#pragma once #include #include namespace OpenVic { struct GameManager; class MenuSingleton : public godot::Object { GDCLASS(MenuSingleton, godot::Object) static inline MenuSingleton* singleton = nullptr; GameManager* game_manager; protected: static void _bind_methods(); public: static MenuSingleton* get_singleton(); /* This should only be called AFTER GameSingleton has been initialised! */ MenuSingleton(); ~MenuSingleton(); /* PROVINCE OVERVIEW PANEL */ /* Get info to display in Province Overview Panel, packaged in a Dictionary using StringName constants as keys. */ godot::Dictionary get_province_info_from_index(int32_t index) const; int32_t get_province_building_count() const; godot::String get_province_building_identifier(int32_t building_index) const; godot::Error expand_selected_province_building(int32_t building_index); int32_t get_slave_pop_icon_index() const; int32_t get_administrative_pop_icon_index() const; int32_t get_rgo_owner_pop_icon_index() const; /* TIME/SPEED CONTROL PANEL */ void set_paused(bool paused); void toggle_paused(); bool is_paused() const; void increase_speed(); void decrease_speed(); int32_t get_speed() const; bool can_increase_speed() const; bool can_decrease_speed() const; godot::String get_longform_date() const; }; }