#include "Good.hpp" using namespace OpenVic2;; Good::Good() = default; Good::Good(const godot::String& identifier, const godot::String& category, float_t cost, const godot::String& colour, bool isAvailable, bool isTradable, bool isMoney, bool hasOverseasPenalty) { this->identifier = identifier; this->category = category; this->cost = cost; this->colour = colour; this->isAvailableAtStart = isAvailable; this->isTradable = isTradable; this->isMoney = isMoney; this->hasOverseasPenalty = hasOverseasPenalty; } Good::~Good() = default;