#include "GUITextureRect.hpp" using namespace godot; using namespace OpenVic; GUI_TOOLTIP_IMPLEMENTATIONS(GUITextureRect) void GUITextureRect::_bind_methods() { GUI_TOOLTIP_BIND_METHODS(GUITextureRect) } void GUITextureRect::_notification(int what) { _tooltip_notification(what); } GUITextureRect::GUITextureRect() : tooltip_active { false } {}