_weight; godot::Ref pie_chart_image; static godot::StringName const& _slice_identifier_key(); static godot::StringName const& _slice_colour_key(); static godot::StringName const& _slice_weight_key(); godot::Error _generate_pie_chart_image(); protected: static void _bind_methods(); public: GFXPieChartTexture(); /* Set slices given an Array of Dictionaries, each with the following key-value entries: * - colour: Color * - weight: float */ godot::Error set_slices_array(godot::TypedArray const& new_slices); /* Generate slice data from a distribution of HasIdentifierAndColour derived objects, sorted by their weight. * The resulting Array of Dictionaries can be used as an argument for set_slices_array. */ template T> static godot::TypedArray distribution_to_slices_array(fixed_point_map_t const& dist) { using namespace godot; using entry_t = std::pair; std::vector sorted_dist; sorted_dist.reserve(dist.size()); for (entry_t const& entry : dist) { ERR_CONTINUE_MSG( entry.first == nullptr, vformat("Null distribution key with value %f", entry.second.to_float()) ); sorted_dist.push_back(entry); } std::sort(sorted_dist.begin(), sorted_dist.end(), [](entry_t const& lhs, entry_t const& rhs) -> bool { return lhs.second < rhs.second; }); TypedArray array; for (auto const& [key, val] : sorted_dist) { Dictionary sub_dict; sub_dict[_slice_identifier_key()] = Utilities::std_view_to_godot_string(key->get_identifier()); sub_dict[_slice_colour_key()] = Utilities::to_godot_color(key->get_colour()); sub_dict[_slice_weight_key()] = val.to_float(); array.push_back(sub_dict); } return array; } /* Create a GFXPieChartTexture using the specified GFX::PieChart. Returns nullptr if gfx_pie_chart fails. */ static godot::Ref make_gfx_pie_chart_texture(GFX::PieChart const* gfx_pie_chart); /* Reset gfx_pie_chart, flag_country and flag_type to nullptr/an empty string, and unreference all images. * This does not affect the godot::ImageTexture, which cannot be reset to a null or empty image. */ void clear(); /* Set the GFX::PieChart and regenerate the pie chart image. */ godot::Error set_gfx_pie_chart(GFX::PieChart const* new_gfx_pie_chart); /* Search for a GFX::PieChart with the specfied name and, if successful, set it using set_gfx_pie_chart. */ godot::Error set_gfx_pie_chart_name(godot::String const& gfx_pie_chart_name); /* Return the name of the GFX::PieChart, or an empty String if it's null. */ godot::String get_gfx_pie_chart_name() const; }; }