#pragma once #include #include namespace OpenVic2 { class Good { public: godot::String identifier; godot::String category; float_t cost; godot::String colour; bool isAvailableAtStart; bool isTradable; bool isMoney; bool hasOverseasPenalty; Good(); Good(const godot::String& identifier, const godot::String& category, float_t cost, const godot::String& colour, bool isAvailable, bool isTradable, bool isMoney, bool hasOverseasPenalty); ~Good(); }; }