#include "GUIOverlappingElementsBox.hpp" #include #include "openvic-extension/utility/ClassBindings.hpp" #include "openvic-extension/utility/UITools.hpp" #include "openvic-extension/utility/Utilities.hpp" #include "openvic-simulation/types/TextFormat.hpp" using namespace OpenVic; using namespace godot; Error GUIOverlappingElementsBox::_update_child_positions() { ERR_FAIL_NULL_V(gui_overlapping_elements_box, FAILED); const int32_t child_count = get_child_count(); if (child_count <= 0) { return OK; } const auto _get_child = [this](int32_t index) -> Control* { return Object::cast_to(get_child(index)); }; const float box_width = get_size().x; const float child_width = _get_child(0)->get_size().x; const float max_spacing = box_width / (child_count + 1); const float default_spacing = child_width + gui_overlapping_elements_box->get_spacing().to_float(); const float spacing = std::min(max_spacing, default_spacing); const float total_width = spacing * (child_count - 1) + child_width; float starting_x = 0.0f; Error err = OK; using enum text_format_t; switch (gui_overlapping_elements_box->get_format()) { case left: break; case centre: starting_x = (box_width - total_width) / 2; break; case right: starting_x = box_width - total_width; break; default: UtilityFunctions::push_error( "Invalid GUIOverlappingElementsBox alignment: ", static_cast(gui_overlapping_elements_box->get_format()) ); err = FAILED; } for (int32_t index = 0; index < child_count; ++index) { _get_child(index)->set_position({ starting_x + spacing * index, 0.0f }); } return err; } void GUIOverlappingElementsBox::_bind_methods() { OV_BIND_METHOD(GUIOverlappingElementsBox::clear); OV_BIND_METHOD(GUIOverlappingElementsBox::clear_children); OV_BIND_METHOD(GUIOverlappingElementsBox::set_child_count, { "new_count" }); OV_BIND_METHOD(GUIOverlappingElementsBox::get_gui_overlapping_elements_box_name); OV_BIND_METHOD( GUIOverlappingElementsBox::set_gui_child_element_name, { "gui_child_element_file", "gui_child_element_name" } ); OV_BIND_METHOD(GUIOverlappingElementsBox::get_gui_child_element_name); } void GUIOverlappingElementsBox::_notification(int what) { if (what == NOTIFICATION_SORT_CHILDREN) { _update_child_positions(); } } GUIOverlappingElementsBox::GUIOverlappingElementsBox() : gui_overlapping_elements_box { nullptr }, gui_child_element { nullptr } {} void GUIOverlappingElementsBox::clear() { clear_children(); gui_child_element = nullptr; gui_overlapping_elements_box = nullptr; } void GUIOverlappingElementsBox::clear_children() { set_child_count(0); } Error GUIOverlappingElementsBox::set_child_count(int32_t new_count) { ERR_FAIL_COND_V_MSG(new_count < 0, FAILED, "Child count must be non-negative"); int32_t child_count = get_child_count(); if (child_count == new_count) { return OK; } else if (child_count > new_count) { do { Node* child = get_child(--child_count); remove_child(child); child->queue_free(); } while (child_count > new_count); return OK; } else { ERR_FAIL_NULL_V_MSG( gui_child_element, FAILED, vformat( "GUIOverlappingElementsBox child element is null (child_count = %d, new_count = %d)", child_count, new_count ) ); Error err = OK; const String gui_child_element_name = Utilities::std_to_godot_string(gui_child_element->get_name()) + "_"; do { Control* child = nullptr; const String name = gui_child_element_name + itos(child_count); if (!UITools::generate_gui_element(gui_child_element, name, child)) { UtilityFunctions::push_error("Error generating GUIOverlappingElementsBox child element ", name); err = FAILED; } ERR_FAIL_NULL_V_MSG( child, FAILED, vformat( "Failed to generate GUIOverlappingElementsBox child element %s (child_count = %d, new_count = %d)", name, child_count, new_count ) ); static const StringName set_z_index_func_name = "set_z_index"; static const StringName mouse_entered_signal_name = "mouse_entered"; static const StringName mouse_exited_signal_name = "mouse_exited"; /* Move the child element in front of its neighbours when moused-over. */ child->connect(mouse_entered_signal_name, Callable { child, set_z_index_func_name }.bind(1), CONNECT_PERSIST); child->connect(mouse_exited_signal_name, Callable { child, set_z_index_func_name }.bind(0), CONNECT_PERSIST); add_child(child); child_count++; } while (child_count < new_count); return err; } } Error GUIOverlappingElementsBox::set_gui_overlapping_elements_box( GUI::OverlappingElementsBox const* new_gui_overlapping_elements_box ) { if (gui_overlapping_elements_box == new_gui_overlapping_elements_box) { return OK; } gui_overlapping_elements_box = new_gui_overlapping_elements_box; if (gui_overlapping_elements_box == nullptr) { return OK; } set_custom_minimum_size(Utilities::to_godot_fvec2(gui_overlapping_elements_box->get_size())); queue_sort(); return OK; } String GUIOverlappingElementsBox::get_gui_overlapping_elements_box_name() const { return gui_overlapping_elements_box != nullptr ? Utilities::std_to_godot_string(gui_overlapping_elements_box->get_name()) : String {}; } Error GUIOverlappingElementsBox::set_gui_child_element(GUI::Element const* new_gui_child_element) { clear_children(); gui_child_element = new_gui_child_element; return OK; } Error GUIOverlappingElementsBox::set_gui_child_element_name( String const& gui_child_element_file, String const& gui_child_element_name ) { if (gui_child_element_file.is_empty() && gui_child_element_name.is_empty()) { return set_gui_child_element(nullptr); } ERR_FAIL_COND_V_MSG( gui_child_element_file.is_empty(), FAILED, vformat("GUI child element file name is empty but element name is not: %s", gui_child_element_name) ); ERR_FAIL_COND_V_MSG( gui_child_element_name.is_empty(), FAILED, vformat("GUI child element name is empty but file name is not: %s", gui_child_element_file) ); GUI::Element const* const new_gui_child_element = UITools::get_gui_element(gui_child_element_file, gui_child_element_name); ERR_FAIL_NULL_V(new_gui_child_element, FAILED); return set_gui_child_element(new_gui_child_element); } String GUIOverlappingElementsBox::get_gui_child_element_name() const { return gui_child_element != nullptr ? Utilities::std_to_godot_string(gui_child_element->get_name()) : String {}; }