#pragma once #include #include namespace OpenVic { class GUIOverlappingElementsBox : public godot::Container { GDCLASS(GUIOverlappingElementsBox, godot::Container) GUI::OverlappingElementsBox const* PROPERTY(gui_overlapping_elements_box); GUI::Element const* PROPERTY(gui_child_element); godot::Error _update_child_positions(); protected: static void _bind_methods(); void _notification(int what); public: GUIOverlappingElementsBox(); /* Reset gui_overlapping_elements_box and gui_child_element to nullptr, and remove all child elements. */ void clear(); /* Remove all child elements. */ void clear_children(); /* Add or remove child elements to reach the specified count. */ godot::Error set_child_count(int32_t new_count); /* Set the GUI::OverlappingElementsBox. This does not affect any existing child elements. */ godot::Error set_gui_overlapping_elements_box(GUI::OverlappingElementsBox const* new_gui_overlapping_elements_box); /* Return the name of the GUI::OverlappingElementsBox, or an empty String if it's null. */ godot::String get_gui_overlapping_elements_box_name() const; /* Set the child GUI::Element, removing all previous child elements (even if the child GUI::Element doesn't change). */ godot::Error set_gui_child_element(GUI::Element const* new_gui_child_element); /* Search for a GUI::Element with the specfied name and, if successful, * set the child element to it using set_gui_child_element. */ godot::Error set_gui_child_element_name( godot::String const& gui_child_element_file, godot::String const& gui_child_element_name ); /* Return the name of the child GUI::Element, or an empty String if it's null. */ godot::String get_gui_child_element_name() const; }; }