#pragma once #include #include #include #include #include #include #include #include "openvic-extension/classes/GFXIconTexture.hpp" #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" namespace OpenVic { class GUINode : public godot::Control { GDCLASS(GUINode, godot::Control) template T> T* _get_cast_node(godot::NodePath const& path) const; template T> godot::Ref _get_cast_texture_from_node(godot::NodePath const& path) const; protected: static void _bind_methods(); public: GUINode() = default; godot::Error _add_gui_element(GUI::Element const* element, godot::String const& name); godot::Error add_gui_element( godot::String const& gui_file, godot::String const& gui_element, godot::String const& name = "" ); godot::Button* get_button_node(godot::NodePath const& path) const; godot::CheckBox* get_check_box_node(godot::NodePath const& path) const; godot::Label* get_label_node(godot::NodePath const& path) const; godot::Panel* get_panel_node(godot::NodePath const& path) const; godot::TextureProgressBar* get_progress_bar_node(godot::NodePath const& path) const; godot::TextureRect* get_texture_rect_node(godot::NodePath const& path) const; /* Helper functions to get textures from TextureRects and Buttons. */ godot::Ref get_texture_from_node(godot::NodePath const& path) const; godot::Ref get_gfx_icon_texture_from_node(godot::NodePath const& path) const; godot::Ref get_gfx_masked_flag_texture_from_node(godot::NodePath const& path) const; godot::Ref get_gfx_pie_chart_texture_from_node(godot::NodePath const& path) const; godot::Error hide_node(godot::NodePath const& path) const; godot::Error hide_nodes(godot::Array const& paths) const; }; }