#pragma once #include #include "openvic-simulation/interface/GFXSprite.hpp" namespace OpenVic { class GUIProgressBar : public godot::TextureProgressBar { GDCLASS(GUIProgressBar, godot::TextureProgressBar) protected: static void _bind_methods(); public: godot::Error set_gfx_progress_bar(GFX::ProgressBar const* progress_bar); }; }